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https://github.com/RetroDECK/ES-DE.git
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Fixed an issue where system names were included in game name searches done in collection systems.
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parent
afe8128cc7
commit
61dbe3cba9
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@ -21,6 +21,7 @@
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FileFilterIndex::FileFilterIndex()
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FileFilterIndex::FileFilterIndex()
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: mFilterByText(false)
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: mFilterByText(false)
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, mTextRemoveSystem(false)
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, mFilterByFavorites(false)
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, mFilterByFavorites(false)
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, mFilterByGenre(false)
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, mFilterByGenre(false)
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, mFilterByPlayers(false)
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, mFilterByPlayers(false)
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@ -359,14 +360,21 @@ bool FileFilterIndex::showFile(FileData* game)
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bool keepGoing = false;
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bool keepGoing = false;
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// Name filters take precedence over all other filters, so if there is no match for
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// Name filters take precedence over all other filters, so if there is no match for
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// the game name, then always return false.
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// the game name, then always return false. If we're in a collection system and the option
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if (mTextFilter != "" &&
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// to show the system name has been enabled, then exclude the system name that is encapsulated
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// in [] from the search string.
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if (mTextFilter != "" && mTextRemoveSystem &&
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!(Utils::String::toUpper(game->getName().substr(0, game->getName().find_last_of("[")))
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.find(mTextFilter) != std::string::npos)) {
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return false;
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}
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else if (mTextFilter != "" &&
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!(Utils::String::toUpper(game->getName()).find(mTextFilter) != std::string::npos)) {
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!(Utils::String::toUpper(game->getName()).find(mTextFilter) != std::string::npos)) {
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return false;
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return false;
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}
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}
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else if (mTextFilter != "") {
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if (mTextFilter != "")
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nameMatch = true;
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nameMatch = true;
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}
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
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for (std::vector<FilterDataDecl>::const_iterator it = filterDataDecl.cbegin();
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it != filterDataDecl.cend(); it++) {
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it != filterDataDecl.cend(); it++) {
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@ -59,6 +59,7 @@ public:
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bool isFiltered();
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bool isFiltered();
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
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std::vector<FilterDataDecl>& getFilterDataDecls() { return filterDataDecl; }
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std::vector<FilterDataDecl>& getFilterDataDecls() { return filterDataDecl; }
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void setTextRemoveSystem(bool status) { mTextRemoveSystem = status; }
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void importIndex(FileFilterIndex* indexToImport);
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void importIndex(FileFilterIndex* indexToImport);
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void resetIndex();
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void resetIndex();
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@ -85,6 +86,7 @@ private:
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std::string mTextFilter;
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std::string mTextFilter;
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bool mFilterByText;
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bool mFilterByText;
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bool mTextRemoveSystem;
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bool mFilterByFavorites;
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bool mFilterByFavorites;
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bool mFilterByGenre;
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bool mFilterByGenre;
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@ -36,6 +36,15 @@ void GuiGamelistFilter::initializeMenu()
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// Get filters from system.
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// Get filters from system.
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mFilterIndex = mSystem->getIndex();
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mFilterIndex = mSystem->getIndex();
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// If this is a collection and system names are shown per game, then let FileFilterIndex
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// know about this so the system names will not be included in game name text searches.
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if (ViewController::get()->getState().getSystem()->isCollection()) {
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if (Settings::getInstance()->getBool("CollectionShowSystemInfo"))
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mFilterIndex->setTextRemoveSystem(true);
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else
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mFilterIndex->setTextRemoveSystem(false);
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}
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ComponentListRow row;
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ComponentListRow row;
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// Show filtered menu.
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// Show filtered menu.
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