Rewrote the gamelist logic for the new theme engine.

Also split out all legacy mode (backward compatibility) functions to a separate header file.
This commit is contained in:
Leon Styhre 2022-01-22 21:42:43 +01:00
parent a147c87cea
commit 62d5c1e656
5 changed files with 842 additions and 556 deletions

View file

@ -50,6 +50,7 @@ set(ES_HEADERS
# Views # Views
${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistBase.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistBase.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistLegacy.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/GamelistView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/SystemView.h
${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h ${CMAKE_CURRENT_SOURCE_DIR}/src/views/ViewController.h

View file

@ -660,7 +660,7 @@ void GamelistBase::generateGamelistInfo(FileData* cursor, FileData* firstEntry)
void GamelistBase::remove(FileData* game, bool deleteFile) void GamelistBase::remove(FileData* game, bool deleteFile)
{ {
// Delete the game file on the filesystem. // Optionally delete the game file on the filesystem.
if (deleteFile) if (deleteFile)
Utils::FileSystem::removeFile(game->getPath()); Utils::FileSystem::removeFile(game->getPath());

View file

@ -0,0 +1,768 @@
// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// GamelistLegacy.h
//
// Specific gamelist functions for backward compatibility (legacy mode).
//
#ifndef ES_APP_VIEWS_GAMELIST_LEGACY_H
#define ES_APP_VIEWS_GAMELIST_LEGACY_H
#include "CollectionSystemsManager.h"
#include "animations/LambdaAnimation.h"
#define FADE_IN_START_OPACITY 0.5f
#define FADE_IN_TIME 325
void GamelistView::legacyPopulateFields()
{
const float padding {0.01f};
// Logo text (fallback if no logo image exists).
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText(mRoot->getSystem()->getFullName(), false);
mTextComponents.back()->setSize(mSize.x, 0.0f);
mTextComponents.back()->setPosition(0.0f, 0.0f);
mTextComponents.back()->setHorizontalAlignment(ALIGN_CENTER);
mTextComponents.back()->setColor(0xFFFFFFFF);
mTextComponents.back()->setDefaultZIndex(50.0f);
addChild(mTextComponents.back().get());
// Logo.
mImageComponents.push_back(std::make_unique<ImageComponent>());
mImageComponents.back()->setResize(0.0f, mSize.y * 0.185f);
mImageComponents.back()->setOrigin(0.5f, 0.0f);
mImageComponents.back()->setPosition(mSize.x / 2.0f, 0.0f);
mImageComponents.back()->setDefaultZIndex(50.0f);
addChild(mImageComponents.back().get());
// Background.
mImageComponents.push_back(std::make_unique<ImageComponent>());
mImageComponents.back()->setResize(mSize.x, mSize.y);
mImageComponents.back()->setDefaultZIndex(0.0f);
addChild(mImageComponents.back().get());
// Thumbnails.
mImageComponents.push_back(std::make_unique<ImageComponent>());
mImageComponents.back()->setMetadataField("md_thumbnail");
mImageComponents.back()->setOrigin(0.5f, 0.5f);
mImageComponents.back()->setVisible(false);
mImageComponents.back()->setMaxSize(mSize.x * (0.25f - 2.0f * padding), mSize.y * 0.10f);
mImageComponents.back()->setDefaultZIndex(25.0f);
addChild(mImageComponents.back().get());
// Marquee.
mImageComponents.push_back(std::make_unique<ImageComponent>());
mImageComponents.back()->setMetadataField("md_marquee");
mImageComponents.back()->setOrigin(0.5f, 0.5f);
mImageComponents.back()->setVisible(false);
mImageComponents.back()->setMaxSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.18f);
mImageComponents.back()->setDefaultZIndex(35.0f);
addChild(mImageComponents.back().get());
// Image.
mImageComponents.push_back(std::make_unique<ImageComponent>());
mImageComponents.back()->setMetadataField("md_image");
mImageComponents.back()->setOrigin(0.5f, 0.5f);
mImageComponents.back()->setPosition(mSize.x * 0.25f,
mList.getPosition().y + mSize.y * 0.2125f);
mImageComponents.back()->setMaxSize(mSize.x * (0.50f - 2.0f * padding), mSize.y * 0.4f);
mImageComponents.back()->setDefaultZIndex(30.0f);
addChild(mImageComponents.back().get());
if (mViewStyle == ViewController::VIDEO) {
// Video.
mVideoComponents.push_back(std::make_unique<VideoFFmpegComponent>());
mVideoComponents.back()->setMetadataField("md_video");
mVideoComponents.back()->setOrigin(0.5f, 0.5f);
mVideoComponents.back()->setPosition(mSize.x * 0.25f, mSize.y * 0.4f);
mVideoComponents.back()->setSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.4f);
mVideoComponents.back()->setDefaultZIndex(30.0f);
addChild(mVideoComponents.back().get());
}
mList.setPosition(mSize.x * (0.50f + padding), mList.getPosition().y);
mList.setSize(mSize.x * (0.50f - padding), mList.getSize().y);
mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT);
mList.setCursorChangedCallback([&](const CursorState& /*state*/) { legacyUpdateInfoPanel(); });
// Metadata labels + values.
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Rating: ", false);
mTextComponents.back()->setMetadataField("md_lbl_rating");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Released: ", false);
mTextComponents.back()->setMetadataField("md_lbl_releasedate");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Developer: ", false);
mTextComponents.back()->setMetadataField("md_lbl_developer");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Publisher: ", false);
mTextComponents.back()->setMetadataField("md_lbl_publisher");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Genre: ", false);
mTextComponents.back()->setMetadataField("md_lbl_genre");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Players: ", false);
mTextComponents.back()->setMetadataField("md_lbl_players");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Last played: ", false);
mTextComponents.back()->setMetadataField("md_lbl_lastplayed");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setText("Times played: ", false);
mTextComponents.back()->setMetadataField("md_lbl_playcount");
addChild(mTextComponents.back().get());
mRatingComponents.push_back(std::make_unique<RatingComponent>());
mRatingComponents.back()->setMetadataField("md_rating");
mRatingComponents.back()->setDefaultZIndex(40.0f);
addChild(mRatingComponents.back().get());
mDateTimeComponents.push_back(std::make_unique<DateTimeComponent>());
mDateTimeComponents.back()->setMetadataField("md_releasedate");
addChild(mDateTimeComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setMetadataField("md_developer");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setMetadataField("md_publisher");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setMetadataField("md_genre");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setMetadataField("md_players");
addChild(mTextComponents.back().get());
mDateTimeComponents.push_back(std::make_unique<DateTimeComponent>());
mDateTimeComponents.back()->setMetadataField("md_lastplayed");
addChild(mDateTimeComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setMetadataField("md_playcount");
addChild(mTextComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setMetadataField("md_name");
mTextComponents.back()->setPosition(mSize.x, mSize.y);
mTextComponents.back()->setFont(Font::get(FONT_SIZE_MEDIUM));
mTextComponents.back()->setHorizontalAlignment(ALIGN_CENTER);
mTextComponents.back()->setColor(0xAAAAAAFF);
mTextComponents.back()->setDefaultZIndex(40.0f);
addChild(mTextComponents.back().get());
// Badges.
mBadgeComponents.push_back(std::make_unique<BadgeComponent>());
mBadgeComponents.back()->setMetadataField("md_badges");
mBadgeComponents.back()->setOrigin(0.5f, 0.5f);
mBadgeComponents.back()->setPosition(mSize.x * 0.8f, mSize.y * 0.7f);
mBadgeComponents.back()->setSize(mSize.x * 0.15f, mSize.y * 0.2f);
mBadgeComponents.back()->setDefaultZIndex(50.0f);
addChild(mBadgeComponents.back().get());
// Scrollable container (game description).
mScrollableContainerComponents.push_back(std::make_unique<ScrollableContainer>());
mScrollableContainerComponents.back()->setMetadataField("md_description");
mScrollableContainerComponents.back()->setSize(
mSize.x * (0.50f - 2.0f * padding),
mSize.y - mScrollableContainerComponents.back()->getPosition().y);
mScrollableContainerComponents.back()->setAutoScroll(true);
mScrollableContainerComponents.back()->setDefaultZIndex(40.0f);
addChild(mScrollableContainerComponents.back().get());
mTextComponents.push_back(std::make_unique<TextComponent>());
mTextComponents.back()->setFont(Font::get(FONT_SIZE_SMALL));
mTextComponents.back()->setSize(mScrollableContainerComponents.back()->getSize().x, 0.0f);
mScrollableContainerComponents.back()->addChild(mTextComponents.back().get());
mGamelistInfoComponents.push_back(std::make_unique<TextComponent>());
mGamelistInfoComponents.back()->setMetadataField("gamelistInfo");
mGamelistInfoComponents.back()->setOrigin(0.5f, 0.5f);
mGamelistInfoComponents.back()->setFont(Font::get(FONT_SIZE_SMALL));
mGamelistInfoComponents.back()->setDefaultZIndex(50.0f);
mGamelistInfoComponents.back()->setVisible(true);
addChild(mGamelistInfoComponents.back().get());
}
void GamelistView::legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme)
{
legacyPopulateFields();
using namespace ThemeFlags;
mTextComponents[LOGOTEXT]->applyTheme(theme, getName(), "logoText", ALL);
mImageComponents[LOGO]->applyTheme(theme, getName(), "logo", ALL);
mImageComponents[BACKGROUND]->applyTheme(theme, getName(), "background", ALL);
// Remove old theme extras.
for (auto extra : mThemeExtras) {
removeChild(extra);
delete extra;
}
mThemeExtras.clear();
// Add new theme extras.
mThemeExtras = ThemeData::makeExtras(theme, getName());
for (auto extra : mThemeExtras)
addChild(extra);
mList.applyTheme(theme, getName(), "gamelist", ALL);
mImageComponents[LegacyImage::MD_THUMBNAIL]->applyTheme(
theme, getName(), mImageComponents[LegacyImage::MD_THUMBNAIL]->getMetadataField(), ALL);
mImageComponents[LegacyImage::MD_MARQUEE]->applyTheme(
theme, getName(), "md_marquee", POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE);
if (mViewStyle == ViewController::DETAILED) {
mImageComponents[LegacyImage::MD_IMAGE]->applyTheme(
theme, getName(), mImageComponents[LegacyImage::MD_IMAGE]->getMetadataField(),
POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE);
}
else if (mViewStyle == ViewController::VIDEO) {
mVideoComponents.front()->applyTheme(
theme, getName(), mVideoComponents.front()->getMetadataField(),
POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION | VISIBLE);
}
legacyInitMDLabels();
legacyInitMDValues();
mTextComponents[LegacyText::MD_NAME]->applyTheme(
theme, getName(), mTextComponents[LegacyText::MD_NAME]->getMetadataField(), ALL);
for (size_t i = 0; i < mBadgeComponents.size(); ++i)
mBadgeComponents[i]->applyTheme(theme, getName(), mBadgeComponents[i]->getMetadataField(),
ALL);
for (size_t i = 0; i < mRatingComponents.size(); ++i)
mRatingComponents[i]->applyTheme(theme, getName(), mRatingComponents[i]->getMetadataField(),
ALL);
mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE]->applyTheme(
theme, getName(), mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE]->getMetadataField(),
ALL);
mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED]->applyTheme(
theme, getName(), mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED]->getMetadataField(),
ALL);
if (mLegacyMode) {
for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::MD_NAME; ++i)
mTextComponents[i]->applyTheme(theme, getName(), mTextComponents[i]->getMetadataField(),
ALL ^ ThemeFlags::TEXT);
}
else {
for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::MD_NAME; ++i)
mTextComponents[i]->applyTheme(theme, getName(), mTextComponents[i]->getMetadataField(),
ALL);
}
for (auto& container : mScrollableContainerComponents) {
container->applyTheme(theme, getName(), container->getMetadataField(),
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
}
mTextComponents[LegacyText::MD_DESCRIPTION]->setSize(
mScrollableContainerComponents.front()->getSize().x, 0.0f);
mTextComponents[LegacyText::MD_DESCRIPTION]->applyTheme(
theme, getName(), "md_description",
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
for (auto& gamelistInfo : mGamelistInfoComponents)
gamelistInfo->applyTheme(theme, getName(), gamelistInfo->getMetadataField(),
ALL ^ ThemeFlags::TEXT);
// If there is no position defined in the theme for gamelistInfo, then hide it.
if (mGamelistInfoComponents.front()->getPosition() == glm::vec3 {})
mGamelistInfoComponents.front()->setVisible(false);
else
mGamelistInfoComponents.front()->setVisible(true);
// Hide some components if we're in Basic mode.
if (mViewStyle == ViewController::BASIC) {
if (mTheme->getElement(getName(), "logoText", "text") == nullptr)
mTextComponents[LegacyText::LOGOTEXT]->setVisible(false);
mImageComponents[LegacyImage::MD_IMAGE]->setVisible(false);
for (auto& container : mScrollableContainerComponents)
container->setVisible(false);
}
sortChildren();
}
void GamelistView::legacyUpdateInfoPanel()
{
FileData* file {(mList.size() == 0 || mList.isScrolling()) ? nullptr : mList.getSelected()};
// If the game data has already been rendered to the info panel, then skip it this time.
if (file == mLastUpdated)
return;
if (!mList.isScrolling())
mLastUpdated = file;
bool hideMetaDataFields {false};
if (file) {
// Always hide the metadata fields if browsing grouped custom collections.
if (file->getSystem()->isCustomCollection() &&
file->getPath() == file->getSystem()->getName())
hideMetaDataFields = true;
else
hideMetaDataFields = (file->metadata.get("hidemetadata") == "true");
// Always hide the metadata fields for placeholders as well.
if (file->getType() == PLACEHOLDER) {
hideMetaDataFields = true;
mLastUpdated = nullptr;
}
}
// If we're scrolling, hide the metadata fields if the last game had this options set,
// or if we're in the grouped custom collection view.
if (mList.isScrolling())
if ((mLastUpdated && mLastUpdated->metadata.get("hidemetadata") == "true") ||
(mLastUpdated->getSystem()->isCustomCollection() &&
mLastUpdated->getPath() == mLastUpdated->getSystem()->getName()))
hideMetaDataFields = true;
if (hideMetaDataFields || mViewStyle == ViewController::BASIC) {
for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::MD_DESCRIPTION; ++i)
mTextComponents[i]->setVisible(false);
for (auto& date : mDateTimeComponents)
date->setVisible(false);
for (auto& badge : mBadgeComponents)
badge->setVisible(false);
for (auto& rating : mRatingComponents)
rating->setVisible(false);
}
else {
for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::MD_DESCRIPTION; ++i)
mTextComponents[i]->setVisible(true);
for (auto& date : mDateTimeComponents)
date->setVisible(true);
for (auto& badge : mBadgeComponents)
badge->setVisible(true);
for (auto& rating : mRatingComponents)
rating->setVisible(true);
}
bool fadingOut = false;
if (file == nullptr) {
mVideoPlaying = false;
fadingOut = true;
}
else {
// If we're browsing a grouped custom collection, then update the folder metadata
// which will generate a description of three random games and return a pointer to
// the first of these so that we can display its game media.
if (file->getSystem()->isCustomCollection() &&
file->getPath() == file->getSystem()->getName()) {
mRandomGame = CollectionSystemsManager::getInstance()->updateCollectionFolderMetadata(
file->getSystem());
if (mRandomGame) {
mImageComponents[LegacyImage::MD_THUMBNAIL]->setImage(
mRandomGame->getThumbnailPath());
mImageComponents[LegacyImage::MD_MARQUEE]->setImage(mRandomGame->getMarqueePath(),
false, true);
mImageComponents[LegacyImage::MD_IMAGE]->setImage(mRandomGame->getImagePath());
if (mViewStyle == ViewController::VIDEO) {
mVideoComponents.front()->setImage(mRandomGame->getImagePath());
// Always stop the video before setting a new video as it will otherwise
// continue to play if it has the same path (i.e. it is the same physical
// video file) as the previously set video. That may happen when entering a
// folder with the same name as the first game file inside, or as in this
// case, when entering a custom collection.
mVideoComponents.front()->onHide();
if (!mVideoComponents.front()->setVideo(mRandomGame->getVideoPath()))
mVideoComponents.front()->setDefaultVideo();
}
}
else {
mImageComponents[LegacyImage::MD_THUMBNAIL]->setImage("");
mImageComponents[LegacyImage::MD_MARQUEE]->setImage("");
mImageComponents[LegacyImage::MD_IMAGE]->setImage("");
if (mViewStyle == ViewController::VIDEO) {
mVideoComponents.front()->setImage("");
mVideoComponents.front()->setVideo("");
mVideoComponents.front()->setDefaultVideo();
}
}
}
else {
mImageComponents[LegacyImage::MD_THUMBNAIL]->setImage(file->getThumbnailPath());
mImageComponents[LegacyImage::MD_MARQUEE]->setImage(file->getMarqueePath(), false,
true);
if (mViewStyle == ViewController::VIDEO) {
mVideoComponents.front()->setImage(file->getImagePath());
mVideoComponents.front()->onHide();
if (!mVideoComponents.front()->setVideo(file->getVideoPath()))
mVideoComponents.front()->setDefaultVideo();
}
else {
mImageComponents[LegacyImage::MD_IMAGE]->setImage(file->getImagePath());
}
}
mVideoPlaying = true;
// Populate the gamelistInfo field which shows an icon if a folder has been entered
// as well as the game count for the entire system (total and favorites separately).
// If a filter has been applied, then the number of filtered and total games replaces
// the game counter.
for (auto& gamelistInfo : mGamelistInfoComponents) {
std::string gamelistInfoString;
Alignment infoAlign = gamelistInfo->getHorizontalAlignment();
if (mIsFolder && infoAlign == ALIGN_RIGHT)
gamelistInfoString = ViewController::FOLDER_CHAR + " ";
if (mIsFiltered) {
if (mFilteredGameCountAll == mFilteredGameCount)
gamelistInfoString += ViewController::FILTER_CHAR + " " +
std::to_string(mFilteredGameCount) + " / " +
std::to_string(mGameCount);
else
gamelistInfoString +=
ViewController::FILTER_CHAR + " " + std::to_string(mFilteredGameCount) +
" + " + std::to_string(mFilteredGameCountAll - mFilteredGameCount) + " / " +
std::to_string(mGameCount);
}
else {
gamelistInfoString +=
ViewController::CONTROLLER_CHAR + " " + std::to_string(mGameCount);
if (!(file->getSystem()->isCollection() &&
file->getSystem()->getFullName() == "favorites"))
gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " " +
std::to_string(mFavoritesGameCount);
}
if (mIsFolder && infoAlign != ALIGN_RIGHT)
gamelistInfoString += " " + ViewController::FOLDER_CHAR;
gamelistInfo->setValue(gamelistInfoString);
}
if (mViewStyle == ViewController::DETAILED) {
// Fade in the game image.
auto func = [this](float t) {
mImageComponents[LegacyImage::MD_IMAGE]->setOpacity(static_cast<unsigned char>(
glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
};
mImageComponents[LegacyImage::MD_IMAGE]->setAnimation(
new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
}
else if (mViewStyle == ViewController::VIDEO) {
// Fade in the static image.
auto func = [this](float t) {
mVideoComponents.front()->setOpacity(static_cast<unsigned char>(
glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
};
mVideoComponents.front()->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0,
nullptr, false);
}
mTextComponents[LegacyText::MD_DESCRIPTION]->setText(file->metadata.get("desc"));
for (auto& container : mScrollableContainerComponents)
container->reset();
for (auto& rating : mRatingComponents)
rating->setValue(file->metadata.get("rating"));
mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE]->setValue(
file->metadata.get("releasedate"));
mTextComponents[LegacyText::MD_DEVELOPER]->setValue(file->metadata.get("developer"));
mTextComponents[LegacyText::MD_PUBLISHER]->setValue(file->metadata.get("publisher"));
mTextComponents[LegacyText::MD_GENRE]->setValue(file->metadata.get("genre"));
mTextComponents[LegacyText::MD_PLAYERS]->setValue(file->metadata.get("players"));
// Populate the badge slots based on game metadata.
std::vector<BadgeComponent::BadgeInfo> badgeSlots;
for (auto& badgeComponent : mBadgeComponents) {
for (auto& badge : badgeComponent->getBadgeTypes()) {
BadgeComponent::BadgeInfo badgeInfo;
badgeInfo.badgeType = badge;
if (badge == "controller") {
if (file->metadata.get("controller").compare("") != 0) {
badgeInfo.gameController = file->metadata.get("controller");
badgeSlots.push_back(badgeInfo);
}
}
else if (badge == "altemulator") {
if (file->metadata.get(badge).compare("") != 0)
badgeSlots.push_back(badgeInfo);
}
else {
if (file->metadata.get(badge).compare("true") == 0)
badgeSlots.push_back(badgeInfo);
}
}
badgeComponent->setBadges(badgeSlots);
}
mTextComponents[LegacyText::MD_NAME]->setValue(file->metadata.get("name"));
if (file->getType() == GAME) {
if (!hideMetaDataFields) {
mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED]->setValue(
file->metadata.get("lastplayed"));
mTextComponents[LegacyText::MD_PLAYCOUNT]->setValue(
file->metadata.get("playcount"));
}
}
else if (file->getType() == FOLDER) {
if (!hideMetaDataFields) {
mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED]->setValue(
file->metadata.get("lastplayed"));
mTextComponents[LegacyText::MD_LBL_PLAYCOUNT]->setVisible(false);
mTextComponents[LegacyText::MD_PLAYCOUNT]->setVisible(false);
}
}
for (auto& text : mTextComponents) {
if (text->getValue() != "")
continue;
std::string metadata = text->getMetadataField();
if (metadata == "")
continue;
if (metadata == "md_controller") {
std::string controller =
BadgeComponent::getDisplayName(file->metadata.get("controller"));
text->setValue(controller == "unknown" ? "" : controller);
continue;
}
if (metadata == "md_name")
text->setValue(file->metadata.get("name"));
else if (metadata == "md_rating")
text->setValue(mRatingComponents.front()->getRatingValue());
else if (metadata == "md_developer")
text->setValue(file->metadata.get("developer"));
else if (metadata == "md_publisher")
text->setValue(file->metadata.get("publisher"));
else if (metadata == "md_genre")
text->setValue(file->metadata.get("genre"));
else if (metadata == "md_players")
text->setValue(file->metadata.get("players"));
else if (metadata == "md_favorite")
text->setValue(file->metadata.get("favorite") == "true" ? "yes" : "no");
else if (metadata == "md_completed")
text->setValue(file->metadata.get("completed") == "true" ? "yes" : "no");
else if (metadata == "md_kidgame")
text->setValue(file->metadata.get("kidgame") == "true" ? "yes" : "no");
else if (metadata == "md_broken")
text->setValue(file->metadata.get("broken") == "true" ? "yes" : "no");
else if (metadata == "md_playcount")
text->setValue(file->metadata.get("playcount"));
else if (metadata == "md_altemulator")
text->setValue(file->metadata.get("altemulator"));
else
text->setValue(metadata);
}
for (auto& date : mDateTimeComponents) {
std::string metadata = date->getMetadataField();
if (metadata == "")
continue;
if (metadata == "md_releasedate") {
date->setValue(file->metadata.get("releasedate"));
}
else if (metadata == "md_lastplayed") {
date->setValue(file->metadata.get("lastplayed"));
date->setDisplayRelative(true);
}
else {
date->setValue("19700101T000000");
}
}
fadingOut = false;
}
std::vector<GuiComponent*> comps;
if (!mLegacyMode) {
for (auto& text : mTextComponents) {
if (text->getScrollHide())
comps.emplace_back(text.get());
}
for (auto& date : mDateTimeComponents) {
if (date->getScrollHide())
comps.emplace_back(date.get());
}
for (auto& image : mImageComponents) {
if (image->getScrollHide())
comps.emplace_back(image.get());
}
for (auto& badge : mBadgeComponents) {
if (badge->getScrollHide())
comps.emplace_back(badge.get());
}
for (auto& rating : mRatingComponents) {
if (rating->getScrollHide())
comps.emplace_back(rating.get());
}
}
if (mLegacyMode) {
for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::END; ++i)
comps.emplace_back(mTextComponents[i].get());
comps.emplace_back(mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE].get());
comps.emplace_back(mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED].get());
comps.emplace_back(mTextComponents[LegacyText::MD_NAME].get());
comps.emplace_back(mImageComponents[LegacyImage::MD_THUMBNAIL].get());
comps.emplace_back(mImageComponents[LegacyImage::MD_MARQUEE].get());
comps.emplace_back(mImageComponents[LegacyImage::MD_IMAGE].get());
comps.push_back(mBadgeComponents.front().get());
comps.push_back(mRatingComponents.front().get());
}
for (auto it = comps.cbegin(); it != comps.cend(); ++it) {
GuiComponent* comp = *it;
// An animation is playing, then animate if reverse != fadingOut.
// An animation is not playing, then animate if opacity != our target opacity.
if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) {
auto func = [comp](float t) {
comp->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut);
}
}
}
void GamelistView::legacyUpdate(int deltaTime)
{
if (ViewController::getInstance()->getGameLaunchTriggered() &&
mImageComponents[LegacyImage::MD_IMAGE]->isAnimationPlaying(0))
mImageComponents[LegacyImage::MD_IMAGE]->finishAnimation(0);
if (mViewStyle == ViewController::VIDEO) {
if (!mVideoPlaying)
mVideoComponents.front()->onHide();
else if (mVideoPlaying && !mVideoComponents.front()->isVideoPaused() &&
!mWindow->isScreensaverActive())
mVideoComponents.front()->onShow();
if (ViewController::getInstance()->getGameLaunchTriggered() &&
mVideoComponents.front()->isAnimationPlaying(0))
mVideoComponents.front()->finishAnimation(0);
}
updateChildren(deltaTime);
}
void GamelistView::legacyInitMDLabels()
{
std::vector<TextComponent*> components;
for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::MD_DEVELOPER; ++i)
components.emplace_back(&*mTextComponents[i]);
const unsigned int colCount {2};
const unsigned int rowCount {static_cast<unsigned int>(components.size() / 2)};
glm::vec3 start {mSize.x * 0.01f, mSize.y * 0.625f, 0.0f};
const float colSize {(mSize.x * 0.48f) / colCount};
const float rowPadding {0.01f * mSize.y};
for (unsigned int i = 0; i < components.size(); ++i) {
const unsigned int row = i % rowCount;
glm::vec3 pos {};
if (row == 0) {
pos = start + glm::vec3 {colSize * (i / rowCount), 0.0f, 0.0f};
}
else {
// Work from the last component.
GuiComponent* lc {components[i - 1]};
pos = lc->getPosition() + glm::vec3 {0.0f, lc->getSize().y + rowPadding, 0.0f};
}
components[i]->setFont(Font::get(FONT_SIZE_SMALL));
components[i]->setPosition(pos);
// components[i]->setColor(0xFFFFFFFF);
components[i]->setDefaultZIndex(40.0f);
}
}
void GamelistView::legacyInitMDValues()
{
std::vector<TextComponent*> labels;
std::vector<GuiComponent*> values;
std::shared_ptr<Font> defaultFont {Font::get(FONT_SIZE_SMALL)};
for (size_t i = LegacyText::MD_LBL_RATING; i < LegacyText::MD_DEVELOPER; ++i) {
labels.emplace_back(&*mTextComponents[i]);
mTextComponents[i]->setFont(defaultFont);
// mTextComponents[i]->setColor(0xFFFFFFFF);
}
mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE]->setFont(defaultFont);
// mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE]->setColor(0xFFFFFFFF);
mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED]->setFont(defaultFont);
// mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED]->setColor(0xFFFFFFFF);
values.emplace_back(mRatingComponents.front().get());
values.emplace_back(mDateTimeComponents[LegacyDateTime::MD_RELEASEDATE].get());
values.emplace_back(mTextComponents[LegacyText::MD_DEVELOPER].get());
values.emplace_back(mTextComponents[LegacyText::MD_PUBLISHER].get());
values.emplace_back(mTextComponents[LegacyText::MD_GENRE].get());
values.emplace_back(mTextComponents[LegacyText::MD_PLAYERS].get());
values.emplace_back(mDateTimeComponents[LegacyDateTime::MD_LASTPLAYED].get());
values.emplace_back(mTextComponents[LegacyText::MD_PLAYCOUNT].get());
float bottom {0.0f};
const float colSize {(mSize.x * 0.48f) / 2.0f};
for (unsigned int i = 0; i < labels.size(); ++i) {
const float heightDiff = (labels[i]->getSize().y - values[i]->getSize().y) / 2.0f;
values[i]->setPosition(labels[i]->getPosition() +
glm::vec3 {labels[i]->getSize().x, heightDiff, 0.0f});
values[i]->setSize(colSize - labels[i]->getSize().x, values[i]->getSize().y);
values[i]->setDefaultZIndex(40.0f);
float testBot = values[i]->getPosition().y + values[i]->getSize().y;
if (testBot > bottom)
bottom = testBot;
}
// Default to off the screen for the following components.
mRatingComponents.front()->setPosition(Renderer::getScreenWidth() * 2.0f,
Renderer::getScreenHeight() * 2.0f);
mScrollableContainerComponents.front()->setPosition(Renderer::getScreenWidth() * 2.0f,
Renderer::getScreenHeight() * 2.0f);
for (auto& container : mScrollableContainerComponents) {
container->setPosition(container->getPosition().x, bottom + mSize.y * 0.01f);
container->setSize(container->getSize().x, mSize.y - container->getPosition().y);
}
}
#endif // ES_APP_VIEWS_GAMELIST_LEGACY_H

View file

@ -7,145 +7,34 @@
// //
#include "views/GamelistView.h" #include "views/GamelistView.h"
#include "views/GamelistLegacy.h"
#include "CollectionSystemsManager.h" #include "CollectionSystemsManager.h"
#include "UIModeController.h" #include "UIModeController.h"
#include "animations/LambdaAnimation.h" #include "animations/LambdaAnimation.h"
#define FADE_IN_START_OPACITY 0.5f // #define FADE_IN_START_OPACITY 0.5f
#define FADE_IN_TIME 325 // #define FADE_IN_TIME 325
GamelistView::GamelistView(FileData* root) GamelistView::GamelistView(FileData* root, bool legacyMode)
: GamelistBase {root} : GamelistBase {root}
, mLegacyMode {legacyMode}
, mViewStyle {ViewController::BASIC} , mViewStyle {ViewController::BASIC}
, mVideo {nullptr}
{ {
// TEMPORARY
mLegacyMode = true;
mViewStyle = ViewController::getInstance()->getState().viewstyle; mViewStyle = ViewController::getInstance()->getState().viewstyle;
mHeaderText.setText("Logo Text", false); if (mLegacyMode)
mHeaderText.setSize(mSize.x, 0.0f); return;
mHeaderText.setPosition(0.0f, 0.0f);
mHeaderText.setHorizontalAlignment(ALIGN_CENTER);
mHeaderText.setDefaultZIndex(50.0f);
mHeaderText.setText(mRoot->getSystem()->getFullName()); const float padding {0.01f};
mHeaderImage.setResize(0.0f, mSize.y * 0.185f);
mHeaderImage.setOrigin(0.5f, 0.0f);
mHeaderImage.setPosition(mSize.x / 2.0f, 0.0f);
mHeaderImage.setDefaultZIndex(50.0f);
mBackground.setResize(mSize.x, mSize.y);
mBackground.setDefaultZIndex(0.0f);
addChild(&mHeaderText);
addChild(&mBackground);
const float padding = 0.01f;
if (mViewStyle == ViewController::VIDEO) {
// Create the video window.
mVideo = new VideoFFmpegComponent;
}
mList.setPosition(mSize.x * (0.50f + padding), mList.getPosition().y); mList.setPosition(mSize.x * (0.50f + padding), mList.getPosition().y);
mList.setSize(mSize.x * (0.50f - padding), mList.getSize().y); mList.setSize(mSize.x * (0.50f - padding), mList.getSize().y);
mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT); mList.setAlignment(TextListComponent<FileData*>::ALIGN_LEFT);
mList.setCursorChangedCallback([&](const CursorState& /*state*/) { updateInfoPanel(); }); mList.setCursorChangedCallback([&](const CursorState& /*state*/) { updateInfoPanel(); });
// Thumbnail.
mThumbnail.setOrigin(0.5f, 0.5f);
mThumbnail.setPosition(2.0f, 2.0f);
mThumbnail.setVisible(false);
mThumbnail.setMaxSize(mSize.x * (0.25f - 2.0f * padding), mSize.y * 0.10f);
mThumbnail.setDefaultZIndex(25.0f);
addChild(&mThumbnail);
// Marquee.
mMarquee.setOrigin(0.5f, 0.5f);
// Default to off the screen.
mMarquee.setPosition(2.0f, 2.0f);
mMarquee.setVisible(false);
mMarquee.setMaxSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.18f);
mMarquee.setDefaultZIndex(35.0f);
addChild(&mMarquee);
// Image.
mImage.setOrigin(0.5f, 0.5f);
mImage.setPosition(mSize.x * 0.25f, mList.getPosition().y + mSize.y * 0.2125f);
mImage.setMaxSize(mSize.x * (0.50f - 2.0f * padding), mSize.y * 0.4f);
mImage.setDefaultZIndex(30.0f);
addChild(&mImage);
if (mViewStyle == ViewController::VIDEO) {
// Video.
mVideo->setOrigin(0.5f, 0.5f);
mVideo->setPosition(mSize.x * 0.25f, mSize.y * 0.4f);
mVideo->setSize(mSize.x * (0.5f - 2.0f * padding), mSize.y * 0.4f);
mVideo->setDefaultZIndex(30.0f);
addChild(mVideo);
}
// Metadata labels + values.
mLblRating.setText("Rating: ", false);
addChild(&mLblRating);
addChild(&mRating);
mLblReleaseDate.setText("Released: ", false);
addChild(&mLblReleaseDate);
addChild(&mReleaseDate);
mLblDeveloper.setText("Developer: ", false);
addChild(&mLblDeveloper);
addChild(&mDeveloper);
mLblPublisher.setText("Publisher: ", false);
addChild(&mLblPublisher);
addChild(&mPublisher);
mLblGenre.setText("Genre: ", false);
addChild(&mLblGenre);
addChild(&mGenre);
mLblPlayers.setText("Players: ", false);
addChild(&mLblPlayers);
addChild(&mPlayers);
mLblLastPlayed.setText("Last played: ", false);
addChild(&mLblLastPlayed);
mLastPlayed.setDisplayRelative(true);
addChild(&mLastPlayed);
mLblPlayCount.setText("Times played: ", false);
addChild(&mLblPlayCount);
addChild(&mPlayCount);
// Badges.
addChild(&mBadges);
mBadges.setOrigin(0.5f, 0.5f);
mBadges.setPosition(mSize.x * 0.8f, mSize.y * 0.7f);
mBadges.setSize(mSize.x * 0.15f, mSize.y * 0.2f);
mBadges.setDefaultZIndex(50.0f);
mName.setPosition(mSize.x, mSize.y);
mName.setDefaultZIndex(40.0f);
mName.setColor(0xAAAAAAFF);
mName.setFont(Font::get(FONT_SIZE_MEDIUM));
mName.setHorizontalAlignment(ALIGN_CENTER);
addChild(&mName);
mDescContainer.setPosition(mSize.x * padding, mSize.y * 0.65f);
mDescContainer.setSize(mSize.x * (0.50f - 2.0f * padding),
mSize.y - mDescContainer.getPosition().y);
mDescContainer.setAutoScroll(true);
mDescContainer.setDefaultZIndex(40.0f);
addChild(&mDescContainer);
mDescription.setFont(Font::get(FONT_SIZE_SMALL));
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
mDescContainer.addChild(&mDescription);
mGamelistInfo.setOrigin(0.5f, 0.5f);
mGamelistInfo.setFont(Font::get(FONT_SIZE_SMALL));
mGamelistInfo.setDefaultZIndex(50.0f);
mGamelistInfo.setVisible(true);
addChild(&mGamelistInfo);
initMDLabels();
initMDValues();
} }
GamelistView::~GamelistView() GamelistView::~GamelistView()
@ -156,9 +45,6 @@ GamelistView::~GamelistView()
delete extra; delete extra;
} }
mThemeExtras.clear(); mThemeExtras.clear();
if (mViewStyle == ViewController::VIDEO && mVideo != nullptr)
delete mVideo;
} }
void GamelistView::onFileChanged(FileData* file, bool reloadGamelist) void GamelistView::onFileChanged(FileData* file, bool reloadGamelist)
@ -190,15 +76,20 @@ void GamelistView::onShow()
mLastUpdated = nullptr; mLastUpdated = nullptr;
GuiComponent::onShow(); GuiComponent::onShow();
updateInfoPanel(); if (mLegacyMode)
legacyUpdateInfoPanel();
else
updateInfoPanel();
} }
void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme) void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
{ {
if (mLegacyMode) {
legacyOnThemeChanged(theme);
return;
}
using namespace ThemeFlags; using namespace ThemeFlags;
mBackground.applyTheme(theme, getName(), "background", ALL);
mHeaderImage.applyTheme(theme, getName(), "logo", ALL);
mHeaderText.applyTheme(theme, getName(), "logoText", ALL);
// Remove old theme extras. // Remove old theme extras.
for (auto extra : mThemeExtras) { for (auto extra : mThemeExtras) {
@ -212,83 +103,18 @@ void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
for (auto extra : mThemeExtras) for (auto extra : mThemeExtras)
addChild(extra); addChild(extra);
if (mHeaderImage.hasImage()) {
removeChild(&mHeaderText);
addChild(&mHeaderImage);
}
else {
addChild(&mHeaderText);
removeChild(&mHeaderImage);
}
mList.applyTheme(theme, getName(), "gamelist", ALL); mList.applyTheme(theme, getName(), "gamelist", ALL);
mThumbnail.applyTheme(theme, getName(), "md_thumbnail", // TODO: Implement logic to populate component vectors.
POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE);
mMarquee.applyTheme(theme, getName(), "md_marquee",
POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE);
mImage.applyTheme(theme, getName(), "md_image",
POSITION | ThemeFlags::SIZE | Z_INDEX | ROTATION | VISIBLE);
if (mViewStyle == ViewController::VIDEO) {
mVideo->applyTheme(theme, getName(), "md_video",
POSITION | ThemeFlags::SIZE | ThemeFlags::DELAY | Z_INDEX | ROTATION |
VISIBLE);
}
mName.applyTheme(theme, getName(), "md_name", ALL);
mBadges.applyTheme(theme, getName(), "md_badges", ALL);
initMDLabels();
std::vector<TextComponent*> labels {getMDLabels()};
assert(labels.size() == 8);
std::vector<std::string> lblElements = {
"md_lbl_rating", "md_lbl_releasedate", "md_lbl_developer", "md_lbl_publisher",
"md_lbl_genre", "md_lbl_players", "md_lbl_lastplayed", "md_lbl_playcount"};
for (unsigned int i = 0; i < labels.size(); ++i)
labels[i]->applyTheme(theme, getName(), lblElements[i], ALL);
initMDValues();
std::vector<GuiComponent*> values {getMDValues()};
assert(values.size() == 8);
std::vector<std::string> valElements = {"md_rating", "md_releasedate", "md_developer",
"md_publisher", "md_genre", "md_players",
"md_lastplayed", "md_playcount"};
for (unsigned int i = 0; i < values.size(); ++i)
values[i]->applyTheme(theme, getName(), valElements[i], ALL ^ ThemeFlags::TEXT);
mDescContainer.applyTheme(theme, getName(), "md_description",
POSITION | ThemeFlags::SIZE | Z_INDEX | VISIBLE);
mDescription.setSize(mDescContainer.getSize().x, 0.0f);
mDescription.applyTheme(
theme, getName(), "md_description",
ALL ^ (POSITION | ThemeFlags::SIZE | ThemeFlags::ORIGIN | TEXT | ROTATION));
mGamelistInfo.applyTheme(theme, getName(), "gamelistInfo", ALL ^ ThemeFlags::TEXT);
// If there is no position defined in the theme for gamelistInfo, then hide it.
if (mGamelistInfo.getPosition() == glm::vec3 {})
mGamelistInfo.setVisible(false);
else
mGamelistInfo.setVisible(true);
sortChildren(); sortChildren();
} }
void GamelistView::update(int deltaTime) void GamelistView::update(int deltaTime)
{ {
if (ViewController::getInstance()->getGameLaunchTriggered() && mImage.isAnimationPlaying(0)) if (mLegacyMode) {
mImage.finishAnimation(0); legacyUpdate(deltaTime);
return;
if (mViewStyle == ViewController::VIDEO) {
if (!mVideoPlaying)
mVideo->onHide();
else if (mVideoPlaying && !mVideo->isVideoPaused() && !mWindow->isScreensaverActive())
mVideo->onShow();
if (ViewController::getInstance()->getGameLaunchTriggered() &&
mVideo->isAnimationPlaying(0))
mVideo->finishAnimation(0);
} }
updateChildren(deltaTime); updateChildren(deltaTime);
@ -393,325 +219,5 @@ void GamelistView::updateInfoPanel()
} }
} }
// If we're scrolling, hide the metadata fields if the last game had this options set, // TODO: Implement gamelist logic.
// or if we're in the grouped custom collection view.
if (mList.isScrolling())
if ((mLastUpdated && mLastUpdated->metadata.get("hidemetadata") == "true") ||
(mLastUpdated->getSystem()->isCustomCollection() &&
mLastUpdated->getPath() == mLastUpdated->getSystem()->getName()))
hideMetaDataFields = true;
if (hideMetaDataFields || mViewStyle == ViewController::BASIC) {
mLblRating.setVisible(false);
mRating.setVisible(false);
mLblReleaseDate.setVisible(false);
mReleaseDate.setVisible(false);
mLblDeveloper.setVisible(false);
mDeveloper.setVisible(false);
mLblPublisher.setVisible(false);
mPublisher.setVisible(false);
mLblGenre.setVisible(false);
mGenre.setVisible(false);
mLblPlayers.setVisible(false);
mPlayers.setVisible(false);
mLblLastPlayed.setVisible(false);
mLastPlayed.setVisible(false);
mLblPlayCount.setVisible(false);
mPlayCount.setVisible(false);
mBadges.setVisible(false);
}
else {
mLblRating.setVisible(true);
mRating.setVisible(true);
mLblReleaseDate.setVisible(true);
mReleaseDate.setVisible(true);
mLblDeveloper.setVisible(true);
mDeveloper.setVisible(true);
mLblPublisher.setVisible(true);
mPublisher.setVisible(true);
mLblGenre.setVisible(true);
mGenre.setVisible(true);
mLblPlayers.setVisible(true);
mPlayers.setVisible(true);
mLblLastPlayed.setVisible(true);
mLastPlayed.setVisible(true);
mLblPlayCount.setVisible(true);
mPlayCount.setVisible(true);
mBadges.setVisible(true);
}
bool fadingOut = false;
if (file == nullptr) {
mVideoPlaying = false;
fadingOut = true;
}
else {
// If we're browsing a grouped custom collection, then update the folder metadata
// which will generate a description of three random games and return a pointer to
// the first of these so that we can display its game media.
if (file->getSystem()->isCustomCollection() &&
file->getPath() == file->getSystem()->getName()) {
mRandomGame = CollectionSystemsManager::getInstance()->updateCollectionFolderMetadata(
file->getSystem());
if (mRandomGame) {
mThumbnail.setImage(mRandomGame->getThumbnailPath());
mMarquee.setImage(mRandomGame->getMarqueePath(), false, true);
mImage.setImage(mRandomGame->getImagePath());
if (mViewStyle == ViewController::VIDEO) {
mVideo->setImage(mRandomGame->getImagePath());
// Always stop the video before setting a new video as it will otherwise
// continue to play if it has the same path (i.e. it is the same physical video
// file) as the previously set video. That may happen when entering a folder
// with the same name as the first game file inside, or as in this case, when
// entering a custom collection.
mVideo->onHide();
if (!mVideo->setVideo(mRandomGame->getVideoPath()))
mVideo->setDefaultVideo();
}
}
else {
mThumbnail.setImage("");
mMarquee.setImage("");
mImage.setImage("");
if (mViewStyle == ViewController::VIDEO) {
mVideo->setImage("");
mVideo->setVideo("");
mVideo->setDefaultVideo();
}
}
}
else {
mThumbnail.setImage(file->getThumbnailPath());
mMarquee.setImage(file->getMarqueePath(), false, true);
mImage.setImage(file->getImagePath());
if (mViewStyle == ViewController::VIDEO) {
mVideo->setImage(file->getImagePath());
mVideo->onHide();
if (!mVideo->setVideo(file->getVideoPath()))
mVideo->setDefaultVideo();
}
}
mVideoPlaying = true;
// Populate the gamelistInfo field which shows an icon if a folder has been entered
// as well as the game count for the entire system (total and favorites separately).
// If a filter has been applied, then the number of filtered and total games replaces
// the game counter.
std::string gamelistInfoString;
Alignment infoAlign = mGamelistInfo.getHorizontalAlignment();
if (mIsFolder && infoAlign == ALIGN_RIGHT)
gamelistInfoString = ViewController::FOLDER_CHAR + " ";
if (mIsFiltered) {
if (mFilteredGameCountAll == mFilteredGameCount)
gamelistInfoString += ViewController::FILTER_CHAR + " " +
std::to_string(mFilteredGameCount) + " / " +
std::to_string(mGameCount);
else
gamelistInfoString += ViewController::FILTER_CHAR + " " +
std::to_string(mFilteredGameCount) + " + " +
std::to_string(mFilteredGameCountAll - mFilteredGameCount) +
" / " + std::to_string(mGameCount);
}
else {
gamelistInfoString +=
ViewController::CONTROLLER_CHAR + " " + std::to_string(mGameCount);
if (!(file->getSystem()->isCollection() &&
file->getSystem()->getFullName() == "favorites"))
gamelistInfoString += " " + ViewController::FAVORITE_CHAR + " " +
std::to_string(mFavoritesGameCount);
}
if (mIsFolder && infoAlign != ALIGN_RIGHT)
gamelistInfoString += " " + ViewController::FOLDER_CHAR;
mGamelistInfo.setValue(gamelistInfoString);
if (mViewStyle == ViewController::DETAILED) {
// Fade in the game image.
auto func = [this](float t) {
mImage.setOpacity(static_cast<unsigned char>(
glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
};
mImage.setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
}
else if (mViewStyle == ViewController::VIDEO) {
// Fade in the static image.
auto func = [this](float t) {
mVideo->setOpacity(static_cast<unsigned char>(
glm::mix(static_cast<float>(FADE_IN_START_OPACITY), 1.0f, t) * 255));
};
mVideo->setAnimation(new LambdaAnimation(func, FADE_IN_TIME), 0, nullptr, false);
}
mDescription.setText(file->metadata.get("desc"));
mDescContainer.reset();
mRating.setValue(file->metadata.get("rating"));
mReleaseDate.setValue(file->metadata.get("releasedate"));
mDeveloper.setValue(file->metadata.get("developer"));
mPublisher.setValue(file->metadata.get("publisher"));
mGenre.setValue(file->metadata.get("genre"));
mPlayers.setValue(file->metadata.get("players"));
// Populate the badge slots based on game metadata.
std::vector<BadgeComponent::BadgeInfo> badgeSlots;
for (auto badge : mBadges.getBadgeTypes()) {
BadgeComponent::BadgeInfo badgeInfo;
badgeInfo.badgeType = badge;
if (badge == "controller") {
if (file->metadata.get("controller").compare("") != 0) {
badgeInfo.gameController = file->metadata.get("controller");
badgeSlots.push_back(badgeInfo);
}
}
else if (badge == "altemulator") {
if (file->metadata.get(badge).compare("") != 0)
badgeSlots.push_back(badgeInfo);
}
else {
if (file->metadata.get(badge).compare("true") == 0)
badgeSlots.push_back(badgeInfo);
}
}
mBadges.setBadges(badgeSlots);
mName.setValue(file->metadata.get("name"));
if (file->getType() == GAME) {
if (!hideMetaDataFields) {
mLastPlayed.setValue(file->metadata.get("lastplayed"));
mPlayCount.setValue(file->metadata.get("playcount"));
}
}
else if (file->getType() == FOLDER) {
if (!hideMetaDataFields) {
mLastPlayed.setValue(file->metadata.get("lastplayed"));
mLblPlayCount.setVisible(false);
mPlayCount.setVisible(false);
}
}
fadingOut = false;
}
std::vector<GuiComponent*> comps = getMDValues();
comps.push_back(&mThumbnail);
comps.push_back(&mMarquee);
comps.push_back(&mImage);
comps.push_back(&mDescription);
comps.push_back(&mName);
comps.push_back(&mBadges);
std::vector<TextComponent*> labels = getMDLabels();
comps.insert(comps.cend(), labels.cbegin(), labels.cend());
for (auto it = comps.cbegin(); it != comps.cend(); ++it) {
GuiComponent* comp = *it;
// An animation is playing, then animate if reverse != fadingOut.
// An animation is not playing, then animate if opacity != our target opacity.
if ((comp->isAnimationPlaying(0) && comp->isAnimationReversed(0) != fadingOut) ||
(!comp->isAnimationPlaying(0) && comp->getOpacity() != (fadingOut ? 0 : 255))) {
auto func = [comp](float t) {
comp->setOpacity(static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
};
comp->setAnimation(new LambdaAnimation(func, 150), 0, nullptr, fadingOut);
}
}
}
void GamelistView::initMDLabels()
{
std::vector<TextComponent*> components {getMDLabels()};
const unsigned int colCount {2};
const unsigned int rowCount {static_cast<unsigned int>(components.size() / 2)};
glm::vec3 start {mSize.x * 0.01f, mSize.y * 0.625f, 0.0f};
const float colSize {(mSize.x * 0.48f) / colCount};
const float rowPadding {0.01f * mSize.y};
for (unsigned int i = 0; i < components.size(); ++i) {
const unsigned int row = i % rowCount;
glm::vec3 pos {};
if (row == 0) {
pos = start + glm::vec3 {colSize * (i / rowCount), 0.0f, 0.0f};
}
else {
// Work from the last component.
GuiComponent* lc {components[i - 1]};
pos = lc->getPosition() + glm::vec3 {0.0f, lc->getSize().y + rowPadding, 0.0f};
}
components[i]->setFont(Font::get(FONT_SIZE_SMALL));
components[i]->setPosition(pos);
components[i]->setDefaultZIndex(40.0f);
}
}
void GamelistView::initMDValues()
{
std::vector<TextComponent*> labels {getMDLabels()};
std::vector<GuiComponent*> values {getMDValues()};
std::shared_ptr<Font> defaultFont {Font::get(FONT_SIZE_SMALL)};
mRating.setSize(defaultFont->getHeight() * 5.0f, static_cast<float>(defaultFont->getHeight()));
mReleaseDate.setFont(defaultFont);
mDeveloper.setFont(defaultFont);
mPublisher.setFont(defaultFont);
mGenre.setFont(defaultFont);
mPlayers.setFont(defaultFont);
mLastPlayed.setFont(defaultFont);
mPlayCount.setFont(defaultFont);
float bottom {0.0f};
const float colSize {(mSize.x * 0.48f) / 2.0f};
for (unsigned int i = 0; i < labels.size(); ++i) {
const float heightDiff = (labels[i]->getSize().y - values[i]->getSize().y) / 2.0f;
values[i]->setPosition(labels[i]->getPosition() +
glm::vec3 {labels[i]->getSize().x, heightDiff, 0.0f});
values[i]->setSize(colSize - labels[i]->getSize().x, values[i]->getSize().y);
values[i]->setDefaultZIndex(40.0f);
float testBot = values[i]->getPosition().y + values[i]->getSize().y;
if (testBot > bottom)
bottom = testBot;
}
mDescContainer.setPosition(mDescContainer.getPosition().x, bottom + mSize.y * 0.01f);
mDescContainer.setSize(mDescContainer.getSize().x, mSize.y - mDescContainer.getPosition().y);
}
std::vector<TextComponent*> GamelistView::getMDLabels()
{
std::vector<TextComponent*> ret;
ret.push_back(&mLblRating);
ret.push_back(&mLblReleaseDate);
ret.push_back(&mLblDeveloper);
ret.push_back(&mLblPublisher);
ret.push_back(&mLblGenre);
ret.push_back(&mLblPlayers);
ret.push_back(&mLblLastPlayed);
ret.push_back(&mLblPlayCount);
return ret;
}
std::vector<GuiComponent*> GamelistView::getMDValues()
{
std::vector<GuiComponent*> ret;
ret.push_back(&mRating);
ret.push_back(&mReleaseDate);
ret.push_back(&mDeveloper);
ret.push_back(&mPublisher);
ret.push_back(&mGenre);
ret.push_back(&mPlayers);
ret.push_back(&mLastPlayed);
ret.push_back(&mPlayCount);
return ret;
} }

View file

@ -17,7 +17,7 @@
class GamelistView : public GamelistBase class GamelistView : public GamelistBase
{ {
public: public:
GamelistView(FileData* root); GamelistView(FileData* root, bool legacyMode = false);
~GamelistView(); ~GamelistView();
// Called when a FileData* is added, has its metadata changed, or is removed. // Called when a FileData* is added, has its metadata changed, or is removed.
@ -36,7 +36,6 @@ public:
case ViewController::DETAILED: case ViewController::DETAILED:
return "detailed"; return "detailed";
case ViewController::BASIC: case ViewController::BASIC:
return "basic";
default: default:
return "basic"; return "basic";
} }
@ -59,49 +58,61 @@ public:
private: private:
void updateInfoPanel(); void updateInfoPanel();
void initMDLabels(); // Legacy (backward compatibility) functions.
void initMDValues(); void legacyPopulateFields();
void legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme);
void legacyUpdateInfoPanel();
void legacyUpdate(int deltaTime);
void legacyInitMDLabels();
void legacyInitMDValues();
bool mLegacyMode;
ViewController::GamelistViewStyle mViewStyle; ViewController::GamelistViewStyle mViewStyle;
std::vector<TextComponent*> getMDLabels();
std::vector<GuiComponent*> getMDValues();
std::shared_ptr<ThemeData> mTheme; std::shared_ptr<ThemeData> mTheme;
std::vector<GuiComponent*> mThemeExtras; std::vector<GuiComponent*> mThemeExtras;
TextComponent mHeaderText; std::vector<std::unique_ptr<TextComponent>> mTextComponents;
ImageComponent mHeaderImage; std::vector<std::unique_ptr<DateTimeComponent>> mDateTimeComponents;
ImageComponent mBackground; std::vector<std::unique_ptr<ImageComponent>> mImageComponents;
std::vector<std::unique_ptr<VideoFFmpegComponent>> mVideoComponents;
std::vector<std::unique_ptr<BadgeComponent>> mBadgeComponents;
std::vector<std::unique_ptr<RatingComponent>> mRatingComponents;
std::vector<std::unique_ptr<ScrollableContainer>> mScrollableContainerComponents;
std::vector<std::unique_ptr<TextComponent>> mGamelistInfoComponents;
ImageComponent mThumbnail; enum LegacyText {
ImageComponent mMarquee; LOGOTEXT = 0,
ImageComponent mImage; MD_LBL_RATING = 1,
VideoComponent* mVideo; MD_LBL_RELEASEDATE = 2,
MD_LBL_DEVELOPER = 3,
MD_LBL_PUBLISHER = 4,
MD_LBL_GENRE = 5,
MD_LBL_PLAYERS = 6,
MD_LBL_LASTPLAYED = 7,
MD_LBL_PLAYCOUNT = 8,
MD_DEVELOPER = 9,
MD_PUBLISHER = 10,
MD_GENRE = 11,
MD_PLAYERS = 12,
MD_PLAYCOUNT = 13,
MD_NAME = 14,
MD_DESCRIPTION = 15,
END
};
TextComponent mLblRating; enum LegacyDateTime {
TextComponent mLblReleaseDate; MD_RELEASEDATE = 0, //
TextComponent mLblDeveloper; MD_LASTPLAYED = 1
TextComponent mLblPublisher; };
TextComponent mLblGenre;
TextComponent mLblPlayers;
TextComponent mLblLastPlayed;
TextComponent mLblPlayCount;
RatingComponent mRating; enum LegacyImage {
DateTimeComponent mReleaseDate; LOGO = 0, //
TextComponent mDeveloper; BACKGROUND = 1,
TextComponent mPublisher; MD_THUMBNAIL = 2,
TextComponent mGenre; MD_MARQUEE = 3,
TextComponent mPlayers; MD_IMAGE = 4
DateTimeComponent mLastPlayed; };
TextComponent mPlayCount;
TextComponent mName;
BadgeComponent mBadges;
ScrollableContainer mDescContainer;
TextComponent mDescription;
TextComponent mGamelistInfo;
}; };
#endif // ES_APP_VIEWS_GAMELIST_VIEW_H #endif // ES_APP_VIEWS_GAMELIST_VIEW_H