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Documentation update
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@ -11,6 +11,7 @@
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* Renamed the application from EmulationStation Desktop Edition to ES-DE
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* Renamed the application data directory from .emulationstation to ES-DE
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* Updated the splash screen to reflect the new application name
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* Added a new default theme named "Linear"
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* Split the es_find_rules.xml and es_systems.xml files for Linux and BSD Unix into separate directories
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* Added support for defining font sizes from the theme configuration and selecting these from the UI settings menu
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* Added the theme font sizes count to the theme downloader interface
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@ -36,6 +37,8 @@
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* Added a "renderDuringTransitions" property to the image element
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* Added a "selectorWidth" property to the textlist element
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* Added a "hideIfZero" property to the rating element
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* Combining video pillarboxes with rounded corners will no longer round corners for the actual video frame (except for extreme values)
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* Made the text element "defaultValue" property usable with the metadata types systemName, systemFullname, sourceSystemName and sourceSystemFullname
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* Replaced the default d-pad helpsystem images to make them more legible when using smaller screen sizes
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* Placeholder entries in es_systems.xml are now skipped by default when creating the system directories and systeminfo.txt files
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* Added a CreatePlaceholderSystemDirectories option that can be manually set in es_settings.xml to still create placeholder directories
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@ -53,6 +56,8 @@
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* Sometimes controllers were not added correctly when there was a mix of supported and unsupported devices present
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* The last grid row would sometimes not render correctly if fractionalRows was set to true
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* Stationary image elements could sometimes glitch out during carousel navigation
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* Videos were sometimes positioned incorrectly if combining pillarboxes with rounded corners while using an origin value higher than 0.5
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* An extra space character was appended to text elements when setting the systemdata property to gamecountGames or gamecountGamesNoText
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* Theme loading debug output would sometimes print incorrect paths when the configuration included files using variables
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* Font textures were sometimes updated with empty glyhps which generated OpenGL errors on some mobile GPUs
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@ -2746,7 +2746,7 @@ Properties:
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- `sourceSystemName` - The source short system name of the game. For regular systems this value will be identical to `systemName` but for collections it will show the actual system that the game is located in instead of the collection system name.
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- `sourceSystemFullname` - The source full system name of the game. For regular systems this value will be identical to `systemFullname` but for collections it will show the actual system that the game is located in instead of the collection system name.
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* `defaultValue` - type: STRING
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- This property makes it possible to override the default "unknown" text that is displayed if `metadata` has been set to `developer`, `publisher`, `genre` or `players` and there is no metadata available for the defined type. Any string can be used but you can't set it to a blank value. If you don't want to display anything when there is no metadata available, then set this property to `:space:` in which case a blankspace will be used. This property has no effect on the metadata editor where "unknown" will still be shown for blank values.
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- This property makes it possible to override the default "unknown" text that is displayed if `metadata` has been set to `developer`, `publisher`, `genre` or `players` and there is no metadata available for the defined type. Any string can be used but you can't set it to a blank value. If you don't want to display anything when there is no metadata available, then set this property to `:space:` in which case a blankspace will be used. This property has no effect on the metadata editor where "unknown" will still be shown for blank values. A secondary use for this property is to set a default value if `metadata` has been set to `systemName`, `systemFullname`, `sourceSystemName` or `sourceSystemFullname` in which case the value will be used if the metadata value is blank. This is useful for defining a specific string at the root of the custom collections system.
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* `systemNameSuffix` - type: BOOLEAN
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- Whether to add the system name in square brackets after the game name when inside a collection system (automatic as well as custom collections). If `metadata` has been set to `description` then this property will only apply when inside the root of the grouped custom collections system where a summary of available games for the currently selected collection is displayed.
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- Default is `true`
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