Documentation update

This commit is contained in:
Leon Styhre 2024-01-28 18:53:45 +01:00
parent f8d2086ef1
commit 62e55ebabc
2 changed files with 6 additions and 1 deletions

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@ -11,6 +11,7 @@
* Renamed the application from EmulationStation Desktop Edition to ES-DE
* Renamed the application data directory from .emulationstation to ES-DE
* Updated the splash screen to reflect the new application name
* Added a new default theme named "Linear"
* Split the es_find_rules.xml and es_systems.xml files for Linux and BSD Unix into separate directories
* Added support for defining font sizes from the theme configuration and selecting these from the UI settings menu
* Added the theme font sizes count to the theme downloader interface
@ -36,6 +37,8 @@
* Added a "renderDuringTransitions" property to the image element
* Added a "selectorWidth" property to the textlist element
* Added a "hideIfZero" property to the rating element
* Combining video pillarboxes with rounded corners will no longer round corners for the actual video frame (except for extreme values)
* Made the text element "defaultValue" property usable with the metadata types systemName, systemFullname, sourceSystemName and sourceSystemFullname
* Replaced the default d-pad helpsystem images to make them more legible when using smaller screen sizes
* Placeholder entries in es_systems.xml are now skipped by default when creating the system directories and systeminfo.txt files
* Added a CreatePlaceholderSystemDirectories option that can be manually set in es_settings.xml to still create placeholder directories
@ -53,6 +56,8 @@
* Sometimes controllers were not added correctly when there was a mix of supported and unsupported devices present
* The last grid row would sometimes not render correctly if fractionalRows was set to true
* Stationary image elements could sometimes glitch out during carousel navigation
* Videos were sometimes positioned incorrectly if combining pillarboxes with rounded corners while using an origin value higher than 0.5
* An extra space character was appended to text elements when setting the systemdata property to gamecountGames or gamecountGamesNoText
* Theme loading debug output would sometimes print incorrect paths when the configuration included files using variables
* Font textures were sometimes updated with empty glyhps which generated OpenGL errors on some mobile GPUs

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@ -2746,7 +2746,7 @@ Properties:
- `sourceSystemName` - The source short system name of the game. For regular systems this value will be identical to `systemName` but for collections it will show the actual system that the game is located in instead of the collection system name.
- `sourceSystemFullname` - The source full system name of the game. For regular systems this value will be identical to `systemFullname` but for collections it will show the actual system that the game is located in instead of the collection system name.
* `defaultValue` - type: STRING
- This property makes it possible to override the default "unknown" text that is displayed if `metadata` has been set to `developer`, `publisher`, `genre` or `players` and there is no metadata available for the defined type. Any string can be used but you can't set it to a blank value. If you don't want to display anything when there is no metadata available, then set this property to `:space:` in which case a blankspace will be used. This property has no effect on the metadata editor where "unknown" will still be shown for blank values.
- This property makes it possible to override the default "unknown" text that is displayed if `metadata` has been set to `developer`, `publisher`, `genre` or `players` and there is no metadata available for the defined type. Any string can be used but you can't set it to a blank value. If you don't want to display anything when there is no metadata available, then set this property to `:space:` in which case a blankspace will be used. This property has no effect on the metadata editor where "unknown" will still be shown for blank values. A secondary use for this property is to set a default value if `metadata` has been set to `systemName`, `systemFullname`, `sourceSystemName` or `sourceSystemFullname` in which case the value will be used if the metadata value is blank. This is useful for defining a specific string at the root of the custom collections system.
* `systemNameSuffix` - type: BOOLEAN
- Whether to add the system name in square brackets after the game name when inside a collection system (automatic as well as custom collections). If `metadata` has been set to `description` then this property will only apply when inside the root of the grouped custom collections system where a summary of available games for the currently selected collection is displayed.
- Default is `true`