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Fixed a renderer heisenbug that caused multiple single-pixel alignment issues.
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@ -278,7 +278,6 @@ void RendererOpenGL::destroyContext()
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void RendererOpenGL::setMatrix(const glm::mat4& matrix)
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{
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mTrans = matrix;
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mTrans[3] = glm::round(mTrans[3]);
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mTrans = getProjectionMatrix() * mTrans;
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}
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