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Fixed an issue where MD5 hashes were calculated when using the single-game scraper
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@ -370,7 +370,7 @@ void GuiScraperSearch::search(ScraperSearchParams& params)
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mMD5Hash = "";
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params.md5Hash = "";
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if (!Utils::FileSystem::isDirectory(params.game->getPath()))
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if (!Utils::FileSystem::isDirectory(params.game->getPath()) && mSearchType != MANUAL_MODE)
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params.fileSize = Utils::FileSystem::getFileSize(params.game->getPath());
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// Only use MD5 file hash searching when in automatic mode.
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