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@ -281,7 +281,7 @@ namespace Renderer
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runShader->activateShaders();
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runShader->setModelViewProjectionMatrix(getProjectionMatrix() * trans);
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vertices->opacity < 1.0f ? runShader->setOpacity(vertices->opacity) :
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runShader->setOpacity(parameters.fragmentOpacity);
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runShader->setOpacity(parameters.fragmentOpacity);
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GL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, numVertices));
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runShader->deactivateShaders();
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}
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