Miniscule optimization in RendererOpenGL.

This commit is contained in:
Leon Styhre 2022-03-16 20:26:13 +01:00
parent 302e445503
commit 65d79edb54

View file

@ -91,14 +91,14 @@ GLenum RendererOpenGL::convertBlendFactor(const BlendFactor BlendFactor)
{
// clang-format off
switch (BlendFactor) {
case BlendFactor::ZERO: { return GL_ZERO; } break;
case BlendFactor::ONE: { return GL_ONE; } break;
case BlendFactor::SRC_COLOR: { return GL_SRC_COLOR; } break;
case BlendFactor::ONE_MINUS_SRC_COLOR: { return GL_ONE_MINUS_SRC_COLOR; } break;
case BlendFactor::SRC_ALPHA: { return GL_SRC_ALPHA; } break;
case BlendFactor::ONE_MINUS_SRC_ALPHA: { return GL_ONE_MINUS_SRC_ALPHA; } break;
case BlendFactor::DST_COLOR: { return GL_DST_COLOR; } break;
case BlendFactor::ONE_MINUS_DST_COLOR: { return GL_ONE_MINUS_DST_COLOR; } break;
case BlendFactor::ZERO: { return GL_ZERO; } break;
case BlendFactor::ONE: { return GL_ONE; } break;
case BlendFactor::SRC_COLOR: { return GL_SRC_COLOR; } break;
case BlendFactor::ONE_MINUS_SRC_COLOR: { return GL_ONE_MINUS_SRC_COLOR; } break;
case BlendFactor::DST_ALPHA: { return GL_DST_ALPHA; } break;
case BlendFactor::ONE_MINUS_DST_ALPHA: { return GL_ONE_MINUS_DST_ALPHA; } break;
default: { return GL_ZERO; }