mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
The audio stream is now only cleared from a single location in VideoFFmpegComponent.
Also made the video player finish processing if the video is paused.
This commit is contained in:
parent
9d8cb889ac
commit
65e119cff9
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@ -44,7 +44,6 @@ bool MediaViewer::startMediaViewer(FileData* game)
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if (mHasVideo) {
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if (mHasVideo) {
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ViewController::get()->onPauseVideo();
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ViewController::get()->onPauseVideo();
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AudioManager::getInstance()->clearStream();
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}
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}
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if (mHasVideo || mHasImages)
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if (mHasVideo || mHasImages)
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@ -59,7 +58,6 @@ void MediaViewer::stopMediaViewer()
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if (mVideo) {
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if (mVideo) {
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ViewController::get()->onStopVideo();
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ViewController::get()->onStopVideo();
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AudioManager::getInstance()->clearStream();
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delete mVideo;
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delete mVideo;
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mVideo = nullptr;
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mVideo = nullptr;
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}
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}
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@ -191,7 +189,6 @@ void MediaViewer::showNext()
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return;
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return;
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}
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}
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else if (mVideo && !Settings::getInstance()->getBool("MediaViewerKeepVideoRunning")) {
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else if (mVideo && !Settings::getInstance()->getBool("MediaViewerKeepVideoRunning")) {
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AudioManager::getInstance()->clearStream();
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delete mVideo;
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delete mVideo;
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mVideo = nullptr;
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mVideo = nullptr;
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showedVideo = true;
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showedVideo = true;
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@ -235,8 +235,6 @@ void SystemScreensaver::stopScreensaver()
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if (mGameOverlay)
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if (mGameOverlay)
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mGameOverlay.reset();
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mGameOverlay.reset();
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AudioManager::getInstance()->clearStream();
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}
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}
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void SystemScreensaver::nextGame() {
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void SystemScreensaver::nextGame() {
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@ -320,7 +320,6 @@ void ViewController::restoreViewPosition()
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void ViewController::goToSystemView(SystemData* system, bool playTransition)
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void ViewController::goToSystemView(SystemData* system, bool playTransition)
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{
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{
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AudioManager::getInstance()->clearStream();
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bool applicationStartup = false;
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bool applicationStartup = false;
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if (mState.viewing == NOTHING)
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if (mState.viewing == NOTHING)
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@ -818,7 +817,6 @@ bool ViewController::input(InputConfig* config, Input input)
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mCurrentView->stopListScrolling();
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mCurrentView->stopListScrolling();
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// Finally, if the camera is currently moving, reset its position.
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// Finally, if the camera is currently moving, reset its position.
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cancelViewTransitions();
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cancelViewTransitions();
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AudioManager::getInstance()->clearStream();
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mWindow->pushGui(new GuiMenu(mWindow));
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mWindow->pushGui(new GuiMenu(mWindow));
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return true;
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return true;
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@ -842,7 +840,6 @@ void ViewController::update(int deltaTime)
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updateSelf(deltaTime);
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updateSelf(deltaTime);
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if (mGameToLaunch) {
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if (mGameToLaunch) {
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AudioManager::getInstance()->clearStream();
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launch(mGameToLaunch);
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launch(mGameToLaunch);
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mGameToLaunch = nullptr;
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mGameToLaunch = nullptr;
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}
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}
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@ -22,7 +22,6 @@ bool IGameListView::input(InputConfig* config, Input input)
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config->isMappedTo("select", input) && input.value) {
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config->isMappedTo("select", input) && input.value) {
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ViewController::get()->cancelViewTransitions();
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ViewController::get()->cancelViewTransitions();
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stopListScrolling();
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stopListScrolling();
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AudioManager::getInstance()->clearStream();
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mWindow->pushGui(new GuiGamelistOptions(mWindow, this->mRoot->getSystem()));
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mWindow->pushGui(new GuiGamelistOptions(mWindow, this->mRoot->getSystem()));
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return true;
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return true;
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}
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}
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@ -395,7 +395,6 @@ void VideoGameListView::updateInfoPanel()
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mThumbnail.setImage(file->getThumbnailPath());
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mThumbnail.setImage(file->getThumbnailPath());
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mMarquee.setImage(file->getMarqueePath());
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mMarquee.setImage(file->getMarqueePath());
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mVideo->setImage(file->getImagePath());
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mVideo->setImage(file->getImagePath());
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AudioManager::getInstance()->clearStream();
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mVideo->onHide();
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mVideo->onHide();
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@ -710,7 +710,6 @@ void Window::startScreensaver()
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(*it)->onScreensaverActivate();
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(*it)->onScreensaverActivate();
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stopInfoPopup();
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stopInfoPopup();
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AudioManager::getInstance()->clearStream();
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mScreensaver->startScreensaver(true);
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mScreensaver->startScreensaver(true);
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mRenderScreensaver = true;
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mRenderScreensaver = true;
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}
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}
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@ -217,7 +217,7 @@ void VideoFFmpegComponent::update(int deltaTime)
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void VideoFFmpegComponent::frameProcessing()
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void VideoFFmpegComponent::frameProcessing()
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{
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{
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while (mIsPlaying) {
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while (mIsPlaying && !mPause) {
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readFrames();
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readFrames();
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if (!mEndOfVideo && mIsActuallyPlaying &&
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if (!mEndOfVideo && mIsActuallyPlaying &&
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@ -229,6 +229,7 @@ void VideoFFmpegComponent::frameProcessing()
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// This 1 ms wait makes sure that the thread does not consume all available CPU cycles.
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// This 1 ms wait makes sure that the thread does not consume all available CPU cycles.
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SDL_Delay(1);
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SDL_Delay(1);
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}
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}
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AudioManager::getInstance()->clearStream();
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}
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}
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void VideoFFmpegComponent::readFrames()
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void VideoFFmpegComponent::readFrames()
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