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The .emulationstation/gamelists directory is now created on application startup instead of when scraping for the first time.
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@ -635,9 +635,20 @@ int main(int argc, char* argv[])
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Settings::getInstance()->saveFile();
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Settings::getInstance()->saveFile();
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}
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}
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// Create the gamelists directory in the application home folder.
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const std::string gamelistsDir {Utils::FileSystem::getHomePath() +
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"/.emulationstation/gamelists"};
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if (!Utils::FileSystem::exists(gamelistsDir)) {
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LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
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Utils::FileSystem::createDirectory(gamelistsDir);
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if (!Utils::FileSystem::exists(gamelistsDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
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}
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}
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// Create the themes directory in the application home folder. This is not required but
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// Create the themes directory in the application home folder. This is not required but
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// is rather a convenience in case the user wants to add additional themes.
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// is rather a convenience in case the user wants to add additional themes.
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std::string themesDir {Utils::FileSystem::getHomePath() + "/.emulationstation/themes"};
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const std::string themesDir {Utils::FileSystem::getHomePath() + "/.emulationstation/themes"};
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if (!Utils::FileSystem::exists(themesDir)) {
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if (!Utils::FileSystem::exists(themesDir)) {
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LOG(LogInfo) << "Creating themes directory \"" << themesDir << "\"...";
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LOG(LogInfo) << "Creating themes directory \"" << themesDir << "\"...";
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Utils::FileSystem::createDirectory(themesDir);
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Utils::FileSystem::createDirectory(themesDir);
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@ -648,7 +659,7 @@ int main(int argc, char* argv[])
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// Create the scripts directory in the application home folder. This is only required
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// Create the scripts directory in the application home folder. This is only required
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// for custom event scripts so it's also created as a convenience.
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// for custom event scripts so it's also created as a convenience.
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std::string scriptsDir {Utils::FileSystem::getHomePath() + "/.emulationstation/scripts"};
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const std::string scriptsDir {Utils::FileSystem::getHomePath() + "/.emulationstation/scripts"};
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if (!Utils::FileSystem::exists(scriptsDir)) {
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if (!Utils::FileSystem::exists(scriptsDir)) {
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LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
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LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
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Utils::FileSystem::createDirectory(scriptsDir);
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Utils::FileSystem::createDirectory(scriptsDir);
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