The .emulationstation/gamelists directory is now created on application startup instead of when scraping for the first time.

This commit is contained in:
Leon Styhre 2023-01-09 21:16:45 +01:00
parent 1fb8ce6b7d
commit 65f0c0e3c2

View file

@ -635,9 +635,20 @@ int main(int argc, char* argv[])
Settings::getInstance()->saveFile();
}
// Create the gamelists directory in the application home folder.
const std::string gamelistsDir {Utils::FileSystem::getHomePath() +
"/.emulationstation/gamelists"};
if (!Utils::FileSystem::exists(gamelistsDir)) {
LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir << "\"...";
Utils::FileSystem::createDirectory(gamelistsDir);
if (!Utils::FileSystem::exists(gamelistsDir)) {
LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
}
}
// Create the themes directory in the application home folder. This is not required but
// is rather a convenience in case the user wants to add additional themes.
std::string themesDir {Utils::FileSystem::getHomePath() + "/.emulationstation/themes"};
const std::string themesDir {Utils::FileSystem::getHomePath() + "/.emulationstation/themes"};
if (!Utils::FileSystem::exists(themesDir)) {
LOG(LogInfo) << "Creating themes directory \"" << themesDir << "\"...";
Utils::FileSystem::createDirectory(themesDir);
@ -648,7 +659,7 @@ int main(int argc, char* argv[])
// Create the scripts directory in the application home folder. This is only required
// for custom event scripts so it's also created as a convenience.
std::string scriptsDir {Utils::FileSystem::getHomePath() + "/.emulationstation/scripts"};
const std::string scriptsDir {Utils::FileSystem::getHomePath() + "/.emulationstation/scripts"};
if (!Utils::FileSystem::exists(scriptsDir)) {
LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir << "\"...";
Utils::FileSystem::createDirectory(scriptsDir);