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Documentation update.
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CHANGELOG.md
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### Detailed list of changes
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* Added support for Lottie animations (vector graphics), fully configurable as a theme extra
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* Made fundamental changes to the application logic by removing most view styles and replacing them with a new theme variants concept
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* Added theme support for defining and applying different layouts for various display aspect ratios such as 16:9 and 4:3
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* Made gamelist theming much more flexible by allowing any number of elements of any types to be defined
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* Deprecated multiple older theming concepts like features, extras and hardcoded metadata attributes
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* Added support for defining what type of image metadata to use for all image elements (and also for the video component static image)
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* Added a legacy (backward compatibility) mode for still supporting older RetroPie EmulationStation themes
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* Added theme support for Lottie animations (vector graphics)
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* Made it possible to set any text element as a scrollable container using either metadata values or literal strings
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* Added scraper support for displaying the returned platform if it does not match the game platform, or if multiple platforms are defined for the system
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* Added scraping of fan art and updated the media viewer to display these images
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* Added scraping of box back covers when using TheGamesDB
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* Reduced CPU usage significantly when a menu is open by not rendering the bottom of the stack
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* Added an OpenGL ES 2.0 renderer (borrowed from the RetroPie fork of EmulationStation)
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* Added logging of the display refresh rate on startup
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* Improved the theme loading error logging to make it consistent and easier to understand
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* Added a log warning for unthemed systems during theme set loading
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* Added a color model conversion shader for converting from BGRA to RGBA
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* Added renderer support for supplying a separate format than internalFormat when creating textures (although not really supported by the OpenGL standard)
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* Added the rlottie library as a Git subtree
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* On Windows all dependencies were moved in-tree to the "external" directory to greatly simplify the build environment
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* Large refactoring to improve thread safety and improve singleton pattern usage
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* Moved all Platform functions to the utility namespace instead of using the global namespace
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* Implemented proper XML attribute support in ThemeData that eliminated the risk of name collisions
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* Changed all occurances of "GameList" to "Gamelist" throughout the codebase
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* Removed a huge amount of unnecessary Window* function parameters throughout the codebase
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* Refactored the six gamelist classes into two new classes; GamelistBase and GamelistView
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* Removed some unnecessary typedefs and replaced the remaining ones with the more modern "using" keyword
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* Removed the deprecated VideoVlcComponent
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* Lots of general code cleanup and refactoring
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* Updated and improved the theming documentation
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### Bug fixes
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## Advanced features
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If you are writing a theme it's recommended to launch ES-DE with the `--debug` flag from a terminal window. If on Unix you can also pass the `--windowed` and `--resolution` flags to avoid having the application window fill the entire screen. On macOS and Windows you only need to pass the `--resolution` flag to accomplish this. By doing so, you can read error messages directly in the terminal window without having to open the log file. You can also reload the current gamelist view and system view with `Ctrl-R` if the `--debug` flag has been set.
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If you are writing a theme it's recommended to launch ES-DE with the `--debug` flag from a terminal window. You can also pass the `--resolution` flag to avoid having the application window fill the entire screen. By doing so, you can read error messages directly in the terminal window without having to open the log file. You can also reload the current gamelist view and system view with `Ctrl-R` if the `--debug` flag has been set.
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### The \<include\> tag
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