From 66b0c4ad97cf7760445417c72de95941832a3c06 Mon Sep 17 00:00:00 2001 From: Leon Styhre Date: Sun, 23 May 2021 19:19:00 +0200 Subject: [PATCH] Added spaces to the names for the controller types, where applicable. --- es-app/src/guis/GuiMenu.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/es-app/src/guis/GuiMenu.cpp b/es-app/src/guis/GuiMenu.cpp index b810ae04a..d82ebe67d 100644 --- a/es-app/src/guis/GuiMenu.cpp +++ b/es-app/src/guis/GuiMenu.cpp @@ -764,9 +764,9 @@ void GuiMenu::openInputDeviceOptions() (mWindow, getHelpStyle(), "CONTROLLER TYPE", false); std::string selectedPlayer = Settings::getInstance()->getString("InputControllerType"); input_controller_type->add("XBOX", "xbox", selectedPlayer == "xbox"); - input_controller_type->add("XBOX360", "xbox360", selectedPlayer == "xbox360"); - input_controller_type->add("PLAYSTATION4", "ps4", selectedPlayer == "ps4"); - input_controller_type->add("PLAYSTATION5", "ps5", selectedPlayer == "ps5"); + input_controller_type->add("XBOX 360", "xbox360", selectedPlayer == "xbox360"); + input_controller_type->add("PLAYSTATION 4", "ps4", selectedPlayer == "ps4"); + input_controller_type->add("PLAYSTATION 5", "ps5", selectedPlayer == "ps5"); input_controller_type->add("SNES", "snes", selectedPlayer == "snes"); // If there are no objects returned, then there must be a manually modified entry in the // configuration file. Simply set the controller type to "xbox" in this case.