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(Linux) The data installation directory is now excluded for themes and resources when built as an AppImage.
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@ -545,15 +545,19 @@ void ThemeData::populateThemeSets()
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// directory (Unix only) and last under the ES-DE binary directory.
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#if defined(__unix__) || defined(__APPLE__)
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static const size_t pathCount = 3;
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#if defined(APPIMAGE_BUILD)
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static const size_t pathCount {2};
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#else
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static const size_t pathCount = 2;
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static const size_t pathCount {3};
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#endif
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#else
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static const size_t pathCount {2};
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#endif
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std::string paths[pathCount] = {
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Utils::FileSystem::getExePath() + "/themes",
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#if defined(__APPLE__)
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Utils::FileSystem::getExePath() + "/../Resources/themes",
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#elif defined(__unix__)
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#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
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Utils::FileSystem::getProgramDataPath() + "/themes",
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#endif
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Utils::FileSystem::getHomePath() + "/.emulationstation/themes"
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@ -44,7 +44,7 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
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return applePackagePath;
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}
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#elif defined(__unix__)
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#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
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// Check under the data installation directory (Unix only).
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std::string testDataPath;
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@ -71,7 +71,7 @@ std::string ResourceManager::getResourcePath(const std::string& path, bool termi
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LOG(LogError) << testHome;
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#if defined(__APPLE__)
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LOG(LogError) << applePackagePath;
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#elif defined(__unix__)
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#elif defined(__unix__) && !defined(APPIMAGE_BUILD)
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LOG(LogError) << testDataPath;
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#endif
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LOG(LogError) << testExePath;
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