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Fixed white space on the left/top of background images with an origin of "0.5 0.5". Hopefully.
Added additional error output when SDL renderer fails to create window.
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@ -66,7 +66,7 @@ namespace Renderer
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if(sdlWindow == NULL)
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if(sdlWindow == NULL)
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{
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{
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LOG(LogError) << "Error creating SDL window!";
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LOG(LogError) << "Error creating SDL window!\n\t" << SDL_GetError();
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return false;
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return false;
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}
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}
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@ -189,8 +189,8 @@ void ImageComponent::updateVertices()
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const float width = round(bottomRight.x() - topLeft.x());
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const float width = round(bottomRight.x() - topLeft.x());
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const float height = round(bottomRight.y() - topLeft.y());
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const float height = round(bottomRight.y() - topLeft.y());
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topLeft[0] = round(topLeft[0]);
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topLeft[0] = floor(topLeft[0]);
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topLeft[1] = round(topLeft[1]);
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topLeft[1] = floor(topLeft[1]);
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bottomRight[0] = topLeft[0] + width;
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bottomRight[0] = topLeft[0] + width;
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bottomRight[1] = topLeft[1] + height;
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bottomRight[1] = topLeft[1] + height;
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