mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 06:05:38 +00:00
(rbsimple-DE) Added missing info texts for a few systems.
This commit is contained in:
parent
2c308856b5
commit
68f40f7247
|
@ -31,18 +31,16 @@ None at the moment.
|
|||
* coco: Tandy Color Computer - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* custom-collections - customized colors, consolegame.svg, (uses temporary art)
|
||||
* daphne: Daphne Arcade Laserdisc Emulator - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* desktop: Desktop applications - system info, consolegame.svg, console.svg, controller.svg
|
||||
* desktop: Desktop applications - consolegame.svg, console.svg, controller.svg
|
||||
* dragon32: Dragon 32 - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* epic: Epic Games Store - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* fba: FinalBurn Alpha - system info (needs improvement), logo.svg (needs improvement)
|
||||
* fbneo: FinalBurn Neo - system info (needs improvement), logo.svg (needs improvement)
|
||||
* gx4000: Amstrad GX4000 - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* intellivision: Intellivision - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* j2me: Java 2 Micro Edition (J2ME) - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* kodi: Kodi home theatre software - consolegame.svg, console.svg, controller.svg
|
||||
* lutris: Lutris open gaming platform - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* macintosh: Apple Macintosh - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* mess: MESS (Multi Emulator Super System) - system info, consolegame.svg, console.svg, controller.svg
|
||||
* mess: MESS (Multi Emulator Super System) - consolegame.svg, console.svg, controller.svg
|
||||
* moto: Thomson MO/TO series - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* msxturbor: MSX Turbo R - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* multivision: Othello Multivision - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
|
@ -63,20 +61,19 @@ None at the moment.
|
|||
* ps3: Sony PlayStation 3 - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* ps4: Sony PlayStation 4 - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* psvita: Sony PlayStation Vita - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* residualvm: ResidualVM - system info
|
||||
* samcoupe: SAM Coupé - consolegame.svg, console.svg, game.svg
|
||||
* satellaview: Nintendo Satellaview - consolegame.svg, console.svg, game.svg
|
||||
* saturn: Sega Saturn - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* saturnjp: Sega Saturn - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* solarus: Solarus game engine - consolegame.svg, console.svg, controller.svg
|
||||
* solarus: Solarus game engine - consolegame.svg, console.svg
|
||||
* spectravideo: Spectravideo - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* steam: Steam game distribution service - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* stratagus: Stratagus game engine - system info, consolegame.svg, console.svg, controller.svg
|
||||
* stratagus: Stratagus game engine - consolegame.svg, console.svg
|
||||
* sufami: Bandai SuFami Turbo - consolegame.svg, console.svg, game.svg
|
||||
* switch: Nintendo Switch - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* symbian: Symbian - system info (needs improvement), consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* tanodragon: Tano Dragon - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* ti99: Texas Instruments TI-99 - system info, consolegame.svg, console.svg
|
||||
* ti99: Texas Instruments TI-99 - consolegame.svg, console.svg
|
||||
* tic80: TIC-80 game engine - consolegame.svg, console.svg, controller.svg
|
||||
* to8: Thomson TO8 - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
* trs-80: Tandy TRS 80 - consolegame.svg, console.svg, controller.svg, game.svg
|
||||
|
@ -89,4 +86,4 @@ None at the moment.
|
|||
* x68000: Sharp X68000 - consolegame.svg, console.svg (image of actual console)
|
||||
* xbox: Microsoft Xbox - controller.svg
|
||||
* xbox360: Microsoft Xbox - consolegame.svg, console.svg, game.svg
|
||||
* zmachine: Infocom Z-machine - system info, consolegame.svg, console.svg, controller.svg
|
||||
* zmachine: Infocom Z-machine - consolegame.svg, console.svg
|
||||
|
|
|
@ -3,7 +3,10 @@
|
|||
|
||||
<view name="system">
|
||||
<text name="info1" extra="true">
|
||||
<text>Desktop applications</text>
|
||||
<text>Here you can launch various desktop applications</text>
|
||||
</text>
|
||||
<text name="info2" extra="true">
|
||||
<text>installed on your computer.</text>
|
||||
</text>
|
||||
</view>
|
||||
</theme>
|
|
@ -3,31 +3,22 @@
|
|||
|
||||
<view name="system">
|
||||
<text name="info1" extra="true">
|
||||
<text>FB Alpha or FBA as it is commonly known is an emulator</text>
|
||||
<text>FinalBurn Alpha, or FB Alpha as it's also known is an arcade</text>
|
||||
</text>
|
||||
<text name="info2" extra="true">
|
||||
<text>of arcade games, that is, it takes the program code, graphic data, ...</text>
|
||||
<text>system emulator that is based on a fork of MAME.</text>
|
||||
</text>
|
||||
<text name="info3" extra="true">
|
||||
<text>from an orginal arcade game and emulate the hardware to make</text>
|
||||
<text>It supports boards such as Capcom CPS, Neo Geo MVS and</text>
|
||||
</text>
|
||||
<text name="info4" extra="true">
|
||||
<text>the game run in it's original form.As far as the game is concerned</text>
|
||||
<text>numerous systems from SEGA, Konami, Irem and others.</text>
|
||||
</text>
|
||||
<text name="info5" extra="true">
|
||||
<text>it is running in it's original cabinet. FBA is an open-source project</text>
|
||||
<text>This emulator is no longer in active development and has</text>
|
||||
</text>
|
||||
<text name="info6" extra="true">
|
||||
<text>and it is programmed by a group of people known as the FBA team.</text>
|
||||
</text>
|
||||
<text name="info7" extra="true">
|
||||
<text>Over the years this has comprised Jan_Klaassen,</text>
|
||||
</text>
|
||||
<text name="info8" extra="true">
|
||||
<text>KEV, LoopMaster, Mike Haggar, Hyper Yagami, Ayeye.</text>
|
||||
</text>
|
||||
<text name="info9" extra="true">
|
||||
<text>FBA is based on the original FinalBurn by Dave.</text>
|
||||
<text>been superseded by FinalBurn Neo.</text>
|
||||
</text>
|
||||
</view>
|
||||
</theme>
|
|
@ -3,28 +3,16 @@
|
|||
|
||||
<view name="system">
|
||||
<text name="info1" extra="true">
|
||||
<text>FB Neo or FBN as it is commonly known is an emulator</text>
|
||||
<text>FinalBurn Neo, also known as FBNeo or FBN is an arcade system</text>
|
||||
</text>
|
||||
<text name="info2" extra="true">
|
||||
<text>of arcade games, that is, it takes the program code, graphic data, ...</text>
|
||||
<text>emulator that is based on FinalBurn Alpha. It's a fork of MAME</text>
|
||||
</text>
|
||||
<text name="info3" extra="true">
|
||||
<text>from an orginal arcade game and emulate the hardware to make</text>
|
||||
<text>and supports boards such as Capcom CPS, Neo Geo MVS and</text>
|
||||
</text>
|
||||
<text name="info4" extra="true">
|
||||
<text>the game run in it's original form. As far as the game is concerned</text>
|
||||
</text>
|
||||
<text name="info5" extra="true">
|
||||
<text>it is running in it's original cabinet. FBN is an open-source project</text>
|
||||
</text>
|
||||
<text name="info6" extra="true">
|
||||
<text>and it is programmed by a group of people known as the FBNeo team.</text>
|
||||
</text>
|
||||
<text name="info7" extra="true">
|
||||
<text>Many of the developers of this project also worked on FB Alpha.</text>
|
||||
</text>
|
||||
<text name="info8" extra="true">
|
||||
<text>FBN is based on FinalBurn and old versions of MAME.</text>
|
||||
<text>numerous systems from SEGA, Konami, Irem and others.</text>
|
||||
</text>
|
||||
</view>
|
||||
</theme>
|
|
@ -3,7 +3,22 @@
|
|||
|
||||
<view name="system">
|
||||
<text name="info1" extra="true">
|
||||
<text>MESS (Multi Emulator Super System)</text>
|
||||
<text>Multi Emulator Super System (or MESS) is an emulator</text>
|
||||
</text>
|
||||
<text name="info2" extra="true">
|
||||
<text>for various consoles and computer systems that used</text>
|
||||
</text>
|
||||
<text name="info3" extra="true">
|
||||
<text>to be a standalone application but that is now a part</text>
|
||||
</text>
|
||||
<text name="info4" extra="true">
|
||||
<text>of MAME.</text>
|
||||
</text>
|
||||
<text name="info5" extra="true">
|
||||
<text>The version available here is the standalone legacy</text>
|
||||
</text>
|
||||
<text name="info6" extra="true">
|
||||
<text>release from around 2015.</text>
|
||||
</text>
|
||||
</view>
|
||||
</theme>
|
|
@ -3,7 +3,16 @@
|
|||
|
||||
<view name="system">
|
||||
<text name="info1" extra="true">
|
||||
<text>Stratagus game engine</text>
|
||||
<text>Stratagus is an open-source game engine used to build real-time</text>
|
||||
</text>
|
||||
<text name="info2" extra="true">
|
||||
<text>strategy games. The engine is written in C++ and uses the Lua</text>
|
||||
</text>
|
||||
<text name="info3" extra="true">
|
||||
<text>language for implementing actual game logic. Among other</text>
|
||||
</text>
|
||||
<text name="info4" extra="true">
|
||||
<text>features it supports playing over the Internet or via LAN.</text>
|
||||
</text>
|
||||
</view>
|
||||
</theme>
|
|
@ -3,7 +3,34 @@
|
|||
|
||||
<view name="system">
|
||||
<text name="info1" extra="true">
|
||||
<text>Texas Instruments TI-99</text>
|
||||
<text>Manufacturer : Texas Instruments</text>
|
||||
</text>
|
||||
<text name="info2" extra="true">
|
||||
<text>Year of Release : 1979 (TI-99/4), 1981 (TI-99/4A)</text>
|
||||
</text>
|
||||
<text name="info3" extra="true">
|
||||
<text>Units sold : 2.8 million</text>
|
||||
</text>
|
||||
<text name="info4" extra="true">
|
||||
<text>OS : TI BASIC (in ROM)</text>
|
||||
</text>
|
||||
<text name="info5" extra="true">
|
||||
<text>CPU : TMS9900 @ 3 MHz</text>
|
||||
</text>
|
||||
<text name="info6" extra="true">
|
||||
<text>RAM : 256 bytes + 16 KB VRAM</text>
|
||||
</text>
|
||||
<text name="info7" extra="true">
|
||||
<text>Video : TMS9918A VDP</text>
|
||||
</text>
|
||||
<text name="info8" extra="true">
|
||||
<text>Resolution : 256x192 pixels, 16 colors</text>
|
||||
</text>
|
||||
<text name="info9" extra="true">
|
||||
<text>Sound : TMS9919 or SN94624, 3 voices + 1 noise channel</text>
|
||||
</text>
|
||||
<text name="info10" extra="true">
|
||||
<text>Media : Cartridge, cassette, floppy disk</text>
|
||||
</text>
|
||||
</view>
|
||||
</theme>
|
|
@ -3,7 +3,28 @@
|
|||
|
||||
<view name="system">
|
||||
<text name="info1" extra="true">
|
||||
<text>Infocom Z-machine</text>
|
||||
<text>The Z-machine is a virtual machine developed by Infocom in</text>
|
||||
</text>
|
||||
<text name="info2" extra="true">
|
||||
<text>1979 for use with its text adventure games. The "Z" stands</text>
|
||||
</text>
|
||||
<text name="info3" extra="true">
|
||||
<text>for Zork which was Infocom's first adventure game.</text>
|
||||
</text>
|
||||
<text name="info5" extra="true">
|
||||
<text>Support for a target platform was implemented by writing</text>
|
||||
</text>
|
||||
<text name="info6" extra="true">
|
||||
<text>a Z-machine interpreter. This was an important advantage</text>
|
||||
</text>
|
||||
<text name="info7" extra="true">
|
||||
<text>over having to write each games in native code for every</text>
|
||||
</text>
|
||||
<text name="info8" extra="true">
|
||||
<text>architecture due to the abundance of incompatible home</text>
|
||||
</text>
|
||||
<text name="info9" extra="true">
|
||||
<text>computers during this time period.</text>
|
||||
</text>
|
||||
</view>
|
||||
</theme>
|
Loading…
Reference in a new issue