mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-29 01:25:38 +00:00
The scroll indicators don't fade in and out any longer if quick jumping in a list.
This commit is contained in:
parent
4c556fc820
commit
690083a123
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@ -15,6 +15,7 @@ ComponentList::ComponentList(Window* window)
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, mFocused{false}
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, mSetupCompleted{false}
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, mBottomCameraOffset{false}
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, mSingleRowScroll{false}
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, mSelectorBarOffset{0.0f}
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, mCameraOffset{0.0f}
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, mScrollIndicatorStatus{SCROLL_NONE}
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@ -63,6 +64,8 @@ bool ComponentList::input(InputConfig* config, Input input)
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if (size() == 0)
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return false;
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mSingleRowScroll = false;
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if (input.value &&
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(config->isMappedTo("a", input) || config->isMappedLike("lefttrigger", input) ||
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config->isMappedLike("righttrigger", input))) {
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@ -86,9 +89,11 @@ bool ComponentList::input(InputConfig* config, Input input)
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// Input handler didn't consume the input - try to scroll.
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if (config->isMappedLike("up", input)) {
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mSingleRowScroll = true;
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return listInput(input.value != 0 ? -1 : 0);
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}
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else if (config->isMappedLike("down", input)) {
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mSingleRowScroll = true;
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return listInput(input.value != 0 ? 1 : 0);
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}
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else if (config->isMappedLike("leftshoulder", input)) {
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@ -142,7 +147,7 @@ void ComponentList::update(int deltaTime)
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}
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if (scrollIndicatorChanged == true && mScrollIndicatorChangedCallback != nullptr)
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mScrollIndicatorChangedCallback(mScrollIndicatorStatus);
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mScrollIndicatorChangedCallback(mScrollIndicatorStatus, mSingleRowScroll);
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listUpdate(deltaTime);
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@ -90,7 +90,7 @@ public:
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{
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mScrollIndicatorStatus = SCROLL_NONE;
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if (mScrollIndicatorChangedCallback != nullptr)
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mScrollIndicatorChangedCallback(mScrollIndicatorStatus);
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mScrollIndicatorChangedCallback(mScrollIndicatorStatus, false);
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}
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void setCursorChangedCallback(const std::function<void(CursorState state)>& callback)
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@ -102,7 +102,7 @@ public:
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return mCursorChangedCallback;
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}
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void setScrollIndicatorChangedCallback(
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const std::function<void(ScrollIndicator state)>& callback)
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const std::function<void(ScrollIndicator state, bool singleRowScroll)>& callback)
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{
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mScrollIndicatorChangedCallback = callback;
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}
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@ -114,6 +114,7 @@ private:
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bool mFocused;
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bool mSetupCompleted;
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bool mBottomCameraOffset;
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bool mSingleRowScroll;
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void updateCameraOffset();
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void updateElementPosition(const ComponentListRow& row);
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@ -126,7 +127,8 @@ private:
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float mCameraOffset;
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std::function<void(CursorState state)> mCursorChangedCallback;
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std::function<void(ScrollIndicator state)> mScrollIndicatorChangedCallback;
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std::function<void(ScrollIndicator state, bool singleRowScroll)>
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mScrollIndicatorChangedCallback;
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ScrollIndicator mScrollIndicatorStatus;
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};
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@ -34,7 +34,7 @@ public:
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// If the scroll indicators setting is disabled, then show a permanent down arrow
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// symbol when the component list contains more entries than can fit on screen.
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componentList.get()->setScrollIndicatorChangedCallback(
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[scrollUp, scrollDown](ComponentList::ScrollIndicator state) {
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[scrollUp, scrollDown](ComponentList::ScrollIndicator state, bool singleRowScroll) {
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if (state == ComponentList::SCROLL_UP ||
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state == ComponentList::SCROLL_UP_DOWN ||
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state == ComponentList::SCROLL_DOWN) {
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@ -46,8 +46,9 @@ public:
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// If the scroll indicator setting is enabled, then also show the up and up/down
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// combination and switch between these as the list is scrolled.
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componentList.get()->setScrollIndicatorChangedCallback(
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[this, scrollUp, scrollDown](ComponentList::ScrollIndicator state) {
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float fadeInTime{FADE_IN_TIME};
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[this, scrollUp, scrollDown](ComponentList::ScrollIndicator state,
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bool singleRowScroll) {
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float fadeTime{FADE_IN_TIME};
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bool upFadeIn = false;
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bool upFadeOut = false;
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@ -68,7 +69,7 @@ public:
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else if (state == ComponentList::SCROLL_UP &&
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mPreviousScrollState == ComponentList::SCROLL_DOWN) {
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upFadeIn = true;
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fadeInTime *= 1.5f;
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fadeTime *= 2.0f;
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scrollDown->setOpacity(0);
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}
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else if (state == ComponentList::SCROLL_UP_DOWN &&
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@ -95,17 +96,22 @@ public:
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else if (state == ComponentList::SCROLL_DOWN &&
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mPreviousScrollState == ComponentList::SCROLL_UP) {
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downFadeIn = true;
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fadeInTime *= 1.5f;
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fadeTime *= 2.0f;
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scrollUp->setOpacity(0);
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}
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// If jumping more than one row using the shoulder or trigger buttons, then
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// don't fade the indicators.
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if (!singleRowScroll)
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fadeTime = 0.0f;
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if (upFadeIn) {
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auto upFadeInFunc = [scrollUp](float t) {
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scrollUp->setOpacity(
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollUp->setAnimation(
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new LambdaAnimation(upFadeInFunc, static_cast<int>(fadeInTime)), 0,
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new LambdaAnimation(upFadeInFunc, static_cast<int>(fadeTime)), 0,
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nullptr, false);
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}
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@ -115,7 +121,7 @@ public:
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollUp->setAnimation(
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new LambdaAnimation(upFadeOutFunc, static_cast<int>(fadeInTime)), 0,
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new LambdaAnimation(upFadeOutFunc, static_cast<int>(fadeTime)), 0,
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nullptr, true);
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}
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@ -125,7 +131,7 @@ public:
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollDown->setAnimation(
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new LambdaAnimation(downFadeInFunc, static_cast<int>(fadeInTime)), 0,
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new LambdaAnimation(downFadeInFunc, static_cast<int>(fadeTime)), 0,
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nullptr, false);
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}
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@ -135,7 +141,7 @@ public:
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static_cast<unsigned char>(glm::mix(0.0f, 1.0f, t) * 255));
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};
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scrollDown->setAnimation(
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new LambdaAnimation(downFadeOutFunc, static_cast<int>(fadeInTime)), 0,
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new LambdaAnimation(downFadeOutFunc, static_cast<int>(fadeTime)), 0,
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nullptr, true);
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}
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