diff --git a/es-app/src/views/ViewController.cpp b/es-app/src/views/ViewController.cpp index 577554d3c..44254abe5 100644 --- a/es-app/src/views/ViewController.cpp +++ b/es-app/src/views/ViewController.cpp @@ -36,19 +36,21 @@ ViewController* ViewController::sInstance = nullptr; #if defined(_MSC_VER) // MSVC compiler. -const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uF005"); -const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uF07C"); -const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uF14A"); -const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uF11b"); -const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uF0b0"); -const std::string ViewController::GEAR_CHAR = Utils::String::wideStringToString(L"\uF013"); +const std::string ViewController::CONTROLLER_CHAR = Utils::String::wideStringToString(L"\uf11b"); +const std::string ViewController::EXCLAMATION_CHAR = Utils::String::wideStringToString(L"\uf06a"); +const std::string ViewController::FAVORITE_CHAR = Utils::String::wideStringToString(L"\uf005"); +const std::string ViewController::FILTER_CHAR = Utils::String::wideStringToString(L"\uf0b0"); +const std::string ViewController::FOLDER_CHAR = Utils::String::wideStringToString(L"\uf07C"); +const std::string ViewController::GEAR_CHAR = Utils::String::wideStringToString(L"\uf013"); +const std::string ViewController::TICKMARK_CHAR = Utils::String::wideStringToString(L"\uf14A"); #else -const std::string ViewController::FAVORITE_CHAR = "\uF005"; -const std::string ViewController::FOLDER_CHAR = "\uF07C"; -const std::string ViewController::TICKMARK_CHAR = "\uF14A"; -const std::string ViewController::CONTROLLER_CHAR = "\uF11b"; -const std::string ViewController::FILTER_CHAR = "\uF0b0"; -const std::string ViewController::GEAR_CHAR = "\uF013"; +const std::string ViewController::CONTROLLER_CHAR = "\uf11b"; +const std::string ViewController::EXCLAMATION_CHAR = "\uf06a"; +const std::string ViewController::FAVORITE_CHAR = "\uf005"; +const std::string ViewController::FILTER_CHAR = "\uf0b0"; +const std::string ViewController::FOLDER_CHAR = "\uf07C"; +const std::string ViewController::GEAR_CHAR = "\uf013"; +const std::string ViewController::TICKMARK_CHAR = "\uf14a"; #endif ViewController* ViewController::get() diff --git a/es-app/src/views/ViewController.h b/es-app/src/views/ViewController.h index 243558947..db08f2d85 100644 --- a/es-app/src/views/ViewController.h +++ b/es-app/src/views/ViewController.h @@ -123,12 +123,14 @@ public: // Whether to run in the background while a game is launched. bool runInBackground(SystemData* system); - static const std::string FAVORITE_CHAR; - static const std::string FOLDER_CHAR; - static const std::string TICKMARK_CHAR; + // Font Awesome symbols. static const std::string CONTROLLER_CHAR; + static const std::string EXCLAMATION_CHAR; + static const std::string FAVORITE_CHAR; static const std::string FILTER_CHAR; + static const std::string FOLDER_CHAR; static const std::string GEAR_CHAR; + static const std::string TICKMARK_CHAR; private: ViewController(Window* window);