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https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Added custom event script triggers on application startup, screensaver start and screensaver end.
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@ -25,6 +25,7 @@
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#include "MameNames.h"
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#include "MediaViewer.h"
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#include "Screensaver.h"
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#include "Scripting.h"
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#include "Settings.h"
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#include "Sound.h"
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#include "SystemData.h"
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@ -550,6 +551,8 @@ int main(int argc, char* argv[])
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return 0;
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}
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Scripting::fireEvent("startup");
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#if defined(__EMSCRIPTEN__)
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// TODO: Remove when application window resizing has been implemented.
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Settings::getInstance()->setBool("Debug", true);
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@ -119,7 +119,7 @@ bool SystemView::input(InputConfig* config, Input input)
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if (!mWindow->isScreensaverActive()) {
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ViewController::getInstance()->stopScrolling();
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ViewController::getInstance()->cancelViewTransitions();
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mWindow->startScreensaver();
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mWindow->startScreensaver(false);
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mWindow->renderScreensaver();
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}
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return true;
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@ -11,6 +11,7 @@
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#include "InputManager.h"
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#include "Log.h"
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#include "Scripting.h"
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#include "Sound.h"
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#include "components/HelpComponent.h"
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#include "components/ImageComponent.h"
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@ -200,12 +201,14 @@ void Window::input(InputConfig* config, Input input)
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}
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else if (config->isMappedTo("a", input) && input.value != 0) {
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// Launch game.
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Scripting::fireEvent("screensaver-end", "game-start");
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stopScreensaver();
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mScreensaver->launchGame();
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return;
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}
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else if (config->isMappedTo("y", input) && input.value != 0) {
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// Jump to the game in its gamelist, but do not launch it.
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Scripting::fireEvent("screensaver-end", "game-jump");
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stopScreensaver();
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NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
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mScreensaver->goToGame();
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@ -217,6 +220,7 @@ void Window::input(InputConfig* config, Input input)
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// Any keypress cancels the screensaver.
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if (input.value != 0 && isScreensaverActive()) {
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Scripting::fireEvent("screensaver-end", "cancel");
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stopScreensaver();
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return;
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}
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@ -566,7 +570,7 @@ void Window::render()
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else if (mGameLaunchedState)
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mTimeSinceLastInput = 0;
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else if (!isProcessing() && !mScreensaver->isScreensaverActive())
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startScreensaver();
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startScreensaver(true);
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}
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if (mInfoPopup)
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@ -713,9 +717,13 @@ void Window::stopInfoPopup()
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std::queue<std::pair<std::string, int>>().swap(mInfoPopupQueue);
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}
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void Window::startScreensaver()
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void Window::startScreensaver(bool onTimer)
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{
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if (mScreensaver && !mRenderScreensaver) {
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if (onTimer)
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Scripting::fireEvent("screensaver-start", "timer");
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else
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Scripting::fireEvent("screensaver-start", "manual");
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setAllowTextScrolling(false);
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setAllowFileAnimation(false);
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mScreensaver->startScreensaver(true);
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@ -107,7 +107,7 @@ public:
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}
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void stopInfoPopup();
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void startScreensaver();
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void startScreensaver(bool onTimer);
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bool stopScreensaver();
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void renderScreensaver();
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void screensaverTriggerNextGame() { mScreensaver->triggerNextGame(); }
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