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https://github.com/RetroDECK/ES-DE.git
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Improved the sizes of some menu GUI elements on 4:3 aspect ratio displays.
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parent
97568fcb22
commit
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@ -77,7 +77,12 @@ GuiDetectDevice::GuiDetectDevice(
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Font::get(FONT_SIZE_MEDIUM), 0xFFFFFFFF, ALIGN_CENTER);
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Font::get(FONT_SIZE_MEDIUM), 0xFFFFFFFF, ALIGN_CENTER);
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mGrid.setEntry(mDeviceHeld, Vector2i(0, 4), false, true);
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mGrid.setEntry(mDeviceHeld, Vector2i(0, 4), false, true);
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setSize(Renderer::getScreenWidth() * 0.6f, Renderer::getScreenHeight() * 0.5f);
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// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 80% of the screen
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// width rather than the 60% allowed for wider displays.
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float width = Renderer::getScreenWidth() *
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((Renderer::getScreenAspectRatio() < 1.4f) ? 0.8f : 0.6f);
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setSize(width, Renderer::getScreenHeight() * 0.5f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
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(Renderer::getScreenHeight() - mSize.y()) / 2);
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(Renderer::getScreenHeight() - mSize.y()) / 2);
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}
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}
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@ -251,7 +251,12 @@ GuiInputConfig::GuiInputConfig(
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mButtonGrid = makeButtonGrid(mWindow, buttons);
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mGrid.setEntry(mButtonGrid, Vector2i(0, 6), true, false);
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mGrid.setEntry(mButtonGrid, Vector2i(0, 6), true, false);
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setSize(Renderer::getScreenWidth() * 0.6f, Renderer::getScreenHeight() * 0.75f);
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// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 80% of the screen
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// width rather than the 60% allowed for wider displays.
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float width = Renderer::getScreenWidth() *
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((Renderer::getScreenAspectRatio() < 1.4f) ? 0.8f : 0.6f);
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setSize(width, Renderer::getScreenHeight() * 0.75f);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2,
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(Renderer::getScreenHeight() - mSize.y()) / 2);
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(Renderer::getScreenHeight() - mSize.y()) / 2);
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}
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}
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@ -62,7 +62,12 @@ GuiTextEditPopup::GuiTextEditPopup(
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textHeight *= 6;
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textHeight *= 6;
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mText->setSize(0, textHeight);
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mText->setSize(0, textHeight);
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setSize(Renderer::getScreenWidth() * 0.5f, mTitle->getFont()->getHeight() +
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// For narrower displays (e.g. in 4:3 ratio), allow the window to fill 70% of the screen
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// width rather than the 50% allowed for wider displays.
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float width = Renderer::getScreenWidth() *
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((Renderer::getScreenAspectRatio() < 1.4f) ? 0.7f : 0.5f);
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setSize(width, mTitle->getFont()->getHeight() +
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textHeight + mButtonGrid->getSize().y() + mButtonGrid->getSize().y() / 2);
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textHeight + mButtonGrid->getSize().y() + mButtonGrid->getSize().y() / 2);
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() -
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setPosition((Renderer::getScreenWidth() - mSize.x()) / 2, (Renderer::getScreenHeight() -
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mSize.y()) / 2);
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mSize.y()) / 2);
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@ -38,6 +38,7 @@ namespace Renderer
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// Screen resolution modifiers relative to the 1920x1080 reference.
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// Screen resolution modifiers relative to the 1920x1080 reference.
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static float screenHeightModifier;
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static float screenHeightModifier;
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static float screenWidthModifier;
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static float screenWidthModifier;
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static float screenAspectRatio;
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static void setIcon()
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static void setIcon()
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{
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{
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@ -140,6 +141,7 @@ namespace Renderer
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screenHeightModifier = static_cast<float>(screenHeight) / 1080.0f;
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screenHeightModifier = static_cast<float>(screenHeight) / 1080.0f;
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screenWidthModifier = static_cast<float>(screenWidth) / 1920.0f;
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screenWidthModifier = static_cast<float>(screenWidth) / 1920.0f;
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screenAspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
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// Prevent the application window from minimizing when switching windows (when launching
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// Prevent the application window from minimizing when switching windows (when launching
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// games or when manually switching windows using the task switcher).
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// games or when manually switching windows using the task switcher).
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@ -506,5 +508,6 @@ namespace Renderer
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int getScreenRotate() { return screenRotate; }
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int getScreenRotate() { return screenRotate; }
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float getScreenWidthModifier() { return screenWidthModifier; }
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float getScreenWidthModifier() { return screenWidthModifier; }
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float getScreenHeightModifier() { return screenHeightModifier; }
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float getScreenHeightModifier() { return screenHeightModifier; }
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float getScreenAspectRatio() { return screenAspectRatio; }
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} // Renderer::
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} // Renderer::
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@ -158,6 +158,7 @@ namespace Renderer
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int getScreenRotate();
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int getScreenRotate();
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float getScreenWidthModifier();
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float getScreenWidthModifier();
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float getScreenHeightModifier();
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float getScreenHeightModifier();
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float getScreenAspectRatio();
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unsigned int convertRGBAToABGR(unsigned int color);
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unsigned int convertRGBAToABGR(unsigned int color);
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unsigned int convertABGRToRGBA(unsigned int color);
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unsigned int convertABGRToRGBA(unsigned int color);
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