mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Changed to a new application data directory structure
This commit is contained in:
parent
03e9035b7e
commit
6b0bfbfc09
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@ -594,6 +594,32 @@ int main(int argc, char* argv[])
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if (!checkApplicationDataDirectory())
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return 1;
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{
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if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
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// Create the logs folder in the application data directory.
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const std::filesystem::path logsDir {
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Utils::FileSystem::getAppDataDirectory().append("logs")};
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if (!Utils::FileSystem::isDirectorySTD(logsDir)) {
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#if defined(__ANDROID__)
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__android_log_print(ANDROID_LOG_VERBOSE, ANDROID_APPLICATION_ID,
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"Creating logs directory \"%s\"...", logsDir.string().c_str());
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#else
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std::cout << "Creating logs directory \"" << logsDir.string() << "\"..."
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<< std::endl;
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#endif
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Utils::FileSystem::createDirectory(logsDir.string());
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if (!Utils::FileSystem::isDirectorySTD(logsDir)) {
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#if defined(__ANDROID__)
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__android_log_print(ANDROID_LOG_ERROR, ANDROID_APPLICATION_ID,
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"Couldn't create directory, permission problems?");
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#else
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std::cerr << "Couldn't create directory, permission problems?" << std::endl;
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#endif
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}
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}
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}
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}
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// Start the logger.
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Log::init();
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Log::open();
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@ -630,90 +656,138 @@ int main(int argc, char* argv[])
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Settings::getInstance()->setInt("ScreenHeight", 720);
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#endif
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// Check if the configuration file exists, and if not, create it.
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// This should only happen on first application startup.
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if (!Utils::FileSystem::existsSTD(
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Utils::FileSystem::getAppDataDirectory().append("es_settings.xml"))) {
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LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
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Settings::getInstance()->saveFile();
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}
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else if (settingsNeedSaving) {
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LOG(LogInfo) << "Saving settings that were modified by command line options...";
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Settings::getInstance()->saveFile();
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{
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if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
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// Create the settings folder in the application data directory.
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const std::filesystem::path settingsDir {
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Utils::FileSystem::getAppDataDirectory().append("settings")};
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if (!Utils::FileSystem::isDirectorySTD(settingsDir)) {
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LOG(LogInfo) << "Creating settings directory \"" << settingsDir.string() << "\"...";
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Utils::FileSystem::createDirectory(settingsDir.string());
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if (!Utils::FileSystem::isDirectorySTD(settingsDir)) {
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LOG(LogError) << "Couldn't create directory, permission problems?";
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}
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}
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}
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}
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// Check if the application release number has changed, which would normally mean that the
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// user has upgraded to a new version.
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int applicationRelease;
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if ((applicationRelease = Settings::getInstance()->getInt("ApplicationRelease")) !=
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PROGRAM_RELEASE_NUMBER) {
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if (applicationRelease != 0) {
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LOG(LogInfo) << "Application release number changed from previous startup, from \""
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<< applicationRelease << "\" to \"" << PROGRAM_RELEASE_NUMBER << "\"";
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{
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// Check if the configuration file exists, and if not, create it.
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std::filesystem::path settingsPath;
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if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
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settingsPath = Utils::FileSystem::getAppDataDirectory().append("es_settings.xml");
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else
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settingsPath = Utils::FileSystem::getAppDataDirectory()
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.append("settings")
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.append("es_settings.xml");
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if (!Utils::FileSystem::existsSTD(settingsPath)) {
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LOG(LogInfo) << "Settings file es_settings.xml does not exist, creating it...";
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Settings::getInstance()->saveFile();
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}
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else {
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LOG(LogInfo) << "Application release number setting is blank, changing it to \""
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<< PROGRAM_RELEASE_NUMBER << "\"";
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else if (settingsNeedSaving) {
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LOG(LogInfo) << "Saving settings that were modified by command line options...";
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Settings::getInstance()->saveFile();
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}
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Settings::getInstance()->setInt("ApplicationRelease", PROGRAM_RELEASE_NUMBER);
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Settings::getInstance()->saveFile();
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}
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// Create the gamelists folder in the application data directory.
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const std::filesystem::path gamelistsDir {
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Utils::FileSystem::getAppDataDirectory().append("gamelists")};
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if (!Utils::FileSystem::existsSTD(gamelistsDir)) {
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LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir.string() << "\"...";
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Utils::FileSystem::createDirectory(gamelistsDir.string());
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{
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// Check if the application release number has changed, which would normally mean that the
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// user has upgraded to a new version.
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int applicationRelease;
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if ((applicationRelease = Settings::getInstance()->getInt("ApplicationRelease")) !=
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PROGRAM_RELEASE_NUMBER) {
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if (applicationRelease != 0) {
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LOG(LogInfo) << "Application release number changed from previous startup, from \""
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<< applicationRelease << "\" to \"" << PROGRAM_RELEASE_NUMBER << "\"";
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}
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else {
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LOG(LogInfo) << "Application release number setting is blank, changing it to \""
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<< PROGRAM_RELEASE_NUMBER << "\"";
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}
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Settings::getInstance()->setInt("ApplicationRelease", PROGRAM_RELEASE_NUMBER);
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Settings::getInstance()->saveFile();
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}
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}
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{
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// Create the gamelists folder in the application data directory.
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const std::filesystem::path gamelistsDir {
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Utils::FileSystem::getAppDataDirectory().append("gamelists")};
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if (!Utils::FileSystem::existsSTD(gamelistsDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
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LOG(LogInfo) << "Creating gamelists directory \"" << gamelistsDir.string() << "\"...";
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Utils::FileSystem::createDirectory(gamelistsDir.string());
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if (!Utils::FileSystem::existsSTD(gamelistsDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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}
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{
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#if defined(__ANDROID__)
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const std::filesystem::path themeDir {
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Utils::FileSystem::getAppDataDirectory().append("themes")};
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if (!Utils::FileSystem::existsSTD(themeDir)) {
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LOG(LogInfo) << "Creating themes directory \"" << themeDir.string() << "\"...";
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Utils::FileSystem::createDirectory(themeDir.string());
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const std::filesystem::path themeDir {
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Utils::FileSystem::getAppDataDirectory().append("themes")};
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if (!Utils::FileSystem::existsSTD(themeDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogInfo) << "Creating themes directory \"" << themeDir.string() << "\"...";
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Utils::FileSystem::createDirectory(themeDir.string());
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if (!Utils::FileSystem::existsSTD(themeDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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}
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#else
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// Create the themes folder in the application data directory (or elsewhere if the
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// UserThemeDirectory setting has been defined).
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const std::filesystem::path defaultUserThemeDir {
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Utils::FileSystem::getAppDataDirectory().append("themes")};
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std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
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Settings::getInstance()->getString("UserThemeDirectory"))};
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std::filesystem::path userThemeDirectory;
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// Create the themes folder in the application data directory (or elsewhere if the
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// UserThemeDirectory setting has been defined).
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const std::filesystem::path defaultUserThemeDir {
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Utils::FileSystem::getAppDataDirectory().append("themes")};
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std::filesystem::path userThemeDirSetting {Utils::FileSystem::expandHomePath(
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Settings::getInstance()->getString("UserThemeDirectory"))};
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std::filesystem::path userThemeDirectory;
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if (userThemeDirSetting.empty())
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userThemeDirectory = defaultUserThemeDir;
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else
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userThemeDirectory = userThemeDirSetting;
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if (userThemeDirSetting.empty())
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userThemeDirectory = defaultUserThemeDir;
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else
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userThemeDirectory = userThemeDirSetting;
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if (!Utils::FileSystem::existsSTD(userThemeDirectory)) {
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LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory.string() << "\"...";
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Utils::FileSystem::createDirectory(userThemeDirectory.string());
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if (!Utils::FileSystem::existsSTD(userThemeDirectory)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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LOG(LogInfo) << "Creating themes directory \"" << userThemeDirectory.string()
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<< "\"...";
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Utils::FileSystem::createDirectory(userThemeDirectory.string());
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if (!Utils::FileSystem::existsSTD(userThemeDirectory)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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#endif
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}
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{
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// Create the scripts folder in the application data directory. This is only required
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// for custom event scripts so it's also created as a convenience.
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const std::filesystem::path scriptsDir {
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Utils::FileSystem::getAppDataDirectory().append("scripts")};
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if (!Utils::FileSystem::existsSTD(scriptsDir)) {
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LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir.string() << "\"...";
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Utils::FileSystem::createDirectory(scriptsDir.string());
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if (!Utils::FileSystem::existsSTD(scriptsDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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}
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#endif
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// Create the scripts folder in the application data directory. This is only required
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// for custom event scripts so it's also created as a convenience.
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const std::filesystem::path scriptsDir {
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Utils::FileSystem::getAppDataDirectory().append("scripts")};
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if (!Utils::FileSystem::existsSTD(scriptsDir)) {
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LOG(LogInfo) << "Creating scripts directory \"" << scriptsDir.string() << "\"...";
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Utils::FileSystem::createDirectory(scriptsDir.string());
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if (!Utils::FileSystem::existsSTD(scriptsDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?\n";
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{
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if (!Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
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// Create the controllers folder in the application data directory.
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const std::filesystem::path controllersDir {
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Utils::FileSystem::getAppDataDirectory().append("controllers")};
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if (!Utils::FileSystem::existsSTD(controllersDir)) {
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LOG(LogInfo) << "Creating controllers directory \"" << controllersDir.string()
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<< "\"...";
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Utils::FileSystem::createDirectory(controllersDir.string());
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if (!Utils::FileSystem::existsSTD(controllersDir)) {
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LOG(LogWarning) << "Couldn't create directory, permission problems?";
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}
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}
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}
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}
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@ -41,9 +41,9 @@ namespace
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constexpr int MAX_WAIT_ITER {MAX_WAIT_MS / POLL_TIME_MS};
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constexpr char SCRAPER_RESOURCES_DIR[] {"scrapers"};
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constexpr char DEVELOPERS_JSON_FILE[] {"gamesdb_developers.json"};
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constexpr char PUBLISHERS_JSON_FILE[] {"gamesdb_publishers.json"};
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constexpr char GENRES_JSON_FILE[] {"gamesdb_genres.json"};
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constexpr char DEVELOPERS_JSON_FILE[] {"thegamesdb_developers.json"};
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constexpr char PUBLISHERS_JSON_FILE[] {"thegamesdb_publishers.json"};
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constexpr char GENRES_JSON_FILE[] {"thegamesdb_genres.json"};
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constexpr char DEVELOPERS_ENDPOINT[] {"/Developers"};
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constexpr char PUBLISHERS_ENDPOINT[] {"/Publishers"};
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constexpr char GENRES_ENDPOINT[] {"/Genres"};
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@ -86,8 +86,17 @@ void InputManager::init()
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// the bundled mapping is incorrect, or the SDL version is a bit older, it makes sense to be
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// able to customize this. If a controller GUID is present in the mappings file that is
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// already present inside SDL, the custom mapping will overwrite the bundled one.
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std::filesystem::path mappingsFile {
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Utils::FileSystem::getAppDataDirectory().append("es_controller_mappings.cfg")};
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std::filesystem::path mappingsFile;
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if (Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
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mappingsFile =
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Utils::FileSystem::getAppDataDirectory().append("es_controller_mappings.cfg");
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}
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else {
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mappingsFile = Utils::FileSystem::getAppDataDirectory()
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.append("controllers")
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.append("es_controller_mappings.cfg");
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}
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if (!Utils::FileSystem::existsSTD(mappingsFile))
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mappingsFile = ResourceManager::getInstance().getResourcePath(
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@ -255,12 +264,28 @@ void InputManager::doOnFinish()
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std::string InputManager::getConfigPath()
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{
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return Utils::FileSystem::getAppDataDirectory().append("es_input.xml").string();
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if (Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
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return Utils::FileSystem::getAppDataDirectory().append("es_input.xml").string();
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}
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else {
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return Utils::FileSystem::getAppDataDirectory()
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.append("settings")
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.append("es_input.xml")
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.string();
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}
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}
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std::string InputManager::getTemporaryConfigPath()
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{
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return Utils::FileSystem::getAppDataDirectory().append("es_temporaryinput.xml").string();
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if (Settings::getInstance()->getBool("LegacyAppDataDirectory")) {
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return Utils::FileSystem::getAppDataDirectory().append("es_temporaryinput.xml").string();
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}
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else {
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return Utils::FileSystem::getAppDataDirectory()
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.append("settings")
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.append("es_temporaryinput.xml")
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.string();
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}
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}
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int InputManager::getNumConfiguredDevices()
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@ -8,6 +8,7 @@
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//
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#include "Log.h"
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#include "Settings.h"
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#include "utils/StringUtil.h"
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LogLevel Log::getReportingLevel()
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@ -24,7 +25,11 @@ void Log::setReportingLevel(LogLevel level)
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void Log::init()
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{
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sLogPath = Utils::FileSystem::getAppDataDirectory().append("es_log.txt");
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if (Settings::getInstance()->getBool("LegacyAppDataDirectory"))
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sLogPath = Utils::FileSystem::getAppDataDirectory().append("es_log.txt");
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else
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sLogPath = Utils::FileSystem::getAppDataDirectory().append("logs").append("es_log.txt");
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Utils::FileSystem::removeFile(sLogPath.string() + ".bak");
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// Rename the previous log file.
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Utils::FileSystem::renameFile(sLogPath.string(), sLogPath.string() + ".bak", true);
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@ -46,6 +46,7 @@ namespace
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"DebugGrid",
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"DebugText",
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"DebugImage",
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"LegacyAppDataDirectory",
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"ScraperFilter",
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"TransitionsSystemToSystem",
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"TransitionsSystemToGamelist",
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@ -77,6 +78,8 @@ Settings::Settings()
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{
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mWasChanged = false;
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setDefaults();
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if (Utils::FileSystem::getAppDataDirectory().filename().string() == ".emulationstation")
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mBoolMap["LegacyAppDataDirectory"] = std::make_pair(true, true);
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loadFile();
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}
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@ -347,6 +350,7 @@ void Settings::setDefaults()
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mBoolMap["DebugGrid"] = {false, false};
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mBoolMap["DebugText"] = {false, false};
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mBoolMap["DebugImage"] = {false, false};
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mBoolMap["LegacyAppDataDirectory"] = {false, false};
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mIntMap["ScraperFilter"] = {0, 0};
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mIntMap["TransitionsSystemToSystem"] = {ViewTransitionAnimation::INSTANT,
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ViewTransitionAnimation::INSTANT};
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@ -364,9 +368,14 @@ void Settings::setDefaults()
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void Settings::saveFile()
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{
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LOG(LogDebug) << "Settings::saveFile(): Saving settings to es_settings.xml";
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const std::filesystem::path path {
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Utils::FileSystem::getAppDataDirectory().append("es_settings.xml")};
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std::filesystem::path path;
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if (mBoolMap["LegacyAppDataDirectory"].second == true) {
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path = Utils::FileSystem::getAppDataDirectory().append("es_settings.xml");
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}
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else {
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path =
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Utils::FileSystem::getAppDataDirectory().append("settings").append("es_settings.xml");
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}
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pugi::xml_document doc;
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|
@ -396,18 +405,24 @@ void Settings::saveFile()
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void Settings::loadFile()
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{
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std::filesystem::path configFile {
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Utils::FileSystem::getAppDataDirectory().append("es_settings.xml")};
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std::filesystem::path path;
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if (mBoolMap["LegacyAppDataDirectory"].second == true) {
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path = Utils::FileSystem::getAppDataDirectory().append("es_settings.xml");
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}
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else {
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path =
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Utils::FileSystem::getAppDataDirectory().append("settings").append("es_settings.xml");
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}
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if (!Utils::FileSystem::existsSTD(configFile))
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if (!Utils::FileSystem::existsSTD(path))
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return;
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pugi::xml_document doc;
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#if defined(_WIN64)
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pugi::xml_parse_result result {
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doc.load_file(Utils::String::stringToWideString(configFile.string()).c_str())};
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doc.load_file(Utils::String::stringToWideString(path.string()).c_str())};
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#else
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pugi::xml_parse_result result {doc.load_file(configFile.string().c_str())};
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pugi::xml_parse_result result {doc.load_file(path.string().c_str())};
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#endif
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if (!result) {
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LOG(LogError) << "Couldn't parse the es_settings.xml file: " << result.description();
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|
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@ -199,7 +199,7 @@ namespace Utils
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return homePath;
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#if defined(__ANDROID__)
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homePath = AndroidVariables::sAppDataDirectory;
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homePath = FileSystemVariables::sAppDataDirectory;
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return homePath;
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#endif
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@ -248,7 +248,7 @@ namespace Utils
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#if defined(__ANDROID__)
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homePathSTD =
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std::filesystem::path {getGenericPath(AndroidVariables::sAppDataDirectory)};
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std::filesystem::path {getGenericPath(FileSystemVariables::sAppDataDirectory)};
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return homePathSTD;
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#endif
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#if defined(_WIN64)
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|
@ -318,7 +318,17 @@ namespace Utils
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#if defined(__ANDROID__)
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return getHomePathSTD();
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#else
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return getHomePathSTD().append(".emulationstation");
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if (FileSystemVariables::sAppDataDirectory.empty()) {
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if (Utils::FileSystem::existsSTD(getHomePathSTD().append(".emulationstation"))) {
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FileSystemVariables::sAppDataDirectory =
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getHomePathSTD().append(".emulationstation");
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}
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else {
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FileSystemVariables::sAppDataDirectory = getHomePathSTD().append("ES-DE");
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}
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}
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return FileSystemVariables::sAppDataDirectory;
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#endif
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}
|
||||
|
||||
|
|
|
@ -15,6 +15,12 @@
|
|||
#include <list>
|
||||
#include <string>
|
||||
|
||||
class FileSystemVariables
|
||||
{
|
||||
public:
|
||||
static inline std::filesystem::path sAppDataDirectory;
|
||||
};
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
namespace FileSystem
|
||||
|
|
Loading…
Reference in a new issue