Added the pre-command binary to the debug output in FileData::launchGame()

This commit is contained in:
Leon Styhre 2023-09-22 17:48:40 +02:00
parent 4eeb328daa
commit 6b0e1ac6b7

View file

@ -1035,6 +1035,10 @@ void FileData::launchGame()
window->setAllowFileAnimation(true);
return;
}
else {
LOG(LogDebug) << "FileData::launchGame(): Found pre-command binary \"" << preCommandPath
<< "\"";
}
}
// Check that the emulator binary actually exists, and if so, get its path.