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Added the pre-command binary to the debug output in FileData::launchGame()
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@ -1035,6 +1035,10 @@ void FileData::launchGame()
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window->setAllowFileAnimation(true);
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return;
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}
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else {
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LOG(LogDebug) << "FileData::launchGame(): Found pre-command binary \"" << preCommandPath
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<< "\"";
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}
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}
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// Check that the emulator binary actually exists, and if so, get its path.
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