mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Moved Fonts to be Resources.
Moved Renderer::drawText stuff to the Font class. Fonts are now used as std::shared_ptrs.
This commit is contained in:
parent
fe8c592623
commit
6b373924d2
172
src/Font.cpp
172
src/Font.cpp
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@ -69,23 +69,25 @@ void Font::initLibrary()
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}
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}
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Font::Font(std::string path, int size)
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: fontScale(1.0f)
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Font::Font(int size) : fontScale(1.0f), mSize(size)
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{
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mPath = path;
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mSize = size;
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init();
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LOG(LogInfo) << "CREATING FONT (" << mSize << ")";
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}
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void Font::init()
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Font::~Font()
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{
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LOG(LogInfo) << "~~~DESTROYING FONT (" << mSize << ")";
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deinit();
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}
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void Font::init(ResourceData data)
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{
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if(!libraryInitialized)
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initLibrary();
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mMaxGlyphHeight = 0;
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buildAtlas();
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buildAtlas(data);
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}
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void Font::deinit()
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@ -94,11 +96,11 @@ void Font::deinit()
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glDeleteTextures(1, &textureID);
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}
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void Font::buildAtlas()
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void Font::buildAtlas(ResourceData data)
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{
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if(FT_New_Face(sLibrary, mPath.c_str(), 0, &face))
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if(FT_New_Memory_Face(sLibrary, data.ptr, data.length, 0, &face))
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{
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LOG(LogError) << "Error creating font face! (path: " << mPath.c_str();
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LOG(LogError) << "Error creating font face!";
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return;
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}
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@ -205,19 +207,13 @@ void Font::buildAtlas()
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fontScale *= 1.25f;
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mSize = (int)(mSize * (1.0f / fontScale));
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deinit();
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init();
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init(data);
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}
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else {
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LOG(LogInfo) << "Created font with size " << mSize << ".";
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//LOG(LogInfo) << "Created font with size " << mSize << ".";
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}
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}
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Font::~Font()
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{
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if(textureID)
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glDeleteTextures(1, &textureID);
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}
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void Font::drawText(std::string text, int startx, int starty, int color)
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{
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@ -294,6 +290,144 @@ int Font::getHeight()
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}
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void Font::drawCenteredText(std::string text, int xOffset, int y, unsigned int color)
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{
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int w, h;
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sizeText(text, &w, &h);
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int x = Renderer::getScreenWidth() - w;
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x = x / 2;
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x += xOffset / 2;
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drawText(text, x, y, color);
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}
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//this could probably be optimized
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//draws text and ensures it's never longer than xLen
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void Font::drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color)
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{
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int y = yStart;
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std::string line, word, temp;
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int w, h;
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size_t space, newline;
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while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
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{
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space = text.find(' ', 0);
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if(space == std::string::npos)
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space = text.length() - 1;
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word = text.substr(0, space + 1);
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//check if the next word contains a newline
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newline = word.find('\n', 0);
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if(newline != std::string::npos)
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{
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word = word.substr(0, newline);
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text.erase(0, newline + 1);
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}else{
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text.erase(0, space + 1);
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}
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temp = line + word;
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sizeText(temp, &w, &h);
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//if we're on the last word and it'll fit on the line, just add it to the line
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if((w <= xLen && text.length() == 0) || newline != std::string::npos)
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{
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line = temp;
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word = "";
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}
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//if the next line will be too long or we're on the last of the text, render it
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if(w > xLen || text.length() == 0 || newline != std::string::npos)
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{
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//render line now
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if(w > 0) //make sure it's not blank
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drawText(line, xStart, y, color);
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//increment y by height and some extra padding for the next line
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y += h + 4;
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//move the word we skipped to the next line
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line = word;
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}else{
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//there's still space, continue building the line
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line = temp;
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}
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}
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}
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void Font::sizeWrappedText(std::string text, int xLen, int* xOut, int* yOut)
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{
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//this is incorrect for text that is so short it doesn't need to wrap
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if(xOut != NULL)
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*xOut = xLen;
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int y = 0;
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std::string line, word, temp;
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int w, h;
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size_t space, newline;
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while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
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{
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space = text.find(' ', 0);
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if(space == std::string::npos)
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space = text.length() - 1;
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word = text.substr(0, space + 1);
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//check if the next word contains a newline
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newline = word.find('\n', 0);
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if(newline != std::string::npos)
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{
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word = word.substr(0, newline);
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text.erase(0, newline + 1);
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}else{
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text.erase(0, space + 1);
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}
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temp = line + word;
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sizeText(temp, &w, &h);
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//if we're on the last word and it'll fit on the line, just add it to the line
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if((w <= xLen && text.length() == 0) || newline != std::string::npos)
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{
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line = temp;
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word = "";
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}
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//if the next line will be too long or we're on the last of the text, render it
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if(w > xLen || text.length() == 0 || newline != std::string::npos)
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{
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//increment y by height and some extra padding for the next line
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y += h + 4;
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//move the word we skipped to the next line
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line = word;
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}else{
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//there's still space, continue building the line
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line = temp;
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}
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}
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if(yOut != NULL)
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*yOut = y;
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}
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//=============================================================================================================
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//TextCache
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//=============================================================================================================
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22
src/Font.h
22
src/Font.h
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@ -7,17 +7,22 @@
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#include <ft2build.h>
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#include FT_FREETYPE_H
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#include "Vector2.h"
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#include "resources/Resource.h"
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class TextCache;
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#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
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#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
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#define FONT_SIZE_LARGE ((unsigned int)(0.1f * Renderer::getScreenHeight()))
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//A TrueType Font renderer that uses FreeType and OpenGL.
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//The library is automatically initialized when it's needed.
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class Font
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class Font : public Resource
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{
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public:
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static void initLibrary();
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Font(std::string path, int size);
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Font(int size);
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~Font();
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FT_Face face;
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@ -46,10 +51,16 @@ public:
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//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
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void drawText(std::string text, int startx, int starty, int color);
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void sizeText(std::string text, int* w, int* h); //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color);
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void sizeWrappedText(std::string text, int xLen, int* xOut, int* yOut);
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color);
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int getHeight();
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void init();
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void deinit();
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void init(ResourceData data) override;
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void deinit() override;
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int getSize();
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@ -61,14 +72,13 @@ private:
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static FT_Library sLibrary;
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static bool libraryInitialized;
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void buildAtlas(); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
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void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
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int textureWidth; //OpenGL texture width
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int textureHeight; //OpenGL texture height
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int mMaxGlyphHeight;
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float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
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std::string mPath;
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int mSize;
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};
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@ -25,8 +25,6 @@ namespace Renderer
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unsigned int getScreenWidth();
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unsigned int getScreenHeight();
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enum FontSize { SMALL, MEDIUM, LARGE, FONT_SIZE_COUNT };
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Font* getDefaultFont(FontSize size);
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void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
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//graphics commands
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@ -40,10 +38,6 @@ namespace Renderer
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void popClipRect();
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void drawRect(int x, int y, int w, int h, unsigned int color);
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void drawText(std::string text, int x, int y, unsigned int color, Font* font);
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font);
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font);
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void sizeWrappedText(std::string text, int xLen, Font* font, int* xOut, int* yOut);
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}
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#endif
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@ -8,8 +8,6 @@
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#include <stack>
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namespace Renderer {
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bool loadedFonts = false;
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std::stack<Rect> clipStack;
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void setColor4bArray(GLubyte* array, unsigned int color)
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisable(GL_COLOR_ARRAY);
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}
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Font* fonts[3] = {NULL, NULL, NULL};
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/*void unloadFonts()
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{
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std::cout << "unloading fonts...";
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for(unsigned int i = 0; i < 3; i++)
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{
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delete fonts[i];
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fonts[i] = NULL;
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}
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loadedFonts = false;
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std::cout << "done.\n";
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}*/
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//creates the default fonts (which shouldn't ever be deleted)
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void loadFonts()
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{
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if(loadedFonts)
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return;
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std::string fontPath = Font::getDefaultPath();
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//make sure our font exists
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if(!boost::filesystem::exists(fontPath))
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{
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LOG(LogError) << "System font wasn't found! Try installing the DejaVu truetype font (pacman -S ttf-dejavu on Arch, sudo apt-get install ttf-dejavu on Debian)";
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return;
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}
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float fontSizes[] = {0.035f, 0.045f, 0.1f};
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for(unsigned int i = 0; i < 3; i++)
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{
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fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenHeight()));
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}
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loadedFonts = true;
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LOG(LogInfo) << "Loaded fonts successfully.";
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}
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Font* getDefaultFont(FontSize size)
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{
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if(!loadedFonts)
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loadFonts();
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return fonts[size];
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}
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void drawText(std::string text, int x, int y, unsigned int color, Font* font)
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{
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font->drawText(text, x, y, color);
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}
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void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font)
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{
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int w, h;
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font->sizeText(text, &w, &h);
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int x = getScreenWidth() - w;
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x = x / 2;
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x += xOffset / 2;
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drawText(text, x, y, color, font);
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}
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//this could probably be optimized
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//draws text and ensures it's never longer than xLen
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void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font)
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{
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int y = yStart;
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std::string line, word, temp;
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int w, h;
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size_t space, newline;
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while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
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{
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space = text.find(' ', 0);
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if(space == std::string::npos)
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space = text.length() - 1;
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word = text.substr(0, space + 1);
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//check if the next word contains a newline
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newline = word.find('\n', 0);
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if(newline != std::string::npos)
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{
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word = word.substr(0, newline);
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text.erase(0, newline + 1);
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}else{
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text.erase(0, space + 1);
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}
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temp = line + word;
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font->sizeText(temp, &w, &h);
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//if we're on the last word and it'll fit on the line, just add it to the line
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if((w <= xLen && text.length() == 0) || newline != std::string::npos)
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{
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line = temp;
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word = "";
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}
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//if the next line will be too long or we're on the last of the text, render it
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if(w > xLen || text.length() == 0 || newline != std::string::npos)
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{
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//render line now
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if(w > 0) //make sure it's not blank
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drawText(line, xStart, y, color, font);
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//increment y by height and some extra padding for the next line
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y += h + 4;
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//move the word we skipped to the next line
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line = word;
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}else{
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//there's still space, continue building the line
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line = temp;
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}
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}
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}
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void sizeWrappedText(std::string text, int xLen, Font* font, int* xOut, int* yOut)
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{
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if(xOut != NULL)
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*xOut = xLen;
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int y = 0;
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std::string line, word, temp;
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int w, h;
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size_t space, newline;
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while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
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{
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space = text.find(' ', 0);
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if(space == std::string::npos)
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space = text.length() - 1;
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word = text.substr(0, space + 1);
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//check if the next word contains a newline
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newline = word.find('\n', 0);
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if(newline != std::string::npos)
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{
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word = word.substr(0, newline);
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text.erase(0, newline + 1);
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}else{
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text.erase(0, space + 1);
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}
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temp = line + word;
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font->sizeText(temp, &w, &h);
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//if we're on the last word and it'll fit on the line, just add it to the line
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if((w <= xLen && text.length() == 0) || newline != std::string::npos)
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{
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line = temp;
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word = "";
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}
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//if the next line will be too long or we're on the last of the text, render it
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if(w > xLen || text.length() == 0 || newline != std::string::npos)
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{
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//increment y by height and some extra padding for the next line
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y += h + 4;
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//move the word we skipped to the next line
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line = word;
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}else{
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//there's still space, continue building the line
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line = temp;
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}
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}
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if(yOut != NULL)
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*yOut = y;
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}
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};
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@ -7,17 +7,9 @@ namespace Renderer
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{
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void onInit()
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{
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for(int i = 0; i < (int)FONT_SIZE_COUNT; i++)
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{
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getDefaultFont((FontSize)i)->init();
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}
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}
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void onDeinit()
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{
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for(int i = 0; i < (int)FONT_SIZE_COUNT; i++)
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{
|
||||
getDefaultFont((FontSize)i)->deinit();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
@ -7,6 +7,10 @@
|
|||
Window::Window()
|
||||
{
|
||||
mInputManager = new InputManager(this);
|
||||
|
||||
mDefaultFonts.push_back(mResourceManager.getFont(Font::getDefaultPath(), FONT_SIZE_SMALL));
|
||||
mDefaultFonts.push_back(mResourceManager.getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM));
|
||||
mDefaultFonts.push_back(mResourceManager.getFont(Font::getDefaultPath(), FONT_SIZE_LARGE));
|
||||
}
|
||||
|
||||
Window::~Window()
|
||||
|
|
|
@ -30,6 +30,8 @@ private:
|
|||
InputManager* mInputManager;
|
||||
ResourceManager mResourceManager;
|
||||
std::vector<GuiComponent*> mGuiStack;
|
||||
|
||||
std::vector< std::shared_ptr<Font> > mDefaultFonts;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -83,25 +83,25 @@ void GuiDetectDevice::update(int deltaTime)
|
|||
|
||||
void GuiDetectDevice::render()
|
||||
{
|
||||
Font* font = Renderer::getDefaultFont(Renderer::MEDIUM);
|
||||
std::shared_ptr<Font> font = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
|
||||
|
||||
std::string playerString;
|
||||
std::stringstream stream;
|
||||
stream << (mCurrentPlayer + 1);
|
||||
stream >> playerString;
|
||||
|
||||
Renderer::drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3, 0x000000FF, font);
|
||||
Renderer::drawCenteredText("PLAYER " + playerString, 0, (int)(Renderer::getScreenHeight()*1.5f) / 3, 0x333333FF, font);
|
||||
font->drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3, 0x000000FF);
|
||||
font->drawCenteredText("PLAYER " + playerString, 0, (int)(Renderer::getScreenHeight()*1.5f) / 3, 0x333333FF);
|
||||
|
||||
if(mWindow->getInputManager()->getNumPlayers() > 0)
|
||||
{
|
||||
Renderer::drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3, (mHoldingFinish ? 0x0000FFFF : 0x000066FF), font);
|
||||
font->drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3, (mHoldingFinish ? 0x0000FFFF : 0x000066FF));
|
||||
}
|
||||
|
||||
if(mWindow->getInputManager()->getNumJoysticks() == 0)
|
||||
{
|
||||
Renderer::drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2)-10, 0xFF0000FF, font);
|
||||
font->drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2)-10, 0xFF0000FF);
|
||||
}
|
||||
|
||||
Renderer::drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2 , 0x000000FF, font);
|
||||
font->drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2 , 0x000000FF);
|
||||
}
|
||||
|
|
|
@ -41,10 +41,11 @@ void GuiFastSelect::render()
|
|||
|
||||
mBox->render();
|
||||
|
||||
Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mTheme->getFastSelectFont()->getHeight() * 0.5f)), mTextColor, mTheme->getFastSelectFont());
|
||||
Renderer::drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
|
||||
mTheme->getFastSelectFont()->drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mTheme->getFastSelectFont()->getHeight() * 0.5f)), mTextColor);
|
||||
mTheme->getDescriptionFont()->drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor);
|
||||
|
||||
std::string sortString = "<- " + mParent->getSortState().description + " ->";
|
||||
Renderer::drawCenteredText(sortString, 0, (int)(sh * 0.6f + (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
|
||||
mTheme->getDescriptionFont()->drawCenteredText(sortString, 0, (int)(sh * 0.6f + (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor);
|
||||
}
|
||||
|
||||
bool GuiFastSelect::input(InputConfig* config, Input input)
|
||||
|
|
|
@ -26,7 +26,7 @@ bool GuiGameList::isDetailed() const
|
|||
|
||||
GuiGameList::GuiGameList(Window* window) : GuiComponent(window),
|
||||
mTheme(new ThemeComponent(mWindow)),
|
||||
mList(window, 0, 0, Renderer::getDefaultFont(Renderer::MEDIUM)),
|
||||
mList(window, 0, 0, window->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)),
|
||||
mScreenshot(window),
|
||||
mDescription(window),
|
||||
mDescContainer(window),
|
||||
|
@ -114,15 +114,17 @@ void GuiGameList::render()
|
|||
if(mTheme)
|
||||
mTheme->render();
|
||||
|
||||
std::shared_ptr<Font> headerFont = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_LARGE);
|
||||
|
||||
//header
|
||||
if(!mTheme->getBool("hideHeader"))
|
||||
Renderer::drawCenteredText(mSystem->getDescName(), 0, 1, 0xFF0000FF, Renderer::getDefaultFont(Renderer::LARGE));
|
||||
headerFont->drawCenteredText(mSystem->getDescName(), 0, 1, 0xFF0000FF);
|
||||
|
||||
if(isDetailed())
|
||||
{
|
||||
//divider
|
||||
if(!mTheme->getBool("hideDividers"))
|
||||
Renderer::drawRect((int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")) - 4, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
|
||||
Renderer::drawRect((int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")) - 4, headerFont->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
|
||||
|
||||
mScreenshot.render();
|
||||
mDescContainer.render();
|
||||
|
@ -324,7 +326,7 @@ void GuiGameList::updateTheme()
|
|||
mList.setScrollSound(mTheme->getSound("menuScroll"));
|
||||
|
||||
mList.setFont(mTheme->getListFont());
|
||||
mList.setOffset(0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2);
|
||||
mList.setOffset(0, FONT_SIZE_LARGE + 2);
|
||||
|
||||
if(isDetailed())
|
||||
{
|
||||
|
|
|
@ -77,25 +77,25 @@ bool GuiInputConfig::input(InputConfig* config, Input input)
|
|||
|
||||
void GuiInputConfig::render()
|
||||
{
|
||||
Font* font = Renderer::getDefaultFont(Renderer::MEDIUM);
|
||||
std::shared_ptr<Font> font = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
|
||||
|
||||
std::stringstream stream;
|
||||
stream << "PLAYER " << mTargetConfig->getPlayerNum() + 1 << ", press...";
|
||||
Renderer::drawText(stream.str(), 10, 10, 0x000000FF, font);
|
||||
font->drawText(stream.str(), 10, 10, 0x000000FF);
|
||||
|
||||
int y = 14 + font->getHeight();
|
||||
for(int i = 0; i < mCurInputId; i++)
|
||||
{
|
||||
Renderer::drawText(inputDispName[i], 10, y, 0x00CC00FF, font);
|
||||
font->drawText(inputDispName[i], 10, y, 0x00CC00FF);
|
||||
y += font->getHeight() + 5;
|
||||
}
|
||||
|
||||
if(mCurInputId >= inputCount)
|
||||
{
|
||||
Renderer::drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.4), 0x00CC00FF, font);
|
||||
Renderer::drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.4) + font->getHeight() + 4, 0x000000FF, font);
|
||||
font->drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.4), 0x00CC00FF);
|
||||
font->drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.4) + font->getHeight() + 4, 0x000000FF);
|
||||
}else{
|
||||
Renderer::drawText(inputDispName[mCurInputId], 10, y, 0x000000FF, font);
|
||||
font->drawText(inputDispName[mCurInputId], 10, y, 0x000000FF);
|
||||
if(mCanSkip)
|
||||
{
|
||||
int textWidth = 0;
|
||||
|
@ -105,10 +105,10 @@ void GuiInputConfig::render()
|
|||
if(Renderer::getScreenWidth() / 2.5f > textWidth)
|
||||
textWidth = (int)(Renderer::getScreenWidth() / 2.5f);
|
||||
|
||||
Renderer::drawText("press Accept to skip", textWidth, y, 0x0000AAFF, font);
|
||||
font->drawText("press Accept to skip", textWidth, y, 0x0000AAFF);
|
||||
}
|
||||
}
|
||||
|
||||
if(!mErrorMsg.empty())
|
||||
Renderer::drawCenteredText(mErrorMsg, 0, Renderer::getScreenHeight() - font->getHeight() - 10, 0xFF0000FF, font);
|
||||
font->drawCenteredText(mErrorMsg, 0, Renderer::getScreenHeight() - font->getHeight() - 10, 0xFF0000FF);
|
||||
}
|
||||
|
|
|
@ -11,7 +11,8 @@ GuiMenu::GuiMenu(Window* window, GuiGameList* parent) : GuiComponent(window)
|
|||
{
|
||||
mParent = parent;
|
||||
|
||||
mList = new TextListComponent<std::string>(mWindow, 0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::LARGE));
|
||||
std::shared_ptr<Font> font = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_LARGE);
|
||||
mList = new TextListComponent<std::string>(mWindow, 0, font->getHeight() + 2, font);
|
||||
mList->setSelectedTextColor(0x0000FFFF);
|
||||
populateList();
|
||||
}
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
#include "SwitchComponent.h"
|
||||
#include "../Renderer.h"
|
||||
#include "../Font.h"
|
||||
#include "../Window.h"
|
||||
|
||||
SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mState(state)
|
||||
{
|
||||
//mSize = Vector2u((unsigned int)(Renderer::getScreenWidth() * 0.05),
|
||||
// (unsigned int)(Renderer::getScreenHeight() * 0.05));
|
||||
|
||||
Renderer::getDefaultFont(Renderer::MEDIUM)->sizeText("OFF", (int*)&mSize.x, (int*)&mSize.y);
|
||||
mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)->sizeText("OFF", (int*)&mSize.x, (int*)&mSize.y);
|
||||
}
|
||||
|
||||
bool SwitchComponent::input(InputConfig* config, Input input)
|
||||
|
@ -25,7 +26,7 @@ void SwitchComponent::onRender()
|
|||
{
|
||||
Renderer::pushClipRect(getGlobalOffset(), getSize());
|
||||
|
||||
Renderer::drawText(mState ? "ON" : "OFF", 0, 0, mState ? 0x00FF00FF : 0xFF0000FF, Renderer::getDefaultFont(Renderer::MEDIUM));
|
||||
mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)->drawText(mState ? "ON" : "OFF", 0, 0, mState ? 0x00FF00FF : 0xFF0000FF);
|
||||
|
||||
Renderer::popClipRect();
|
||||
|
||||
|
|
|
@ -1,13 +1,14 @@
|
|||
#include "TextComponent.h"
|
||||
#include "../Renderer.h"
|
||||
#include "../Log.h"
|
||||
#include "../Window.h"
|
||||
|
||||
TextComponent::TextComponent(Window* window) : GuiComponent(window),
|
||||
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true)
|
||||
{
|
||||
}
|
||||
|
||||
TextComponent::TextComponent(Window* window, const std::string& text, Font* font, Vector2i pos, Vector2u size) : GuiComponent(window),
|
||||
TextComponent::TextComponent(Window* window, const std::string& text, std::shared_ptr<Font> font, Vector2i pos, Vector2u size) : GuiComponent(window),
|
||||
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true)
|
||||
{
|
||||
setText(text);
|
||||
|
@ -28,7 +29,7 @@ void TextComponent::setExtent(Vector2u size)
|
|||
calculateExtent();
|
||||
}
|
||||
|
||||
void TextComponent::setFont(Font* font)
|
||||
void TextComponent::setFont(std::shared_ptr<Font> font)
|
||||
{
|
||||
mFont = font;
|
||||
|
||||
|
@ -47,23 +48,21 @@ void TextComponent::setText(const std::string& text)
|
|||
calculateExtent();
|
||||
}
|
||||
|
||||
Font* TextComponent::getFont() const
|
||||
std::shared_ptr<Font> TextComponent::getFont() const
|
||||
{
|
||||
return (mFont ? mFont : Renderer::getDefaultFont(Renderer::MEDIUM));;
|
||||
if(mFont)
|
||||
return mFont;
|
||||
else
|
||||
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
|
||||
}
|
||||
|
||||
void TextComponent::onRender()
|
||||
{
|
||||
Font* font = getFont();
|
||||
if(font == NULL)
|
||||
{
|
||||
LOG(LogError) << "TextComponent can't get a valid font!";
|
||||
return;
|
||||
}
|
||||
std::shared_ptr<Font> font = getFont();
|
||||
|
||||
//Renderer::pushClipRect(getGlobalOffset(), getSize());
|
||||
|
||||
Renderer::drawWrappedText(mText, 0, 0, mSize.x, mColor >> 8 << 8 | getOpacity(), font);
|
||||
font->drawWrappedText(mText, 0, 0, mSize.x, mColor >> 8 << 8 | getOpacity());
|
||||
|
||||
//Renderer::popClipRect();
|
||||
|
||||
|
@ -72,16 +71,11 @@ void TextComponent::onRender()
|
|||
|
||||
void TextComponent::calculateExtent()
|
||||
{
|
||||
Font* font = getFont();
|
||||
if(font == NULL)
|
||||
{
|
||||
LOG(LogError) << "TextComponent can't get a valid font!";
|
||||
return;
|
||||
}
|
||||
std::shared_ptr<Font> font = getFont();
|
||||
|
||||
if(mAutoCalcExtent.x)
|
||||
font->sizeText(mText, (int*)&mSize.x, (int*)&mSize.y);
|
||||
else
|
||||
if(mAutoCalcExtent.y)
|
||||
Renderer::sizeWrappedText(mText, getSize().x, mFont, NULL, (int*)&mSize.y);
|
||||
font->sizeWrappedText(mText, getSize().x, NULL, (int*)&mSize.y);
|
||||
}
|
||||
|
|
|
@ -8,9 +8,9 @@ class TextComponent : public GuiComponent
|
|||
{
|
||||
public:
|
||||
TextComponent(Window* window);
|
||||
TextComponent(Window* window, const std::string& text, Font* font, Vector2i pos, Vector2u size);
|
||||
TextComponent(Window* window, const std::string& text, std::shared_ptr<Font> font, Vector2i pos, Vector2u size);
|
||||
|
||||
void setFont(Font* font);
|
||||
void setFont(std::shared_ptr<Font> font);
|
||||
void setBox(Vector2i pos, Vector2u size);
|
||||
void setExtent(Vector2u size); //Use Vector2u(0, 0) to automatically generate extent on a single line. Use Vector2(value, 0) to automatically generate extent for wrapped text.
|
||||
void setText(const std::string& text);
|
||||
|
@ -19,12 +19,12 @@ public:
|
|||
void onRender() override;
|
||||
|
||||
private:
|
||||
Font* getFont() const;
|
||||
std::shared_ptr<Font> getFont() const;
|
||||
|
||||
void calculateExtent();
|
||||
|
||||
unsigned int mColor;
|
||||
Font* mFont;
|
||||
std::shared_ptr<Font> mFont;
|
||||
Vector2<bool> mAutoCalcExtent;
|
||||
std::string mText;
|
||||
};
|
||||
|
|
|
@ -19,7 +19,7 @@ template <typename T>
|
|||
class TextListComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
TextListComponent(Window* window, int offsetX, int offsetY, Font* font);
|
||||
TextListComponent(Window* window, int offsetX, int offsetY, std::shared_ptr<Font> font);
|
||||
virtual ~TextListComponent();
|
||||
|
||||
bool input(InputConfig* config, Input input);
|
||||
|
@ -44,7 +44,7 @@ public:
|
|||
T getObject(int i);
|
||||
void setSelection(int i);
|
||||
|
||||
void setFont(Font* f);
|
||||
void setFont(std::shared_ptr<Font> f);
|
||||
|
||||
protected:
|
||||
void onRender();
|
||||
|
@ -62,7 +62,7 @@ private:
|
|||
int mMarqueeOffset;
|
||||
int mMarqueeTime;
|
||||
|
||||
Font* mFont;
|
||||
std::shared_ptr<Font> mFont;
|
||||
unsigned int mSelectorColor, mSelectedTextColorOverride;
|
||||
bool mDrawCentered;
|
||||
|
||||
|
@ -81,7 +81,7 @@ private:
|
|||
};
|
||||
|
||||
template <typename T>
|
||||
TextListComponent<T>::TextListComponent(Window* window, int offsetX, int offsetY, Font* font) : GuiComponent(window)
|
||||
TextListComponent<T>::TextListComponent(Window* window, int offsetX, int offsetY, std::shared_ptr<Font> font) : GuiComponent(window)
|
||||
{
|
||||
mSelection = 0;
|
||||
mScrollDir = 0;
|
||||
|
@ -132,7 +132,7 @@ void TextListComponent<T>::onRender()
|
|||
|
||||
if(mRowVector.size() == 0)
|
||||
{
|
||||
Renderer::drawCenteredText("The list is empty.", 0, y, 0xFF0000FF, mFont);
|
||||
mFont->drawCenteredText("The list is empty.", 0, y, 0xFF0000FF);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -156,9 +156,9 @@ void TextListComponent<T>::onRender()
|
|||
unsigned int color = (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color;
|
||||
|
||||
if(mDrawCentered)
|
||||
Renderer::drawCenteredText(row.name, x, y, color, mFont);
|
||||
mFont->drawCenteredText(row.name, x, y, color);
|
||||
else
|
||||
Renderer::drawText(row.name, x, y, color, mFont);
|
||||
mFont->drawText(row.name, x, y, color);
|
||||
|
||||
y += entrySize;
|
||||
}
|
||||
|
@ -202,7 +202,6 @@ bool TextListComponent<T>::input(InputConfig* config, Input input)
|
|||
return true;
|
||||
}
|
||||
}else{
|
||||
//if((button == InputManager::DOWN && mScrollDir > 0) || (button == InputManager::PAGEDOWN && mScrollDir > 0) || (button == InputManager::UP && mScrollDir < 0) || (button == InputManager::PAGEUP && mScrollDir < 0))
|
||||
if(config->isMappedTo("down", input) || config->isMappedTo("up", input) || config->isMappedTo("pagedown", input) || config->isMappedTo("pageup", input))
|
||||
{
|
||||
stopScrolling();
|
||||
|
@ -397,7 +396,7 @@ void TextListComponent<T>::setScrollSound(std::shared_ptr<Sound> & sound)
|
|||
}
|
||||
|
||||
template <typename T>
|
||||
void TextListComponent<T>::setFont(Font* font)
|
||||
void TextListComponent<T>::setFont(std::shared_ptr<Font> font)
|
||||
{
|
||||
mFont = font;
|
||||
}
|
||||
|
|
|
@ -35,28 +35,28 @@ std::string ThemeComponent::getString(std::string name)
|
|||
|
||||
GuiBoxData ThemeComponent::getBoxData() { return mBoxData; }
|
||||
|
||||
Font* ThemeComponent::getListFont()
|
||||
std::shared_ptr<Font> ThemeComponent::getListFont()
|
||||
{
|
||||
if(mListFont == NULL)
|
||||
return Renderer::getDefaultFont(Renderer::MEDIUM);
|
||||
else
|
||||
if(mListFont)
|
||||
return mListFont;
|
||||
}
|
||||
|
||||
Font* ThemeComponent::getDescriptionFont()
|
||||
{
|
||||
if(mDescFont == NULL)
|
||||
return Renderer::getDefaultFont(Renderer::SMALL);
|
||||
else
|
||||
return mDescFont;
|
||||
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
|
||||
}
|
||||
|
||||
Font* ThemeComponent::getFastSelectFont()
|
||||
std::shared_ptr<Font> ThemeComponent::getDescriptionFont()
|
||||
{
|
||||
if(mDescFont)
|
||||
return mDescFont;
|
||||
else
|
||||
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_SMALL);
|
||||
}
|
||||
|
||||
std::shared_ptr<Font> ThemeComponent::getFastSelectFont()
|
||||
{
|
||||
if(mFastSelectFont == NULL)
|
||||
return Renderer::getDefaultFont(Renderer::LARGE);
|
||||
else
|
||||
return mFastSelectFont;
|
||||
else
|
||||
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_LARGE);
|
||||
}
|
||||
|
||||
ThemeComponent::ThemeComponent(Window* window) : GuiComponent(window)
|
||||
|
@ -72,9 +72,9 @@ ThemeComponent::ThemeComponent(Window* window) : GuiComponent(window)
|
|||
AudioManager::getInstance()->registerSound(mSoundMap["menuBack"]);
|
||||
AudioManager::getInstance()->registerSound(mSoundMap["menuOpen"]);
|
||||
|
||||
mListFont = NULL;
|
||||
mDescFont = NULL;
|
||||
mFastSelectFont = NULL;
|
||||
mListFont.reset();
|
||||
mDescFont.reset();
|
||||
mFastSelectFont.reset();
|
||||
|
||||
setDefaults();
|
||||
}
|
||||
|
@ -102,7 +102,7 @@ void ThemeComponent::setDefaults()
|
|||
mFloatMap["gameImageOriginX"] = 0.5;
|
||||
mFloatMap["gameImageOriginY"] = 0;
|
||||
mFloatMap["gameImageOffsetX"] = mFloatMap["listOffsetX"] / 2;
|
||||
mFloatMap["gameImageOffsetY"] = (float)Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / (float)Renderer::getScreenHeight();
|
||||
mFloatMap["gameImageOffsetY"] = (float)FONT_SIZE_LARGE / (float)Renderer::getScreenHeight();
|
||||
mFloatMap["gameImageWidth"] = mFloatMap["listOffsetX"];
|
||||
mFloatMap["gameImageHeight"] = 0;
|
||||
|
||||
|
@ -121,22 +121,9 @@ void ThemeComponent::setDefaults()
|
|||
mBoxData.verticalTiled = false;
|
||||
mBoxData.cornerPath = "";
|
||||
|
||||
if(mListFont != NULL)
|
||||
{
|
||||
delete mListFont;
|
||||
mListFont = NULL;
|
||||
}
|
||||
|
||||
if(mDescFont != NULL)
|
||||
{
|
||||
delete mDescFont;
|
||||
mDescFont = NULL;
|
||||
}
|
||||
if(mFastSelectFont != NULL)
|
||||
{
|
||||
delete mFastSelectFont;
|
||||
mFastSelectFont = NULL;
|
||||
}
|
||||
mListFont.reset();
|
||||
mDescFont.reset();
|
||||
mFastSelectFont.reset();
|
||||
}
|
||||
|
||||
void ThemeComponent::deleteComponents()
|
||||
|
@ -148,12 +135,10 @@ void ThemeComponent::deleteComponents()
|
|||
|
||||
clearChildren();
|
||||
|
||||
//deletes fonts if any were created
|
||||
setDefaults();
|
||||
}
|
||||
|
||||
|
||||
|
||||
void ThemeComponent::readXML(std::string path, bool detailed)
|
||||
{
|
||||
if(mPath == path)
|
||||
|
@ -248,9 +233,9 @@ void ThemeComponent::readXML(std::string path, bool detailed)
|
|||
mSoundMap["menuOpen"]->loadFile(expandPath(root.child("menuOpenSound").text().get()));
|
||||
|
||||
//fonts
|
||||
mListFont = resolveFont(root.child("listFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::MEDIUM)->getSize());
|
||||
mDescFont = resolveFont(root.child("descriptionFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::SMALL)->getSize());
|
||||
mFastSelectFont = resolveFont(root.child("fastSelectFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::LARGE)->getSize());
|
||||
mListFont = resolveFont(root.child("listFont"), Font::getDefaultPath(), FONT_SIZE_MEDIUM);
|
||||
mDescFont = resolveFont(root.child("descriptionFont"), Font::getDefaultPath(), FONT_SIZE_SMALL);
|
||||
mFastSelectFont = resolveFont(root.child("fastSelectFont"), Font::getDefaultPath(), FONT_SIZE_LARGE);
|
||||
|
||||
//actually read the components
|
||||
createComponentChildren(root, this);
|
||||
|
@ -348,7 +333,7 @@ float ThemeComponent::resolveExp(std::string str, float defaultVal)
|
|||
exp.setExpression(str);
|
||||
|
||||
//set variables
|
||||
exp.setVariable("headerHeight", (float)(Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / Renderer::getScreenHeight()));
|
||||
exp.setVariable("headerHeight", (float)(FONT_SIZE_LARGE / Renderer::getScreenHeight()));
|
||||
exp.setVariable("infoWidth", mFloatMap["listOffsetX"]);
|
||||
|
||||
return exp.eval();
|
||||
|
@ -407,7 +392,7 @@ float ThemeComponent::strToFloat(std::string str, float defaultVal)
|
|||
return ret;
|
||||
}
|
||||
|
||||
Font* ThemeComponent::resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize)
|
||||
std::shared_ptr<Font> ThemeComponent::resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize)
|
||||
{
|
||||
if(!node)
|
||||
return NULL;
|
||||
|
@ -425,25 +410,5 @@ Font* ThemeComponent::resolveFont(pugi::xml_node node, std::string defaultPath,
|
|||
size = defaultSize;
|
||||
}
|
||||
|
||||
return new Font(path, size);
|
||||
}
|
||||
|
||||
void ThemeComponent::init()
|
||||
{
|
||||
//fonts are special
|
||||
if(mListFont) mListFont->init();
|
||||
if(mDescFont) mDescFont->init();
|
||||
if(mFastSelectFont) mFastSelectFont->init();
|
||||
|
||||
GuiComponent::init();
|
||||
}
|
||||
|
||||
void ThemeComponent::deinit()
|
||||
{
|
||||
GuiComponent::deinit();
|
||||
|
||||
//fonts are special
|
||||
if(mListFont) mListFont->deinit();
|
||||
if(mDescFont) mDescFont->deinit();
|
||||
if(mFastSelectFont) mFastSelectFont->deinit();
|
||||
return mWindow->getResourceManager()->getFont(path, size);
|
||||
}
|
||||
|
|
|
@ -20,18 +20,15 @@ public:
|
|||
|
||||
GuiBoxData getBoxData();
|
||||
|
||||
void init();
|
||||
void deinit();
|
||||
|
||||
unsigned int getColor(std::string name);
|
||||
bool getBool(std::string name);
|
||||
float getFloat(std::string name);
|
||||
std::shared_ptr<Sound> & getSound(std::string name);
|
||||
std::string getString(std::string name);
|
||||
|
||||
Font* getListFont();
|
||||
Font* getDescriptionFont();
|
||||
Font* getFastSelectFont();
|
||||
std::shared_ptr<Font> getListFont();
|
||||
std::shared_ptr<Font> getDescriptionFont();
|
||||
std::shared_ptr<Font> getFastSelectFont();
|
||||
|
||||
private:
|
||||
void setDefaults();
|
||||
|
@ -45,7 +42,7 @@ private:
|
|||
unsigned int resolveColor(std::string str, unsigned int defaultColor = 0x000000FF);
|
||||
void splitString(std::string str, char delim, std::string* before, std::string* after);
|
||||
float strToFloat(std::string str, float defaultVal = 0.0f);
|
||||
Font* resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
|
||||
std::shared_ptr<Font> resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
|
||||
|
||||
std::string mPath;
|
||||
|
||||
|
@ -56,10 +53,10 @@ private:
|
|||
std::map<std::string, std::string> mStringMap;
|
||||
|
||||
GuiBoxData mBoxData;
|
||||
|
||||
Font* mListFont;
|
||||
Font* mDescFont;
|
||||
Font* mFastSelectFont;
|
||||
|
||||
std::shared_ptr<Font> mListFont;
|
||||
std::shared_ptr<Font> mDescFont;
|
||||
std::shared_ptr<Font> mFastSelectFont;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <bcm_host.h>
|
||||
#endif
|
||||
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace fs = boost::filesystem;
|
||||
|
@ -210,7 +211,7 @@ int main(int argc, char* argv[])
|
|||
nrOfFrames = 0;
|
||||
timeElapsed = 0;
|
||||
}
|
||||
Renderer::drawText(fpsString, 50, 50, 0x00FF00FF, Renderer::getDefaultFont(Renderer::MEDIUM));
|
||||
window.getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)->drawText(fpsString, 50, 50, 0x00FF00FF);
|
||||
}
|
||||
|
||||
//sleep if we're past our threshold
|
||||
|
|
|
@ -40,14 +40,37 @@ std::shared_ptr<TextureResource> ResourceManager::getTexture(const std::string&
|
|||
return mTextureMap[path].lock();
|
||||
}
|
||||
|
||||
std::shared_ptr<Font> ResourceManager::getFont(const std::string& path, int size)
|
||||
{
|
||||
if(path.empty() || size == 0)
|
||||
return std::shared_ptr<Font>(); //NULL pointer
|
||||
|
||||
std::pair<std::string, int> fontDef(path, size);
|
||||
if(mFontMap[fontDef].expired())
|
||||
{
|
||||
std::shared_ptr<Font> ret(new Font(size));
|
||||
mFontMap[fontDef] = std::weak_ptr<Font>(ret);
|
||||
|
||||
initializeResource(path, ret);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
return mFontMap[fontDef].lock();
|
||||
}
|
||||
|
||||
void ResourceManager::init()
|
||||
{
|
||||
for(auto iter = mTextureMap.begin(); iter != mTextureMap.end(); iter++)
|
||||
{
|
||||
if(!iter->second.expired())
|
||||
{
|
||||
initializeResource(iter->first, iter->second.lock());
|
||||
}
|
||||
}
|
||||
|
||||
for(auto iter = mFontMap.begin(); iter != mFontMap.end(); iter++)
|
||||
{
|
||||
if(!iter->second.expired())
|
||||
initializeResource(iter->first.first, iter->second.lock());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -58,6 +81,12 @@ void ResourceManager::deinit()
|
|||
if(!iter->second.expired())
|
||||
iter->second.lock()->deinit();
|
||||
}
|
||||
|
||||
for(auto iter = mFontMap.begin(); iter != mFontMap.end(); iter++)
|
||||
{
|
||||
if(!iter->second.expired())
|
||||
iter->second.lock()->deinit();
|
||||
}
|
||||
}
|
||||
|
||||
void ResourceManager::initializeResource(const std::string& path, std::shared_ptr<Resource> resource)
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#include <map>
|
||||
#include "Resource.h"
|
||||
#include "TextureResource.h"
|
||||
|
||||
#include "../Font.h"
|
||||
|
||||
//The ResourceManager exists to:
|
||||
//1. Automatically deal with initializing/deinitializing various resources (OpenGL textures, SDL audio)
|
||||
|
@ -22,6 +22,7 @@ class ResourceManager
|
|||
{
|
||||
public:
|
||||
std::shared_ptr<TextureResource> getTexture(const std::string& path);
|
||||
std::shared_ptr<Font> getFont(const std::string& path, int size);
|
||||
|
||||
void init();
|
||||
void deinit();
|
||||
|
@ -31,4 +32,6 @@ private:
|
|||
ResourceData loadFile(const std::string& path);
|
||||
|
||||
std::map< std::string, std::weak_ptr<TextureResource> > mTextureMap;
|
||||
|
||||
std::map< std::pair<std::string, int>, std::weak_ptr<Font> > mFontMap;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue