Moved Fonts to be Resources.

Moved Renderer::drawText stuff to the Font class.
Fonts are now used as std::shared_ptrs.
This commit is contained in:
Aloshi 2013-07-03 02:54:55 -05:00
parent fe8c592623
commit 6b373924d2
21 changed files with 300 additions and 364 deletions

View file

@ -69,23 +69,25 @@ void Font::initLibrary()
}
}
Font::Font(std::string path, int size)
: fontScale(1.0f)
Font::Font(int size) : fontScale(1.0f), mSize(size)
{
mPath = path;
mSize = size;
init();
LOG(LogInfo) << "CREATING FONT (" << mSize << ")";
}
void Font::init()
Font::~Font()
{
LOG(LogInfo) << "~~~DESTROYING FONT (" << mSize << ")";
deinit();
}
void Font::init(ResourceData data)
{
if(!libraryInitialized)
initLibrary();
mMaxGlyphHeight = 0;
buildAtlas();
buildAtlas(data);
}
void Font::deinit()
@ -94,11 +96,11 @@ void Font::deinit()
glDeleteTextures(1, &textureID);
}
void Font::buildAtlas()
void Font::buildAtlas(ResourceData data)
{
if(FT_New_Face(sLibrary, mPath.c_str(), 0, &face))
if(FT_New_Memory_Face(sLibrary, data.ptr, data.length, 0, &face))
{
LOG(LogError) << "Error creating font face! (path: " << mPath.c_str();
LOG(LogError) << "Error creating font face!";
return;
}
@ -205,19 +207,13 @@ void Font::buildAtlas()
fontScale *= 1.25f;
mSize = (int)(mSize * (1.0f / fontScale));
deinit();
init();
init(data);
}
else {
LOG(LogInfo) << "Created font with size " << mSize << ".";
//LOG(LogInfo) << "Created font with size " << mSize << ".";
}
}
Font::~Font()
{
if(textureID)
glDeleteTextures(1, &textureID);
}
void Font::drawText(std::string text, int startx, int starty, int color)
{
@ -294,6 +290,144 @@ int Font::getHeight()
}
void Font::drawCenteredText(std::string text, int xOffset, int y, unsigned int color)
{
int w, h;
sizeText(text, &w, &h);
int x = Renderer::getScreenWidth() - w;
x = x / 2;
x += xOffset / 2;
drawText(text, x, y, color);
}
//this could probably be optimized
//draws text and ensures it's never longer than xLen
void Font::drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color)
{
int y = yStart;
std::string line, word, temp;
int w, h;
size_t space, newline;
while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
{
space = text.find(' ', 0);
if(space == std::string::npos)
space = text.length() - 1;
word = text.substr(0, space + 1);
//check if the next word contains a newline
newline = word.find('\n', 0);
if(newline != std::string::npos)
{
word = word.substr(0, newline);
text.erase(0, newline + 1);
}else{
text.erase(0, space + 1);
}
temp = line + word;
sizeText(temp, &w, &h);
//if we're on the last word and it'll fit on the line, just add it to the line
if((w <= xLen && text.length() == 0) || newline != std::string::npos)
{
line = temp;
word = "";
}
//if the next line will be too long or we're on the last of the text, render it
if(w > xLen || text.length() == 0 || newline != std::string::npos)
{
//render line now
if(w > 0) //make sure it's not blank
drawText(line, xStart, y, color);
//increment y by height and some extra padding for the next line
y += h + 4;
//move the word we skipped to the next line
line = word;
}else{
//there's still space, continue building the line
line = temp;
}
}
}
void Font::sizeWrappedText(std::string text, int xLen, int* xOut, int* yOut)
{
//this is incorrect for text that is so short it doesn't need to wrap
if(xOut != NULL)
*xOut = xLen;
int y = 0;
std::string line, word, temp;
int w, h;
size_t space, newline;
while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
{
space = text.find(' ', 0);
if(space == std::string::npos)
space = text.length() - 1;
word = text.substr(0, space + 1);
//check if the next word contains a newline
newline = word.find('\n', 0);
if(newline != std::string::npos)
{
word = word.substr(0, newline);
text.erase(0, newline + 1);
}else{
text.erase(0, space + 1);
}
temp = line + word;
sizeText(temp, &w, &h);
//if we're on the last word and it'll fit on the line, just add it to the line
if((w <= xLen && text.length() == 0) || newline != std::string::npos)
{
line = temp;
word = "";
}
//if the next line will be too long or we're on the last of the text, render it
if(w > xLen || text.length() == 0 || newline != std::string::npos)
{
//increment y by height and some extra padding for the next line
y += h + 4;
//move the word we skipped to the next line
line = word;
}else{
//there's still space, continue building the line
line = temp;
}
}
if(yOut != NULL)
*yOut = y;
}
//=============================================================================================================
//TextCache
//=============================================================================================================

View file

@ -7,17 +7,22 @@
#include <ft2build.h>
#include FT_FREETYPE_H
#include "Vector2.h"
#include "resources/Resource.h"
class TextCache;
#define FONT_SIZE_SMALL ((unsigned int)(0.035f * Renderer::getScreenHeight()))
#define FONT_SIZE_MEDIUM ((unsigned int)(0.045f * Renderer::getScreenHeight()))
#define FONT_SIZE_LARGE ((unsigned int)(0.1f * Renderer::getScreenHeight()))
//A TrueType Font renderer that uses FreeType and OpenGL.
//The library is automatically initialized when it's needed.
class Font
class Font : public Resource
{
public:
static void initLibrary();
Font(std::string path, int size);
Font(int size);
~Font();
FT_Face face;
@ -46,10 +51,16 @@ public:
//Create a TextCache, render with it, then delete it. Best used for short text or text that changes frequently.
void drawText(std::string text, int startx, int starty, int color);
void sizeText(std::string text, int* w, int* h); //Sets the width and height of a given string to supplied pointers. A dimension is skipped if its pointer is NULL.
void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color);
void sizeWrappedText(std::string text, int xLen, int* xOut, int* yOut);
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color);
int getHeight();
void init();
void deinit();
void init(ResourceData data) override;
void deinit() override;
int getSize();
@ -61,14 +72,13 @@ private:
static FT_Library sLibrary;
static bool libraryInitialized;
void buildAtlas(); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
void buildAtlas(ResourceData data); //Builds a "texture atlas," one big OpenGL texture with glyphs 32 to 128.
int textureWidth; //OpenGL texture width
int textureHeight; //OpenGL texture height
int mMaxGlyphHeight;
float fontScale; //!<Font scale factor. It is > 1.0 if the font would be to big for the texture
std::string mPath;
int mSize;
};

View file

@ -25,8 +25,6 @@ namespace Renderer
unsigned int getScreenWidth();
unsigned int getScreenHeight();
enum FontSize { SMALL, MEDIUM, LARGE, FONT_SIZE_COUNT };
Font* getDefaultFont(FontSize size);
void buildGLColorArray(GLubyte* ptr, unsigned int color, unsigned int vertCount);
//graphics commands
@ -40,10 +38,6 @@ namespace Renderer
void popClipRect();
void drawRect(int x, int y, int w, int h, unsigned int color);
void drawText(std::string text, int x, int y, unsigned int color, Font* font);
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font);
void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font);
void sizeWrappedText(std::string text, int xLen, Font* font, int* xOut, int* yOut);
}
#endif

View file

@ -8,8 +8,6 @@
#include <stack>
namespace Renderer {
bool loadedFonts = false;
std::stack<Rect> clipStack;
void setColor4bArray(GLubyte* array, unsigned int color)
@ -120,195 +118,4 @@ namespace Renderer {
glDisableClientState(GL_VERTEX_ARRAY);
glDisable(GL_COLOR_ARRAY);
}
Font* fonts[3] = {NULL, NULL, NULL};
/*void unloadFonts()
{
std::cout << "unloading fonts...";
for(unsigned int i = 0; i < 3; i++)
{
delete fonts[i];
fonts[i] = NULL;
}
loadedFonts = false;
std::cout << "done.\n";
}*/
//creates the default fonts (which shouldn't ever be deleted)
void loadFonts()
{
if(loadedFonts)
return;
std::string fontPath = Font::getDefaultPath();
//make sure our font exists
if(!boost::filesystem::exists(fontPath))
{
LOG(LogError) << "System font wasn't found! Try installing the DejaVu truetype font (pacman -S ttf-dejavu on Arch, sudo apt-get install ttf-dejavu on Debian)";
return;
}
float fontSizes[] = {0.035f, 0.045f, 0.1f};
for(unsigned int i = 0; i < 3; i++)
{
fonts[i] = new Font(fontPath, (unsigned int)(fontSizes[i] * getScreenHeight()));
}
loadedFonts = true;
LOG(LogInfo) << "Loaded fonts successfully.";
}
Font* getDefaultFont(FontSize size)
{
if(!loadedFonts)
loadFonts();
return fonts[size];
}
void drawText(std::string text, int x, int y, unsigned int color, Font* font)
{
font->drawText(text, x, y, color);
}
void drawCenteredText(std::string text, int xOffset, int y, unsigned int color, Font* font)
{
int w, h;
font->sizeText(text, &w, &h);
int x = getScreenWidth() - w;
x = x / 2;
x += xOffset / 2;
drawText(text, x, y, color, font);
}
//this could probably be optimized
//draws text and ensures it's never longer than xLen
void drawWrappedText(std::string text, int xStart, int yStart, int xLen, unsigned int color, Font* font)
{
int y = yStart;
std::string line, word, temp;
int w, h;
size_t space, newline;
while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
{
space = text.find(' ', 0);
if(space == std::string::npos)
space = text.length() - 1;
word = text.substr(0, space + 1);
//check if the next word contains a newline
newline = word.find('\n', 0);
if(newline != std::string::npos)
{
word = word.substr(0, newline);
text.erase(0, newline + 1);
}else{
text.erase(0, space + 1);
}
temp = line + word;
font->sizeText(temp, &w, &h);
//if we're on the last word and it'll fit on the line, just add it to the line
if((w <= xLen && text.length() == 0) || newline != std::string::npos)
{
line = temp;
word = "";
}
//if the next line will be too long or we're on the last of the text, render it
if(w > xLen || text.length() == 0 || newline != std::string::npos)
{
//render line now
if(w > 0) //make sure it's not blank
drawText(line, xStart, y, color, font);
//increment y by height and some extra padding for the next line
y += h + 4;
//move the word we skipped to the next line
line = word;
}else{
//there's still space, continue building the line
line = temp;
}
}
}
void sizeWrappedText(std::string text, int xLen, Font* font, int* xOut, int* yOut)
{
if(xOut != NULL)
*xOut = xLen;
int y = 0;
std::string line, word, temp;
int w, h;
size_t space, newline;
while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
{
space = text.find(' ', 0);
if(space == std::string::npos)
space = text.length() - 1;
word = text.substr(0, space + 1);
//check if the next word contains a newline
newline = word.find('\n', 0);
if(newline != std::string::npos)
{
word = word.substr(0, newline);
text.erase(0, newline + 1);
}else{
text.erase(0, space + 1);
}
temp = line + word;
font->sizeText(temp, &w, &h);
//if we're on the last word and it'll fit on the line, just add it to the line
if((w <= xLen && text.length() == 0) || newline != std::string::npos)
{
line = temp;
word = "";
}
//if the next line will be too long or we're on the last of the text, render it
if(w > xLen || text.length() == 0 || newline != std::string::npos)
{
//increment y by height and some extra padding for the next line
y += h + 4;
//move the word we skipped to the next line
line = word;
}else{
//there's still space, continue building the line
line = temp;
}
}
if(yOut != NULL)
*yOut = y;
}
};

View file

@ -7,17 +7,9 @@ namespace Renderer
{
void onInit()
{
for(int i = 0; i < (int)FONT_SIZE_COUNT; i++)
{
getDefaultFont((FontSize)i)->init();
}
}
void onDeinit()
{
for(int i = 0; i < (int)FONT_SIZE_COUNT; i++)
{
getDefaultFont((FontSize)i)->deinit();
}
}
};

View file

@ -7,6 +7,10 @@
Window::Window()
{
mInputManager = new InputManager(this);
mDefaultFonts.push_back(mResourceManager.getFont(Font::getDefaultPath(), FONT_SIZE_SMALL));
mDefaultFonts.push_back(mResourceManager.getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM));
mDefaultFonts.push_back(mResourceManager.getFont(Font::getDefaultPath(), FONT_SIZE_LARGE));
}
Window::~Window()

View file

@ -30,6 +30,8 @@ private:
InputManager* mInputManager;
ResourceManager mResourceManager;
std::vector<GuiComponent*> mGuiStack;
std::vector< std::shared_ptr<Font> > mDefaultFonts;
};
#endif

View file

@ -83,25 +83,25 @@ void GuiDetectDevice::update(int deltaTime)
void GuiDetectDevice::render()
{
Font* font = Renderer::getDefaultFont(Renderer::MEDIUM);
std::shared_ptr<Font> font = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
std::string playerString;
std::stringstream stream;
stream << (mCurrentPlayer + 1);
stream >> playerString;
Renderer::drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3, 0x000000FF, font);
Renderer::drawCenteredText("PLAYER " + playerString, 0, (int)(Renderer::getScreenHeight()*1.5f) / 3, 0x333333FF, font);
font->drawCenteredText("Press a button on the device for", 0, Renderer::getScreenHeight() / 3, 0x000000FF);
font->drawCenteredText("PLAYER " + playerString, 0, (int)(Renderer::getScreenHeight()*1.5f) / 3, 0x333333FF);
if(mWindow->getInputManager()->getNumPlayers() > 0)
{
Renderer::drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3, (mHoldingFinish ? 0x0000FFFF : 0x000066FF), font);
font->drawCenteredText("(P1 - hold a button to finish)", 0, (Renderer::getScreenHeight()*2) / 3, (mHoldingFinish ? 0x0000FFFF : 0x000066FF));
}
if(mWindow->getInputManager()->getNumJoysticks() == 0)
{
Renderer::drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2)-10, 0xFF0000FF, font);
font->drawCenteredText("No joysticks detected!", 0, Renderer::getScreenHeight() - (font->getHeight()*2)-10, 0xFF0000FF);
}
Renderer::drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2 , 0x000000FF, font);
font->drawCenteredText("Press F4 to quit.", 0, Renderer::getScreenHeight() - font->getHeight() - 2 , 0x000000FF);
}

View file

@ -41,10 +41,11 @@ void GuiFastSelect::render()
mBox->render();
Renderer::drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mTheme->getFastSelectFont()->getHeight() * 0.5f)), mTextColor, mTheme->getFastSelectFont());
Renderer::drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
mTheme->getFastSelectFont()->drawCenteredText(LETTERS.substr(mLetterID, 1), 0, (int)(sh * 0.5f - (mTheme->getFastSelectFont()->getHeight() * 0.5f)), mTextColor);
mTheme->getDescriptionFont()->drawCenteredText("Sort order:", 0, (int)(sh * 0.6f - (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor);
std::string sortString = "<- " + mParent->getSortState().description + " ->";
Renderer::drawCenteredText(sortString, 0, (int)(sh * 0.6f + (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor, mTheme->getDescriptionFont());
mTheme->getDescriptionFont()->drawCenteredText(sortString, 0, (int)(sh * 0.6f + (mTheme->getDescriptionFont()->getHeight() * 0.5f)), mTextColor);
}
bool GuiFastSelect::input(InputConfig* config, Input input)

View file

@ -26,7 +26,7 @@ bool GuiGameList::isDetailed() const
GuiGameList::GuiGameList(Window* window) : GuiComponent(window),
mTheme(new ThemeComponent(mWindow)),
mList(window, 0, 0, Renderer::getDefaultFont(Renderer::MEDIUM)),
mList(window, 0, 0, window->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)),
mScreenshot(window),
mDescription(window),
mDescContainer(window),
@ -114,15 +114,17 @@ void GuiGameList::render()
if(mTheme)
mTheme->render();
std::shared_ptr<Font> headerFont = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_LARGE);
//header
if(!mTheme->getBool("hideHeader"))
Renderer::drawCenteredText(mSystem->getDescName(), 0, 1, 0xFF0000FF, Renderer::getDefaultFont(Renderer::LARGE));
headerFont->drawCenteredText(mSystem->getDescName(), 0, 1, 0xFF0000FF);
if(isDetailed())
{
//divider
if(!mTheme->getBool("hideDividers"))
Renderer::drawRect((int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")) - 4, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
Renderer::drawRect((int)(Renderer::getScreenWidth() * mTheme->getFloat("listOffsetX")) - 4, headerFont->getHeight() + 2, 8, Renderer::getScreenHeight(), 0x0000FFFF);
mScreenshot.render();
mDescContainer.render();
@ -324,7 +326,7 @@ void GuiGameList::updateTheme()
mList.setScrollSound(mTheme->getSound("menuScroll"));
mList.setFont(mTheme->getListFont());
mList.setOffset(0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2);
mList.setOffset(0, FONT_SIZE_LARGE + 2);
if(isDetailed())
{

View file

@ -77,25 +77,25 @@ bool GuiInputConfig::input(InputConfig* config, Input input)
void GuiInputConfig::render()
{
Font* font = Renderer::getDefaultFont(Renderer::MEDIUM);
std::shared_ptr<Font> font = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
std::stringstream stream;
stream << "PLAYER " << mTargetConfig->getPlayerNum() + 1 << ", press...";
Renderer::drawText(stream.str(), 10, 10, 0x000000FF, font);
font->drawText(stream.str(), 10, 10, 0x000000FF);
int y = 14 + font->getHeight();
for(int i = 0; i < mCurInputId; i++)
{
Renderer::drawText(inputDispName[i], 10, y, 0x00CC00FF, font);
font->drawText(inputDispName[i], 10, y, 0x00CC00FF);
y += font->getHeight() + 5;
}
if(mCurInputId >= inputCount)
{
Renderer::drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.4), 0x00CC00FF, font);
Renderer::drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.4) + font->getHeight() + 4, 0x000000FF, font);
font->drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.4), 0x00CC00FF);
font->drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.4) + font->getHeight() + 4, 0x000000FF);
}else{
Renderer::drawText(inputDispName[mCurInputId], 10, y, 0x000000FF, font);
font->drawText(inputDispName[mCurInputId], 10, y, 0x000000FF);
if(mCanSkip)
{
int textWidth = 0;
@ -105,10 +105,10 @@ void GuiInputConfig::render()
if(Renderer::getScreenWidth() / 2.5f > textWidth)
textWidth = (int)(Renderer::getScreenWidth() / 2.5f);
Renderer::drawText("press Accept to skip", textWidth, y, 0x0000AAFF, font);
font->drawText("press Accept to skip", textWidth, y, 0x0000AAFF);
}
}
if(!mErrorMsg.empty())
Renderer::drawCenteredText(mErrorMsg, 0, Renderer::getScreenHeight() - font->getHeight() - 10, 0xFF0000FF, font);
font->drawCenteredText(mErrorMsg, 0, Renderer::getScreenHeight() - font->getHeight() - 10, 0xFF0000FF);
}

View file

@ -11,7 +11,8 @@ GuiMenu::GuiMenu(Window* window, GuiGameList* parent) : GuiComponent(window)
{
mParent = parent;
mList = new TextListComponent<std::string>(mWindow, 0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::LARGE));
std::shared_ptr<Font> font = mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_LARGE);
mList = new TextListComponent<std::string>(mWindow, 0, font->getHeight() + 2, font);
mList->setSelectedTextColor(0x0000FFFF);
populateList();
}

View file

@ -1,13 +1,14 @@
#include "SwitchComponent.h"
#include "../Renderer.h"
#include "../Font.h"
#include "../Window.h"
SwitchComponent::SwitchComponent(Window* window, bool state) : GuiComponent(window), mState(state)
{
//mSize = Vector2u((unsigned int)(Renderer::getScreenWidth() * 0.05),
// (unsigned int)(Renderer::getScreenHeight() * 0.05));
Renderer::getDefaultFont(Renderer::MEDIUM)->sizeText("OFF", (int*)&mSize.x, (int*)&mSize.y);
mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)->sizeText("OFF", (int*)&mSize.x, (int*)&mSize.y);
}
bool SwitchComponent::input(InputConfig* config, Input input)
@ -25,7 +26,7 @@ void SwitchComponent::onRender()
{
Renderer::pushClipRect(getGlobalOffset(), getSize());
Renderer::drawText(mState ? "ON" : "OFF", 0, 0, mState ? 0x00FF00FF : 0xFF0000FF, Renderer::getDefaultFont(Renderer::MEDIUM));
mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)->drawText(mState ? "ON" : "OFF", 0, 0, mState ? 0x00FF00FF : 0xFF0000FF);
Renderer::popClipRect();

View file

@ -1,13 +1,14 @@
#include "TextComponent.h"
#include "../Renderer.h"
#include "../Log.h"
#include "../Window.h"
TextComponent::TextComponent(Window* window) : GuiComponent(window),
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true)
{
}
TextComponent::TextComponent(Window* window, const std::string& text, Font* font, Vector2i pos, Vector2u size) : GuiComponent(window),
TextComponent::TextComponent(Window* window, const std::string& text, std::shared_ptr<Font> font, Vector2i pos, Vector2u size) : GuiComponent(window),
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true)
{
setText(text);
@ -28,7 +29,7 @@ void TextComponent::setExtent(Vector2u size)
calculateExtent();
}
void TextComponent::setFont(Font* font)
void TextComponent::setFont(std::shared_ptr<Font> font)
{
mFont = font;
@ -47,23 +48,21 @@ void TextComponent::setText(const std::string& text)
calculateExtent();
}
Font* TextComponent::getFont() const
std::shared_ptr<Font> TextComponent::getFont() const
{
return (mFont ? mFont : Renderer::getDefaultFont(Renderer::MEDIUM));;
if(mFont)
return mFont;
else
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
}
void TextComponent::onRender()
{
Font* font = getFont();
if(font == NULL)
{
LOG(LogError) << "TextComponent can't get a valid font!";
return;
}
std::shared_ptr<Font> font = getFont();
//Renderer::pushClipRect(getGlobalOffset(), getSize());
Renderer::drawWrappedText(mText, 0, 0, mSize.x, mColor >> 8 << 8 | getOpacity(), font);
font->drawWrappedText(mText, 0, 0, mSize.x, mColor >> 8 << 8 | getOpacity());
//Renderer::popClipRect();
@ -72,16 +71,11 @@ void TextComponent::onRender()
void TextComponent::calculateExtent()
{
Font* font = getFont();
if(font == NULL)
{
LOG(LogError) << "TextComponent can't get a valid font!";
return;
}
std::shared_ptr<Font> font = getFont();
if(mAutoCalcExtent.x)
font->sizeText(mText, (int*)&mSize.x, (int*)&mSize.y);
else
if(mAutoCalcExtent.y)
Renderer::sizeWrappedText(mText, getSize().x, mFont, NULL, (int*)&mSize.y);
font->sizeWrappedText(mText, getSize().x, NULL, (int*)&mSize.y);
}

View file

@ -8,9 +8,9 @@ class TextComponent : public GuiComponent
{
public:
TextComponent(Window* window);
TextComponent(Window* window, const std::string& text, Font* font, Vector2i pos, Vector2u size);
TextComponent(Window* window, const std::string& text, std::shared_ptr<Font> font, Vector2i pos, Vector2u size);
void setFont(Font* font);
void setFont(std::shared_ptr<Font> font);
void setBox(Vector2i pos, Vector2u size);
void setExtent(Vector2u size); //Use Vector2u(0, 0) to automatically generate extent on a single line. Use Vector2(value, 0) to automatically generate extent for wrapped text.
void setText(const std::string& text);
@ -19,12 +19,12 @@ public:
void onRender() override;
private:
Font* getFont() const;
std::shared_ptr<Font> getFont() const;
void calculateExtent();
unsigned int mColor;
Font* mFont;
std::shared_ptr<Font> mFont;
Vector2<bool> mAutoCalcExtent;
std::string mText;
};

View file

@ -19,7 +19,7 @@ template <typename T>
class TextListComponent : public GuiComponent
{
public:
TextListComponent(Window* window, int offsetX, int offsetY, Font* font);
TextListComponent(Window* window, int offsetX, int offsetY, std::shared_ptr<Font> font);
virtual ~TextListComponent();
bool input(InputConfig* config, Input input);
@ -44,7 +44,7 @@ public:
T getObject(int i);
void setSelection(int i);
void setFont(Font* f);
void setFont(std::shared_ptr<Font> f);
protected:
void onRender();
@ -62,7 +62,7 @@ private:
int mMarqueeOffset;
int mMarqueeTime;
Font* mFont;
std::shared_ptr<Font> mFont;
unsigned int mSelectorColor, mSelectedTextColorOverride;
bool mDrawCentered;
@ -81,7 +81,7 @@ private:
};
template <typename T>
TextListComponent<T>::TextListComponent(Window* window, int offsetX, int offsetY, Font* font) : GuiComponent(window)
TextListComponent<T>::TextListComponent(Window* window, int offsetX, int offsetY, std::shared_ptr<Font> font) : GuiComponent(window)
{
mSelection = 0;
mScrollDir = 0;
@ -132,7 +132,7 @@ void TextListComponent<T>::onRender()
if(mRowVector.size() == 0)
{
Renderer::drawCenteredText("The list is empty.", 0, y, 0xFF0000FF, mFont);
mFont->drawCenteredText("The list is empty.", 0, y, 0xFF0000FF);
return;
}
@ -156,9 +156,9 @@ void TextListComponent<T>::onRender()
unsigned int color = (mSelection == i && mSelectedTextColorOverride != 0) ? mSelectedTextColorOverride : row.color;
if(mDrawCentered)
Renderer::drawCenteredText(row.name, x, y, color, mFont);
mFont->drawCenteredText(row.name, x, y, color);
else
Renderer::drawText(row.name, x, y, color, mFont);
mFont->drawText(row.name, x, y, color);
y += entrySize;
}
@ -202,7 +202,6 @@ bool TextListComponent<T>::input(InputConfig* config, Input input)
return true;
}
}else{
//if((button == InputManager::DOWN && mScrollDir > 0) || (button == InputManager::PAGEDOWN && mScrollDir > 0) || (button == InputManager::UP && mScrollDir < 0) || (button == InputManager::PAGEUP && mScrollDir < 0))
if(config->isMappedTo("down", input) || config->isMappedTo("up", input) || config->isMappedTo("pagedown", input) || config->isMappedTo("pageup", input))
{
stopScrolling();
@ -397,7 +396,7 @@ void TextListComponent<T>::setScrollSound(std::shared_ptr<Sound> & sound)
}
template <typename T>
void TextListComponent<T>::setFont(Font* font)
void TextListComponent<T>::setFont(std::shared_ptr<Font> font)
{
mFont = font;
}

View file

@ -35,28 +35,28 @@ std::string ThemeComponent::getString(std::string name)
GuiBoxData ThemeComponent::getBoxData() { return mBoxData; }
Font* ThemeComponent::getListFont()
std::shared_ptr<Font> ThemeComponent::getListFont()
{
if(mListFont == NULL)
return Renderer::getDefaultFont(Renderer::MEDIUM);
else
if(mListFont)
return mListFont;
}
Font* ThemeComponent::getDescriptionFont()
{
if(mDescFont == NULL)
return Renderer::getDefaultFont(Renderer::SMALL);
else
return mDescFont;
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM);
}
Font* ThemeComponent::getFastSelectFont()
std::shared_ptr<Font> ThemeComponent::getDescriptionFont()
{
if(mDescFont)
return mDescFont;
else
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_SMALL);
}
std::shared_ptr<Font> ThemeComponent::getFastSelectFont()
{
if(mFastSelectFont == NULL)
return Renderer::getDefaultFont(Renderer::LARGE);
else
return mFastSelectFont;
else
return mWindow->getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_LARGE);
}
ThemeComponent::ThemeComponent(Window* window) : GuiComponent(window)
@ -72,9 +72,9 @@ ThemeComponent::ThemeComponent(Window* window) : GuiComponent(window)
AudioManager::getInstance()->registerSound(mSoundMap["menuBack"]);
AudioManager::getInstance()->registerSound(mSoundMap["menuOpen"]);
mListFont = NULL;
mDescFont = NULL;
mFastSelectFont = NULL;
mListFont.reset();
mDescFont.reset();
mFastSelectFont.reset();
setDefaults();
}
@ -102,7 +102,7 @@ void ThemeComponent::setDefaults()
mFloatMap["gameImageOriginX"] = 0.5;
mFloatMap["gameImageOriginY"] = 0;
mFloatMap["gameImageOffsetX"] = mFloatMap["listOffsetX"] / 2;
mFloatMap["gameImageOffsetY"] = (float)Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / (float)Renderer::getScreenHeight();
mFloatMap["gameImageOffsetY"] = (float)FONT_SIZE_LARGE / (float)Renderer::getScreenHeight();
mFloatMap["gameImageWidth"] = mFloatMap["listOffsetX"];
mFloatMap["gameImageHeight"] = 0;
@ -121,22 +121,9 @@ void ThemeComponent::setDefaults()
mBoxData.verticalTiled = false;
mBoxData.cornerPath = "";
if(mListFont != NULL)
{
delete mListFont;
mListFont = NULL;
}
if(mDescFont != NULL)
{
delete mDescFont;
mDescFont = NULL;
}
if(mFastSelectFont != NULL)
{
delete mFastSelectFont;
mFastSelectFont = NULL;
}
mListFont.reset();
mDescFont.reset();
mFastSelectFont.reset();
}
void ThemeComponent::deleteComponents()
@ -148,12 +135,10 @@ void ThemeComponent::deleteComponents()
clearChildren();
//deletes fonts if any were created
setDefaults();
}
void ThemeComponent::readXML(std::string path, bool detailed)
{
if(mPath == path)
@ -248,9 +233,9 @@ void ThemeComponent::readXML(std::string path, bool detailed)
mSoundMap["menuOpen"]->loadFile(expandPath(root.child("menuOpenSound").text().get()));
//fonts
mListFont = resolveFont(root.child("listFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::MEDIUM)->getSize());
mDescFont = resolveFont(root.child("descriptionFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::SMALL)->getSize());
mFastSelectFont = resolveFont(root.child("fastSelectFont"), Font::getDefaultPath(), Renderer::getDefaultFont(Renderer::LARGE)->getSize());
mListFont = resolveFont(root.child("listFont"), Font::getDefaultPath(), FONT_SIZE_MEDIUM);
mDescFont = resolveFont(root.child("descriptionFont"), Font::getDefaultPath(), FONT_SIZE_SMALL);
mFastSelectFont = resolveFont(root.child("fastSelectFont"), Font::getDefaultPath(), FONT_SIZE_LARGE);
//actually read the components
createComponentChildren(root, this);
@ -348,7 +333,7 @@ float ThemeComponent::resolveExp(std::string str, float defaultVal)
exp.setExpression(str);
//set variables
exp.setVariable("headerHeight", (float)(Renderer::getDefaultFont(Renderer::LARGE)->getHeight() / Renderer::getScreenHeight()));
exp.setVariable("headerHeight", (float)(FONT_SIZE_LARGE / Renderer::getScreenHeight()));
exp.setVariable("infoWidth", mFloatMap["listOffsetX"]);
return exp.eval();
@ -407,7 +392,7 @@ float ThemeComponent::strToFloat(std::string str, float defaultVal)
return ret;
}
Font* ThemeComponent::resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize)
std::shared_ptr<Font> ThemeComponent::resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize)
{
if(!node)
return NULL;
@ -425,25 +410,5 @@ Font* ThemeComponent::resolveFont(pugi::xml_node node, std::string defaultPath,
size = defaultSize;
}
return new Font(path, size);
}
void ThemeComponent::init()
{
//fonts are special
if(mListFont) mListFont->init();
if(mDescFont) mDescFont->init();
if(mFastSelectFont) mFastSelectFont->init();
GuiComponent::init();
}
void ThemeComponent::deinit()
{
GuiComponent::deinit();
//fonts are special
if(mListFont) mListFont->deinit();
if(mDescFont) mDescFont->deinit();
if(mFastSelectFont) mFastSelectFont->deinit();
return mWindow->getResourceManager()->getFont(path, size);
}

View file

@ -20,18 +20,15 @@ public:
GuiBoxData getBoxData();
void init();
void deinit();
unsigned int getColor(std::string name);
bool getBool(std::string name);
float getFloat(std::string name);
std::shared_ptr<Sound> & getSound(std::string name);
std::string getString(std::string name);
Font* getListFont();
Font* getDescriptionFont();
Font* getFastSelectFont();
std::shared_ptr<Font> getListFont();
std::shared_ptr<Font> getDescriptionFont();
std::shared_ptr<Font> getFastSelectFont();
private:
void setDefaults();
@ -45,7 +42,7 @@ private:
unsigned int resolveColor(std::string str, unsigned int defaultColor = 0x000000FF);
void splitString(std::string str, char delim, std::string* before, std::string* after);
float strToFloat(std::string str, float defaultVal = 0.0f);
Font* resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
std::shared_ptr<Font> resolveFont(pugi::xml_node node, std::string defaultPath, unsigned int defaultSize);
std::string mPath;
@ -56,10 +53,10 @@ private:
std::map<std::string, std::string> mStringMap;
GuiBoxData mBoxData;
Font* mListFont;
Font* mDescFont;
Font* mFastSelectFont;
std::shared_ptr<Font> mListFont;
std::shared_ptr<Font> mDescFont;
std::shared_ptr<Font> mFastSelectFont;
};
#endif

View file

@ -20,6 +20,7 @@
#include <bcm_host.h>
#endif
#include <sstream>
namespace fs = boost::filesystem;
@ -210,7 +211,7 @@ int main(int argc, char* argv[])
nrOfFrames = 0;
timeElapsed = 0;
}
Renderer::drawText(fpsString, 50, 50, 0x00FF00FF, Renderer::getDefaultFont(Renderer::MEDIUM));
window.getResourceManager()->getFont(Font::getDefaultPath(), FONT_SIZE_MEDIUM)->drawText(fpsString, 50, 50, 0x00FF00FF);
}
//sleep if we're past our threshold

View file

@ -40,14 +40,37 @@ std::shared_ptr<TextureResource> ResourceManager::getTexture(const std::string&
return mTextureMap[path].lock();
}
std::shared_ptr<Font> ResourceManager::getFont(const std::string& path, int size)
{
if(path.empty() || size == 0)
return std::shared_ptr<Font>(); //NULL pointer
std::pair<std::string, int> fontDef(path, size);
if(mFontMap[fontDef].expired())
{
std::shared_ptr<Font> ret(new Font(size));
mFontMap[fontDef] = std::weak_ptr<Font>(ret);
initializeResource(path, ret);
return ret;
}
return mFontMap[fontDef].lock();
}
void ResourceManager::init()
{
for(auto iter = mTextureMap.begin(); iter != mTextureMap.end(); iter++)
{
if(!iter->second.expired())
{
initializeResource(iter->first, iter->second.lock());
}
}
for(auto iter = mFontMap.begin(); iter != mFontMap.end(); iter++)
{
if(!iter->second.expired())
initializeResource(iter->first.first, iter->second.lock());
}
}
@ -58,6 +81,12 @@ void ResourceManager::deinit()
if(!iter->second.expired())
iter->second.lock()->deinit();
}
for(auto iter = mFontMap.begin(); iter != mFontMap.end(); iter++)
{
if(!iter->second.expired())
iter->second.lock()->deinit();
}
}
void ResourceManager::initializeResource(const std::string& path, std::shared_ptr<Resource> resource)

View file

@ -5,7 +5,7 @@
#include <map>
#include "Resource.h"
#include "TextureResource.h"
#include "../Font.h"
//The ResourceManager exists to:
//1. Automatically deal with initializing/deinitializing various resources (OpenGL textures, SDL audio)
@ -22,6 +22,7 @@ class ResourceManager
{
public:
std::shared_ptr<TextureResource> getTexture(const std::string& path);
std::shared_ptr<Font> getFont(const std::string& path, int size);
void init();
void deinit();
@ -31,4 +32,6 @@ private:
ResourceData loadFile(const std::string& path);
std::map< std::string, std::weak_ptr<TextureResource> > mTextureMap;
std::map< std::pair<std::string, int>, std::weak_ptr<Font> > mFontMap;
};