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Documentation update.
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Contributing to EmulationStation Desktop Edition (ES-DE)
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========================================================
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# Contributing to EmulationStation Desktop Edition (ES-DE)
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### Help needed:
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CREDITS.md
28
CREDITS.md
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Programming
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===========
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# Programming
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Alec "Aloshi" Lofquist (original version) \
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http://www.aloshi.com
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@ -10,21 +9,20 @@ https://retropie.org.uk
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Leon Styhre (Desktop Edition fork, based on the RetroPie version) \
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https://gitlab.com/leonstyhre/emulationstation-de
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The shader code for blur_horizontal.glsl, blur_vertical_glsl and scanlines.glsl has been borrowed from the [RetroArch](https://www.retroarch.com) project.
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UI Art & Design
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===============
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# UI Art & Design
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Nils Bonenberger
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Licenses
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========
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# Licenses
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Please find the individual license files inside the `licenses` directory.
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Please find the individual license files inside the `licenses` directory. There is also additional license information in the headers of the source files.
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Libraries
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=========
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# Libraries
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cURL \
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http://curl.haxx.se
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@ -35,6 +33,9 @@ http://www.freetype.org
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FreeImage \
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http://www.freeimage.sourceforge.net
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GLEW \
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http://glew.sourceforge.net
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libVLC \
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https://wiki.videolan.org/LibVLC
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@ -51,8 +52,7 @@ SDL2 \
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http://www.libsdl.org
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Resources
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=========
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# Resources
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DejaVu font \
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https://dejavu-fonts.github.io
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@ -76,8 +76,7 @@ MAME ROM information \
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https://www.mamedev.org
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rbsimple-DE theme
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=================
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# rbsimple-DE theme
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Recalbox Multi (rbsimple-DE is based on this theme) \
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https://gitlab.com/recalbox/recalbox-themes
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@ -86,8 +85,7 @@ Carbon (some graphics taken from this theme) \
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https://github.com/RetroPie/es-theme-carbon
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Sounds
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======
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# Sounds
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Used by the default rbsimple-DE theme as well as for fallback sounds (for themes that lack navigation sounds).
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EmulationStation Desktop Edition (ES-DE)
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========================================
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# EmulationStation Desktop Edition (ES-DE)
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EmulationStation Desktop Edition is a cross-platform graphical front-end for emulators with controller and keyboard navigation.
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@ -41,8 +40,7 @@ Check out the [User Guide](USERGUIDE.md) for how to quickly get the application
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If you would like to contribute to the development of ES-DE, then that's great! Please read how to participate [here](CONTRIBUTING.md). (You can also read about planned future features there).
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Other information
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=================
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# Other information
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[NEWS.md](NEWS.md) contains information about the current release as well as previous releases. This covers the features, improvements and bug fixes.
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[THEMES.md](THEMES.md) is a guide on how theming works which is useful for those who would like to develop a new theme, or perhaps customize an existing theme.
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Some feature highlights
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=======================
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# Some feature highlights
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Here are some highlights of what EmulationStation Desktop Edition provides, displayed using the default theme set rbsimple-DE. There are of course many more features available, please refer to the [User Guide](USERGUIDE.md) for a comprehensive overview of all options and functionality.
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THEMES.md
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THEMES.md
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Themes
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======
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# Themes
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EmulationStation allows each system to have its own "theme." A theme is a collection **views** that define some **elements**, each with their own **properties**.
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Again, the `[CURRENT_THEME_SET]` value is set in the "UI Settings" menu. If it has not been set yet or the previously selected theme set is missing, the first available theme set will be used as the default.
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Simple Example
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==============
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# Simple Example
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Here is a very simple theme that changes the description text's color:
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</theme>
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```
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How it works
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============
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# How it works
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Everything must be inside a `<theme>` tag.
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```
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Advanced Features
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=================
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# Advanced Features
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It is recommended that if you are writing a theme you launch EmulationStation with the `--debug` and `--windowed` switches. This way you can read error messages without having to check the log file. You can also reload the current gamelist view and system view with `Ctrl-R` if `--debug` is specified.
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Notice that properties that were not specified got merged (`<fontPath>`) and the `snes/theme.xml` could overwrite the included files' values (`<color>`). Also notice the included file still needed the `<formatVersion>` tag.
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### Theming multiple views simultaneously
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Sometimes you want to apply the same properties to the same elements across multiple views. The `name` attribute actually works as a list (delimited by any characters of `\t\r\n ,` - that is, whitespace and commas). So, for example, to easily apply the same header to the basic, grid, and system views:
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```
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### Theming multiple elements simultaneously
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You can theme multiple elements *of the same type* simultaneously. The `name` attribute actually works as a list (delimited by any characters of `\t\r\n ,` - that is, whitespace and commas), just like it does for views, as long as the elements have the same type. This is useful if you want to, say, apply the same color to all the metadata labels:
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You can now change the order in which elements are rendered by setting `zIndex` values. Default values correspond to the default rendering order while allowing elements to easily be shifted without having to set `zIndex` values for every element. Elements will be rendered in order from smallest z-index to largest.
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#### Navigation sounds
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The navigation sounds are configured globally per theme set, so it needs to be defined as a feature and with the view set to the special 'all' category.
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<path>./art/logo/${system.theme}.svg</path>
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````
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Reference
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=========
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# Reference
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## Views, their elements, and themable properties:
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licenses/GLEW
Normal file
29
licenses/GLEW
Normal file
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The OpenGL Extension Wrangler Library
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Copyright (C) 2008-2016, Nigel Stewart <nigels[]users sourceforge net>
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Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
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Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
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Copyright (C) 2002, Lev Povalahev
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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* The name of the author may be used to endorse or promote products
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derived from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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THE POSSIBILITY OF SUCH DAMAGE.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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