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Small changes to facilitate building on Windows platform using VS2015
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cdc1890212
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.gitignore
vendored
3
.gitignore
vendored
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@ -34,3 +34,6 @@ Makefile
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.cproject
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.project
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.settings/
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# WinMerge
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.bak
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@ -47,7 +47,11 @@ endif()
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find_package(Freetype REQUIRED)
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find_package(FreeImage REQUIRED)
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find_package(SDL2 REQUIRED)
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if(MSVC)
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find_package(Boost REQUIRED COMPONENTS system date_time locale)
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else()
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find_package(Boost REQUIRED COMPONENTS system filesystem date_time locale)
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endif()
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find_package(Eigen3 REQUIRED)
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find_package(CURL REQUIRED)
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find_package(VLC REQUIRED)
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@ -81,9 +85,14 @@ if(CMAKE_COMPILER_IS_GNUCXX)
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endif()
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#set up compiler flags for GCC
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if (CMAKE_BUILD_TYPE MATCHES Debug)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O0") #support C++11 for std::, optimize
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O3") #support C++11 for std::, optimize
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O3") #-s = strip binary
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endif()
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endif()
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if(${GLSystem} MATCHES "Desktop OpenGL")
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add_definitions(-DUSE_OPENGL_DESKTOP)
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@ -102,8 +102,13 @@ fs::path resolvePath(const fs::path& path, const fs::path& relativeTo, bool allo
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fs::path removeCommonPathUsingStrings(const fs::path& path, const fs::path& relativeTo, bool& contains)
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{
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#ifdef WIN32
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std::wstring pathStr = path.c_str();
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std::wstring relativeToStr = relativeTo.c_str();
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#else
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std::string pathStr = path.c_str();
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std::string relativeToStr = relativeTo.c_str();
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#endif
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if (pathStr.find_first_of(relativeToStr) == 0) {
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contains = true;
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return pathStr.substr(relativeToStr.size() + 1);
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@ -84,7 +84,13 @@ int quitES(const std::string& filename)
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void touch(const std::string& filename)
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{
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#ifdef WIN32
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FILE* fp = fopen(filename.c_str(), "ab+");
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if (fp != NULL)
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fclose(fp);
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#else
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int fd = open(filename.c_str(), O_CREAT|O_WRONLY, 0644);
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if (fd >= 0)
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close(fd);
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#endif
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}
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