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Documentation update for the 3.0.3 release
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@ -1,6 +1,6 @@
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# ES-DE Frontend (development version) - Android documentation
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This document contains information specific to the Android release, for more general ES-DE documentation refer to the [User guide](USERGUIDE.md) as well as the general [FAQ](FAQ.md).
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This document contains information specific to the Android release, for more general ES-DE documentation refer to the [User guide](USERGUIDE-DEV.md) as well as the general [FAQ](FAQ.md).
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It's also generally recommended to read the [Frequently Asked Questions (FAQ) for Android](FAQ-ANDROID.md) document prior to diving into the information in this document.
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@ -235,7 +235,7 @@ The Play store version is somehow up to date and could be used, otherwise the F-
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https://play.google.com/store/apps/details?id=org.dolphinemu.dolphinemu \
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https://f-droid.org/en/packages/org.dolphinemu.dolphinemu \
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https://dolphin-emu.org/download/
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https://dolphin-emu.org/download
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### Dolphin MMJR and MMJR2
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155
ANDROID.md
155
ANDROID.md
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@ -31,9 +31,9 @@ If you need to re-run the configurator for some reason then the easiest way is t
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By default the touch input overlay will be enabled which makes it possible to use ES-DE without a controller or physical keyboard by overlaying virtual buttons on top of the ES-DE interface. If you are using a device which has a built-in controller you may however want to disable this feature. That is done via the _Enable touch overlay_ option in the _Input device settings_ menu on the main menu. Just be aware that disabling this option on a device where you have no other input method than touch will lock you out of the application.
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If you accidentally disable the touch overlay you can force the configurator to run as explained in the previous section above, this will always reset the touch overlay setting. Another option would of course be to temporarily plug in a controller or keyboard to enable the setting via its menu entry. A third option would be to manually edit the es_settings.xml file in the ES-DE application data directory. The setting you are after is named _InputTouchOverlay_ which should be changed from _false_ to _true_.
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If you accidentally disable the touch overlay you can force the configurator to run as explained in the previous section above, this will reset the touch overlay setting as long as you have at least pressed the _Begin setup_ button. Another option would of course be to temporarily plug in a controller or keyboard to enable the setting via its menu entry. A third option would be to manually edit the es_settings.xml file in the ES-DE application data directory. The setting you are after is named _InputTouchOverlay_ which should be changed from _false_ to _true_.
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Apart from this there are numerous options for the touch overlay, like the ability to change its size, opacity and fade-out time. Setting the fade-out to zero will make it permanently visible. See the [User guide](USERGUIDE-DEV.md) for a complete reference of all app settings and features.
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Apart from this there are numerous options for the touch overlay, like the ability to change its size, opacity and fade-out time. Setting the fade-out to zero will make it permanently visible. See the [User guide](USERGUIDE.md) for a complete reference of all app settings and features.
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## Retention of files and data
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@ -174,6 +174,16 @@ It's also possible to scrape Android apps and games using ScreenScraper, but at
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A built-in import tool for native Android apps and games is also planned for a future ES-DE release.
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## Running ES-DE as the Android home app
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To run ES-DE as the home app (launcher) you'll select it accordingly from the Apps section of the Android Settings app. When in this mode the ability to quit the app is completely disabled as it doesn't make sense to exit the home app. Therefore the _Quit ES-DE_ entry on the main menu is removed and the _Back button/back swipe exits app_ option in the _Other settings_ menu and its corresponding functionality is disabled.
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Apart from this it works as you'd expect, ES-DE will start automatically when rebooting the device and pressing the home button will return to ES-DE regardless of which app you have running.
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If the operating system runs out of memory when a game is running it will kill ES-DE even if it's set as home app. If this happens ES-DE will reload whenever you return from the game or if you press the home button. This is simply how Android works.
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It's generally a very good idea to import your native Android apps into ES-DE prior to setting it as the home app, this way you can easily access things like the Settings app. Note however that even if you somehow lock yourself out of the system by setting ES-DE as the home app and not having any native apps added you can still always access the Settings app via the Android notification shade. On most devices you access this by swiping down from the top of the screen. After swiping down, just select the cogwheel icon to start the Settings app. From there you can change the home app to something else than ES-DE, should you need to.
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## Known ES-DE problems
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* Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds.
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@ -241,6 +251,12 @@ This emulator can be installed from the Play store as a paid app. Note that it d
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https://play.google.com/store/apps/details?id=com.dsemu.drastic
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### DroidArcadia
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This emulator can be downloaded directly from their website.
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http://amigan.1emu.net/releases
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### DuckStation
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The Play store version of this emulator is getting frequent updates and is therefore recommended.
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https://play.google.com/store/apps/details?id=com.fms.ines.free
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### IrataJaguar
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This Atari Jaguar emulator can be downloaded from their website. Just be aware that it's very old and has not been updated for modern Android releases, so it may be finicky on some devices or it may not work at all.
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After installing the emulator, open it and go to the settings tab, then choose "Select ISO and BIOS directory" and navigate to the ROMs/atarijaguar folder. It seems like you also need to start the game from inside the emulator before you can run it from ES-DE. Starting a game will create a savestate file. If you now exit the emulator and run the game from ES-DE you'll see a list of savestate files, just select the correct one to start the game.
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http://www.arts-union.ru/node/23
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### Lime3DS
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This emulator which is forked from Citra can be downloaded from their GitHub site.
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These emulators can be installed from the Play store. It's strongly recommended to go for the _MAME4droid 2024_ version as this is updated with a recent MAME release while the older _MAME4droid_ is using an ancient MAME release.
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Note that for MAME4droid 2024 there's an exception when it comes to setting up the ROM path. Instead of selecting each separate system directory (as is done on most other standalone emulators) you must select the root of the ROMs directory tree. To change the ROM path open _Settings_ in MAME4droid 2024, then select _General_ and then _Change ROMs path_. After restarting the emulator choose _External storage_ and then the ROMs directory which contains all your ES-DE system directories. If you instead choose a specific system directory like ROMs/arcade or ROMs/neogeo then only that specific system will work when launching games from ES-DE.
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https://play.google.com/store/apps/details?id=com.seleuco.mame4d2024 \
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https://play.google.com/store/apps/details?id=com.seleuco.mame4droid
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### OpenBOR
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Although OpenBOR is working fine on Android it's not possible to properly integrate it with a frontend, you'll instead need to install your game PAKs into the `/sdcard/OpenBOR/Paks` directory and create dummy .openbor files for your games in `ROMs/openbor` and after launching a game from ES-DE you need to manually start it from inside the OpenBOR GUI. There are more detailed setup instructions in the _OpenBOR_ section of the [User guide](USERGUIDE-DEV.md#openbor).
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Although OpenBOR is working fine on Android it's not possible to properly integrate it with a frontend, you'll instead need to install your game PAKs into the `/sdcard/OpenBOR/Paks` directory and create dummy .openbor files for your games in `ROMs/openbor` and after launching a game from ES-DE you need to manually start it from inside the OpenBOR GUI. There are more detailed setup instructions in the _OpenBOR_ section of the [User guide](USERGUIDE.md#openbor).
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You can download OpenBOR from their GitHub site, the version named _OpenBOR v3.0 Build 6391_ has for example been proven to work well.
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https://play.google.com/store/apps/details?id=io.recompiled.redream
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### ScummVM
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ScummVM can be installed from the Play store.
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https://play.google.com/store/apps/details?id=org.scummvm.scummvm
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### Skyline
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https://play.google.com/store/apps/details?id=com.fms.speccy \
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https://play.google.com/store/apps/details?id=com.fms.speccy.deluxe
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### Visual Pinball
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Although Visual Pinball is working fine on Android it's not possible to properly integrate it with a frontend, you'll instead need to install your tables inside the app and create dummy .vpinball files for your games in ROMs/vpinball and after launching a table from ES-DE you need to manually start it from inside the Visual Pinball GUI. There are more detailed setup instructions in the Visual Pinball section of the User guide.
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You can download Visual Pinball from their GitHub automatic build system.
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https://github.com/vpinball/vpinball/actions
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### Vita3K
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This PlayStation Vita emulator can be downloaded from their GitHub site. Refer to the User guide for detailed game setup instructions.
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@ -573,95 +612,95 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
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| System name | Full name | Default emulator | Alternative emulators | Needs BIOS | Recommended game setup |
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| :-------------------- | :--------------------------------------------- | :-------------------------------- | :-------------------------------- | :----------- | :----------------------------------- |
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| 3do | 3DO Interactive Multiplayer | Opera | Real3DOPlayer **(Standalone)** | Yes | |
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| adam | Coleco Adam | ColEm **(Standalone)** | | No | |
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| adam | Coleco Adam | MAME4droid 2024 [Diskette] **(Standalone)** | MAME4droid 2024 [Tape] **(Standalone)**,<br>MAME4droid 2024 [Cartridge] **(Standalone)**,<br>MAME4droid 2024 [Software list] **(Standalone)**,<br>ColEm **(Standalone)** | Yes for MAME4droid 2024 | |
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| ags | Adventure Game Studio Game Engine | _Placeholder_ | | | |
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| amiga | Commodore Amiga | PUAE | PUAE 2021 | Yes | |
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| amiga1200 | Commodore Amiga 1200 | PUAE | PUAE 2021 | Yes | |
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| amiga600 | Commodore Amiga 600 | PUAE | PUAE 2021 | Yes | |
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| amigacd32 | Commodore Amiga CD32 | PUAE | PUAE 2021 | Yes | |
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| amstradcpc | Amstrad CPC | Caprice32 | CrocoDS | No | Single archive or disk file |
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| amstradcpc | Amstrad CPC | Caprice32 | CrocoDS,<br>MAME4droid 2024 **(Standalone)** | Yes for MAME4droid 2024 | Single archive or disk file |
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| android | Google Android | _Placeholder_ | | | |
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| androidapps | Android Apps | _Native support_ | | | |
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| androidgames | Android Games | _Native support_ | | | |
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| apple2 | Apple II | _Placeholder_ | | | |
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| apple2gs | Apple IIGS | _Placeholder_ | | | |
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| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>NEO.emu **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)** | Depends | |
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| arcadia | Emerson Arcadia 2001 | _Placeholder_ | | | |
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| archimedes | Acorn Archimedes | _Placeholder_ | | | |
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| androidapps | Android Apps | _Native apps_ | | No | |
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| androidgames | Android Games | _Native apps_ | | No | |
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| apple2 | Apple II | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Apple II_ section in the user guide |
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| apple2gs | Apple IIGS | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Apple IIGS_ section in the user guide |
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| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>NEO.emu **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)** | Depends | See the specific _Arcade and Neo Geo_ section in the user guide |
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| arcadia | Emerson Arcadia 2001 | DroidArcadia **(Standalone**) | MAME4droid 2024 **(Standalone)** | No | Single archive or ROM file |
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| archimedes | Acorn Archimedes | MAME4droid 2024 [Model A440/1] **(Standalone)** | MAME4droid 2024 [Model A3000] **(Standalone)**,<br>MAME4droid 2024 [Model A310] **(Standalone)**,<br>MAME4droid 2024 [Model A540] **(Standalone)** | Yes | |
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| arduboy | Arduboy Miniature Game System | Arduous | | No | Single archive or .hex file |
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| astrocde | Bally Astrocade | _Placeholder_ | | | |
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| astrocde | Bally Astrocade | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
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| atari2600 | Atari 2600 | Stella | Stella 2014,<br>2600.emu **(Standalone)** | No | Single archive or ROM file |
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| atari5200 | Atari 5200 | a5200 | Atari800 | Yes | Single archive or ROM file |
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| atari7800 | Atari 7800 ProSystem | ProSystem | | Yes | Single archive or ROM file |
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| atari7800 | Atari 7800 ProSystem | ProSystem | MAME4droid 2024 **(Standalone)** | Yes | Single archive or ROM file |
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| atari800 | Atari 800 | Atari800 | | Yes | |
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| atarijaguar | Atari Jaguar | Virtual Jaguar | | No | |
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| atarijaguar | Atari Jaguar | Virtual Jaguar | IrataJaguar **(Standalone)**,<br>MAME4droid 2024 **(Standalone)** | Yes for MAME4droid 2024 | Single archive or ROM file |
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| atarijaguarcd | Atari Jaguar CD | _Placeholder_ | | | |
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| atarilynx | Atari Lynx | Handy | Beetle Lynx,<br>Lynx.emu **(Standalone)** | No | Single archive or ROM file |
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| atarist | Atari ST [also STE and Falcon] | Hatari | | Yes | Single archive or image file for single-diskette games, .m3u playlist for multi-diskette games |
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| atarixe | Atari XE | Atari800 | | Yes | |
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| atomiswave | Sammy Corporation Atomiswave | Flycast | Flycast **(Standalone)** | Depends | Single archive file |
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| bbcmicro | Acorn Computers BBC Micro | _Placeholder_ | | | |
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| bbcmicro | Acorn Computers BBC Micro | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or diskette image file |
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| c64 | Commodore 64 | VICE x64sc Accurate | VICE x64 Fast,<br>VICE x64 SuperCPU,<br>VICE x128,<br>C64.emu **(Standalone)** | No | Single archive or image file for tape, cartridge or single-diskette games, .m3u playlist for multi-diskette games |
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| cdimono1 | Philips CD-i | SAME CDi | | Yes | Single .bin/.cue pair |
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| cdimono1 | Philips CD-i | SAME CDi | MAME4droid 2024 **(Standalone)** | Yes | Single .bin/.cue pair |
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| cdtv | Commodore CDTV | PUAE | PUAE 2021 | Yes | |
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| chailove | ChaiLove Game Engine | ChaiLove | | | |
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| channelf | Fairchild Channel F | FreeChaF | | Yes | Single archive or ROM file |
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| coco | Tandy Color Computer | _Placeholder_ | | | |
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| channelf | Fairchild Channel F | FreeChaF | MAME4droid 2024 **(Standalone)** | Yes | Single archive or ROM file |
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| coco | Tandy Color Computer | MAME4droid 2024 [Cartridge] **(Standalone)** | MAME4droid 2024 [Tape] **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section in the user guide |
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| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>MSX.emu **(Standalone)**,<br>ColEm **(Standalone)** | Yes | Single archive or ROM file |
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| consolearcade | Console Arcade Systems | _Placeholder_ | | | |
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| consolearcade | Console Arcade Systems | MAME - Current | MAME4droid 2024 **(Standalone)**,<br>Flycast,<br>Flycast **(Standalone)**,<br>Play! **(Standalone)** | Depends | See the specific _Console Arcade Systems_ section in the user guide |
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| cps | Capcom Play System | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Depends | |
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| cps1 | Capcom Play System I | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1 | Depends | |
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| cps2 | Capcom Play System II | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-2 | Depends | |
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| cps3 | Capcom Play System III | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-3 | Depends | |
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| crvision | VTech CreatiVision | _Placeholder_ | | | |
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| daphne | Daphne Arcade LaserDisc Emulator | DirkSimple | | No | |
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| crvision | VTech CreatiVision | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
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| daphne | Daphne Arcade LaserDisc Emulator | MAME4droid 2024 **(Standalone)** | DirkSimple | Depends | See the specific _LaserDisc Games_ section in the user guide |
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| desktop | Desktop Applications | _Placeholder_ | | | |
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| doom | Doom | PrBoom | | No | |
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| dos | DOS (PC) | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN | No | |
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| dragon32 | Dragon Data Dragon 32 | _Placeholder_ | | | |
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| dreamcast | Sega Dreamcast | Flycast | Flycast **(Standalone)**,<br>Redream **(Standalone)** | No | In separate folder interpreted as a file, with .m3u playlist if multi-disc game |
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| easyrpg | EasyRPG Game Engine | EasyRPG | | No | |
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| electron | Acorn Electron | _Placeholder_ | | | |
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| emulators | Emulators | _Placeholder_ | | | |
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| electron | Acorn Electron | MAME4droid 2024 [Tape] **(Standalone)** | MAME4droid 2024 [Diskette DFS] **(Standalone)**,<br>MAME4droid 2024 [Diskette ADFS] **(Standalone)** | Yes | Single archive, or single tape or diskette image file |
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| emulators | Emulators | _Native apps_ | | No | |
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| epic | Epic Games Store | _Placeholder_ | | | |
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| famicom | Nintendo Family Computer | Mesen | Nestopia UE,<br>FCEUmm,<br>QuickNES,<br>NES.emu **(Standalone)**,<br>iNES **(Standalone)**,<br>Nesoid **(Standalone)** | No | Single archive or ROM file |
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| fba | FinalBurn Alpha | FB Alpha 2012 | FB Alpha 2012 Neo Geo,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Yes | |
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| fbneo | FinalBurn Neo | FinalBurn Neo | | Yes | |
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| fds | Nintendo Famicom Disk System | Mesen | Nestopia UE,<br>FCEUmm,<br>NES.emu **(Standalone)**,<br>iNES **(Standalone)**,<br>Nesoid **(Standalone)** | Yes | Single archive or ROM file |
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| flash | Adobe Flash | Ruffle **(Standalone)** | | No | Single .swf file |
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| fm7 | Fujitsu FM-7 | _Placeholder_ | | | |
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| fmtowns | Fujitsu FM Towns | _Placeholder_ | | | |
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| fm7 | Fujitsu FM-7 | MAME4droid 2024 [FM-7 Diskette] **(Standalone)** | MAME4droid 2024 [FM-7 Tape] **(Standalone)**,<br>MAME4droid 2024 [FM-7 Software list] **(Standalone)**,<br>MAME4droid 2024 [FM77AV Diskette] **(Standalone)**,<br>MAME4droid 2024 [FM77AV Tape] **(Standalone)**,<br>MAME4droid 2024 [FM77AV Software list] **(Standalone)** | Yes | For tape files you need to manually start the cassette player from the MAME menu after the "load" command, as well as entering the "run" command after loading is complete |
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| fmtowns | Fujitsu FM Towns | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Fujitsu FM Towns_ section in the user guide |
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| fpinball | Future Pinball | _Placeholder_ | | | |
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| gamate | Bit Corporation Gamate | _Placeholder_ | | | |
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| gameandwatch | Nintendo Game and Watch | Multi (MESS) | MAME4droid 2024 **(Standalone)**,<br>Handheld Electronic (GW) | No | Single archive or ROM file |
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| gamecom | Tiger Electronics Game.com | _Placeholder_ | | | |
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| gamate | Bit Corporation Gamate | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
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| gameandwatch | Nintendo Game and Watch | Multi (MESS) | MAME4droid 2024 Local Artwork **(Standalone)**,<br>MAME4droid 2024 **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section in the user guide |
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| gamecom | Tiger Electronics Game.com | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
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| gamegear | Sega Game Gear | Genesis Plus GX | Genesis Plus GX Wide,<br>Gearsystem,<br>SMS Plus GX,<br>PicoDrive,<br>MasterGear **(Standalone)** | No | Single archive or ROM file |
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| gb | Nintendo Game Boy | Gambatte | SameBoy,<br>Gearboy,<br>TGB Dual,<br>DoubleCherryGB,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>VBA-M,<br>GBC.emu **(Standalone)**,<br>My OldBoy! **(Standalone**),<br>Pizza Boy GBC **(Standalone)** | No | Single archive or ROM file |
|
||||
| gba | Nintendo Game Boy Advance | mGBA | VBA-M,<br>VBA Next,<br>gpSP,<br>GBA.emu **(Standalone)**,<br>My Boy! **(Standalone)**,<br>Pizza Boy GBA **(Standalone)** | No | Single archive or ROM file |
|
||||
| gbc | Nintendo Game Boy Color | Gambatte | SameBoy,<br>Gearboy,<br>TGB Dual,<br>DoubleCherryGB,<br>Mesen-S,<br>bsnes,<br>mGBA,<br>VBA-M,<br>GBC.emu **(Standalone)**,<br>My OldBoy! **(Standalone**),<br>Pizza Boy GBC **(Standalone)** | No | Single archive or ROM file |
|
||||
| gc | Nintendo GameCube | Dolphin | Dolphin **(Standalone)**,<br>Dolphin MMJR **(Standalone)**,<br>Dolphin MMJR2 **(Standalone)** | No | Disc image file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| genesis | Sega Genesis | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| gmaster | Hartung Game Master | _Placeholder_ | | | |
|
||||
| gx4000 | Amstrad GX4000 | Caprice32 | CrocoDS | No | Single archive or ROM file |
|
||||
| intellivision | Mattel Electronics Intellivision | FreeIntv | | Yes | Single archive or ROM file |
|
||||
| gmaster | Hartung Game Master | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
|
||||
| gx4000 | Amstrad GX4000 | Caprice32 | CrocoDS,<br>MAME4droid 2024 **(Standalone)** | No | Single archive or ROM file |
|
||||
| intellivision | Mattel Electronics Intellivision | FreeIntv | MAME4droid 2024 **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| j2me | Java 2 Micro Edition (J2ME) | SquirrelJME | | No | Single .jar file |
|
||||
| kodi | Kodi Home Theatre Software | _Placeholder_ | | | |
|
||||
| laserdisc | LaserDisc Games | DirkSimple | | No | |
|
||||
| lcdgames | LCD Handheld Games | Multi (MESS) | MAME4droid 2024 **(Standalone)**,<br>Handheld Electronic (GW) | No | Single archive or ROM file |
|
||||
| laserdisc | LaserDisc Games | MAME4droid 2024 **(Standalone)** | DirkSimple | Depends | See the specific _LaserDisc Games_ section in the user guide |
|
||||
| lcdgames | LCD Handheld Games | Multi (MESS) | MAME4droid 2024 Local Artwork **(Standalone)**,<br>MAME4droid 2024 **(Standalone)**,<br>Handheld Electronic (GW) | No | See the specific _LCD handheld games_ section in the user guide |
|
||||
| lowresnx | LowRes NX Fantasy Console | LowRes NX | | No | Single ROM file |
|
||||
| lutris | Lutris Open Gaming Platform | _Placeholder_ | | | |
|
||||
| lutro | Lutro Game Engine | Lutro | | | |
|
||||
| macintosh | Apple Macintosh | _Placeholder_ | | | |
|
||||
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>NEO.emu **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)** | Depends | |
|
||||
| macintosh | Apple Macintosh | MAME4droid 2024 Mac SE Bootable **(Standalone)** | MAME4droid 2024 Mac SE Boot Disk **(Standalone)**,<br>MAME4droid 2024 Mac Plus Bootable **(Standalone)**,<br>MAME4droid 2024 Mac Plus Boot Disk **(Standalone)** | Yes | See the specific _Apple Macintosh_ section in the user guide |
|
||||
| mame | Multiple Arcade Machine Emulator | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)**,<br>NEO.emu **(Standalone)**,<br>FinalBurn Neo,<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)** | Depends | See the specific _Arcade and Neo Geo_ section in the user guide |
|
||||
| mame-advmame | AdvanceMAME | _Placeholder_ | | | |
|
||||
| mastersystem | Sega Master System | Genesis Plus GX | Genesis Plus GX Wide,<br>SMS Plus GX,<br>Gearsystem,<br>PicoDrive,<br>MD.emu **(Standalone)**,<br>MasterGear **(Standalone)** | No | Single archive or ROM file |
|
||||
| megacd | Sega Mega-CD | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | Yes | |
|
||||
| megacdjp | Sega Mega-CD [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | Yes | |
|
||||
| megadrive | Sega Mega Drive | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| megadrivejp | Sega Mega Drive [Japan] | Genesis Plus GX | Genesis Plus GX Wide,<br>PicoDrive,<br>MD.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| megaduck | Creatronic Mega Duck | SameDuck | | No | Single archive or ROM file |
|
||||
| mess | Multi Emulator Super System | Multi (MESS) | | | |
|
||||
| model2 | Sega Model 2 | MAME - Current | | Yes | |
|
||||
| megaduck | Creatronic Mega Duck | SameDuck | MAME4droid 2024 **(Standalone)** | No | Single archive or ROM file |
|
||||
| mess | Multi Emulator Super System | Multi (MESS) | | Depends | |
|
||||
| model2 | Sega Model 2 | MAME - Current | MAME4droid 2024 **(Standalone)** | Yes | See the specific _Arcade and Neo Geo_ section in the user guide |
|
||||
| model3 | Sega Model 3 | _Placeholder_ | | | |
|
||||
| moto | Thomson MO/TO Series | Theodore | | | |
|
||||
| msx | MSX | blueMSX | fMSX,<br>fMSX **(Standalone)**,<br>MSX.emu **(Standalone)** | Yes except for fMSX standalone | |
|
||||
|
@ -676,17 +715,17 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| n3ds | Nintendo 3DS | Citra | Citra **(Standalone)**,<br>Citra Canary **(Standalone)**,<br>Citra MMJ **(Standalone)**,<br>Lime3DS **(Standalone)**,<br>Panda3DS **(Standalone)** | No | Single ROM file |
|
||||
| n64 | Nintendo 64 | Mupen64Plus-Next | M64Plus FZ **(Standalone)**,<br>Mupen64Plus AE **(Standalone)**,<br>ParaLLEl N64 | No | Single archive or ROM file |
|
||||
| n64dd | Nintendo 64DD | Mupen64Plus-Next | M64Plus FZ **(Standalone)**,<br>Mupen64Plus AE **(Standalone)**,<br>ParaLLEl N64 | Yes | |
|
||||
| nds | Nintendo DS | melonDS DS | melonDS **(Standalone)**,<br>melonDS Nightly **(Standalone)**,<br>DeSmuME,<br>DeSmuME 2015,<br>DraStic **(Standalone)** | No | Single archive or ROM file |
|
||||
| neogeo | SNK Neo Geo | FinalBurn Neo | Geolith,<br>NEO.emu **(Standalone)**,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| neogeocd | SNK Neo Geo CD | NeoCD | FinalBurn Neo | Yes | |
|
||||
| neogeocdjp | SNK Neo Geo CD [Japan] | NeoCD | FinalBurn Neo | Yes | |
|
||||
| nds | Nintendo DS | melonDS DS | melonDS,<br>melonDS **(Standalone)**,<br>melonDS Nightly **(Standalone)**,<br>DeSmuME,<br>DeSmuME 2015,<br>DraStic **(Standalone)** | No | Single archive or ROM file |
|
||||
| neogeo | SNK Neo Geo | FinalBurn Neo | Geolith,<br>NEO.emu **(Standalone)**,<br>MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)** | Yes | See the specific _Arcade and Neo Geo_ section in the user guide |
|
||||
| neogeocd | SNK Neo Geo CD | NeoCD | FinalBurn Neo,<br>MAME4droid 2024 **(Standalone)** | Yes | .chd (NeoCD and MAME4droid 2024 only) or .cue file |
|
||||
| neogeocdjp | SNK Neo Geo CD [Japan] | NeoCD | FinalBurn Neo,<br>MAME4droid 2024 **(Standalone)** | Yes | .chd (NeoCD and MAME4droid 2024 only) or .cue file |
|
||||
| nes | Nintendo Entertainment System | Mesen | Nestopia UE,<br>FCEUmm,<br>QuickNES,<br>NES.emu **(Standalone)**,<br>iNES **(Standalone)**,<br>Nesoid **(Standalone)** | No | Single archive or ROM file |
|
||||
| ngage | Nokia N-Gage | EKA2L1 **(Standalone)** | | Yes | See the specific _Symbian and Nokia N-Gage_ section in the User guide |
|
||||
| ngp | SNK Neo Geo Pocket | Beetle NeoPop | RACE,<br>NGP.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| ngpc | SNK Neo Geo Pocket Color | Beetle NeoPop | RACE,<br>NGP.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| odyssey2 | Magnavox Odyssey 2 | O2EM | | Yes | Single archive or ROM file |
|
||||
| odyssey2 | Magnavox Odyssey 2 | O2EM | MAME4droid 2024 **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| openbor | OpenBOR Game Engine | OpenBOR **(Standalone)** | | No | See the specific _OpenBOR_ section in the User guide |
|
||||
| oric | Tangerine Computer Systems Oric | _Placeholder_ | | | |
|
||||
| oric | Tangerine Computer Systems Oric | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Tangerine Computer Systems Oric_ section in the user guide |
|
||||
| palm | Palm OS | Mu | | | |
|
||||
| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN | No | |
|
||||
| pc88 | NEC PC-8800 Series | QUASI88 | | Yes | |
|
||||
|
@ -705,14 +744,14 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| psp | Sony PlayStation Portable | PPSSPP | PPSSPP **(Standalone)** | No | Single disc image file |
|
||||
| psvita | Sony PlayStation Vita | Vita3K **(Standalone)** | | Yes | See the specific _Sony PlayStation Vita_ section in the User guide |
|
||||
| psx | Sony PlayStation | Beetle PSX | Beetle PSX HW,<br>PCSX ReARMed,<br>SwanStation,<br>DuckStation **(Standalone)**,<br>ePSXe **(Standalone)**,<br>FPseNG **(Standalone)**,<br>FPse **(Standalone)** | Yes | .chd file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| pv1000 | Casio PV-1000 | _Placeholder_ | | | |
|
||||
| pv1000 | Casio PV-1000 | MAME4droid 2024 **(Standalone)** | | No | Single archive or ROM file |
|
||||
| quake | Quake | TyrQuake | vitaQuake 2,<br>vitaQuake 2 [Rogue],<br>vitaQuake 2 [Xatrix],<br>vitaQuake 2 [Zaero] | No | |
|
||||
| samcoupe | MGT SAM Coupé | Speccy **(Standalone)** | | No | Single archive or ROM file |
|
||||
| satellaview | Nintendo Satellaview | Snes9x - Current | Snes9x 2010,<br>Snes9x 2005 Plus,<br>Snes9x EX+ **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>Mesen-S | | |
|
||||
| saturn | Sega Saturn | Beetle Saturn | YabaSanshiro,<br>Yaba Sanshiro 2 **(Standalone)**,<br>Yabause,<br>Saturn.emu **(Standalone)** | Yes | .chd file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| saturnjp | Sega Saturn [Japan] | Beetle Saturn | YabaSanshiro,<br>Yaba Sanshiro 2 **(Standalone)**,<br>Yabause,<br>Saturn.emu **(Standalone)** | Yes | .chd file for single-disc games, .m3u playlist for multi-disc games |
|
||||
| scummvm | ScummVM Game Engine | ScummVM | | No | |
|
||||
| scv | Epoch Super Cassette Vision | _Placeholder_ | | | |
|
||||
| scummvm | ScummVM Game Engine | ScummVM | ScummVM **(Standalone)** | No | See the specific _ScummVM_ section in the user guide |
|
||||
| scv | Epoch Super Cassette Vision | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
|
||||
| sega32x | Sega Mega Drive 32X | PicoDrive | | No | Single archive or ROM file |
|
||||
| sega32xjp | Sega Super 32X [Japan] | PicoDrive | | No | Single archive or ROM file |
|
||||
| sega32xna | Sega Genesis 32X [North America] | PicoDrive | | No | Single archive or ROM file |
|
||||
|
@ -728,26 +767,26 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| stv | Sega Titan Video Game System | MAME - Current | MAME4droid 2024 **(Standalone)**,<br>MAME4droid **(Standalone)** | Yes | Single archive file |
|
||||
| sufami | Bandai SuFami Turbo | Snes9x - Current | Snes9x 2010,<br>Snes9x 2005 Plus,<br>Snes9x EX+ **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy | | |
|
||||
| supergrafx | NEC SuperGrafx | Beetle SuperGrafx | Beetle PCE,<br>PCE.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| supervision | Watara Supervision | Potator | | No | Single archive or ROM file |
|
||||
| supracan | Funtech Super A'Can | _Placeholder_ | | | |
|
||||
| supervision | Watara Supervision | Potator | MAME4droid 2024 **(Standalone)** | No | Single archive or ROM file |
|
||||
| supracan | Funtech Super A'Can | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file. You need a supracan.zip archive that contains a valid internal_68k.bin file and an empty file named umc6650.bin |
|
||||
| switch | Nintendo Switch | Skyline **(Standalone)** | | Yes | |
|
||||
| symbian | Symbian | EKA2L1 **(Standalone)** | | Yes | See the specific _Symbian and Nokia N-Gage_ section in the User guide |
|
||||
| tanodragon | Tano Dragon | _Placeholder_ | | | |
|
||||
| tg16 | NEC TurboGrafx-16 | Beetle PCE | Beetle PCE FAST,<br>Beetle SuperGrafx,<br>PCE.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| tg-cd | NEC TurboGrafx-CD | Beetle PCE | Beetle PCE FAST,<br>Beetle SuperGrafx,<br>PCE.emu **(Standalone)** | Yes | |
|
||||
| ti99 | Texas Instruments TI-99 | _Placeholder_ | | | |
|
||||
| ti99 | Texas Instruments TI-99 | MAME4droid 2024 **(Standalone)** | | Yes | See the specific _Texas Instruments TI-99_ section in the user guide |
|
||||
| tic80 | TIC-80 Fantasy Computer | TIC-80 | | No | Single .tic file |
|
||||
| to8 | Thomson TO8 | Theodore | | | |
|
||||
| triforce | Namco-Sega-Nintendo Triforce | _Placeholder_ | | | |
|
||||
| trs-80 | Tandy TRS-80 | _Placeholder_ | | | |
|
||||
| type-x | Taito Type X | _Placeholder_ | | | |
|
||||
| uzebox | Uzebox Open Source Console | Uzem | | | |
|
||||
| vectrex | GCE Vectrex | vecx | | No | Single archive or ROM file |
|
||||
| vectrex | GCE Vectrex | vecx | MAME4droid 2024 **(Standalone)** | Yes for MAME4droid 2024 | Single archive or ROM file |
|
||||
| vic20 | Commodore VIC-20 | VICE xvic | | No | Single archive or tape, cartridge or diskette image file |
|
||||
| videopac | Philips Videopac G7000 | O2EM | | Yes | Single archive or ROM file |
|
||||
| videopac | Philips Videopac G7000 | O2EM | MAME4droid 2024 **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| virtualboy | Nintendo Virtual Boy | Beetle VB | | No | |
|
||||
| vpinball | Visual Pinball | _Placeholder_ | | | |
|
||||
| vsmile | VTech V.Smile | _Placeholder_ | | | |
|
||||
| vpinball | Visual Pinball | Visual Pinball **(Standalone)** | | No | See the specific _Visual Pinball_ section in the user guide |
|
||||
| vsmile | VTech V.Smile | MAME4droid 2024 **(Standalone)** | | Yes | Single archive or ROM file |
|
||||
| wasm4 | WASM-4 Fantasy Console | WASM-4 | | No | Single .wasm file |
|
||||
| wii | Nintendo Wii | Dolphin | Dolphin **(Standalone)**,<br>Dolphin MMJR **(Standalone)**,<br>Dolphin MMJR2 **(Standalone)** | No | |
|
||||
| wiiu | Nintendo Wii U | _Placeholder_ | | | |
|
||||
|
@ -756,11 +795,11 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| windows9x | Microsoft Windows 9x | DOSBox-Pure | | No | |
|
||||
| wonderswan | Bandai WonderSwan | Beetle Cygne | Swan.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | Swan.emu **(Standalone)** | No | Single archive or ROM file |
|
||||
| x1 | Sharp X1 | X Millennium | | No | Single archive or diskette/tape file |
|
||||
| x68000 | Sharp X68000 | PX68k | | Yes | |
|
||||
| x1 | Sharp X1 | X Millennium | MAME4droid 2024 [Diskette] **(Standalone)**,<br>MAME4droid 2024 [Tape] **(Standalone)** | Yes for MAME4droid 2024 | Single archive or diskette/tape file |
|
||||
| x68000 | Sharp X68000 | PX68k | MAME4droid 2024 **(Standalone)** | Yes | |
|
||||
| xbox | Microsoft Xbox | _Placeholder_ | | | |
|
||||
| xbox360 | Microsoft Xbox 360 | _Placeholder_ | | | |
|
||||
| zmachine | Infocom Z-machine | _Placeholder_ | | | |
|
||||
| zmachine | Infocom Z-machine | MojoZork | | No | |
|
||||
| zx81 | Sinclair ZX81 | EightyOne | | | |
|
||||
| zxnext | Sinclair ZX Spectrum Next | _Placeholder_ | | | |
|
||||
| zxspectrum | Sinclair ZX Spectrum | Fuse | Speccy **(Standalone)** | No | Single archive or ROM file |
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
# ES-DE Frontend - Changelog
|
||||
|
||||
## Version 3.0.3 / 3.0.3-xx (in development)
|
||||
## Version 3.0.3 / 3.0.3-26
|
||||
|
||||
**Release date:** TBD
|
||||
**Release date:** 2024-06-14
|
||||
|
||||
### Release overview
|
||||
|
||||
This release adds support for a lot of systems on Android which brings this platform much closer to the desktop ports as far as system support is concerned. It also brings experimental support for setting ES-DE as the Android home app. Outside of Android a number of new features have been added to the theme engine, ES-DE can be now be built for KMS/direct framebuffer access on Linux and several new emulators have been added. A couple of bugs have been fixed as well, in addition to some other minor improvements.
|
||||
This release enables a lot of new systems on Android which brings this platform much closer to the desktop ports as far as system support is concerned. It also brings experimental support for setting ES-DE as the Android home app. Outside of Android a number of new features have been added to the theme engine, ES-DE can be now be built for KMS/direct framebuffer access on Linux and several new emulators have been added. A couple of bugs have been fixed as well, in addition to some other minor improvements.
|
||||
|
||||
### Detailed list of changes
|
||||
|
||||
|
|
|
@ -38,8 +38,7 @@ The second reason is that the APK is corrupt or not complete. When we make relea
|
|||
|
||||
## Can I set ES-DE as my home app/launcher?
|
||||
|
||||
Kind of, ES-DE can't natively be set as your launcher but you can use a third party app to make this work such as [AnyHome](https://play.google.com/store/apps/details?id=com.draco.anyhome&hl=en_US&gl=US). It's not necessarily recommended though as ES-DE is not a native Android application, it's written in C++ and essentially works as a game engine with a game loop that constantly runs. For this reason it consumes more resources and battery than a native launcher app. An alternative approach would be to use a native launcher with ES-DE, this makes for a nice game console experience. To achieve this the following app is recommended:
|
||||
https://play.google.com/store/apps/details?id=com.k2.consolelauncher
|
||||
Yes, as of version 3.0.3 there is experimental support for setting ES-DE as the home app. Read the _Running ES-DE as the Android home app_ section of the [Android documentation](ANDROID.md#running-es-de-as-the-android-home-app) for more information about this functionality. There are currently some minor glitches like sometimes needing to start ES-DE twice after switching between regular mode and home app mode, but apart from that it should hopefully work fine.
|
||||
|
||||
## Can I launch Android apps and games from inside ES-DE?
|
||||
|
||||
|
|
|
@ -1569,7 +1569,7 @@ The following variables are expanded for the `command` tag:
|
|||
|
||||
`%STARTDIR%` - The directory to start in when launching the emulator. Must be defined as a pair separated by an equal sign. This is normally not required, but some emulators and game engines like standalone MAME and OpenBOR will not work properly unless you're in the correct directory when launching a game. Either an absolute path can be used, such as `%STARTDIR%=C:\Games\mame` or some variables are available that provide various functions. The `%EMUDIR%` variable can be used to start in the directory where the emulator binary is located, i.e. `%STARTDIR%=%EMUDIR%`, the `%GAMEDIR%` variable can be used to start in the directory where the game file is located, i.e. `%STARTDIR%=%GAMEDIR%` and the `%GAMEENTRYDIR%` variable can be used which works identically to `%GAMEDIR%` with the exception that it will interpret the actual game entry as the start directory. This is useful in very rare situations like for the EasyRPG Player where the game directories are interpreted as files but where the game engine must still be started from inside the game directory. If an absolute path is set that contains blankspaces, then it must be surrounded by quotation marks, for example `%STARTDIR%="C:\Retro games\mame"`. If the directory defined by this variable does not exist, it will be created on game launch. The variable can be placed anywhere in the launch command if the %EMULATOR_ variable is used, otherwise it has to be placed after the emulator binary.
|
||||
|
||||
`%INJECT%` - This allows the injection of launch arguments or environment variables stored in a text file on the filesystem. The %INJECT% variable must be defined as a pair separated by an equal sign, for example `%INJECT%=game.commands`. The `%BASENAME%` variable can also be used in conjunction with this variable, such as `%INJECT%=%BASENAME%.commands`. By default a path relative to the game file will be assumed but it's also possible to use an absolute path or the ~ (tilde) symbol which will expand to the home directory. If a path contains spaces it needs to be surrounded by quotation marks, such as `%INJECT%="C:\My games\ROMs\daphne\%BASENAME%.daphne\%BASENAME%.commands"`. The variable can be placed anywhere in the launch command and the file contents will be injected at that position. It's also possible to have multiple injections by defining the variable more than once at different locations in the launch command string. The specified file is optional, if it does not exist, is empty, or if there are insufficient permissions to read the file, then it will simply be skipped. For safety reasons the injection file can only have a maximum size of 4096 bytes and if it's larger than this it will be skipped and a warning will be written to es_log.txt.
|
||||
`%INJECT%` - This allows the injection of launch arguments or environment variables stored in a text file on the filesystem. The %INJECT% variable must be defined as a pair separated by an equal sign, for example `%INJECT%=game.commands`. The `%BASENAME%` variable can also be used in conjunction with this variable, such as `%INJECT%=%BASENAME%.commands` and the `%ROM%` variable is another possibility, such as `%INJECT%=%ROM%`. The latter will expand to the absolute path of the game file and inject its file contents, and this also works when combined with the directories interpreted as files functionality. By default a path relative to the game file will be assumed but it's also possible to use an absolute path or the ~ (tilde) symbol which will expand to the home directory. If a path contains spaces it needs to be surrounded by quotation marks, such as `%INJECT%="C:\My games\ROMs\daphne\%BASENAME%.daphne\%BASENAME%.commands"`. The variable can be placed anywhere in the launch command and the file contents will be injected at that position. It's also possible to have multiple injections by defining the variable more than once at different locations in the launch command string. The specified file is optional, if it does not exist, is empty, or if there are insufficient permissions to read the file, then it will simply be skipped. For safety reasons the injection file can only have a maximum size of 4096 bytes and if it's larger than this it will be skipped and a warning will be written to es_log.txt.
|
||||
|
||||
`%EMUPATH%` - Replaced with the path to the emulator binary. This variable is used for manually specifying emulator core locations, and a check for the existence of the core file will be done on game launch and an error displayed if it can't be found. Normally %EMUPATH% should not be used as the %CORE_ variable is the recommended method for defining core locations.
|
||||
|
||||
|
@ -1760,13 +1760,13 @@ The es_systems.xml file on Android utilizes variables heavily to implement the _
|
|||
There are two main ways to pass options to emulators, using _extras_ or using the _data_ URI. There can only be a single data URI but there can be an arbitrary amount of extras. To understand more about the way this works, you can read about the _putExtra()_ and and _setData()_ functions here:\
|
||||
https://developer.android.com/reference/android/content/Intent
|
||||
|
||||
`%EXTRA_` - This passes an _extra_ which contains any additional information that the emulator may support. This is provided as a key/value pair where you define the key name following the literal %EXTRA_ string and terminate it with a % sign and then assign the value using an equal sign. For example %EXTRA_LIBRETRO%=puae_libretro_android.so will pass the extra named _LIBRETRO_ with its value set to _puae_libretro_android.so_. You can pass an unlimited number of extras and you can also use various ROM variables in combination with this as described below.
|
||||
`%EXTRA_` - This passes an _extra_ which contains any additional information that the emulator may support. This is provided as a key/value pair where you define the key name following the literal %EXTRA_ string and terminate it with a % sign and then assign the value using an equal sign. For example %EXTRA_LIBRETRO%=puae_libretro_android.so will pass the extra named _LIBRETRO_ with its value set to _puae_libretro_android.so_. You can pass an unlimited number of extras and you can also use various ROM variables in combination with this as described below. It's also possible to use the `%GAMEDIRRAW%`, `%ROMPATHRAW%` and `%ROMRAW%` variables inside an `%EXTRA_` variable definition, which will expand to the the directory of the game file, the ROM directory and the path to the game file respectively.
|
||||
|
||||
`%EXTRAARRAY_` - Defines an array of comma-separated string values following the key name. Only literal strings are supported, so this can't be used in combination with any ROM variables. As commas are used as separator characters, you'll need to escape any comma signs that you want to include in the actual value. For example %EXTRAARRAY_Parameters%=pone,p\\,two,pthree will pass the extra named _Parameters_ with the three separate array entries _pone_, _p,two_ and _pthree_.
|
||||
`%EXTRAARRAY_` - Defines an array of comma-separated string values following the key name. Only literal strings are supported, so this can't be used in combination with any ROM variables. As commas are used as separator characters, you'll need to escape any comma signs that you want to include in the actual value. For example %EXTRAARRAY_Parameters%=pone,p\\,two,pthree will pass the extra named _Parameters_ with the three separate array entries _pone_, _p,two_ and _pthree_. It's also possible to use the `%GAMEDIRRAW%`, `%ROMPATHRAW%` and `%ROMRAW%` variables inside an `%EXTRAARRAY_` variable definition, which will expand to the the directory of the game file, the ROM directory and the path to the game file respectively.
|
||||
|
||||
`%EXTRABOOL_` - Sets an extra with a boolean value, i.e. true/1 or false/0.
|
||||
|
||||
`%DATA%` - Sets the data URI value for the intent using an equal sign. This is normally combined with one of the ROM variables.
|
||||
`%DATA%` - Sets the data URI value for the intent using an equal sign. This is normally combined with one of the ROM variables but it's also possible to define an explicit value or to inject the content of a file and pass that to the variable. This can for instance be accomplished with `%DATA%=%INJECT%=%ROM%` which will expand to the absolute path of the game file and inject its file content. This also works when combined with the directories interpreted as files functionality. Alternatively the `%BASENAME%` variable can be used instead, as in `%DATA%=%BASENAME%` or `%DATA%=%BASENAME%.extension` but this can't be combined with the directories interpreted as files functionality.
|
||||
|
||||
There are three approaches to passing game ROMs to emulators by using the following variables:
|
||||
|
||||
|
|
49
THEMES.md
49
THEMES.md
|
@ -1524,6 +1524,11 @@ Properties:
|
|||
- Minimum value per axis is `-1` and maximum value per axis is `1`
|
||||
- Default is `0 0`
|
||||
- This property can only be used when `type` is `horizontal` or `vertical`
|
||||
* `selectedItemOffset` - type: NORMALIZED_PAIR
|
||||
- Offsets the selected item. The first value of the pair is the horizontal offset and the second value is the vertical offset. Applied after all other positioning calculations.
|
||||
- Minimum value per axis is `-1` and maximum value per axis is `1`
|
||||
- Default is `0 0`
|
||||
- This property can only be used when `type` is `horizontal` or `vertical`
|
||||
* `itemSize` - type: NORMALIZED_PAIR
|
||||
- Size of the item prior to multiplication by the `itemScale` value, i.e. the size of all unselected items. Both axes need to be defined.
|
||||
- Minimum value per axis is `0.05` and maximum value per axis is `1`
|
||||
|
@ -1552,6 +1557,11 @@ Properties:
|
|||
- Controls how to fit the image within the aspect ratio defined by `itemSize`. To scale and preserve the original aspect ratio, set the value to `contain`, to stretch/squash the image to fill the entire area set it to `fill` and to crop the image to fill the entire area set it to `cover`
|
||||
- Valid values are `contain`, `fill` or `cover`
|
||||
- Default is `contain`
|
||||
* `imageCropPos` - type: NORMALIZED_PAIR
|
||||
- If the image has been cropped by setting `imageFit` to `cover` then this property makes it possible to position the texture within the cropped area. The first value of the pair is the X axis where `0` means align to the left and `1` means align to the right, and the second value of the pair is the Y axis where `0` means align on top and `1` means align at the bottom. Any arbitrary floating point values between 0 and 1 can be used for granular positioning.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `1`
|
||||
- Default is `0.5 0.5` (texture is centered)
|
||||
- This property can only be used if `imageFit` has been set to `cover`
|
||||
* `imageInterpolation` - type: STRING
|
||||
- Interpolation method to use when scaling and rotating images. Nearest neighbor (`nearest`) preserves sharp pixels and linear filtering (`linear`) makes the image smoother. This property has limited effect on scalable vector graphics (SVG) images unless rotation is applied.
|
||||
- Valid values are `nearest` or `linear`
|
||||
|
@ -1826,6 +1836,11 @@ Properties:
|
|||
- Controls how to fit the image within the aspect ratio defined by `itemSize`. To scale and preserve the original aspect ratio, set the value to `contain`, to stretch/squash the image to fill the entire area set it to `fill` and to crop the image to fill the entire area set it to `cover`
|
||||
- Valid values are `contain`, `fill` or `cover`
|
||||
- Default is `contain`
|
||||
* `imageCropPos` - type: NORMALIZED_PAIR
|
||||
- If the image has been cropped by setting `imageFit` to `cover` then this property makes it possible to position the texture within the cropped area. The first value of the pair is the X axis where `0` means align to the left and `1` means align to the right, and the second value of the pair is the Y axis where `0` means align on top and `1` means align at the bottom. Any arbitrary floating point values between 0 and 1 can be used for granular positioning.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `1`
|
||||
- Default is `0.5 0.5` (texture is centered)
|
||||
- This property can only be used if `imageFit` has been set to `cover`
|
||||
* `imageInterpolation` - type: STRING
|
||||
- Interpolation method to use when scaling images. Nearest neighbor (`nearest`) preserves sharp pixels and linear filtering (`linear`) makes the image smoother. This property has limited effect on scalable vector graphics (SVG) images.
|
||||
- Valid values are `nearest` or `linear`
|
||||
|
@ -2054,6 +2069,16 @@ Properties:
|
|||
* `selectedSecondaryBackgroundColor` - type: COLOR
|
||||
- Background color of the highlighted entry for the secondary entry type. This follows the sizing of the selector bar and is expanded downwards so you'll probably want to adjust its position using `selectorVerticalOffset` if you have defined a custom selector height using `selectorHeight`
|
||||
- Default is the same value as `selectedBackgroundColor`
|
||||
* `selectedBackgroundMargins` - type: NORMALIZED_PAIR
|
||||
- Adds margins to the selected text background, assuming it has a color set. The first value of the pair is the left margin and the second value is the right margin, which means it's possible to set these margins completely independently. Margins are applied after all other positioning and sizing calculations and they are rendered outside the text debug rectangle boundaries.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `0.5`
|
||||
- Default is `0 0`
|
||||
- This property can only be used if `selectedBackgroundColor` or `selectedSecondaryBackgroundColor` has a value defined.
|
||||
* `selectedBackgroundCornerRadius` - type: FLOAT
|
||||
- Setting this property higher than zero applies rounded corners to the text background, assuming it has a color set. The radius is a percentage of the screen width. Note that the maximum allowed value is quite arbitrary as the renderer will in practice limit the maximum roundness so it can never go beyond half the text background height. It means that setting this property sufficiently high will produce perfectly rounded sides for the text background. You normally want to combine this property with `selectedBackgroundMargins` to add some extra margins.
|
||||
- Minimum value is `0` and maximum value is `0.5`
|
||||
- Default is `0` (corners are not rounded)
|
||||
- This property can only be used if `selectedBackgroundColor` or `selectedSecondaryBackgroundColor` has a value defined.
|
||||
* `textHorizontalScrolling` - type: BOOLEAN
|
||||
- If this property is enabled then text that does not fit within the element width (minus margins) will scroll horizontally. If the property is disabled, the text will instead be truncated with an ellipsis (...). Using this property will automatically convert all line breaks to spaces so that a single line of text is always displayed.
|
||||
- Valid values are `vertical` or `horizontal`
|
||||
|
@ -2150,8 +2175,13 @@ Properties:
|
|||
- The image will be resized as large as possible so that it fits within this size while maintaining its aspect ratio. Use this instead of `size` when you don't know what kind of image you're using so it doesn't get grossly oversized on one axis. This property takes precedence over `cropSize` if that has also been defined.
|
||||
- Minimum value per axis is `0.001` and maximum value per axis is `3`
|
||||
* `cropSize` - type: NORMALIZED_PAIR
|
||||
- The image will be resized and cropped to the exact size defined by this property while maintaining its aspect ratio. The crop is always applied centered.
|
||||
- The image will be resized and cropped to the exact size defined by this property while maintaining its aspect ratio. The crop is always applied centered unless `cropPos` has been set.
|
||||
- Minimum value per axis is `0.001` and maximum value per axis is `3`
|
||||
* `cropPos` - type: NORMALIZED_PAIR
|
||||
- If the image has been cropped using `cropSize` then this property makes it possible to position the texture within the cropped area. The first value of the pair is the X axis where `0` means align to the left and `1` means align to the right, and the second value of the pair is the Y axis where `0` means align on top and `1` means align at the bottom. Any arbitrary floating point values between 0 and 1 can be used for granular positioning.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `1`
|
||||
- Default is `0.5 0.5` (texture is centered)
|
||||
- This property can only be used if `cropSize` is used.
|
||||
* `origin` - type: NORMALIZED_PAIR
|
||||
- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `1`
|
||||
|
@ -2284,8 +2314,13 @@ Properties:
|
|||
- The static image and video will be resized as large as possible so that they fit within this size while maintaining their aspect ratios. Use this instead of `size` when you don't know what kind of video you're using so it doesn't get grossly oversized on one axis. This property takes precedence over `cropSize` if that has also been defined.
|
||||
- Minimum value per axis is `0.01` and maximum value per axis is `2`
|
||||
* `cropSize` - type: NORMALIZED_PAIR
|
||||
- The static image and video will be resized and cropped to the exact size defined by this property while maintaining their aspect ratios. The crop is always applied centered. Can't be combined with the `scanlines` property.
|
||||
- The static image and video will be resized and cropped to the exact size defined by this property while maintaining their aspect ratios. The crop is always applied centered unless `cropPos` has been set. Can't be combined with the `scanlines` property.
|
||||
- Minimum value per axis is `0.01` and maximum value per axis is `2`
|
||||
* `cropPos` - type: NORMALIZED_PAIR
|
||||
- If the static image and video has been cropped using `cropSize` then this property makes it possible to position the texture within the cropped area. The first value of the pair is the X axis where `0` means align to the left and `1` means align to the right, and the second value of the pair is the Y axis where `0` means align on top and `1` means align at the bottom. Any arbitrary floating point values between 0 and 1 can be used for granular positioning.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `1`
|
||||
- Default is `0.5 0.5` (texture is centered)
|
||||
- This property can only be used if `cropSize` is used.
|
||||
* `origin` - type: NORMALIZED_PAIR
|
||||
- Where on the element `pos` refers to. For example, an origin of `0.5 0.5` and a `pos` of `0.5 0.5` would place the element exactly in the middle of the screen. If the position and size attributes are themeable, origin is implied.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `1`
|
||||
|
@ -2813,6 +2848,16 @@ Properties:
|
|||
- Default is `000000FF`
|
||||
* `backgroundColor` - type: COLOR
|
||||
- Default is `00000000`
|
||||
* `backgroundMargins` - type: NORMALIZED_PAIR
|
||||
- Adds margins to the text background, assuming it has a color set. The first value of the pair is the left margin and the second value is the right margin, which means it's possible to set these margins completely independently. Margins are applied after all other positioning and sizing calculations and they are rendered outside the text debug rectangle boundaries.
|
||||
- Minimum value per axis is `0` and maximum value per axis is `0.5`
|
||||
- Default is `0 0`
|
||||
- This property can only be used if `backgroundColor` has a value defined.
|
||||
* `backgroundCornerRadius` - type: FLOAT
|
||||
- Setting this property higher than zero applies rounded corners to the text background, assuming it has a color set. The radius is a percentage of the screen width. Note that the maximum allowed value is quite arbitrary as the renderer will in practice limit the maximum roundness so it can never go beyond half the text background height. It means that setting this property sufficiently high will produce perfectly rounded sides for the text background. You normally want to combine this property with `backgroundMargins` to add some extra margins.
|
||||
- Minimum value is `0` and maximum value is `0.5`
|
||||
- Default is `0` (corners are not rounded)
|
||||
- This property can only be used if `backgroundColor` has a value defined.
|
||||
* `letterCase` - type: STRING
|
||||
- Valid values are `none`, `uppercase`, `lowercase` or `capitalize`
|
||||
- Default is `none` (original letter case is retained)
|
||||
|
|
|
@ -1105,7 +1105,7 @@ Not all systems are as simple to setup as what was described in the previous sec
|
|||
|
||||
### Apple II
|
||||
|
||||
On Android only MAME4droid 2024 is supported for the apple2 system. Make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
On Android only MAME4droid 2024 is supported for the apple2 system. Make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
On Linux the default emulator for the apple2 system is [LinApple](http://linapple.sourceforge.net) and on Windows it's [AppleWin](https://github.com/AppleWin/AppleWin). Additionally the alternative emulators [Mednafen](https://mednafen.github.io) and [MAME](https://www.mamedev.org) standalone are supported. On macOS there is a port of AppleWin available named [Mariani](https://github.com/sh95014/AppleWin) but it appears broken at the moment as it does not accept any command line parameters. So instead only Mednafen and MAME are supported on macOS.
|
||||
|
||||
|
@ -1130,7 +1130,7 @@ https://docs.mamedev.org/usingmame/defaultkeys.html
|
|||
|
||||
The Apple IIGS computer is emulated using MAME. On desktop operating systems there is a dedicated emulator available for this system named [GSplus](https://apple2.gs/plus) but it appears to not be able to parse command line parameters correctly so disk images can't be supplied to it. As such it's currently unsupported.
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
In order to run Apple IIGS games in MAME, you need to place the following ROM file in the ~/ROMs/apple2gs directory:
|
||||
```
|
||||
|
@ -1142,7 +1142,7 @@ https://docs.mamedev.org/usingmame/defaultkeys.html
|
|||
|
||||
### Apple Macintosh
|
||||
|
||||
On Android only MAME4droid 2024 is supported for the macintosh system. Make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
On Android only MAME4droid 2024 is supported for the macintosh system. Make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
There are two approaches to emulating these computers, the first is using games booted from diskettes and the second is to setup an entire OS installation as a hard disk image and run the games from there (this latter approach is not supported on Android). The first approach is only applicable for older models like the Macintosh SE and Macintosh Plus (i.e. the era prior to hard drives becoming prevalent), and the second approach can be used for more modern models.
|
||||
|
||||
|
@ -1204,7 +1204,7 @@ Note that scraper support is currently very poor for this system, so you may nee
|
|||
|
||||
### Arcade and Neo Geo
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
**General**
|
||||
|
||||
|
@ -1528,7 +1528,7 @@ Setup for the standalone EasyRPG Player is identical with the exception that run
|
|||
|
||||
This system is emulated using MAME or Tsugaru on desktop operating systems and MAME4droid 2024 on Android.
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
**MAME**
|
||||
|
||||
|
@ -1599,7 +1599,7 @@ To map the controller to the keyboard and to set a 33 MHz CPU speed, the file co
|
|||
|
||||
### LaserDisc Games
|
||||
|
||||
Note that on Android the Hypseus Singe emulator is not available. However the setup for MAME (using MAME4droid 2024) and DirkSimple still applies. If using Android also make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
Note that on Android the Hypseus Singe emulator is not available. However the setup for MAME (using MAME4droid 2024) and DirkSimple still applies. If using Android also make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
There are three ways to run LaserDisc games in ES-DE, via MAME, via Hypseus Singe or via the DirkSimple RetroArch core. There are also two separate systems available, _daphne_ and _laserdisc_. The latter is recommended as the _daphne_ system is mostly existing for legacy reasons and may be removed in a future ES-DE release. The configuration for these two systems is identical as they are essentially clones.
|
||||
|
||||
|
@ -2679,7 +2679,7 @@ Once the emulator is up and running there is not really much else to consider, s
|
|||
|
||||
The TI-99 is emulated via MAME, and only the standalone release of this emulator is supported. Unfortunately it seems as if the Homebrew build on macOS is broken as no TI-99 games can be launched. As such this system is unsupported on macOS, but the configuration entries still exist in the bundled es_find_rules.xml and es_systems.xml files so if you manage to get the emulator to run, ES-DE should work with these games.
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID-DEV.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
Emulating the TI-99 can be quite confusing as games are available in various incompatible formats, and most emulators are particular when it comes to what file types they support. In ES-DE only cartridge-based games are supported, so you can't for instance play games distributed as floppy disk images. And only games packaged for MAME using the MAME software list name standard can be used. This includes .7z and .zip files as well as .rpk cartridge images. It's strongly recommended to go for the MAME TI-99 ROM set that consists only of .zip files as these have the highest chance of working correctly.
|
||||
|
||||
|
|
95
USERGUIDE.md
95
USERGUIDE.md
|
@ -300,9 +300,9 @@ The Android port of ES-DE is quite different than the other versions, so it has
|
|||
|
||||
## Specific notes for Raspberry Pi
|
||||
|
||||
ES-DE on the Raspberry Pi requires a desktop environment, or more specifically a window manager and a sound server (like PulseAudio or PipeWire). There are no plans to add support for direct hardware access to the framebuffer or to ALSA. If you want to use your Raspberry Pi as an appliance, take a look at [RetroPie](https://retropie.org.uk), [Recalbox](https://www.recalbox.com) or [Batocera](https://batocera.org) instead.
|
||||
By default ES-DE on the Raspberry Pi requires a desktop environment to run, or more specifically a window manager and a sound server (like PulseAudio or PipeWire). It is however possible to use KMS/direct framebuffer access if the DEINIT_ON_LAUNCH flag is used when building ES-DE, as documented in the _Building on Unix_ section of the [INSTALL.md](INSTALL.md#building-on-unix) document.
|
||||
|
||||
Also note that there are no prebuilt packages for the Raspberry Pi, so you will need to compile ES-DE yourself. Fortunately this is easy to do and the process is documented [here](INSTALL.md#building-on-unix).
|
||||
Note that there are no prebuilt packages for the Raspberry Pi, so you will need to compile ES-DE yourself. Fortunately this is easy to do and the process is documented [here](INSTALL.md#building-on-unix).
|
||||
|
||||
The Raspberry Pi 4/400 is the minimum recommended version and earlier boards have not been tested.
|
||||
|
||||
|
@ -677,7 +677,7 @@ The following emulators are supported in AppImage format when using the bundled
|
|||
| macintosh | Basilisk II | BasiliskII*.AppImage |
|
||||
| macintosh | SheepShaver | SheepShaver*.AppImage |
|
||||
| n3ds | Citra | citra-qt*.AppImage |
|
||||
| n3ds | Lime3DS | lime-qt*.AppImage |
|
||||
| n3ds | Lime3DS | lime3ds-gui*.AppImage |
|
||||
| n3ds | Panda3DS | Alber-*.AppImage |
|
||||
| n64/n64dd | Rosalie's Mupen GUI | RMG*.AppImage |
|
||||
| ngage/symbian | EKA2L1 | EKA2L1*.AppImage |
|
||||
|
@ -760,7 +760,9 @@ The following manually downloaded emulators are supported when using the bundled
|
|||
|
||||
| System name | Emulator | Filename |
|
||||
| :-------------------------------------- | :--------------- | :-------------------------------- |
|
||||
| adam/colecovision | ColEm | colem/colem |
|
||||
| amiga/amiga1200/amiga600/amigacd32/cdtv | Amiberry | amiberry/amiberry |
|
||||
| amstradcpc | ACE-DL | AceDL/AceDL |
|
||||
| amstradcpc | CPCemu | cpcemu/cpcemu |
|
||||
| apple2 | LinApple | linapple/linapple |
|
||||
| atari2600 | Gopher2600 | gopher2600/gopher2600_linux_amd64 |
|
||||
|
@ -879,6 +881,7 @@ The following Windows emulators are supported, and the setup for most of these i
|
|||
| atarijaguar/atarijaguarcd | BigPEmu | BigPEmu/BigPEmu.exe |
|
||||
| famicom/nes | 3dSen | 3dSen/3dSen.exe |
|
||||
| model2 | Model 2 Emulator | m2emulator/EMULATOR.EXE |
|
||||
| x68000 | XM6 Pro-68k | XM6 Pro-68k/XM6.exe |
|
||||
| xbox360 | xenia | xenia/xenia.exe |
|
||||
| xbox360 | xenia | xenia/xenia_canary.exe |
|
||||
|
||||
|
@ -1100,6 +1103,8 @@ Not all systems are as simple to setup as what was described in the previous sec
|
|||
|
||||
### Apple II
|
||||
|
||||
On Android only MAME4droid 2024 is supported for the apple2 system. Make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
On Linux the default emulator for the apple2 system is [LinApple](http://linapple.sourceforge.net) and on Windows it's [AppleWin](https://github.com/AppleWin/AppleWin). Additionally the alternative emulators [Mednafen](https://mednafen.github.io) and [MAME](https://www.mamedev.org) standalone are supported. On macOS there is a port of AppleWin available named [Mariani](https://github.com/sh95014/AppleWin) but it appears broken at the moment as it does not accept any command line parameters. So instead only Mednafen and MAME are supported on macOS.
|
||||
|
||||
Depending on which Linux operating system you're using, LinApple may not be readily available and you may have to build it from source code or obtain a binary from somewhere on the Internet. See the [Using manually downloaded emulators on Linux](USERGUIDE.md#using-manually-downloaded-emulators-on-linux) section of this guide for more details on where it needs to be installed. If you're using an OS with access to the AUR, such as Arch or Manjaro, then LinApple is available there. Note that you need to use the _linapple-git_ package as the regular _linapple_ package does not work correctly.
|
||||
|
@ -1121,7 +1126,9 @@ https://docs.mamedev.org/usingmame/defaultkeys.html
|
|||
|
||||
### Apple IIGS
|
||||
|
||||
The Apple IIGS computer is emulated using MAME. There is a dedicated emulator available for this system named [GSplus](https://apple2.gs/plus) but it appears to not be able to parse command line parameters correctly so disk images can't be supplied to it. As such it's currently unsupported.
|
||||
The Apple IIGS computer is emulated using MAME. On desktop operating systems there is a dedicated emulator available for this system named [GSplus](https://apple2.gs/plus) but it appears to not be able to parse command line parameters correctly so disk images can't be supplied to it. As such it's currently unsupported.
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
In order to run Apple IIGS games in MAME, you need to place the following ROM file in the ~/ROMs/apple2gs directory:
|
||||
```
|
||||
|
@ -1133,7 +1140,9 @@ https://docs.mamedev.org/usingmame/defaultkeys.html
|
|||
|
||||
### Apple Macintosh
|
||||
|
||||
There are two approaches to emulating these computers, the first is using games booted from diskettes and the second is to setup an entire OS installation as a hard disk image and run the games from there. The first approach is only applicable for older models like the Macintosh SE and Macintosh Plus (i.e. the era prior to hard drives becoming prevalent), and the second approach can be used for more modern models.
|
||||
On Android only MAME4droid 2024 is supported for the macintosh system. Make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
There are two approaches to emulating these computers, the first is using games booted from diskettes and the second is to setup an entire OS installation as a hard disk image and run the games from there (this latter approach is not supported on Android). The first approach is only applicable for older models like the Macintosh SE and Macintosh Plus (i.e. the era prior to hard drives becoming prevalent), and the second approach can be used for more modern models.
|
||||
|
||||
**Method 1, booting from diskette images**
|
||||
|
||||
|
@ -1144,6 +1153,8 @@ Booting from diskettes is the default approach and MAME standalone is used for t
|
|||
* MAME Mac Plus Bootable (Standalone)
|
||||
* MAME Mac Plus Boot Disk (Standalone)
|
||||
|
||||
Note that on Android these emulator entries are named slightly differently as the MAME4droid 2024 emulator is used on this operating system.
|
||||
|
||||
To use these you need the MAME files adbmodem.zip, macse.zip and macplus.zip placed in the `~/ROMs/macintosh/` directory.
|
||||
|
||||
The _Bootable_ entries are straightforward, these are games that are self-contained on a single diskette and that can simply be booted as-is. The _Boot Disk_ entries are games that can't be booted directly but instead require a separate boot diskette. To run these you need to place a disk image named `boot.dsk` together with the game files and ES-DE will then insert this into the first floppy drive on game launch and place the game diskette in the second floppy drive. Once Mac OS has started up you can then start the game from inside the operating system. Basically any bootable diskette can be used as long as it's 400K or 800K in size and runs a Mac OS release compatible with the game you intend to play. For example the _System Tools_ diskette from the System 6.0.8 installation media works fine for this purpose.
|
||||
|
@ -1191,6 +1202,8 @@ Note that scraper support is currently very poor for this system, so you may nee
|
|||
|
||||
### Arcade and Neo Geo
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
**General**
|
||||
|
||||
For all the supported MAME variants as well as Final Burn Alpha/FinalBurn Neo and Neo Geo, single file archives should be used. These files should retain the MAME software list filenames as ES-DE ships with MAME lookup tables, meaning the software list names are automatically expanded to full game names.
|
||||
|
@ -1280,7 +1293,7 @@ These systems are generally straightforward to setup. For regular Atari Jaguar g
|
|||
|
||||
The only emulator that can run Atari Jaguar CD games is [BigPEmu](https://www.richwhitehouse.com/jaguar/) which is available for Linux and Windows. On Linux you can also run the Windows release of this emulator, should you want to. To accomplish this you need to run it via the Wine (or Proton) translation layer.
|
||||
|
||||
How to setup Wine is covered in the [Running Windows emulators on Linux using Wine or Proton](USERGUIDE-DEV.md#running-windows-emulators-on-linux-using-wine-or-proton) section.
|
||||
How to setup Wine is covered in the [Running Windows emulators on Linux using Wine or Proton](USERGUIDE.md#running-windows-emulators-on-linux-using-wine-or-proton) section.
|
||||
|
||||
Once Wine or Proton has been setup, download BigPEmu and unzip it into `~/Applications/BigPEmu/` \
|
||||
You should now have something similar to this on your filesystem:
|
||||
|
@ -1390,6 +1403,8 @@ https://github.com/BlitterStudio/amiberry/wiki/Kickstart-ROMs-%28BIOS%29
|
|||
|
||||
### Console Arcade Systems
|
||||
|
||||
Note that on Android specifically some of the arcade boards mentioned below are not supported as there are simply no suitable emulators available.
|
||||
|
||||
The _consolearcade_ system is intended for the various arcade boards that were based on home console platforms. For many of the older systems MAME can be used for emulation, but some of the more modern systems require the use of other emulators, which is precisely what is provided by this system.
|
||||
|
||||
The following arcade boards have been considered:
|
||||
|
@ -1509,13 +1524,13 @@ Setup for the standalone EasyRPG Player is identical with the exception that run
|
|||
|
||||
### Fujitsu FM Towns
|
||||
|
||||
This system is emulated using MAME or Tsugaru.
|
||||
This system is emulated using MAME or Tsugaru on desktop operating systems and MAME4droid 2024 on Android.
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
**MAME**
|
||||
|
||||
As of the time of writing MAME has somehow preliminary FM Towns support, but it seems to work well enough for most games and support will likely improve over time.
|
||||
|
||||
Only CD-ROM games are supported and the .chd format is recommended. It's not adviced to go for game files using MAME software list names as these can't be scraped by either ScreenScraper or TheGames DB. It's instead better to use files with full game names.
|
||||
When using MAME only CD-ROM games are supported and the .chd format is recommended. It's not adviced to go for game files using MAME software list names as these can't be scraped by either ScreenScraper or TheGames DB. It's instead better to use files with full game names.
|
||||
|
||||
You also need the `fmtowns.zip` BIOS archive placed in ~/ROMs/fmtowns/ for the games to run.
|
||||
|
||||
|
@ -1582,6 +1597,8 @@ To map the controller to the keyboard and to set a 33 MHz CPU speed, the file co
|
|||
|
||||
### LaserDisc Games
|
||||
|
||||
Note that on Android the Hypseus Singe emulator is not available. However the setup for MAME (using MAME4droid 2024) and DirkSimple still applies. If using Android also make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
There are three ways to run LaserDisc games in ES-DE, via MAME, via Hypseus Singe or via the DirkSimple RetroArch core. There are also two separate systems available, _daphne_ and _laserdisc_. The latter is recommended as the _daphne_ system is mostly existing for legacy reasons and may be removed in a future ES-DE release. The configuration for these two systems is identical as they are essentially clones.
|
||||
|
||||
At the time of writing MAME and Hypseus Singe are mostly mutually exlusive as MAME tends to primarily support the games that Hypseus Singe doesn't support. In the future this is likely to change with MAME getting support for more LaserDisc games.
|
||||
|
@ -2338,6 +2355,8 @@ On Linux it's also possible to launch AppImages directly without having to call
|
|||
|
||||
### ScummVM
|
||||
|
||||
Note that the Android release of ScummVM standalone differs from the releases for desktop operating systems in that all games need to be installed in the app before they can be launched from ES-DE. There are some very specific configuration steps that need to be followed to get this to work, but they are thoroughly described in the ScummVM user interface the first time you launch the app, and there is also a built-in help system that you can peruse. Apart from that the setup is identical to the other platforms.
|
||||
|
||||
ScummVM overlaps a bit with DOS when it comes to the logic of setting it up. It's recommended to keep games in separate folders, so if you have a game distributed as a ZIP file, uncompress it to its own directory.
|
||||
|
||||
Although ScummVM supports launching of .exe files, ES-DE is currently not configured as such and it's instead recommended to create a .scummvm file in each game directory and launch that. This makes for a cleaner setup as you don't need to run game configuration utilities like INSTALL.EXE or SETUP.EXE directly as you would with DOSBox. Rather the game configuration is done within the ScummVM emulator.
|
||||
|
@ -2490,7 +2509,6 @@ Here's an example setup:
|
|||
|
||||
The EKA2L1 installation should be fairly straightforward, for Linux there is an official AppImage, for macOS there is a DMG installer and for Windows a zip archive release.
|
||||
|
||||
|
||||
After you have the emulator up and running you need to install ROMs for the devices you want to emulate. For the _ngage_ system you want to use the RH-29 ROM, and for the _symbian_ system ES-DE comes preconfigured with emulator entries for the RH-29 (Nokia N-Gage), RM-84 (Nokia N70) and RM-507 (Nokia N97) models. In addition to those there's a custom device entry that is explained in more depth later below. The details of ROM installation and how to setup the emulator is covered by this official YouTube video by the EKA2L1 team:
|
||||
|
||||
https://www.youtube.com/watch?v=rFUlsSGkRjc&list=PLkrpMo4_xadtJ_Kqvc5BSTSi39ollsAbR
|
||||
|
@ -2571,7 +2589,15 @@ Finally there's an emulator entry named _EKA2L1 [Custom device] (Standalone)_ wh
|
|||
|
||||
### Tandy Color Computer
|
||||
|
||||
This computer (which is confusingly also known as _TRS-80 Color Computer_ even though it's a completely different machine than the _TRS-80_) is emulated using the [XRoar](http://www.6809.org.uk/xroar) emulator.
|
||||
This computer (which is confusingly also known as _TRS-80 Color Computer_ even though it's a completely different machine than the _TRS-80_) is emulated using MAME standalone or the [XRoar](http://www.6809.org.uk/xroar) emulator.
|
||||
|
||||
**MAME**
|
||||
|
||||
To use MAME you simply need the `coco.zip` and `coco_fdc.zip` BIOS files in the ROMs/coco directory and your games should work. Note however that only cartridge and tape files can be used with MAME (via two separate emulator entries), and not diskettes.
|
||||
|
||||
When running tape files there is quite some loading time involved, so it's recommended to fast-forward through the loading process. How this is done differs per platform but usually it's via the page down key on Linux and via the insert key on Windows. For this to work you may first need to disable UI controls in MAME via the scroll lock key. For MAME4droid 2024 you can hold the Start and A buttons to fast-forward. For additional details about this functionality refer to the MAME documentation.
|
||||
|
||||
**XRoar**
|
||||
|
||||
This emulator is available for Linux, macOS and Windows, although on Linux you may need to build it from source code depending on which distribution you're using. Refer to the XRoar website for more information. If you manually download or build the emulator yourself then see the [Using manually downloaded emulators on Linux](USERGUIDE.md#using-manually-downloaded-emulators-on-linux) section of this guide for more details on where you need to install it.
|
||||
|
||||
|
@ -2620,11 +2646,17 @@ Here's what a complete setup could look like:
|
|||
|
||||
### Tangerine Computer Systems Oric
|
||||
|
||||
These games are executed using the Oricutron emulator which is readily available on Windows but quite problematic to get hold on for Linux and macOS.
|
||||
These games can be run using either MAME standalone or the Oricutron emulator. The latter is readily available on Windows but quite problematic to get hold on for Linux and macOS. It's also not available for Android at all.
|
||||
|
||||
Although there is a macOS build available at the Oricutron [download page](http://www.petergordon.org.uk/oricutron/) this seems to not work properly, or it's unclear how it should be used. As such this system is unsupported on macOS, but the configuration entries still exist in the bundled es_find_rules.xml and es_systems.xml files so if you manage to get the emulator to run, ES-DE should work with these games.
|
||||
**MAME**
|
||||
|
||||
Likewise on Linux there seems to be no binaries available for download so you need to build the emulator yourself. As multiple files like images and roms are needed to run this emulator, it's easiest to download and extract the Windows version which contains all this data and then build from source code and simply copy over the `Oricutron` binary (example below using Ubuntu):
|
||||
To use MAME you simply need the `oric1.zip` BIOS file in the ROMs/oric directory and your games should work. Note however that only tape files can be used with MAME, and not diskettes. To run diskette files you will need to use Oricutron instead.
|
||||
|
||||
When running tape files there is quite some loading time involved, so it's recommended to fast-forward through the loading process. How this is done differs per platform but usually it's via the page down key on Linux and via the insert key on Windows. For this to work you may first need to disable UI controls in MAME via the scroll lock key. For MAME4droid 2024 you can hold the Start and A buttons to fast-forward. For additional details about this functionality refer to the MAME documentation.
|
||||
|
||||
**Oricutron**
|
||||
|
||||
Although there is a macOS build available at the Oricutron [download page](http://www.petergordon.org.uk/oricutron/) this seems to not work properly, or it's unclear how it should be used. Likewise on Linux there seems to be no binaries available for download so you need to build the emulator yourself. As multiple files like images and roms are needed to run this emulator, it's easiest to download and extract the Windows version which contains all this data and then build from source code and simply copy over the `Oricutron` binary (example below using Ubuntu):
|
||||
|
||||
```
|
||||
mkdir -p ~/Applications/oricutron
|
||||
|
@ -2645,6 +2677,8 @@ Once the emulator is up and running there is not really much else to consider, s
|
|||
|
||||
The TI-99 is emulated via MAME, and only the standalone release of this emulator is supported. Unfortunately it seems as if the Homebrew build on macOS is broken as no TI-99 games can be launched. As such this system is unsupported on macOS, but the configuration entries still exist in the bundled es_find_rules.xml and es_systems.xml files so if you manage to get the emulator to run, ES-DE should work with these games.
|
||||
|
||||
If using Android then make sure you've read the _MAME4droid 2024 and MAME4droid_ section of the [Android documentation](ANDROID.md#mame4droid-2024-and-mame4droid) and that your ROM directory is configured correctly inside the emulator.
|
||||
|
||||
Emulating the TI-99 can be quite confusing as games are available in various incompatible formats, and most emulators are particular when it comes to what file types they support. In ES-DE only cartridge-based games are supported, so you can't for instance play games distributed as floppy disk images. And only games packaged for MAME using the MAME software list name standard can be used. This includes .7z and .zip files as well as .rpk cartridge images. It's strongly recommended to go for the MAME TI-99 ROM set that consists only of .zip files as these have the highest chance of working correctly.
|
||||
|
||||
In addition to the game files you need the `ti99_4a.zip` archive which contains the TI-99 system ROMs. This file has to be placed in the root of the `~/ROMs/ti99` directory.
|
||||
|
@ -2656,6 +2690,19 @@ Scraping can also be a bit challenging as MAME software list names are used and
|
|||
|
||||
### Visual Pinball
|
||||
|
||||
**Android**
|
||||
|
||||
Unfortunately there does not seem to be a way to launch individual Visual Pinball tables from ES-DE on Android, instead the Visual Pinball user interface will open on game launch and you need to manually start your table from there. This means tables need to be installed upfront in Visual Pinball and .vpinball dummy files should be added to the `ROMs/vpinball` directory. These will then appear as individual games inside ES-DE and you can add metadata to them, scrape them etc.
|
||||
|
||||
Here's an example setup:
|
||||
|
||||
```
|
||||
/storage/emulated/0/ROMs/vpinball/Apollo 13.vpinball
|
||||
/storage/emulated/0/ROMs/vpinball/Judge Dredd.vpinball
|
||||
```
|
||||
|
||||
**Linux, macOS and Windows**
|
||||
|
||||
The pinball simulator Visual Pinball can be a bit tricky to setup as it supports a wide range of tables. Some of these require [PinMAME](https://github.com/vpinball/pinmame) and some don't. Some simulated tables are older electromechnical design and some are of more modern solid state designs. Some are recreations of real physical games and some are purely virtual and don't exist in physical form. In many cases there is not a definitive release for a table and you may need to assemble various files to get to a fully working game.
|
||||
|
||||
As pinball games is a complex topic it will only be covered briefly here, refer to the official Visual Pinball [documentation](https://github.com/vpinball/vpinball/blob/standalone/standalone/README.md) for more details.
|
||||
|
@ -3980,20 +4027,20 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| System name | Full name | Default emulator | Alternative emulators | Needs BIOS | Recommended game setup |
|
||||
| :-------------------- | :--------------------------------------------- | :-------------------------------- | :-------------------------------- | :----------- | :----------------------------------- |
|
||||
| 3do | 3DO Interactive Multiplayer | Opera | | Yes | |
|
||||
| adam | Coleco Adam | MAME [Diskette] **(Standalone)** | MAME [Tape] **(Standalone)**,<br>MAME [Cartridge] **(Standalone)**,<br>MAME [Software list] **(Standalone)** | Yes | |
|
||||
| adam | Coleco Adam | MAME [Diskette] **(Standalone)** | MAME [Tape] **(Standalone)**,<br>MAME [Cartridge] **(Standalone)**,<br>MAME [Software list] **(Standalone)**,<br>ColEm **(Standalone)** [LW] | Yes | |
|
||||
| ags | Adventure Game Studio Game Engine | _Shortcut or script_ | | No | |
|
||||
| amiga | Commodore Amiga | PUAE | PUAE 2021,<br>FS-UAE **(Standalone)**,<br>Amiberry **(Standalone)** [LM] | Yes | See the specific _Commodore Amiga and CDTV_ section elsewhere in this guide |
|
||||
| amiga1200 | Commodore Amiga 1200 | PUAE | PUAE 2021,<br>FS-UAE **(Standalone)**,<br>Amiberry **(Standalone)** [LM] | Yes | See the specific _Commodore Amiga and CDTV_ section elsewhere in this guide |
|
||||
| amiga600 | Commodore Amiga 600 | PUAE | PUAE 2021,<br>FS-UAE **(Standalone)**,<br>Amiberry **(Standalone)** [LM] | Yes | See the specific _Commodore Amiga and CDTV_ section elsewhere in this guide |
|
||||
| amigacd32 | Commodore Amiga CD32 | PUAE | PUAE 2021,<br>FS-UAE **(Standalone)**,<br>Amiberry **(Standalone)** [LM] | Yes | See the specific _Commodore Amiga and CDTV_ section elsewhere in this guide |
|
||||
| amstradcpc | Amstrad CPC | Caprice32 | CrocoDS,<br>CPCemu **(Standalone)**,<br>MAME **(Standalone)** | Yes for MAME | Single archive or disk file |
|
||||
| amstradcpc | Amstrad CPC | Caprice32 | CrocoDS,<br>CPCemu **(Standalone)**,<br>ACE-DL **(Standalone)**,<br>MAME **(Standalone)** | Yes for MAME | Single archive or disk file |
|
||||
| android | Google Android | BlueStacks **(Standalone)** [W] | | No | Shortcut (.lnk) file |
|
||||
| androidapps | Android Apps | _Placeholder_ | | | |
|
||||
| androidgames | Android Games | _Placeholder_ | | | |
|
||||
| apple2 | Apple II | LinApple **(Standalone)** [L],<br>Mednafen **(Standalone)** [M],<br>AppleWin **(Standalone)** [W] | Mednafen **(Standalone)** [LW],<br>MAME - Current,<br>MAME **(Standalone)** | Yes for Mednafen and MAME | See the specific _Apple II_ section elsewhere in this guide |
|
||||
| apple2gs | Apple IIGS | MAME - Current | MAME **(Standalone)** | Yes | See the specific _Apple IIGS_ section elsewhere in this guide |
|
||||
| arcade | Arcade | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>Geolith,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Model 2 Emulator **(Standalone)** [W],<br>Model 2 Emulator [Suspend ES-DE] **(Standalone)** [W],<br>Supermodel **(Standalone)** [LW],<br> _Shortcut or script_ | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| arcadia | Emerson Arcadia 2001 | MAME - Current | MAME **(Standalone)** | No | Single archive or ROM file |
|
||||
| arcadia | Emerson Arcadia 2001 | MAME - Current | MAME **(Standalone)**,<br>WinArcadia **(Standalone)** | No | Single archive or ROM file |
|
||||
| archimedes | Acorn Archimedes | MAME [Model A440/1] **(Standalone)** | MAME [Model A3000] **(Standalone)**,<br>MAME [Model A310] **(Standalone)**,<br>MAME [Model A540] **(Standalone)** | Yes | |
|
||||
| arduboy | Arduboy Miniature Game System | Arduous | | No | Single archive or .hex file |
|
||||
| astrocde | Bally Astrocade | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file |
|
||||
|
@ -4013,8 +4060,8 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| cdtv | Commodore CDTV | PUAE | PUAE 2021,<br>FS-UAE **(Standalone)**,<br>Amiberry **(Standalone)** [LM] | Yes | See the specific _Commodore Amiga and CDTV_ section elsewhere in this guide |
|
||||
| chailove | ChaiLove Game Engine | ChaiLove | | | |
|
||||
| channelf | Fairchild Channel F | FreeChaF | MAME - Current,<br>MAME **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| coco | Tandy Color Computer | XRoar CoCo 2 NTSC **(Standalone)** | XRoar CoCo 2 PAL **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section elsewhere in this guide |
|
||||
| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>openMSX **(Standalone)**,<br>ares **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| coco | Tandy Color Computer | XRoar CoCo 2 NTSC **(Standalone)** | XRoar CoCo 2 PAL **(Standalone)**,<br>MAME [Cartridge] **(Standalone)**,<br>MAME [Tape] **(Standalone)** | Yes | See the specific _Tandy Color Computer_ section elsewhere in this guide |
|
||||
| colecovision | Coleco ColecoVision | blueMSX | Gearcoleco,<br>openMSX **(Standalone)**,<br>ares **(Standalone)**,<br>ColEm **(Standalone)** [LW] | Yes | Single archive or ROM file |
|
||||
| consolearcade | Console Arcade Systems | MAME - Current | MAME **(Standalone)**,<br>Flycast,<br>Flycast **(Standalone)**,<br>Flycast Dojo **(Standalone)**,<br>Kronos [LW],<br>Mednafen [Sega Saturn] **(Standalone)**,<br>Play! **(Standalone)**,<br>RPCS3 Shortcut **(Standalone)**,<br>Triforce **(Standalone)** [LW],<br>xemu **(Standalone)**,<br>Cxbx-Reloaded **(Standalone)** [W],<br> _Shortcut or script_ | Depends | See the specific _Console Arcade Systems_ section elsewhere in this guide |
|
||||
| cps | Capcom Play System | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1,<br>FB Alpha 2012 CPS-2,<br>FB Alpha 2012 CPS-3 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
| cps1 | Capcom Play System I | MAME - Current | MAME 2010,<br>MAME 2003-Plus,<br>MAME 2003,<br>MAME 2000,<br>MAME **(Standalone)**,<br>FinalBurn Neo,<br>FinalBurn Neo **(Standalone)** [LW],<br>FB Alpha 2012,<br>FB Alpha 2012 CPS-1 | Depends | See the specific _Arcade and Neo Geo_ section elsewhere in this guide |
|
||||
|
@ -4093,7 +4140,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| ngpc | SNK Neo Geo Pocket Color | Beetle NeoPop | RACE,<br>Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| odyssey2 | Magnavox Odyssey 2 | O2EM | MAME - Current,<br>MAME **(Standalone)** | Yes | Single archive or ROM file |
|
||||
| openbor | OpenBOR Game Engine | OpenBOR **(Standalone)** [LW] | | No | See the specific _OpenBOR_ section elsewhere in this guide |
|
||||
| oric | Tangerine Computer Systems Oric | Oricutron **(Standalone)** [LW] | | | See the specific _Tangerine Computer Systems Oric_ section elsewhere in this guide |
|
||||
| oric | Tangerine Computer Systems Oric | MAME **(Standalone)** | Oricutron **(Standalone)** | Yes | See the specific _Tangerine Computer Systems Oric_ section elsewhere in this guide |
|
||||
| palm | Palm OS | Mu | | | |
|
||||
| pc | IBM PC | DOSBox-Pure | DOSBox-Core,<br>DOSBox-SVN,<br>DOSBox-X **(Standalone)**,<br>DOSBox Staging **(Standalone)** | No | See the specific _DOS / PC_ section elsewhere in this guide |
|
||||
| pc88 | NEC PC-8800 Series | QUASI88 | QUASI88 **(Standalone)** | Yes | |
|
||||
|
@ -4136,7 +4183,7 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| sufami | Bandai SuFami Turbo | Snes9x - Current | Snes9x 2010,<br>Snes9x 2005 Plus,<br>Snes9x **(Standalone)**,<br>bsnes,<br>bsnes-hd,<br>bsnes-mercury Accuracy,<br>bsnes **(Standalone)** [LW],<br>ares **(Standalone)** | | |
|
||||
| supergrafx | NEC SuperGrafx | Beetle SuperGrafx | Beetle PCE,<br>Mednafen **(Standalone)**,<br>Mesen **(Standalone)** [LW],<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| supervision | Watara Supervision | Potator | MAME - Current,<br>MAME **(Standalone)** | No | Single archive or ROM file |
|
||||
| supracan | Funtech Super A'Can | MAME - Current | MAME **(Standalone)** | Yes/No | Single archive or ROM file. To make MAME start these games create an empty file named internal_68k.bin and zip it into supracan.zip |
|
||||
| supracan | Funtech Super A'Can | MAME - Current | MAME **(Standalone)** | Yes | Single archive or ROM file. You need a supracan.zip archive that contains a valid internal_68k.bin file and an empty file named umc6650.bin |
|
||||
| switch | Nintendo Switch | Ryujinx **(Standalone)** | | Yes | |
|
||||
| symbian | Symbian | EKA2L1 [Nokia N-Gage] **(Standalone)** | EKA2L1 [Nokia N70] **(Standalone)**,<br>EKA2L1 [Nokia N97] **(Standalone)**,<br>EKA2L1 [Custom device] **(Standalone)** | Yes | See the specific _Symbian and Nokia N-Gage_ section elsewhere in this guide |
|
||||
| tanodragon | Tano Dragon | XRoar **(Standalone)** | | Yes | See the specific _Dragon 32 and Tano Dragon_ section elsewhere in this guide |
|
||||
|
@ -4164,10 +4211,10 @@ The **@** symbol indicates that the emulator is _deprecated_ and will be removed
|
|||
| wonderswan | Bandai WonderSwan | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)**,<br>ares [Benesse Pocket Challenge V2] **(Standalone)** | No | Single archive or ROM file |
|
||||
| wonderswancolor | Bandai WonderSwan Color | Beetle Cygne | Mednafen **(Standalone)**,<br>ares **(Standalone)** | No | Single archive or ROM file |
|
||||
| x1 | Sharp X1 | X Millennium | MAME [Diskette] **(Standalone)**,<br>MAME [Tape] **(Standalone)** | Yes for MAME | Single archive or diskette/tape file |
|
||||
| x68000 | Sharp X68000 | PX68k | MAME **(Standalone)** | Yes | |
|
||||
| x68000 | Sharp X68000 | PX68k | MAME **(Standalone)**,<br>XM6 Pro-68k **(Standalone)** [W],<br>XM6 Pro-68k **(Wine)** [L],<br>XM6 Pro-68k **(Proton)** [L] | Yes except for XM6 Pro-68k | |
|
||||
| xbox | Microsoft Xbox | xemu **(Standalone)** | Cxbx-Reloaded **(Standalone)** [W] | Yes for xemu | Single .iso file for xemu or unpacked .iso directory for Cxbx-Reloaded |
|
||||
| xbox360 | Microsoft Xbox 360 | xenia **(Standalone)** [W],<br>xenia **(Wine)** [L] | xenia **(Proton)** [L],<br> _Shortcut or script_ [L] | No | See the specific _Microsoft Xbox 360_ section elsewhere in this guide |
|
||||
| zmachine | Infocom Z-machine | Gargoyle **(Standalone)** | | No | |
|
||||
| zmachine | Infocom Z-machine | MojoZork | Gargoyle **(Standalone)** | No | |
|
||||
| zx81 | Sinclair ZX81 | EightyOne | | | |
|
||||
| zxnext | Sinclair ZX Spectrum Next | #CSpect **(Standalone)** [LW],<br>ZEsarUX **(Standalone)** [M] | ZEsarUX **(Standalone)** [LW] | No | In separate folder interpreted as a file |
|
||||
| zxspectrum | Sinclair ZX Spectrum | Fuse | Fuse **(Standalone)** | No | Single archive or ROM file |
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<component type="desktop-application">
|
||||
<id>org.es_de.frontend</id>
|
||||
<name>ES-DE</name>
|
||||
<name>ES-DE Frontend</name>
|
||||
<summary>Gaming frontend</summary>
|
||||
<description>
|
||||
<p>ES-DE is a frontend for browsing and launching games from your
|
||||
|
@ -38,6 +38,9 @@
|
|||
</screenshot>
|
||||
</screenshots>
|
||||
<releases>
|
||||
<release version="3.0.3" date="2024-06-14">
|
||||
<url>https://gitlab.com/es-de/emulationstation-de/-/releases</url>
|
||||
</release>
|
||||
<release version="3.0.2" date="2024-05-13">
|
||||
<url>https://gitlab.com/es-de/emulationstation-de/-/releases</url>
|
||||
</release>
|
||||
|
|
Loading…
Reference in a new issue