mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 15:15:38 +00:00
Added support for 2x and 4x MSAA anti-aliasing (OpenGL renderer only).
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3020ed69bc
commit
6d3d2ddb34
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@ -1224,6 +1224,30 @@ void GuiMenu::openOtherOptions()
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}
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});
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#if !defined(USE_OPENGLES)
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// Anti-aliasing (MSAA).
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auto antiAliasing = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "ANTI-ALIASING (MSAA)", false);
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const std::string& selectedAntiAliasing {
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std::to_string(Settings::getInstance()->getInt("AntiAliasing"))};
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antiAliasing->add("DISABLED", "0", selectedAntiAliasing == "0");
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antiAliasing->add("2X", "2", selectedAntiAliasing == "2");
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antiAliasing->add("4X", "4", selectedAntiAliasing == "4");
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// If there are no objects returned, then there must be a manually modified entry in the
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// configuration file. Simply set anti-aliasing to "0" in this case.
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if (antiAliasing->getSelectedObjects().size() == 0)
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antiAliasing->selectEntry(0);
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s->addWithLabel("ANTI-ALIASING (MSAA) (REQUIRES RESTART)", antiAliasing);
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s->addSaveFunc([this, antiAliasing, s] {
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if (antiAliasing->getSelected() !=
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std::to_string(Settings::getInstance()->getInt("AntiAliasing"))) {
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Settings::getInstance()->setInt("AntiAliasing",
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atoi(antiAliasing->getSelected().c_str()));
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s->setNeedsSaving();
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}
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});
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#endif
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// Display/monitor.
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auto displayIndex = std::make_shared<OptionListComponent<std::string>>(
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getHelpStyle(), "DISPLAY/MONITOR INDEX", false);
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@ -238,7 +238,7 @@ bool parseArgs(int argc, char* argv[])
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}
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if (strcmp(argv[i], "--display") == 0) {
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if (i >= argc - 1 || atoi(argv[i + 1]) < 1 || atoi(argv[i + 1]) > 4) {
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std::cerr << "Error: Invalid display index supplied.\n";
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std::cerr << "Error: Invalid display index supplied\n";
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return false;
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}
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int DisplayIndex {atoi(argv[i + 1])};
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@ -248,14 +248,14 @@ bool parseArgs(int argc, char* argv[])
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}
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else if (strcmp(argv[i], "--resolution") == 0) {
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if (i >= argc - 2) {
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std::cerr << "Error: Invalid resolution values supplied.\n";
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std::cerr << "Error: Invalid resolution values supplied\n";
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return false;
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}
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std::string widthArg {argv[i + 1]};
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std::string heightArg {argv[i + 2]};
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if (widthArg.find_first_not_of("0123456789") != std::string::npos ||
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heightArg.find_first_not_of("0123456789") != std::string::npos) {
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std::cerr << "Error: Invalid resolution values supplied.\n";
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std::cerr << "Error: Invalid resolution values supplied\n";
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return false;
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}
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int width {atoi(argv[i + 1])};
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@ -263,7 +263,7 @@ bool parseArgs(int argc, char* argv[])
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if (width < 224 || height < 224 || width > 7680 || height > 7680 ||
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height < width / 4 || width < height / 2) {
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std::cerr << "Error: Unsupported resolution " << width << "x" << height
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<< " supplied.\n";
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<< " supplied\n";
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return false;
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}
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Settings::getInstance()->setInt("WindowWidth", width);
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@ -272,7 +272,7 @@ bool parseArgs(int argc, char* argv[])
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}
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else if (strcmp(argv[i], "--screensize") == 0) {
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if (i >= argc - 2) {
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std::cerr << "Error: Invalid screensize values supplied.\n";
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std::cerr << "Error: Invalid screensize values supplied\n";
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return false;
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}
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int width {atoi(argv[i + 1])};
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@ -283,7 +283,7 @@ bool parseArgs(int argc, char* argv[])
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}
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else if (strcmp(argv[i], "--screenoffset") == 0) {
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if (i >= argc - 2) {
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std::cerr << "Error: Invalid screenoffset values supplied.\n";
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std::cerr << "Error: Invalid screenoffset values supplied\n";
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return false;
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}
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int x {atoi(argv[i + 1])};
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@ -294,13 +294,13 @@ bool parseArgs(int argc, char* argv[])
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}
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else if (strcmp(argv[i], "--screenrotate") == 0) {
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if (i >= argc - 1) {
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std::cerr << "Error: No screenrotate value supplied.\n";
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std::cerr << "Error: No screenrotate value supplied\n";
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return false;
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}
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std::string rotateValue {argv[i + 1]};
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if (rotateValue != "on" && rotateValue != "off" && rotateValue != "1" &&
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rotateValue != "0") {
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std::cerr << "Error: Invalid screenrotate value supplied.\n";
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std::cerr << "Error: Invalid screenrotate value supplied\n";
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return false;
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}
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bool screenRotate {(rotateValue == "on" || rotateValue == "1") ? true : false};
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@ -309,13 +309,13 @@ bool parseArgs(int argc, char* argv[])
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}
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else if (strcmp(argv[i], "--vsync") == 0) {
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if (i >= argc - 1) {
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std::cerr << "Error: No VSync value supplied.\n";
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std::cerr << "Error: No VSync value supplied\n";
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return false;
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}
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std::string vSyncValue = argv[i + 1];
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if (vSyncValue != "on" && vSyncValue != "off" && vSyncValue != "1" &&
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vSyncValue != "0") {
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std::cerr << "Error: Invalid VSync value supplied.\n";
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std::cerr << "Error: Invalid VSync value supplied\n";
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return false;
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}
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bool vSync {(vSyncValue == "on" || vSyncValue == "1") ? true : false};
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@ -324,7 +324,7 @@ bool parseArgs(int argc, char* argv[])
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}
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else if (strcmp(argv[i], "--max-vram") == 0) {
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if (i >= argc - 1) {
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std::cerr << "Error: Invalid VRAM value supplied.\n";
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std::cerr << "Error: Invalid VRAM value supplied\n";
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return false;
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}
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int maxVRAM {atoi(argv[i + 1])};
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@ -332,6 +332,27 @@ bool parseArgs(int argc, char* argv[])
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settingsNeedSaving = true;
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++i;
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}
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#if !defined(USE_OPENGLES)
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else if (strcmp(argv[i], "--anti-aliasing") == 0) {
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bool invalidValue {false};
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int antiAlias {0};
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if (i >= argc - 1) {
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invalidValue = true;
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}
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else {
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antiAlias = atoi(argv[i + 1]);
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if (antiAlias != 0 && antiAlias != 2 && antiAlias != 4)
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invalidValue = true;
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}
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if (invalidValue) {
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std::cerr << "Error: Invalid anti-aliasing value supplied\n";
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return false;
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}
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Settings::getInstance()->setInt("AntiAliasing", antiAlias);
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settingsNeedSaving = true;
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++i;
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}
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#endif
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else if (strcmp(argv[i], "--no-splash") == 0) {
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Settings::getInstance()->setBool("SplashScreen", false);
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}
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@ -385,6 +406,9 @@ bool parseArgs(int argc, char* argv[])
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" --screenrotate [1/on or 0/off] Rotate application screen 180 degrees\n"
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" --vsync [1/on or 0/off] Turn VSync on or off (default is on)\n"
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" --max-vram [size] Max VRAM to use (in mebibytes) before swapping\n"
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#if !defined(USE_OPENGLES)
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" --anti-aliasing [0, 2 or 4] Set MSAA anti-aliasing to disabled, 2x or 4x\n"
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#endif
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" --no-splash Don't show the splash screen during startup\n"
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" --gamelist-only Skip automatic game ROM search, only read from gamelist.xml\n"
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" --ignore-gamelist Ignore the gamelist.xml files (useful for troubleshooting)\n"
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@ -247,6 +247,9 @@ void Settings::setDefaults()
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mIntMap["MaxVRAM"] = {512, 512};
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#endif
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mIntMap["DisplayIndex"] = {1, 1};
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#if !defined(USE_OPENGLES)
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mIntMap["AntiAliasing"] = {0, 0};
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#endif
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#if defined(__APPLE__)
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mStringMap["KeyboardQuitShortcut"] = {"CmdQ", "CmdQ"};
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#else
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@ -192,6 +192,14 @@ void RendererOpenGL::setup()
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#if !defined(USE_OPENGLES)
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const int antiAliasing {Settings::getInstance()->getInt("AntiAliasing")};
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if (antiAliasing == 2 || antiAliasing == 4) {
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, antiAliasing);
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}
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#endif
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}
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bool RendererOpenGL::createContext()
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@ -238,6 +246,17 @@ bool RendererOpenGL::createContext()
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GL_CHECK_ERROR(glPixelStorei(GL_PACK_ALIGNMENT, 1));
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GL_CHECK_ERROR(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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#if !defined(USE_OPENGLES)
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const int antiAliasing {Settings::getInstance()->getInt("AntiAliasing")};
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if (antiAliasing == 2 || antiAliasing == 4) {
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GL_CHECK_ERROR(glEnable(GL_MULTISAMPLE));
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LOG(LogInfo) << "Anti-aliasing: " << antiAliasing << "x MSAA";
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}
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else {
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LOG(LogInfo) << "Anti-aliasing: disabled";
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}
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#endif
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// These are used for the shader post processing.
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GL_CHECK_ERROR(glGenFramebuffers(1, &mShaderFBO1));
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GL_CHECK_ERROR(glGenFramebuffers(1, &mShaderFBO2));
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@ -279,6 +298,15 @@ void RendererOpenGL::destroyContext()
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destroyTexture(mPostProcTexture1);
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destroyTexture(mPostProcTexture2);
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destroyTexture(mWhiteTexture);
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mShaderProgramVector.clear();
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mCoreShader.reset();
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mBlurHorizontalShader.reset();
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mBlurVerticalShader.reset();
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mScanlinelShader.reset();
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mLastShader.reset();
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SDL_GL_DeleteContext(mSDLContext);
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mSDLContext = nullptr;
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}
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