Some very minor code cleanup

This commit is contained in:
Leon Styhre 2023-07-26 12:28:15 +02:00
parent f797ade74f
commit 6da4fccf14

View file

@ -954,7 +954,7 @@ bool SystemData::createSystemDirectories()
std::vector<std::string> configPaths {getConfigPath(true)}; std::vector<std::string> configPaths {getConfigPath(true)};
const std::string& rompath {FileData::getROMDirectory()}; const std::string& rompath {FileData::getROMDirectory()};
bool onlyProcessCustomFile = false; bool onlyProcessCustomFile {false};
LOG(LogInfo) << "Generating ROM directory structure..."; LOG(LogInfo) << "Generating ROM directory structure...";
@ -1062,7 +1062,7 @@ bool SystemData::createSystemDirectories()
std::string platform; std::string platform;
std::string themeFolder; std::string themeFolder;
const std::string systemInfoFileName {"/systeminfo.txt"}; const std::string systemInfoFileName {"/systeminfo.txt"};
bool replaceInfoFile = false; bool replaceInfoFile {false};
std::ofstream systemInfoFile; std::ofstream systemInfoFile;
name = system.child("name").text().get(); name = system.child("name").text().get();
@ -1292,8 +1292,7 @@ std::string SystemData::getGamelistPath(bool forWrite) const
filePath = gamelistPath + "/gamelist.xml"; filePath = gamelistPath + "/gamelist.xml";
// Make sure the directory exists if we're going to write to it, // Make sure the directory exists if we're going to write to it, or crashes will happen.
// or crashes will happen.
if (forWrite) if (forWrite)
Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(filePath)); Utils::FileSystem::createDirectory(Utils::FileSystem::getParent(filePath));
if (forWrite || Utils::FileSystem::exists(filePath)) if (forWrite || Utils::FileSystem::exists(filePath))