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	Added a 'hideIfZero' property to the rating element
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				|  | @ -488,6 +488,7 @@ std::map<std::string, std::map<std::string, ThemeData::ElementPropertyType>> | |||
|        {"rotation", FLOAT}, | ||||
|        {"rotationOrigin", NORMALIZED_PAIR}, | ||||
|        {"stationary", STRING}, | ||||
|        {"hideIfZero", BOOLEAN}, | ||||
|        {"gameselector", STRING}, | ||||
|        {"gameselectorEntry", UNSIGNED_INTEGER}, | ||||
|        {"interpolation", STRING}, | ||||
|  |  | |||
|  | @ -21,6 +21,7 @@ RatingComponent::RatingComponent(bool colorizeChanges, bool linearInterpolation) | |||
|     , mColorChangedValue {mMenuColorPrimary} | ||||
|     , mColorizeChanges {colorizeChanges} | ||||
|     , mOverlay {true} | ||||
|     , mHideIfZero {false} | ||||
| { | ||||
|     mSize = glm::vec2 {std::round(mRenderer->getScreenHeight() * 0.06f) * NUM_RATING_STARS, | ||||
|                        std::round(mRenderer->getScreenHeight() * 0.06f)}; | ||||
|  | @ -127,6 +128,9 @@ void RatingComponent::render(const glm::mat4& parentTrans) | |||
|     if (!isVisible() || mThemeOpacity == 0.0f || mOpacity == 0.0f) | ||||
|         return; | ||||
| 
 | ||||
|     if (mHideIfZero && mValue == 0.0f) | ||||
|         return; | ||||
| 
 | ||||
|     glm::mat4 trans {parentTrans * getTransform()}; | ||||
| 
 | ||||
|     mIconUnfilled.setOpacity(mOpacity * mThemeOpacity); | ||||
|  | @ -227,6 +231,9 @@ void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, | |||
|                             << element.substr(7) << "\" defined as \"" << stationary << "\""; | ||||
|     } | ||||
| 
 | ||||
|     if (elem->has("hideIfZero")) | ||||
|         mHideIfZero = elem->get<bool>("hideIfZero"); | ||||
| 
 | ||||
|     bool linearInterpolation {false}; | ||||
| 
 | ||||
|     // Enable linear interpolation by default if element is arbitrarily rotated.
 | ||||
|  |  | |||
|  | @ -61,6 +61,7 @@ private: | |||
| 
 | ||||
|     bool mColorizeChanges; | ||||
|     bool mOverlay; | ||||
|     bool mHideIfZero; | ||||
| }; | ||||
| 
 | ||||
| #endif // ES_APP_COMPONENTS_RATING_COMPONENT_H
 | ||||
|  |  | |||
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	 Leon Styhre
						Leon Styhre