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Fixed the default game image size to properly fit within the info column.
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@ -87,7 +87,7 @@ Display tags define some "meta" display attributes about your theme. Display tag
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`<gameImagePos>` - two values for the position of the game art, in the form of `[x] [y]`, as a percentage. Default is `$infoWidth/2 $headerHeight`.
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`<gameImageDim>` - two values for the dimensions of the game art, in the form of `[width] [height]`, as a percentage of the screen. Default is `$infoWidth/2 0` (width fits within the info column). The image will only be resized if at least one axis is nonzero *and* exceeded by the image's size. You should always leave at least one axis as zero to preserve the aspect ratio.
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`<gameImageDim>` - two values for the dimensions of the game art, in the form of `[width] [height]`, as a percentage of the screen. Default is `$infoWidth 0` (width fits within the info column). The image will only be resized if at least one axis is nonzero *and* exceeded by the image's size. You should always leave at least one axis as zero to preserve the aspect ratio.
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`<gameImageOrigin>` - two values for the origin of the game art, in the form of `[x] [y]`, as a percentage. Default is `0.5 0` (top-center of the image).
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@ -1,3 +1,6 @@
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November 17
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-Fixed default game image resizing if none is defined.
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November 14
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-Added Exit command to the menu.
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@ -23,7 +23,7 @@ GuiGameList::GuiGameList(bool useDetail)
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{
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mList = new GuiList<FileData*>(Renderer::getScreenWidth() * sInfoWidth, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::MEDIUM));
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mScreenshot = new GuiImage(Renderer::getScreenWidth() * mTheme->getGameImageOffsetX(), Renderer::getScreenHeight() * mTheme->getGameImageOffsetY(), "", Renderer::getScreenWidth() * sInfoWidth * 0.7, 0, false);
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mScreenshot = new GuiImage(Renderer::getScreenWidth() * mTheme->getGameImageOffsetX(), Renderer::getScreenHeight() * mTheme->getGameImageOffsetY(), "", mTheme->getGameImageWidth(), mTheme->getGameImageHeight(), false);
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mScreenshot->setOrigin(mTheme->getGameImageOriginX(), mTheme->getGameImageOriginY());
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//addChild(mScreenshot);
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