mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-21 21:55:38 +00:00
Added filter support for completed and broken games.
Also fixed an issue with filtering ratings.
This commit is contained in:
parent
df0c88d1b1
commit
6e33122df7
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@ -8,6 +8,7 @@
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#include "FileFilterIndex.h"
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#include "math/Misc.h"
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#include "utils/StringUtil.h"
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#include "views/UIModeController.h"
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#include "FileData.h"
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@ -20,23 +21,27 @@
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FileFilterIndex::FileFilterIndex()
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: filterByFavorites(false),
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filterByGenre(false),
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filterByHidden(false),
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filterByKidGame(false),
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filterByPlayers(false),
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filterByPubDev(false),
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filterByRatings(false)
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filterByRatings(false),
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filterByKidGame(false),
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filterByCompleted(false),
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filterByBroken(false),
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filterByHidden(false)
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{
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clearAllFilters();
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FilterDataDecl filterDecls[] = {
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//type //allKeys //filteredBy //filteredKeys //primaryKey //hasSecondaryKey //secondaryKey //menuLabel
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{ FAVORITES_FILTER, &favoritesIndexAllKeys, &filterByFavorites, &favoritesIndexFilteredKeys,"favorite", false, "", "FAVORITES" },
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{ GENRE_FILTER, &genreIndexAllKeys, &filterByGenre, &genreIndexFilteredKeys, "genre", true, "genre", "GENRE" },
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{ PLAYER_FILTER, &playersIndexAllKeys, &filterByPlayers, &playersIndexFilteredKeys, "players", false, "", "PLAYERS" },
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{ PUBDEV_FILTER, &pubDevIndexAllKeys, &filterByPubDev, &pubDevIndexFilteredKeys, "developer", true, "publisher", "PUBLISHER / DEVELOPER" },
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{ RATINGS_FILTER, &ratingsIndexAllKeys, &filterByRatings, &ratingsIndexFilteredKeys, "rating", false, "", "RATING" },
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{ KIDGAME_FILTER, &kidGameIndexAllKeys, &filterByKidGame, &kidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME" },
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{ HIDDEN_FILTER, &hiddenIndexAllKeys, &filterByHidden, &hiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
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{ FAVORITES_FILTER, &favoritesIndexAllKeys, &filterByFavorites, &favoritesIndexFilteredKeys, "favorite", false, "", "FAVORITES" },
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{ GENRE_FILTER, &genreIndexAllKeys, &filterByGenre, &genreIndexFilteredKeys, "genre", true, "genre", "GENRE" },
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{ PLAYER_FILTER, &playersIndexAllKeys, &filterByPlayers, &playersIndexFilteredKeys, "players", false, "", "PLAYERS" },
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{ PUBDEV_FILTER, &pubDevIndexAllKeys, &filterByPubDev, &pubDevIndexFilteredKeys, "developer", true, "publisher", "PUBLISHER / DEVELOPER" },
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{ RATINGS_FILTER, &ratingsIndexAllKeys, &filterByRatings, &ratingsIndexFilteredKeys, "rating", false, "", "RATING" },
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{ KIDGAME_FILTER, &kidGameIndexAllKeys, &filterByKidGame, &kidGameIndexFilteredKeys, "kidgame", false, "", "KIDGAME" },
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{ COMPLETED_FILTER, &completedIndexAllKeys, &filterByCompleted, &completedIndexFilteredKeys, "completed", false, "", "COMPLETED" },
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{ BROKEN_FILTER, &brokenIndexAllKeys, &filterByBroken, &brokenIndexFilteredKeys, "broken", false, "", "BROKEN" },
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{ HIDDEN_FILTER, &hiddenIndexAllKeys, &filterByHidden, &hiddenIndexFilteredKeys, "hidden", false, "", "HIDDEN" }
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};
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filterDataDecl = std::vector<FilterDataDecl>(filterDecls, filterDecls +
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@ -61,13 +66,15 @@ void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
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};
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IndexImportStructure indexStructDecls[] = {
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{ &favoritesIndexAllKeys, &(indexToImport->favoritesIndexAllKeys) },
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{ &genreIndexAllKeys, &(indexToImport->genreIndexAllKeys) },
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{ &playersIndexAllKeys, &(indexToImport->playersIndexAllKeys) },
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{ &pubDevIndexAllKeys, &(indexToImport->pubDevIndexAllKeys) },
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{ &ratingsIndexAllKeys, &(indexToImport->ratingsIndexAllKeys) },
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{ &favoritesIndexAllKeys, &(indexToImport->favoritesIndexAllKeys) },
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{ &hiddenIndexAllKeys, &(indexToImport->hiddenIndexAllKeys) },
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{ &kidGameIndexAllKeys, &(indexToImport->kidGameIndexAllKeys) },
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{ &completedIndexAllKeys, &(indexToImport->completedIndexAllKeys) },
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{ &brokenIndexAllKeys, &(indexToImport->brokenIndexAllKeys) },
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{ &hiddenIndexAllKeys, &(indexToImport->hiddenIndexAllKeys) },
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};
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std::vector<IndexImportStructure> indexImportDecl =
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@ -93,13 +100,15 @@ void FileFilterIndex::importIndex(FileFilterIndex* indexToImport)
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void FileFilterIndex::resetIndex()
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{
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clearAllFilters();
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clearIndex(favoritesIndexAllKeys);
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clearIndex(genreIndexAllKeys);
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clearIndex(playersIndexAllKeys);
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clearIndex(pubDevIndexAllKeys);
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clearIndex(ratingsIndexAllKeys);
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clearIndex(favoritesIndexAllKeys);
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clearIndex(hiddenIndexAllKeys);
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clearIndex(kidGameIndexAllKeys);
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clearIndex(completedIndexAllKeys);
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clearIndex(brokenIndexAllKeys);
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clearIndex(hiddenIndexAllKeys);
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}
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std::string FileFilterIndex::getIndexableKey(FileData* game,
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@ -107,6 +116,12 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
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{
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std::string key = "";
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switch (type) {
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case FAVORITES_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("favorite"));
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break;
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}
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case GENRE_FILTER: {
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key = Utils::String::toUpper(game->metadata.get("genre"));
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key = Utils::String::trim(key);
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@ -144,11 +159,21 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
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std::string ratingString = game->metadata.get("rating");
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if (!ratingString.empty()) {
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try {
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ratingNumber = (int)((std::stod(ratingString)*5)+0.5);
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// Round up fractional values such as 0.75 to 0.8.
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// These values should only exist if a third party application has
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// been used for scraping the ratings, or if the gamelist.xml file
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// has been manually edited.
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ratingNumber = static_cast<int>(
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(Math::ceilf(stof(ratingString) / 0.1) / 10) * 5);
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if (ratingNumber < 0)
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ratingNumber = 0;
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key = std::to_string(ratingNumber) + " STARS";
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if (ratingNumber == 5)
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key = "5 STARS";
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else
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key = std::to_string(ratingNumber) + " - " +
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std::to_string(ratingNumber) + ".5 STARS";
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}
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catch (int e) {
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LOG(LogError) << "Error parsing Rating (invalid value, exception nr.): " <<
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@ -158,10 +183,22 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
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}
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break;
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}
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case FAVORITES_FILTER: {
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case KIDGAME_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("favorite"));
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key = Utils::String::toUpper(game->metadata.get("kidgame"));
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break;
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}
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case COMPLETED_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("completed"));
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break;
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}
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case BROKEN_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("broken"));
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break;
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}
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case HIDDEN_FILTER: {
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@ -170,12 +207,6 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
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key = Utils::String::toUpper(game->metadata.get("hidden"));
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break;
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}
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case KIDGAME_FILTER: {
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if (game->getType() != GAME)
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return "FALSE";
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key = Utils::String::toUpper(game->metadata.get("kidgame"));
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break;
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}
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default:
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break;
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}
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@ -188,24 +219,28 @@ std::string FileFilterIndex::getIndexableKey(FileData* game,
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void FileFilterIndex::addToIndex(FileData* game)
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{
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manageFavoritesEntryInIndex(game);
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manageGenreEntryInIndex(game);
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managePlayerEntryInIndex(game);
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managePubDevEntryInIndex(game);
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manageRatingsEntryInIndex(game);
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manageFavoritesEntryInIndex(game);
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manageHiddenEntryInIndex(game);
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manageKidGameEntryInIndex(game);
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manageCompletedEntryInIndex(game);
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manageBrokenEntryInIndex(game);
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manageHiddenEntryInIndex(game);
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}
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void FileFilterIndex::removeFromIndex(FileData* game)
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{
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manageFavoritesEntryInIndex(game, true);
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manageGenreEntryInIndex(game, true);
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managePlayerEntryInIndex(game, true);
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managePubDevEntryInIndex(game, true);
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manageRatingsEntryInIndex(game, true);
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manageFavoritesEntryInIndex(game, true);
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manageHiddenEntryInIndex(game, true);
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manageKidGameEntryInIndex(game, true);
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manageCompletedEntryInIndex(game, true);
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manageBrokenEntryInIndex(game, true);
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manageHiddenEntryInIndex(game, true);
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}
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void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>* values)
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@ -223,7 +258,7 @@ void FileFilterIndex::setFilter(FilterIndexType type, std::vector<std::string>*
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filterData.currentFilteredKeys->clear();
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for (std::vector<std::string>::const_iterator vit =
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values->cbegin(); vit != values->cend(); ++vit ) {
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// Check if exists.
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// Check if it exists.
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if (filterData.allIndexKeys->find(*vit) != filterData.allIndexKeys->cend()) {
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filterData.currentFilteredKeys->push_back(std::string(*vit));
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}
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@ -270,27 +305,33 @@ void FileFilterIndex::setUIModeFilters()
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void FileFilterIndex::debugPrintIndexes()
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{
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LOG(LogInfo) << "Printing Indexes...";
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for (auto x: playersIndexAllKeys) {
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LOG(LogInfo) << "Multiplayer Index: " << x.first << ": " << x.second;
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for (auto x: favoritesIndexAllKeys) {
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LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
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}
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for (auto x: genreIndexAllKeys) {
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LOG(LogInfo) << "Genre Index: " << x.first << ": " << x.second;
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}
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for (auto x: ratingsIndexAllKeys) {
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LOG(LogInfo) << "Ratings Index: " << x.first << ": " << x.second;
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for (auto x: playersIndexAllKeys) {
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LOG(LogInfo) << "Multiplayer Index: " << x.first << ": " << x.second;
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}
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for (auto x: pubDevIndexAllKeys) {
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LOG(LogInfo) << "PubDev Index: " << x.first << ": " << x.second;
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}
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for (auto x: favoritesIndexAllKeys) {
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LOG(LogInfo) << "Favorites Index: " << x.first << ": " << x.second;
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}
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for (auto x : hiddenIndexAllKeys) {
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LOG(LogInfo) << "Hidden Index: " << x.first << ": " << x.second;
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for (auto x: ratingsIndexAllKeys) {
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LOG(LogInfo) << "Ratings Index: " << x.first << ": " << x.second;
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}
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for (auto x : kidGameIndexAllKeys) {
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LOG(LogInfo) << "KidGames Index: " << x.first << ": " << x.second;
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}
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for (auto x : completedIndexAllKeys) {
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LOG(LogInfo) << "Completed Index: " << x.first << ": " << x.second;
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}
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for (auto x : brokenIndexAllKeys) {
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LOG(LogInfo) << "Broken Index: " << x.first << ": " << x.second;
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}
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for (auto x : hiddenIndexAllKeys) {
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LOG(LogInfo) << "Hidden Index: " << x.first << ": " << x.second;
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}
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}
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bool FileFilterIndex::showFile(FileData* game)
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@ -341,13 +382,15 @@ bool FileFilterIndex::showFile(FileData* game)
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bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type)
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{
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const FilterIndexType filterTypes[7] = { FAVORITES_FILTER, GENRE_FILTER,
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PLAYER_FILTER, PUBDEV_FILTER, RATINGS_FILTER,HIDDEN_FILTER, KIDGAME_FILTER };
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std::vector<std::string> filterKeysList[7] = { favoritesIndexFilteredKeys,
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const FilterIndexType filterTypes[9] = { FAVORITES_FILTER, GENRE_FILTER,
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PLAYER_FILTER, PUBDEV_FILTER, RATINGS_FILTER, KIDGAME_FILTER,
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COMPLETED_FILTER, BROKEN_FILTER, HIDDEN_FILTER };
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std::vector<std::string> filterKeysList[9] = { favoritesIndexFilteredKeys,
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genreIndexFilteredKeys, playersIndexFilteredKeys, pubDevIndexFilteredKeys,
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ratingsIndexFilteredKeys, hiddenIndexFilteredKeys, kidGameIndexFilteredKeys };
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ratingsIndexFilteredKeys, kidGameIndexFilteredKeys, completedIndexFilteredKeys,
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brokenIndexFilteredKeys, hiddenIndexFilteredKeys };
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for (int i = 0; i < 7; i++) {
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for (int i = 0; i < 9; i++) {
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if (filterTypes[i] == type) {
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for (std::vector<std::string>::const_iterator it = filterKeysList[i].cbegin();
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it != filterKeysList[i].cend(); ++it ) {
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@ -360,9 +403,21 @@ bool FileFilterIndex::isKeyBeingFilteredBy(std::string key, FilterIndexType type
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return false;
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}
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void FileFilterIndex::manageFavoritesEntryInIndex(FileData* game, bool remove)
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{
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// Flag for including unknowns.
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bool includeUnknown = INCLUDE_UNKNOWN;
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std::string key = getIndexableKey(game, FAVORITES_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
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// No valid favorites info found.
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return;
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manageIndexEntry(&favoritesIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageGenreEntryInIndex(FileData* game, bool remove)
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{
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std::string key = getIndexableKey(game, GENRE_FILTER, false);
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// Flag for including unknowns.
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@ -444,17 +499,43 @@ void FileFilterIndex::manageRatingsEntryInIndex(FileData* game, bool remove)
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manageIndexEntry(&ratingsIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageFavoritesEntryInIndex(FileData* game, bool remove)
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void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
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{
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// Flag for including unknowns.
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bool includeUnknown = INCLUDE_UNKNOWN;
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std::string key = getIndexableKey(game, FAVORITES_FILTER, false);
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std::string key = getIndexableKey(game, KIDGAME_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
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// No valid favorites info found.
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// No valid kidgame info found.
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return;
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manageIndexEntry(&favoritesIndexAllKeys, key, remove);
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manageIndexEntry(&kidGameIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageCompletedEntryInIndex(FileData* game, bool remove)
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{
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// Flag for including unknowns.
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bool includeUnknown = INCLUDE_UNKNOWN;
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std::string key = getIndexableKey(game, COMPLETED_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
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// No valid completed info found.
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return;
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manageIndexEntry(&completedIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageBrokenEntryInIndex(FileData* game, bool remove)
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{
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// Flag for including unknowns.
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bool includeUnknown = INCLUDE_UNKNOWN;
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std::string key = getIndexableKey(game, BROKEN_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
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// No valid broken info found.
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return;
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manageIndexEntry(&brokenIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
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@ -470,19 +551,6 @@ void FileFilterIndex::manageHiddenEntryInIndex(FileData* game, bool remove)
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manageIndexEntry(&hiddenIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageKidGameEntryInIndex(FileData* game, bool remove)
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{
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// Flag for including unknowns.
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bool includeUnknown = INCLUDE_UNKNOWN;
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std::string key = getIndexableKey(game, KIDGAME_FILTER, false);
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if (!includeUnknown && key == UNKNOWN_LABEL)
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// No valid kidgame info found.
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return;
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manageIndexEntry(&kidGameIndexAllKeys, key, remove);
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}
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void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
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std::string key, bool remove)
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{
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@ -493,12 +561,9 @@ void FileFilterIndex::manageIndexEntry(std::map<std::string, int>* index,
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if (remove) {
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// Removing entry.
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if (index->find(key) == index->cend()) {
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// Disabled for now, actually this WILL happen as default values are assigned
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// as filters, such as 'FALSE' for favorites and kidgames for non-game entries.
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// This whole logic needs to be rewritten later on, but for now this is a
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// workaround to get rid of the annoying log messages.
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// // This shouldn't happen.
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// LOG(LogInfo) << "Couldn't find entry in index! " << key;
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// Disabled for now as this could happen because default values are assigned as
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// filters, for example 'FALSE' for favorites and kidgames for non-game entries.
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// LOG(LogDebug) << "Couldn't find entry in index! " << key;
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}
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else {
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(index->at(key))--;
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@ -20,13 +20,15 @@ class FileData;
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enum FilterIndexType {
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NONE,
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FAVORITES_FILTER,
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GENRE_FILTER,
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PLAYER_FILTER,
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PUBDEV_FILTER,
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RATINGS_FILTER,
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FAVORITES_FILTER,
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HIDDEN_FILTER,
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KIDGAME_FILTER
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KIDGAME_FILTER,
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COMPLETED_FILTER,
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BROKEN_FILTER,
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HIDDEN_FILTER
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};
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struct FilterDataDecl {
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@ -51,8 +53,9 @@ public:
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void clearAllFilters();
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void debugPrintIndexes();
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bool showFile(FileData* game);
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bool isFiltered() { return (filterByGenre || filterByPlayers || filterByPubDev ||
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filterByRatings || filterByFavorites || filterByHidden || filterByKidGame); };
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bool isFiltered() { return (filterByFavorites || filterByGenre || filterByPlayers ||
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filterByPubDev || filterByRatings || filterByKidGame || filterByCompleted ||
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filterByBroken || filterByHidden ); };
|
||||
bool isKeyBeingFilteredBy(std::string key, FilterIndexType type);
|
||||
std::vector<FilterDataDecl>& getFilterDataDecls();
|
||||
|
||||
|
@ -65,41 +68,49 @@ private:
|
|||
std::vector<FilterDataDecl> filterDataDecl;
|
||||
std::string getIndexableKey(FileData* game, FilterIndexType type, bool getSecondary);
|
||||
|
||||
void manageFavoritesEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageGenreEntryInIndex(FileData* game, bool remove = false);
|
||||
void managePlayerEntryInIndex(FileData* game, bool remove = false);
|
||||
void managePubDevEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageRatingsEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageFavoritesEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageHiddenEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageKidGameEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageCompletedEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageBrokenEntryInIndex(FileData* game, bool remove = false);
|
||||
void manageHiddenEntryInIndex(FileData* game, bool remove = false);
|
||||
|
||||
void manageIndexEntry(std::map<std::string, int>* index, std::string key, bool remove);
|
||||
|
||||
void clearIndex(std::map<std::string, int> indexMap);
|
||||
|
||||
bool filterByFavorites;
|
||||
bool filterByGenre;
|
||||
bool filterByPlayers;
|
||||
bool filterByPubDev;
|
||||
bool filterByRatings;
|
||||
bool filterByFavorites;
|
||||
bool filterByHidden;
|
||||
bool filterByKidGame;
|
||||
bool filterByCompleted;
|
||||
bool filterByBroken;
|
||||
bool filterByHidden;
|
||||
|
||||
std::map<std::string, int> favoritesIndexAllKeys;
|
||||
std::map<std::string, int> genreIndexAllKeys;
|
||||
std::map<std::string, int> playersIndexAllKeys;
|
||||
std::map<std::string, int> pubDevIndexAllKeys;
|
||||
std::map<std::string, int> ratingsIndexAllKeys;
|
||||
std::map<std::string, int> favoritesIndexAllKeys;
|
||||
std::map<std::string, int> hiddenIndexAllKeys;
|
||||
std::map<std::string, int> kidGameIndexAllKeys;
|
||||
std::map<std::string, int> completedIndexAllKeys;
|
||||
std::map<std::string, int> brokenIndexAllKeys;
|
||||
std::map<std::string, int> hiddenIndexAllKeys;
|
||||
|
||||
std::vector<std::string> favoritesIndexFilteredKeys;
|
||||
std::vector<std::string> genreIndexFilteredKeys;
|
||||
std::vector<std::string> playersIndexFilteredKeys;
|
||||
std::vector<std::string> pubDevIndexFilteredKeys;
|
||||
std::vector<std::string> ratingsIndexFilteredKeys;
|
||||
std::vector<std::string> favoritesIndexFilteredKeys;
|
||||
std::vector<std::string> hiddenIndexFilteredKeys;
|
||||
std::vector<std::string> kidGameIndexFilteredKeys;
|
||||
std::vector<std::string> completedIndexFilteredKeys;
|
||||
std::vector<std::string> brokenIndexFilteredKeys;
|
||||
std::vector<std::string> hiddenIndexFilteredKeys;
|
||||
|
||||
FileData* mRootFolder;
|
||||
|
||||
|
|
Loading…
Reference in a new issue