mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Added support for upscaling bitmap images using linear filtering.
This commit is contained in:
parent
8e25609d4f
commit
6e882dd564
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@ -138,7 +138,7 @@ void ImageComponent::resize()
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onSizeChanged();
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onSizeChanged();
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}
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}
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void ImageComponent::setImage(std::string path, bool tile)
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void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify)
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{
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{
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// Always load bundled graphic resources statically, unless mForceLoad has been set.
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// Always load bundled graphic resources statically, unless mForceLoad has been set.
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// This eliminates annoying texture pop-in problems that would otherwise occur.
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// This eliminates annoying texture pop-in problems that would otherwise occur.
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@ -150,10 +150,11 @@ void ImageComponent::setImage(std::string path, bool tile)
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if (mDefaultPath.empty() || !ResourceManager::getInstance()->fileExists(mDefaultPath))
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if (mDefaultPath.empty() || !ResourceManager::getInstance()->fileExists(mDefaultPath))
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mTexture.reset();
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mTexture.reset();
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else
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else
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mTexture = TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic);
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mTexture =
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TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic, linearMagnify);
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}
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}
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else {
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else {
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic);
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mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, linearMagnify);
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}
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}
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resize();
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resize();
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@ -24,7 +24,7 @@ public:
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// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
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// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
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// as tiling, creates vertices accordingly).
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// as tiling, creates vertices accordingly).
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void setImage(std::string path, bool tile = false);
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void setImage(std::string path, bool tile = false, bool linearMagnify = false);
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// Loads an image from memory.
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// Loads an image from memory.
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void setImage(const char* data, size_t length, bool tile = false);
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void setImage(const char* data, size_t length, bool tile = false);
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// Use an already existing texture.
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// Use an already existing texture.
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@ -59,7 +59,7 @@ void NinePatchComponent::buildVertices()
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else
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else
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scaleFactor = glm::clamp(Renderer::getScreenWidthModifier(), 0.4f, 3.0f);
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scaleFactor = glm::clamp(Renderer::getScreenWidthModifier(), 0.4f, 3.0f);
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mTexture = TextureResource::get(mPath, false, false, true, scaleFactor);
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mTexture = TextureResource::get(mPath, false, false, true, true, scaleFactor);
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if (mTexture->getSize() == glm::ivec2{}) {
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if (mTexture->getSize() == glm::ivec2{}) {
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mVertices = nullptr;
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mVertices = nullptr;
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@ -167,12 +167,13 @@ namespace Renderer
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void setupWindow();
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void setupWindow();
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bool createContext();
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bool createContext();
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void destroyContext();
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void destroyContext();
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unsigned int createTexture(const Texture::Type _type,
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unsigned int createTexture(const Texture::Type type,
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const bool _linear,
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const bool linearMinify,
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const bool _repeat,
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const bool linearMagnify,
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const unsigned int _width,
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const bool repeat,
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const unsigned int _height,
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const unsigned int width,
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void* _data);
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const unsigned int height,
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void* data);
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void destroyTexture(const unsigned int _texture);
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void destroyTexture(const unsigned int _texture);
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void updateTexture(const unsigned int _texture,
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void updateTexture(const unsigned int _texture,
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const Texture::Type _type,
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const Texture::Type _type,
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@ -138,7 +138,7 @@ namespace Renderer
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}
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}
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uint8_t data[4] = {255, 255, 255, 255};
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uint8_t data[4] = {255, 255, 255, 255};
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whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
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whiteTexture = createTexture(Texture::RGBA, false, false, true, 1, 1, data);
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GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
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GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
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@ -162,32 +162,35 @@ namespace Renderer
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sdlContext = nullptr;
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sdlContext = nullptr;
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}
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}
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unsigned int createTexture(const Texture::Type _type,
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unsigned int createTexture(const Texture::Type type,
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const bool _linear,
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const bool linearMinify,
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const bool _repeat,
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const bool linearMagnify,
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const unsigned int _width,
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const bool repeat,
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const unsigned int _height,
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const unsigned int width,
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void* _data)
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const unsigned int height,
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void* data)
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{
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{
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const GLenum type = convertTextureType(_type);
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const GLenum textureType = convertTextureType(type);
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unsigned int texture;
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unsigned int texture;
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GL_CHECK_ERROR(glGenTextures(1, &texture));
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GL_CHECK_ERROR(glGenTextures(1, &texture));
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GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
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GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
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_repeat ? static_cast<GLfloat>(GL_REPEAT) :
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repeat ? static_cast<GLfloat>(GL_REPEAT) :
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static_cast<GLfloat>(GL_CLAMP_TO_EDGE)));
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static_cast<GLfloat>(GL_CLAMP_TO_EDGE)));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
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_repeat ? static_cast<GLfloat>(GL_REPEAT) :
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repeat ? static_cast<GLfloat>(GL_REPEAT) :
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static_cast<GLfloat>(GL_CLAMP_TO_EDGE)));
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static_cast<GLfloat>(GL_CLAMP_TO_EDGE)));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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_linear ? static_cast<GLfloat>(GL_LINEAR) :
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linearMinify ? static_cast<GLfloat>(GL_LINEAR) :
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static_cast<GLfloat>(GL_NEAREST)));
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static_cast<GLfloat>(GL_NEAREST)));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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linearMagnify ? static_cast<GLfloat>(GL_LINEAR) :
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static_cast<GLfloat>(GL_NEAREST)));
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GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type,
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GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, textureType, width, height, 0, textureType,
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GL_UNSIGNED_BYTE, _data));
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GL_UNSIGNED_BYTE, data));
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return texture;
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return texture;
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}
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}
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@ -448,7 +451,8 @@ namespace Renderer
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vertices[0].saturation = parameters.fragmentSaturation;
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vertices[0].saturation = parameters.fragmentSaturation;
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setMatrix(getIdentity());
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setMatrix(getIdentity());
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GLuint screenTexture = createTexture(Texture::RGBA, false, false, width, height, nullptr);
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GLuint screenTexture =
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createTexture(Texture::RGBA, false, false, false, width, height, nullptr);
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GL_CHECK_ERROR(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0));
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GL_CHECK_ERROR(glBindFramebuffer(GL_READ_FRAMEBUFFER, 0));
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@ -91,7 +91,7 @@ namespace Renderer
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"MISSING");
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"MISSING");
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uint8_t data[4] = {255, 255, 255, 255};
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uint8_t data[4] = {255, 255, 255, 255};
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whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data);
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whiteTexture = createTexture(Texture::RGBA, false, false, true, 1, 1, data);
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GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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GL_CHECK_ERROR(glClearColor(0.0f, 0.0f, 0.0f, 1.0f));
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GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
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GL_CHECK_ERROR(glEnable(GL_TEXTURE_2D));
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@ -111,29 +111,31 @@ namespace Renderer
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sdlContext = nullptr;
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sdlContext = nullptr;
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}
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}
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unsigned int createTexture(const Texture::Type _type,
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unsigned int createTexture(const Texture::Type type,
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const bool _linear,
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const bool linearMinify,
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const bool _repeat,
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const bool linearMagnify,
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const unsigned int _width,
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const bool repeat,
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const unsigned int _height,
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const unsigned int width,
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void* _data)
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const unsigned int height,
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void* data)
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{
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{
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const GLenum type = convertTextureType(_type);
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const GLenum textureType = convertTextureType(type);
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unsigned int texture;
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unsigned int texture;
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GL_CHECK_ERROR(glGenTextures(1, &texture));
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GL_CHECK_ERROR(glGenTextures(1, &texture));
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GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
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GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, texture));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
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_repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
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repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
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_repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
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repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
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_linear ? GL_LINEAR : GL_NEAREST));
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linearMinify ? GL_LINEAR : GL_NEAREST));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
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GL_CHECK_ERROR(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
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linearMagnify ? GL_LINEAR : GL_NEAREST));
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GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, type, _width, _height, 0, type,
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GL_CHECK_ERROR(glTexImage2D(GL_TEXTURE_2D, 0, textureType, width, height, 0, textureType,
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GL_UNSIGNED_BYTE, _data));
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GL_UNSIGNED_BYTE, data));
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return texture;
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return texture;
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}
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}
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@ -179,8 +179,8 @@ bool Font::FontTexture::findEmpty(const glm::ivec2& size, glm::ivec2& cursor_out
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void Font::FontTexture::initTexture()
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void Font::FontTexture::initTexture()
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{
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{
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assert(textureId == 0);
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assert(textureId == 0);
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textureId = Renderer::createTexture(Renderer::Texture::ALPHA, false, false, textureSize.x,
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textureId = Renderer::createTexture(Renderer::Texture::ALPHA, false, false, false,
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textureSize.y, nullptr);
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textureSize.x, textureSize.y, nullptr);
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}
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}
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void Font::FontTexture::deinitTexture()
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void Font::FontTexture::deinitTexture()
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@ -28,6 +28,7 @@ TextureData::TextureData(bool tile)
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, mDataRGBA({})
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, mDataRGBA({})
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, mScaleDuringLoad(1.0f)
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, mScaleDuringLoad(1.0f)
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, mScalable(false)
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, mScalable(false)
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, mLinearMagnify(false)
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, mWidth(0)
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, mWidth(0)
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, mHeight(0)
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, mHeight(0)
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, mSourceWidth(0.0f)
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, mSourceWidth(0.0f)
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@ -196,9 +197,10 @@ bool TextureData::uploadAndBind()
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return false;
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return false;
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// Upload texture.
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// Upload texture.
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mTextureID = Renderer::createTexture(
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mTextureID =
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Renderer::Texture::RGBA, true, mTile, static_cast<const unsigned int>(mWidth),
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Renderer::createTexture(Renderer::Texture::RGBA, true, mLinearMagnify, mTile,
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static_cast<const unsigned int>(mHeight), mDataRGBA.data());
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static_cast<const unsigned int>(mWidth),
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static_cast<const unsigned int>(mHeight), mDataRGBA.data());
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}
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}
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return true;
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return true;
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}
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}
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@ -56,6 +56,8 @@ public:
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// Define a factor for scaling the file when loading it (1.0f = no scaling).
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// Define a factor for scaling the file when loading it (1.0f = no scaling).
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void setScaleDuringLoad(float scale) { mScaleDuringLoad = scale; }
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void setScaleDuringLoad(float scale) { mScaleDuringLoad = scale; }
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// Whether to use linear filtering when magnifying the texture.
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void setLinearMagnify(bool setting) { mLinearMagnify = setting; }
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std::vector<unsigned char> getRawRGBAData() { return mDataRGBA; }
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std::vector<unsigned char> getRawRGBAData() { return mDataRGBA; }
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std::string getTextureFilePath() { return mPath; }
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std::string getTextureFilePath() { return mPath; }
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@ -73,6 +75,7 @@ private:
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float mSourceHeight;
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float mSourceHeight;
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float mScaleDuringLoad;
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float mScaleDuringLoad;
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bool mScalable;
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bool mScalable;
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bool mLinearMagnify;
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bool mReloadable;
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bool mReloadable;
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};
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};
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@ -16,10 +16,8 @@ std::map<TextureResource::TextureKeyType, std::weak_ptr<TextureResource>>
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TextureResource::sTextureMap;
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TextureResource::sTextureMap;
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std::set<TextureResource*> TextureResource::sAllTextures;
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std::set<TextureResource*> TextureResource::sAllTextures;
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TextureResource::TextureResource(const std::string& path,
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TextureResource::TextureResource(
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bool tile,
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const std::string& path, bool tile, bool dynamic, bool linearMagnify, float scaleDuringLoad)
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bool dynamic,
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float scaleDuringLoad)
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: mTextureData(nullptr)
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: mTextureData(nullptr)
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, mForceLoad(false)
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, mForceLoad(false)
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{
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{
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@ -33,6 +31,7 @@ TextureResource::TextureResource(const std::string& path,
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data->initFromPath(path);
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data->initFromPath(path);
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if (scaleDuringLoad != 1.0f)
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if (scaleDuringLoad != 1.0f)
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data->setScaleDuringLoad(scaleDuringLoad);
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data->setScaleDuringLoad(scaleDuringLoad);
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data->setLinearMagnify(linearMagnify);
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// Force the texture manager to load it using a blocking load.
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// Force the texture manager to load it using a blocking load.
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sTextureDataManager.load(data, true);
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sTextureDataManager.load(data, true);
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}
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}
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@ -42,6 +41,7 @@ TextureResource::TextureResource(const std::string& path,
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data->initFromPath(path);
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data->initFromPath(path);
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if (scaleDuringLoad != 1.0f)
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if (scaleDuringLoad != 1.0f)
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data->setScaleDuringLoad(scaleDuringLoad);
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data->setScaleDuringLoad(scaleDuringLoad);
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data->setLinearMagnify(linearMagnify);
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// Load it so we can read the width/height.
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// Load it so we can read the width/height.
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data->load();
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data->load();
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}
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}
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@ -143,14 +143,19 @@ bool TextureResource::bind()
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}
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}
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}
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}
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std::shared_ptr<TextureResource> TextureResource::get(
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std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
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const std::string& path, bool tile, bool forceLoad, bool dynamic, float scaleDuringLoad)
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bool tile,
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bool forceLoad,
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bool dynamic,
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bool linearMagnify,
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float scaleDuringLoad)
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{
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{
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std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
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std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
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const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
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const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
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if (canonicalPath.empty()) {
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if (canonicalPath.empty()) {
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std::shared_ptr<TextureResource> tex(new TextureResource("", tile, false, scaleDuringLoad));
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std::shared_ptr<TextureResource> tex(
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new TextureResource("", tile, false, linearMagnify, scaleDuringLoad));
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// Make sure we get properly deinitialized even though we do nothing on reinitialization.
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// Make sure we get properly deinitialized even though we do nothing on reinitialization.
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rm->addReloadable(tex);
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rm->addReloadable(tex);
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return tex;
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return tex;
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@ -167,7 +172,7 @@ std::shared_ptr<TextureResource> TextureResource::get(
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// Need to create it.
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// Need to create it.
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std::shared_ptr<TextureResource> tex;
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std::shared_ptr<TextureResource> tex;
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tex = std::shared_ptr<TextureResource>(
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tex = std::shared_ptr<TextureResource>(
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new TextureResource(key.first, tile, dynamic, scaleDuringLoad));
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new TextureResource(key.first, tile, dynamic, linearMagnify, scaleDuringLoad));
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std::shared_ptr<TextureData> data = sTextureDataManager.get(tex.get());
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std::shared_ptr<TextureData> data = sTextureDataManager.get(tex.get());
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// Is it an SVG?
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// Is it an SVG?
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@ -29,6 +29,7 @@ public:
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bool tile = false,
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bool tile = false,
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bool forceLoad = false,
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bool forceLoad = false,
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bool dynamic = true,
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bool dynamic = true,
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bool linearMagnify = false,
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float scaleDuringLoad = 1.0f);
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float scaleDuringLoad = 1.0f);
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void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height);
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void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height);
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virtual void initFromMemory(const char* data, size_t length);
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virtual void initFromMemory(const char* data, size_t length);
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||||||
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@ -60,7 +61,11 @@ public:
|
||||||
static size_t getTotalTextureSize();
|
static size_t getTotalTextureSize();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
TextureResource(const std::string& path, bool tile, bool dynamic, float scaleDuringLoad);
|
TextureResource(const std::string& path,
|
||||||
|
bool tile,
|
||||||
|
bool dynamic,
|
||||||
|
bool linearMagnify,
|
||||||
|
float scaleDuringLoad);
|
||||||
virtual void unload(std::shared_ptr<ResourceManager>& rm);
|
virtual void unload(std::shared_ptr<ResourceManager>& rm);
|
||||||
virtual void reload(std::shared_ptr<ResourceManager>& rm);
|
virtual void reload(std::shared_ptr<ResourceManager>& rm);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue