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Documentation update
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@ -12,10 +12,12 @@ v2.0 maintenance release.
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### Detailed list of changes
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* Added scrollable text container support to the system view
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* Added "Shortcut or script" as an alternative emulator for the arcade and mame systems
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* (Unix) Added the .desktop and .sh file extensions to the arcade and mame systems
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* (macOS) Added the .app and .sh file extensions to the arcade and mame systems
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* (Windows) Added the .bat and .lnk file extensions to the arcade and mame systems
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* Added the .app file extensions to the nds system (for DSiWare games)
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* Any theme directories with names ending with "disabled" (regardless of case) are now ignored
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* Added support for changing the BusyComponent text dynamically
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* Added the libgit2 library as a dependency
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@ -26,6 +28,7 @@ v2.0 maintenance release.
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* Fixed several potential container overflows in GuiTextEditKeyboardPopup that could lead to rare crashes when running on an ARM processor
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* Fixed a potential container overflow in ViewController that could lead to rare crashes when running on an ARM processor
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* (macOS) When opening the main menu an error message was logged about accessing a nonexistent ShowQuitMenu setting
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* The scissor box size in ScrollableContainer was sometimes not calculated correctly
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## Version 2.0.0
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@ -2321,7 +2321,6 @@ Properties:
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* `container` - type: BOOLEAN
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- Whether the text should be placed inside a scrollable container.
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- Default is `true` if `metadata` is set to `description`, otherwise `false`
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- This property can only be used in the `gamelist` view.
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* `containerVerticalSnap` - type: BOOLEAN
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- Whether the text should be vertically snapped to the font height. With this property enabled the container will have its height reduced as needed so that only complete rows of text are displayed at the start and end positions. This will not affect the "real" size of the container as set by the `size` property which means that the overall element placement will still be predictable if a vertical origin other than zero is used.
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- Default is `true`
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