Fixed GuiGameList screenshot crash. For real, this time, probably.

This commit is contained in:
Aloshi 2013-06-26 20:32:51 -05:00
parent 85f3ebf152
commit 6f9ea15696

View file

@ -19,6 +19,8 @@ GuiGameList::GuiGameList(Window* window, bool useDetail) : GuiComponent(window),
mTheme = new ThemeComponent(mWindow, mDetailed);
mScreenshot = new ImageComponent(mWindow, getImagePos().x, getImagePos().y, "", (unsigned int)mTheme->getFloat("gameImageWidth"), (unsigned int)mTheme->getFloat("gameImageHeight"), false);
//The GuiGameList can use the older, simple game list if so desired.
//The old view only shows a list in the center of the screen; the new view can display an image and description.
//Those with smaller displays may prefer the older view.
@ -32,7 +34,6 @@ GuiGameList::GuiGameList(Window* window, bool useDetail) : GuiComponent(window),
mList = new TextListComponent<FileData*>(mWindow, 0, Renderer::getDefaultFont(Renderer::LARGE)->getHeight() + 2, Renderer::getDefaultFont(Renderer::MEDIUM));
}
mScreenshot = new ImageComponent(mWindow, getImagePos().x, getImagePos().y, "", (unsigned int)mTheme->getFloat("gameImageWidth"), (unsigned int)mTheme->getFloat("gameImageHeight"), false);
mScreenshot->setOrigin(mTheme->getFloat("gameImageOriginX"), mTheme->getFloat("gameImageOriginY"));
mDescription.setOffset(Vector2i((int)(Renderer::getScreenWidth() * 0.03), mScreenshot->getOffset().y + mScreenshot->getSize().y + 12));
@ -56,11 +57,11 @@ GuiGameList::~GuiGameList()
//undo the parenting hack because otherwise it's not really a child and will try to remove itself on delete
mList->setParent(NULL);
delete mList;
delete mScreenshot;
if(mDetailed)
{
delete mImageAnimation;
delete mScreenshot;
}
delete mTheme;