mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
Both user changes and scraper changes are now color marked in the metadata editor.
User changes are marked with blue and scraper changes with red.
This commit is contained in:
parent
1b65eaac2e
commit
70d0057295
4
NEWS.md
4
NEWS.md
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@ -8,7 +8,7 @@ v1.0.0
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* Many quality of life improvements and removal of GUI inconsistencies
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* New game media file logic using a media directory with files matching the ROM names instead of pointing to the media files in gamelist.xml
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* Updated scraper to support additional media files, detailed configuration of what to scrape, semi-automatic mode etc.
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* For single-game scraping, any values updated by the scraper are now highlighted using a different font color in the metadata editor
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* In the metadata editor, any values updated by the single-game scraper or by the user are now highlighted using a different font color
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* Gamelist sorting now working as expected and is persistent throughout the application session
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* Full navigation sound support, configurable per theme
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* New default theme rbsimple-DE bundled with the software, this theme is largely based on recalbox-multi by the Recalbox community
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@ -37,7 +37,7 @@ v1.0.0
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### Bug fixes
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* Metadata editor insisted that changes were made although nothing was updated
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Note: The editor will still ask for save confirmations after automatically rounding fractional game ratings to half-star values
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Note: The editor will still ask for save confirmations after automatically rounding fractional game ratings to half-star values, but any time such a rounding has taken place, the rating stars will be colored green in the metadata editor to nofity the user
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* Game images were sometimes scaled incorrectly
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* Non-transparent favorite icons were not rendered correctly
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* Restart and power-off menu entries not working
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@ -46,8 +46,7 @@ GuiMetaDataEd::GuiMetaDataEd(
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mMetaDataDecl(mdd),
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mMetaData(md),
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mSavedCallback(saveCallback),
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mDeleteFunc(deleteFunc),
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mMetadataUpdated(false)
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mDeleteFunc(deleteFunc)
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{
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addChild(&mBackground);
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addChild(&mGrid);
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@ -70,6 +69,7 @@ GuiMetaDataEd::GuiMetaDataEd(
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// Populate list.
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for (auto iter = mdd.cbegin(); iter != mdd.cend(); iter++) {
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std::shared_ptr<GuiComponent> ed;
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std::string originalValue;
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// Don't add statistics.
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if (iter->isStatistic)
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@ -99,6 +99,7 @@ GuiMetaDataEd::GuiMetaDataEd(
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switch (iter->type) {
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case MD_BOOL: {
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ed = std::make_shared<SwitchComponent>(window);
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ed->setChangedColor(ICONCOLOR_USERMARKED);
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row.addElement(ed, false, true);
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break;
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}
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@ -107,7 +108,8 @@ GuiMetaDataEd::GuiMetaDataEd(
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spacer->setSize(Renderer::getScreenWidth() * 0.0025f, 0);
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row.addElement(spacer, false);
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ed = std::make_shared<RatingComponent>(window);
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ed = std::make_shared<RatingComponent>(window, true);
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ed->setChangedColor(ICONCOLOR_USERMARKED);
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const float height = lbl->getSize().y() * 0.71f;
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ed->setSize(0, height);
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row.addElement(ed, false, true);
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@ -123,6 +125,7 @@ GuiMetaDataEd::GuiMetaDataEd(
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row.addElement(spacer, false);
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ed = std::make_shared<DateTimeEditComponent>(window);
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ed->setChangedColor(TEXTCOLOR_USERMARKED);
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row.addElement(ed, false);
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// Pass input to the actual DateTimeEditComponent instead of the spacer.
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@ -130,12 +133,14 @@ GuiMetaDataEd::GuiMetaDataEd(
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std::placeholders::_1, std::placeholders::_2);
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break;
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}
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case MD_TIME: {
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ed = std::make_shared<DateTimeEditComponent>(window,
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DateTimeEditComponent::DISP_RELATIVE_TO_NOW);
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row.addElement(ed, false);
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break;
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}
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// Not in use as 'lastplayed' is flagged as statistics and these are skipped.
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// Let's still keep the code because it may be needed in the future.
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// case MD_TIME: {
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// ed = std::make_shared<DateTimeEditComponent>(window,
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// DateTimeEditComponent::DISP_RELATIVE_TO_NOW);
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// row.addElement(ed, false);
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// break;
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// }
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case MD_LAUNCHCOMMAND: {
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ed = std::make_shared<TextComponent>(window, "",
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Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT), 0x777777FF, ALIGN_RIGHT);
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@ -152,8 +157,17 @@ GuiMetaDataEd::GuiMetaDataEd(
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bool multiLine = false;
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const std::string title = iter->displayPrompt;
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auto updateVal = [ed](const std::string& newVal) {
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ed->setValue(newVal); }; // OK callback (apply new value to ed).
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originalValue = mMetaData->get(iter->key);
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// OK callback (apply new value to ed).
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auto updateVal = [ed, originalValue](const std::string& newVal) {
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ed->setValue(newVal);
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if (newVal == originalValue)
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ed->setColor(DEFAULT_TEXTCOLOR);
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else
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ed->setColor(TEXTCOLOR_USERMARKED);
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};
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std::string staticTextString = "Default value from es_systems.cfg:";
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std::string defaultLaunchCommand = scraperParams.system->
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@ -186,8 +200,17 @@ GuiMetaDataEd::GuiMetaDataEd(
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bool multiLine = iter->type == MD_MULTILINE_STRING;
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const std::string title = iter->displayPrompt;
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originalValue = mMetaData->get(iter->key);
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// OK callback (apply new value to ed).
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auto updateVal = [ed](const std::string& newVal) { ed->setValue(newVal); };
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auto updateVal = [ed, originalValue](const std::string& newVal) {
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ed->setValue(newVal);
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if (newVal == originalValue)
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ed->setColor(DEFAULT_TEXTCOLOR);
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else
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ed->setColor(TEXTCOLOR_USERMARKED);
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};
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row.makeAcceptInputHandler([this, title, ed, updateVal, multiLine] {
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mWindow->pushGui(new GuiTextEditPopup(mWindow, getHelpStyle(), title,
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ed->getValue(), updateVal, multiLine, "APPLY", "APPLY CHANGES?"));
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@ -202,7 +225,7 @@ GuiMetaDataEd::GuiMetaDataEd(
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mEditors.push_back(ed);
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}
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std::vector< std::shared_ptr<ButtonComponent> > buttons;
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std::vector<std::shared_ptr<ButtonComponent>> buttons;
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if (mScraperParams.game->getType() != FOLDER) {
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if (!scraperParams.system->hasPlatformId(PlatformIds::PLATFORM_IGNORE))
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@ -217,8 +240,8 @@ GuiMetaDataEd::GuiMetaDataEd(
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if (mDeleteFunc) {
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auto deleteFileAndSelf = [&] { mDeleteFunc(); delete this; };
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auto deleteBtnFunc = [this, deleteFileAndSelf] { mWindow->pushGui(
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new GuiMsgBox(mWindow, getHelpStyle(),
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auto deleteBtnFunc = [this, deleteFileAndSelf] {
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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"THIS WILL DELETE THE ACTUAL GAME FILE(S)!\nARE YOU SURE?",
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"YES", deleteFileAndSelf, "NO", nullptr)); };
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buttons.push_back(std::make_shared<ButtonComponent>(mWindow, "DELETE",
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@ -303,19 +326,20 @@ void GuiMetaDataEd::fetchDone(const ScraperSearchResult& result)
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metadata->set(key, mEditors[i]->getValue());
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}
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mMetadataUpdated = GuiScraperSearch::saveMetadata(result, *metadata);
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GuiScraperSearch::saveMetadata(result, *metadata);
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// Update the list with the scraped metadata values.
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for (unsigned int i = 0; i < mEditors.size(); i++) {
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const std::string& key = mMetaDataDecl.at(i).key;
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if (mEditors.at(i)->getValue() != metadata->get(key)) {
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if (key == "rating") {
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mEditors.at(i)->setColorShift(0xDD2222FF);
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}
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else {
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mEditors.at(i)->setColor(0x994444FF);
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}
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if (key == "rating")
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mEditors.at(i)->setOriginalColor(ICONCOLOR_SCRAPERMARKED);
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else
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mEditors.at(i)->setColor(TEXTCOLOR_SCRAPERMARKED);
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}
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// Save all the keys, except the following which can't be scraped.
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if (key != "favorite" && key != "completed" && key != "broken" &&
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key != "hidden" && key != "kidgame")
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mEditors.at(i)->setValue(metadata->get(key));
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}
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@ -325,7 +349,7 @@ void GuiMetaDataEd::fetchDone(const ScraperSearchResult& result)
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void GuiMetaDataEd::close()
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{
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// Find out if the user made any changes.
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bool dirty = mMetadataUpdated;
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bool metadataUpdated = false;
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for (unsigned int i = 0; i < mEditors.size(); i++) {
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const std::string& key = mMetaDataDecl.at(i).key;
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std::string mMetaDataValue = mMetaData->get(key);
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@ -337,7 +361,7 @@ void GuiMetaDataEd::close()
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mMetaDataValue = "19700101T010000";
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if (mMetaDataValue != mEditorsValue) {
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dirty = true;
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metadataUpdated = true;
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break;
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}
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}
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@ -358,7 +382,7 @@ void GuiMetaDataEd::close()
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std::function<void()> closeFunc;
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closeFunc = [this] { delete this; };
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if (dirty) {
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if (metadataUpdated) {
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// Changes were made, ask if the user wants to save them.
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mWindow->pushGui(new GuiMsgBox(mWindow, getHelpStyle(),
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"SAVE CHANGES?",
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@ -54,14 +54,13 @@ private:
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ScraperSearchParams mScraperParams;
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std::vector< std::shared_ptr<GuiComponent> > mEditors;
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std::vector<std::shared_ptr<GuiComponent>> mEditors;
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std::vector<MetaDataDecl> mMetaDataDecl;
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MetaDataList* mMetaData;
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std::function<void()> mSavedCallback;
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std::function<void()> mDeleteFunc;
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bool mMetadataUpdated;
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bool mMediaFilesUpdated;
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};
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@ -16,6 +16,14 @@
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#include <functional>
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#include <memory>
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#define DEFAULT_TEXTCOLOR 0x777777FF
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#define DEFAULT_INVERTED_TEXTCOLOR 0x444444FF
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#define DEFAULT_COLORSHIFT 0xFFFFFFFF
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#define ICONCOLOR_SCRAPERMARKED 0xFF5555FF
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#define ICONCOLOR_USERMARKED 0x5555FFFF
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#define TEXTCOLOR_SCRAPERMARKED 0x992222FF
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#define TEXTCOLOR_USERMARKED 0x222299FF
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class Animation;
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class AnimationController;
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class Font;
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virtual void setOpacity(unsigned char opacity);
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virtual void setColor(unsigned int color);
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virtual void setColorShift(unsigned int color);
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virtual void setOriginalColor(unsigned int color) { mColorOriginalValue = color; };
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virtual void setChangedColor(unsigned int color) { mColorChangedValue = color; };
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virtual unsigned int getColor() const;
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const Transform4x4f& getTransform();
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unsigned char mColorOpacity;
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unsigned int mColorShift;
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unsigned int mColorShiftEnd;
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unsigned int mColorOriginalValue;
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unsigned int mColorChangedValue;
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Window* mWindow;
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GuiComponent* mParent;
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@ -203,15 +203,20 @@ void ComponentList::render(const Transform4x4f& parentTrans)
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it->component->render(trans);
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}
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else {
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// If there is a hue, average the brightness values to make
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// an equivalent gray value before inverting the text.
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// This is not the proper way to do a BW conversion as the RGB values
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// should not be evenly distributed, but it's definitely good enough
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// for this situation.
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unsigned char byteAverage = (byteRed + byteGreen + byteBlue) / 3;
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unsigned int averageColor = byteAverage << 24 | byteAverage << 16 |
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byteAverage << 8 | 0xFF;
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it->component->setColor(averageColor);
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// Note: I've disabled this code as it's overly complicated,
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// instead we're now using a simple constant which should be
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// good enough. Let's keep the code though if needed in the
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// future for some reason.
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// // If there is a hue, average the brightness values to make
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// // an equivalent gray value before inverting the text.
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// // This is not the proper way to do a BW conversion as the RGB values
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// // should not be evenly distributed, but it's definitely good enough
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// // for this situation.
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// unsigned char byteAverage = (byteRed + byteGreen + byteBlue) / 3;
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// unsigned int averageColor = byteAverage << 24 | byteAverage << 16 |
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// byteAverage << 8 | 0xFF;
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// it->component->setColor(averageColor);
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it->component->setColor(DEFAULT_INVERTED_TEXTCOLOR);
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it->component->render(trans);
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// Revert to the original color after rendering.
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it->component->setColor(origColor);
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it->component->render(trans);
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}
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}
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else
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else {
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drawAfterCursor.push_back(it->component.get());
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}
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}
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}
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// Custom rendering.
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Renderer::setMatrix(trans);
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@ -41,7 +41,7 @@ struct ComponentListRow
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elements.push_back(ComponentListElement(component, resize_width, invert_when_selected));
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}
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// Utility method for making an input handler for "when the users presses A on this, do func".
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// Utility function for making an input handler for "when the users presses A on this, do func".
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inline void makeAcceptInputHandler(const std::function<void()>& func)
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{
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input_handler = [func](InputConfig* config, Input input) -> bool {
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@ -107,6 +107,12 @@ bool DateTimeEditComponent::input(InputConfig* config, Input input)
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mTime = new_tm;
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// Change the color of the text to reflect the changes.
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if (mTime == mOriginalValue)
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setColor(mColorOriginalValue);
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else
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setColor(mColorChangedValue);
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updateTextCache();
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return true;
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}
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@ -170,6 +176,7 @@ void DateTimeEditComponent::render(const Transform4x4f& parentTrans)
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void DateTimeEditComponent::setValue(const std::string& val)
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{
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mTime = val;
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mOriginalValue = val;
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updateTextCache();
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}
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@ -46,6 +46,10 @@ public:
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// Text color.
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void setColor(unsigned int color) override;
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// Font to use. Default is Font::get(FONT_SIZE_MEDIUM).
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void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; };
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void setChangedColor(unsigned int color) override { mColorChangedValue = color; };
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void setFont(std::shared_ptr<Font> font);
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// Force text to be uppercase when in DISP_RELATIVE_TO_NOW mode.
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void setUppercase(bool uppercase);
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@ -76,6 +80,10 @@ private:
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std::vector<Vector4f> mCursorBoxes;
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unsigned int mColor;
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Utils::Time::DateTime mOriginalValue;
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unsigned int mColorOriginalValue;
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unsigned int mColorChangedValue;
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std::shared_ptr<Font> mFont;
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bool mUppercase;
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bool mAutoSize;
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@ -363,7 +363,6 @@ void ImageComponent::render(const Transform4x4f& parentTrans)
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// 'jump' in when it finally loads.
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fadeIn(mTexture->bind());
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Renderer::drawTriangleStrips(&mVertices[0], 4);
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}
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else {
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LOG(LogError) << "Image texture is not initialized!";
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@ -11,8 +11,16 @@
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#include "Settings.h"
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#include "ThemeData.h"
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RatingComponent::RatingComponent(Window* window) : GuiComponent(window),
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mColorShift(0xFFFFFFFF), mColorShiftEnd(0xFFFFFFFF), mUnfilledColor(0xFFFFFFFF)
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RatingComponent::RatingComponent(
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Window* window,
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bool colorizeChanges)
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: GuiComponent(window),
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mColorShift(DEFAULT_COLORSHIFT),
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mColorShiftEnd(DEFAULT_COLORSHIFT),
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mUnfilledColor(DEFAULT_COLORSHIFT),
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mColorizeChanges(colorizeChanges),
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mColorOriginalValue(DEFAULT_COLORSHIFT),
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mColorChangedValue(DEFAULT_COLORSHIFT)
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{
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mFilledTexture = TextureResource::get(":/graphics/star_filled.svg", true);
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mUnfilledTexture = TextureResource::get(":/graphics/star_unfilled.svg", true);
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@ -30,6 +38,26 @@ void RatingComponent::setValue(const std::string& value)
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else {
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// Round up to the closest .1 value, i.e. to the closest half-icon.
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mValue = Math::ceilf(stof(value) / 0.1) / 10;
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mOriginalValue = static_cast<int>(mValue * 10);
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// If the argument to colorize the rating icons has been passed, set the
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// color shift accordingly.
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if (mColorizeChanges) {
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if (static_cast<int>(mValue * 10) == mOriginalValue)
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setColorShift(mColorOriginalValue);
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else
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setColorShift(mColorChangedValue);
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}
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// For the special situation where there is a fractional rating in the gamelist.xml
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// file that has been rounded to a half-star rating, render the rating icons green.
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// This should only happen if an external scraper has been used or if the file has
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// been manually edited.
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if (mColorizeChanges && mValue != stof(value)) {
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mOriginalValue = ICONCOLOR_USERMARKED;
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setColorShift(0x449944FF);
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}
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if (mValue > 1.0f)
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mValue = 1.0f;
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else if (mValue < 0.0f)
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@ -102,9 +130,10 @@ void RatingComponent::updateVertices()
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mVertices[6] = { { fw, 0.0f }, { numStars, 1.0f }, color };
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mVertices[7] = { { fw, h }, { numStars, 0.0f }, color };
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// Round vertices.
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// Disabled as it caused subtle but strange rendering errors where
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// the icons changed size slightly when changing rating scores.
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// Disabled this code as it caused subtle but strange rendering errors
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// where the icons changed size slightly when changing rating scores.
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// // Round vertices.
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// for (int i = 0; i < 8; ++i)
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// mVertices[i].pos.round();
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}
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@ -162,6 +191,14 @@ bool RatingComponent::input(InputConfig* config, Input input)
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if (mValue > 1.05f)
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mValue = 0.0f;
|
||||
|
||||
// If the argument to colorize the rating icons has been passed,
|
||||
// set the color shift accordingly.
|
||||
if (mColorizeChanges) {
|
||||
if (static_cast<int>(mValue * 10) == mOriginalValue)
|
||||
setColorShift(mColorOriginalValue);
|
||||
else
|
||||
setColorShift(mColorChangedValue);
|
||||
}
|
||||
updateVertices();
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@ class TextureResource;
|
|||
class RatingComponent : public GuiComponent
|
||||
{
|
||||
public:
|
||||
RatingComponent(Window* window);
|
||||
RatingComponent(Window* window, bool colorizeChanges = false);
|
||||
|
||||
std::string getValue() const override;
|
||||
// Should be a normalized float (in the range [0..1]) - if it's not, it will be clamped.
|
||||
|
@ -40,6 +40,9 @@ public:
|
|||
// Multiply all pixels in the image by this color when rendering.
|
||||
void setColorShift(unsigned int color) override;
|
||||
|
||||
void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; };
|
||||
void setChangedColor(unsigned int color) override { mColorChangedValue = color; };
|
||||
|
||||
virtual void applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view,
|
||||
const std::string& element, unsigned int properties) override;
|
||||
|
||||
|
@ -52,6 +55,9 @@ private:
|
|||
void updateColors();
|
||||
|
||||
float mValue;
|
||||
int mOriginalValue;
|
||||
unsigned int mColorOriginalValue;
|
||||
unsigned int mColorChangedValue;
|
||||
|
||||
Renderer::Vertex mVertices[8];
|
||||
|
||||
|
@ -61,6 +67,8 @@ private:
|
|||
|
||||
std::shared_ptr<TextureResource> mFilledTexture;
|
||||
std::shared_ptr<TextureResource> mUnfilledTexture;
|
||||
|
||||
bool mColorizeChanges;
|
||||
};
|
||||
|
||||
#endif // ES_APP_COMPONENTS_RATING_COMPONENT_H
|
||||
|
|
|
@ -13,7 +13,9 @@ SwitchComponent::SwitchComponent(
|
|||
bool state)
|
||||
: GuiComponent(window),
|
||||
mImage(window),
|
||||
mState(state)
|
||||
mState(state),
|
||||
mColorOriginalValue(DEFAULT_COLORSHIFT),
|
||||
mColorChangedValue(DEFAULT_COLORSHIFT)
|
||||
{
|
||||
mImage.setImage(":/graphics/off.svg");
|
||||
mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
|
||||
|
@ -65,12 +67,20 @@ void SwitchComponent::setValue(const std::string& statestring)
|
|||
mState = true;
|
||||
else
|
||||
mState = false;
|
||||
|
||||
mOriginalValue = mState;
|
||||
onStateChanged();
|
||||
}
|
||||
|
||||
void SwitchComponent::onStateChanged()
|
||||
{
|
||||
mImage.setImage(mState ? ":/graphics/on.svg" : ":/graphics/off.svg");
|
||||
|
||||
// Change the color of the switch to reflect the changes.
|
||||
if (mState == mOriginalValue)
|
||||
mImage.setColorShift(mColorOriginalValue);
|
||||
else
|
||||
mImage.setColorShift(mColorChangedValue);
|
||||
}
|
||||
|
||||
std::vector<HelpPrompt> SwitchComponent::getHelpPrompts()
|
||||
|
|
|
@ -26,6 +26,9 @@ public:
|
|||
std::string getValue() const override;
|
||||
void setValue(const std::string& statestring) override;
|
||||
|
||||
void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; };
|
||||
void setChangedColor(unsigned int color) override { mColorChangedValue = color; };
|
||||
|
||||
virtual std::vector<HelpPrompt> getHelpPrompts() override;
|
||||
|
||||
private:
|
||||
|
@ -33,6 +36,9 @@ private:
|
|||
|
||||
ImageComponent mImage;
|
||||
bool mState;
|
||||
bool mOriginalValue;
|
||||
unsigned int mColorOriginalValue;
|
||||
unsigned int mColorChangedValue;
|
||||
};
|
||||
|
||||
#endif // ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
|
||||
|
|
|
@ -88,10 +88,9 @@ void TextComponent::setRenderBackground(bool render)
|
|||
// Scale the opacity.
|
||||
void TextComponent::setOpacity(unsigned char opacity)
|
||||
{
|
||||
// This method is mostly called to do fading in-out of the Text component element.
|
||||
// This function is mostly called to do fading in-out of the Text component element.
|
||||
// Therefore, we assume here that opacity is a fractional value (expressed as an int 0-255),
|
||||
// of the opacity originally set with setColor() or setBackgroundColor().
|
||||
|
||||
unsigned char o = (unsigned char)((float)opacity / 255.f * (float) mColorOpacity);
|
||||
mColor = (mColor & 0xFFFFFF00) | (unsigned char) o;
|
||||
|
||||
|
|
|
@ -552,7 +552,7 @@ TextCache* Font::buildTextCache(
|
|||
float y = offset[1] + (yBot + yTop)/2.0f;
|
||||
|
||||
// Vertices by texture.
|
||||
std::map< FontTexture*, std::vector<Renderer::Vertex> > vertMap;
|
||||
std::map<FontTexture*, std::vector<Renderer::Vertex>> vertMap;
|
||||
|
||||
size_t cursor = 0;
|
||||
while (cursor < text.length()) {
|
||||
|
|
Loading…
Reference in a new issue