mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-02-16 20:15:38 +00:00
Some code cleanup.
This commit is contained in:
parent
16955e5318
commit
72ce3d33a8
|
@ -73,7 +73,7 @@ CollectionSystemsManager::CollectionSystemsManager() noexcept
|
|||
allPlatformIds.push_back(PlatformIds::PLATFORM_IGNORE);
|
||||
mCollectionEnvData->mPlatformIds = allPlatformIds;
|
||||
|
||||
std::string path = getCollectionsFolder();
|
||||
std::string path {getCollectionsFolder()};
|
||||
if (!Utils::FileSystem::exists(path))
|
||||
Utils::FileSystem::createDirectory(path);
|
||||
|
||||
|
@ -97,7 +97,7 @@ void CollectionSystemsManager::deinit()
|
|||
removeCollectionsFromDisplayedSystems();
|
||||
|
||||
// Delete all custom collections.
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::const_iterator it =
|
||||
mCustomCollectionSystemsData.cbegin();
|
||||
it != mCustomCollectionSystemsData.cend(); ++it)
|
||||
delete it->second.system;
|
||||
|
@ -117,11 +117,11 @@ void CollectionSystemsManager::deinit()
|
|||
|
||||
void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
|
||||
{
|
||||
const std::string rompath = FileData::getROMDirectory();
|
||||
std::string name = sys->getName();
|
||||
std::unordered_map<std::string, FileData*> games =
|
||||
sys->getRootFolder()->getChildrenByFilename();
|
||||
bool found = mCustomCollectionSystemsData.find(name) != mCustomCollectionSystemsData.cend();
|
||||
const std::string rompath {FileData::getROMDirectory()};
|
||||
std::string name {sys->getName()};
|
||||
std::unordered_map<std::string, FileData*> games {
|
||||
sys->getRootFolder()->getChildrenByFilename()};
|
||||
bool found {mCustomCollectionSystemsData.find(name) != mCustomCollectionSystemsData.cend()};
|
||||
|
||||
if (found) {
|
||||
CollectionSystemData sysData = mCustomCollectionSystemsData.at(name);
|
||||
|
@ -145,7 +145,7 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
|
|||
configFileIn.open(getCustomCollectionConfigPath(name));
|
||||
#endif
|
||||
for (std::string gameEntry; getline(configFileIn, gameEntry);) {
|
||||
std::string gamePath = Utils::String::replace(gameEntry, "%ROMPATH%", rompath);
|
||||
std::string gamePath {Utils::String::replace(gameEntry, "%ROMPATH%", rompath)};
|
||||
gamePath = Utils::String::replace(gamePath, "//", "/");
|
||||
// Only add the entry if it's not a regular file or a symlink, in other words
|
||||
// only add missing files.
|
||||
|
@ -192,7 +192,7 @@ void CollectionSystemsManager::saveCustomCollection(SystemData* sys)
|
|||
void CollectionSystemsManager::loadCollectionSystems()
|
||||
{
|
||||
initAutoCollectionSystems();
|
||||
CollectionSystemDecl decl = mCollectionSystemDeclsIndex[myCollectionsName];
|
||||
CollectionSystemDecl decl {mCollectionSystemDeclsIndex[myCollectionsName]};
|
||||
mCustomCollectionsBundle = createNewCollectionEntry(decl.name, decl, false);
|
||||
|
||||
// We will also load custom systems here.
|
||||
|
@ -210,11 +210,11 @@ void CollectionSystemsManager::loadCollectionSystems()
|
|||
void CollectionSystemsManager::loadEnabledListFromSettings()
|
||||
{
|
||||
// We parse the auto collection settings list.
|
||||
std::vector<std::string> autoSelected = Utils::String::delimitedStringToVector(
|
||||
Settings::getInstance()->getString("CollectionSystemsAuto"), ",", true);
|
||||
std::vector<std::string> autoSelected {Utils::String::delimitedStringToVector(
|
||||
Settings::getInstance()->getString("CollectionSystemsAuto"), ",", true)};
|
||||
|
||||
// Iterate the map.
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::iterator it =
|
||||
mAutoCollectionSystemsData.begin();
|
||||
it != mAutoCollectionSystemsData.end(); ++it) {
|
||||
it->second.isEnabled = (std::find(autoSelected.cbegin(), autoSelected.cend(), it->first) !=
|
||||
|
@ -224,11 +224,11 @@ void CollectionSystemsManager::loadEnabledListFromSettings()
|
|||
mHasEnabledCustomCollection = false;
|
||||
|
||||
// Parse the custom collection settings list.
|
||||
std::vector<std::string> customSelected = Utils::String::delimitedStringToVector(
|
||||
Settings::getInstance()->getString("CollectionSystemsCustom"), ",", true);
|
||||
std::vector<std::string> customSelected {Utils::String::delimitedStringToVector(
|
||||
Settings::getInstance()->getString("CollectionSystemsCustom"), ",", true)};
|
||||
|
||||
// Iterate the map.
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::iterator it =
|
||||
mCustomCollectionSystemsData.begin();
|
||||
it != mCustomCollectionSystemsData.end(); ++it) {
|
||||
it->second.isEnabled = (std::find(customSelected.cbegin(), customSelected.cend(),
|
||||
|
@ -314,9 +314,9 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
|
|||
}
|
||||
|
||||
// Collection files use the full path as key, to avoid clashes.
|
||||
std::string key = file->getFullPath();
|
||||
std::string key {file->getFullPath()};
|
||||
|
||||
SystemData* curSys = sysData.system;
|
||||
SystemData* curSys {sysData.system};
|
||||
bool mFavoritesSorting = false;
|
||||
|
||||
// Read the applicable favorite sorting setting depending on whether the
|
||||
|
@ -329,14 +329,14 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
|
|||
const std::unordered_map<std::string, FileData*>& children =
|
||||
curSys->getRootFolder()->getChildrenByFilename();
|
||||
|
||||
bool found = children.find(key) != children.cend();
|
||||
FileData* rootFolder = curSys->getRootFolder();
|
||||
FileFilterIndex* fileIndex = curSys->getIndex();
|
||||
std::string name = curSys->getName();
|
||||
bool found {children.find(key) != children.cend()};
|
||||
FileData* rootFolder {curSys->getRootFolder()};
|
||||
FileFilterIndex* fileIndex {curSys->getIndex()};
|
||||
std::string name {curSys->getName()};
|
||||
|
||||
if (found) {
|
||||
// If we found it, we need to update it.
|
||||
FileData* collectionEntry = children.at(key);
|
||||
FileData* collectionEntry {children.at(key)};
|
||||
// Remove it from the index, so we can re-index the metadata after refreshing.
|
||||
fileIndex->removeFromIndex(collectionEntry);
|
||||
collectionEntry->refreshMetadata();
|
||||
|
@ -360,8 +360,8 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
|
|||
->getGamelistView(curSys->getRootFolder()->getParent()->getSystem())
|
||||
.get()
|
||||
->remove(collectionEntry, false);
|
||||
FileData* parentRootFolder =
|
||||
rootFolder->getParent()->getSystem()->getRootFolder();
|
||||
FileData* parentRootFolder {
|
||||
rootFolder->getParent()->getSystem()->getRootFolder()};
|
||||
parentRootFolder->sort(parentRootFolder->getSortTypeFromString(
|
||||
parentRootFolder->getSortTypeString()),
|
||||
mFavoritesSorting);
|
||||
|
@ -472,7 +472,7 @@ void CollectionSystemsManager::updateCollectionSystem(FileData* file, Collection
|
|||
void CollectionSystemsManager::deleteCollectionFiles(FileData* file)
|
||||
{
|
||||
// Collection files use the full path as key, to avoid clashes.
|
||||
std::string key = file->getFullPath();
|
||||
std::string key {file->getFullPath()};
|
||||
|
||||
// Find games in collection systems.
|
||||
std::map<std::string, CollectionSystemData> allCollections;
|
||||
|
@ -487,8 +487,8 @@ void CollectionSystemsManager::deleteCollectionFiles(FileData* file)
|
|||
|
||||
bool found = children.find(key) != children.cend();
|
||||
if (found) {
|
||||
FileData* collectionEntry = children.at(key);
|
||||
SystemData* systemViewToUpdate = getSystemToView(sysDataIt->second.system);
|
||||
FileData* collectionEntry {children.at(key)};
|
||||
SystemData* systemViewToUpdate {getSystemToView(sysDataIt->second.system)};
|
||||
ViewController::getInstance()
|
||||
->getGamelistView(systemViewToUpdate)
|
||||
.get()
|
||||
|
@ -521,7 +521,7 @@ const bool CollectionSystemsManager::isThemeCustomCollectionCompatible(
|
|||
auto themeSets = ThemeData::getThemeSets();
|
||||
auto set = themeSets.find(Settings::getInstance()->getString("ThemeSet"));
|
||||
if (set != themeSets.cend()) {
|
||||
std::string defaultThemeFilePath = set->second.path + "/theme.xml";
|
||||
std::string defaultThemeFilePath {set->second.path + "/theme.xml"};
|
||||
if (Utils::FileSystem::exists(defaultThemeFilePath))
|
||||
return true;
|
||||
}
|
||||
|
@ -536,7 +536,7 @@ const bool CollectionSystemsManager::isThemeCustomCollectionCompatible(
|
|||
std::string CollectionSystemsManager::getValidNewCollectionName(const std::string& inName,
|
||||
int index)
|
||||
{
|
||||
std::string name = inName;
|
||||
std::string name {inName};
|
||||
|
||||
// Trim leading and trailing whitespaces.
|
||||
name = Utils::String::trim(name);
|
||||
|
@ -563,13 +563,13 @@ std::string CollectionSystemsManager::getValidNewCollectionName(const std::strin
|
|||
}
|
||||
|
||||
// Get used systems from es_systems.xml.
|
||||
std::vector<std::string> systemsInUse = getSystemsFromConfig();
|
||||
std::vector<std::string> systemsInUse {getSystemsFromConfig()};
|
||||
// Get folders assigned to custom collections.
|
||||
std::vector<std::string> autoSys = getCollectionThemeFolders(false);
|
||||
std::vector<std::string> autoSys {getCollectionThemeFolders(false)};
|
||||
// Get folder assigned to custom collections.
|
||||
std::vector<std::string> customSys = getCollectionThemeFolders(true);
|
||||
std::vector<std::string> customSys {getCollectionThemeFolders(true)};
|
||||
// Get folders assigned to user collections.
|
||||
std::vector<std::string> userSys = getUserCollectionThemeFolders();
|
||||
std::vector<std::string> userSys {getUserCollectionThemeFolders()};
|
||||
// Add them all to the list of systems in use.
|
||||
systemsInUse.insert(systemsInUse.cend(), autoSys.cbegin(), autoSys.cend());
|
||||
systemsInUse.insert(systemsInUse.cend(), customSys.cbegin(), customSys.cend());
|
||||
|
@ -597,7 +597,7 @@ void CollectionSystemsManager::setEditMode(const std::string& collectionName, bo
|
|||
mIsEditingCustom = true;
|
||||
mEditingCollection = collectionName;
|
||||
|
||||
CollectionSystemData* sysData = &(mCustomCollectionSystemsData.at(mEditingCollection));
|
||||
CollectionSystemData* sysData {&(mCustomCollectionSystemsData.at(mEditingCollection))};
|
||||
if (!sysData->isPopulated) {
|
||||
populateCustomCollection(sysData);
|
||||
}
|
||||
|
@ -648,27 +648,27 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
|
|||
{
|
||||
if (file->getType() == GAME) {
|
||||
bool adding = true;
|
||||
std::string name = file->getName();
|
||||
std::string sysName = mEditingCollection;
|
||||
std::string name {file->getName()};
|
||||
std::string sysName {mEditingCollection};
|
||||
if (mIsEditingCustom) {
|
||||
SystemData* sysData = mEditingCollectionSystemData->system;
|
||||
SystemData* sysData {mEditingCollectionSystemData->system};
|
||||
|
||||
if (!mEditingCollectionSystemData->isPopulated)
|
||||
populateCustomCollection(mEditingCollectionSystemData);
|
||||
|
||||
std::string key = file->getFullPath();
|
||||
FileData* rootFolder = sysData->getRootFolder();
|
||||
const std::unordered_map<std::string, FileData*>& children =
|
||||
rootFolder->getChildrenByFilename();
|
||||
std::string key {file->getFullPath()};
|
||||
FileData* rootFolder {sysData->getRootFolder()};
|
||||
const std::unordered_map<std::string, FileData*>& children {
|
||||
rootFolder->getChildrenByFilename()};
|
||||
bool found = children.find(key) != children.cend();
|
||||
FileFilterIndex* fileIndex = sysData->getIndex();
|
||||
FileFilterIndex* fileIndex {sysData->getIndex()};
|
||||
|
||||
SystemData* systemViewToUpdate = getSystemToView(sysData);
|
||||
SystemData* systemViewToUpdate {getSystemToView(sysData)};
|
||||
|
||||
if (found) {
|
||||
adding = false;
|
||||
// If we found it, we need to remove it.
|
||||
FileData* collectionEntry = children.at(key);
|
||||
FileData* collectionEntry {children.at(key)};
|
||||
fileIndex->removeFromIndex(collectionEntry);
|
||||
ViewController::getInstance()
|
||||
->getGamelistView(systemViewToUpdate)
|
||||
|
@ -683,7 +683,7 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
|
|||
}
|
||||
else {
|
||||
// We didn't find it here, so we should add it.
|
||||
CollectionFileData* newGame = new CollectionFileData(file, sysData);
|
||||
CollectionFileData* newGame {new CollectionFileData(file, sysData)};
|
||||
rootFolder->addChild(newGame);
|
||||
|
||||
systemViewToUpdate->getRootFolder()->sort(
|
||||
|
@ -702,8 +702,8 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
|
|||
else {
|
||||
file->getSourceFileData()->getSystem()->getIndex()->removeFromIndex(
|
||||
file->getSourceFileData());
|
||||
MetaDataList* md = &file->getSourceFileData()->metadata;
|
||||
std::string value = md->get("favorite");
|
||||
MetaDataList* md {&file->getSourceFileData()->metadata};
|
||||
std::string value {md->get("favorite")};
|
||||
if (value == "false") {
|
||||
md->set("favorite", "true");
|
||||
}
|
||||
|
@ -739,15 +739,15 @@ const bool CollectionSystemsManager::toggleGameInCollection(FileData* file)
|
|||
|
||||
SystemData* CollectionSystemsManager::getSystemToView(SystemData* sys)
|
||||
{
|
||||
SystemData* systemToView = sys;
|
||||
FileData* rootFolder = sys->getRootFolder();
|
||||
SystemData* systemToView {sys};
|
||||
FileData* rootFolder {sys->getRootFolder()};
|
||||
|
||||
FileData* bundleRootFolder = mCustomCollectionsBundle->getRootFolder();
|
||||
const std::unordered_map<std::string, FileData*>& bundleChildren =
|
||||
bundleRootFolder->getChildrenByFilename();
|
||||
FileData* bundleRootFolder {mCustomCollectionsBundle->getRootFolder()};
|
||||
const std::unordered_map<std::string, FileData*>& bundleChildren {
|
||||
bundleRootFolder->getChildrenByFilename()};
|
||||
|
||||
// Is the rootFolder bundled in the "My Collections" system?
|
||||
bool sysFoundInBundle = bundleChildren.find(rootFolder->getKey()) != bundleChildren.cend();
|
||||
bool sysFoundInBundle {bundleChildren.find(rootFolder->getKey()) != bundleChildren.cend()};
|
||||
|
||||
if (sysFoundInBundle && sys->isCollection())
|
||||
systemToView = mCustomCollectionsBundle;
|
||||
|
@ -867,15 +867,15 @@ FileData* CollectionSystemsManager::updateCollectionFolderMetadata(SystemData* s
|
|||
std::vector<std::string> CollectionSystemsManager::getUnusedSystemsFromTheme()
|
||||
{
|
||||
// Get used systems in es_systems.xml.
|
||||
std::vector<std::string> systemsInUse = getSystemsFromConfig();
|
||||
std::vector<std::string> systemsInUse {getSystemsFromConfig()};
|
||||
// Get available folders in theme.
|
||||
std::vector<std::string> themeSys = getSystemsFromTheme();
|
||||
std::vector<std::string> themeSys {getSystemsFromTheme()};
|
||||
// Get folders assigned to custom collections.
|
||||
std::vector<std::string> autoSys = getCollectionThemeFolders(false);
|
||||
std::vector<std::string> autoSys {getCollectionThemeFolders(false)};
|
||||
// Get folder assigned to custom collections.
|
||||
std::vector<std::string> customSys = getCollectionThemeFolders(true);
|
||||
std::vector<std::string> customSys {getCollectionThemeFolders(true)};
|
||||
// Get folders assigned to user collections.
|
||||
std::vector<std::string> userSys = getUserCollectionThemeFolders();
|
||||
std::vector<std::string> userSys {getUserCollectionThemeFolders()};
|
||||
// Add them all to the list of systems in use.
|
||||
systemsInUse.insert(systemsInUse.cend(), autoSys.cbegin(), autoSys.cend());
|
||||
systemsInUse.insert(systemsInUse.cend(), customSys.cbegin(), customSys.cend());
|
||||
|
@ -892,7 +892,7 @@ std::vector<std::string> CollectionSystemsManager::getUnusedSystemsFromTheme()
|
|||
|
||||
SystemData* CollectionSystemsManager::addNewCustomCollection(const std::string& name)
|
||||
{
|
||||
CollectionSystemDecl decl = {mCollectionSystemDeclsIndex[myCollectionsName]};
|
||||
CollectionSystemDecl decl {mCollectionSystemDeclsIndex[myCollectionsName]};
|
||||
decl.themeFolder = name;
|
||||
decl.name = name;
|
||||
decl.fullName = name;
|
||||
|
@ -922,7 +922,7 @@ void CollectionSystemsManager::deleteCustomCollection(const std::string& collect
|
|||
mCustomCollectionSystemsData.erase(collectionName);
|
||||
|
||||
// Remove the collection configuration file.
|
||||
std::string configFile = getCustomCollectionConfigPath(collectionName);
|
||||
std::string configFile {getCustomCollectionConfigPath(collectionName)};
|
||||
Utils::FileSystem::removeFile(configFile);
|
||||
LOG(LogDebug) << "CollectionSystemsManager::deleteCustomCollection(): Deleted the "
|
||||
"configuration file '"
|
||||
|
@ -946,10 +946,10 @@ void CollectionSystemsManager::reactivateCustomCollectionEntry(FileData* game)
|
|||
// matching entries for the game passed as the parameter. If so, then enable it in each
|
||||
// of those collections. This is done also for disabled collections, as otherwise the
|
||||
// game would be missing if the collection was enabled during the program session.
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::const_iterator it =
|
||||
mCustomCollectionSystemsData.cbegin();
|
||||
it != mCustomCollectionSystemsData.cend(); ++it) {
|
||||
std::string path = getCustomCollectionConfigPath(it->first);
|
||||
std::string path {getCustomCollectionConfigPath(it->first)};
|
||||
if (Utils::FileSystem::exists(path)) {
|
||||
#if defined(_WIN64)
|
||||
std::ifstream input(Utils::String::stringToWideString(path).c_str());
|
||||
|
@ -978,9 +978,9 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
|
|||
"Repopulating auto collection \""
|
||||
<< it->first << "\"";
|
||||
|
||||
CollectionSystemData* autoSystem = &mAutoCollectionSystemsData[it->first];
|
||||
std::vector<FileData*> systemEntries =
|
||||
autoSystem->system->getRootFolder()->getFilesRecursive(true, true, false);
|
||||
CollectionSystemData* autoSystem {&mAutoCollectionSystemsData[it->first]};
|
||||
std::vector<FileData*> systemEntries {
|
||||
autoSystem->system->getRootFolder()->getFilesRecursive(true, true, false)};
|
||||
|
||||
// Flag the collection as not populated so it gets repopulated.
|
||||
autoSystem->isPopulated = false;
|
||||
|
@ -1024,9 +1024,9 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
|
|||
"Repopulating custom collection '"
|
||||
<< it->first << "'.";
|
||||
|
||||
CollectionSystemData* customSystem = &mCustomCollectionSystemsData[it->first];
|
||||
std::vector<FileData*> systemEntries =
|
||||
customSystem->system->getRootFolder()->getFilesRecursive(true, true, false);
|
||||
CollectionSystemData* customSystem {&mCustomCollectionSystemsData[it->first]};
|
||||
std::vector<FileData*> systemEntries {
|
||||
customSystem->system->getRootFolder()->getFilesRecursive(true, true, false)};
|
||||
|
||||
if (systemEntries.empty())
|
||||
return;
|
||||
|
@ -1051,7 +1051,7 @@ void CollectionSystemsManager::repopulateCollection(SystemData* sysData)
|
|||
|
||||
void CollectionSystemsManager::initAutoCollectionSystems()
|
||||
{
|
||||
for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemDecl, StringComparator>::const_iterator it =
|
||||
mCollectionSystemDeclsIndex.cbegin();
|
||||
it != mCollectionSystemDeclsIndex.cend(); ++it) {
|
||||
CollectionSystemDecl sysDecl = it->second;
|
||||
|
@ -1063,7 +1063,7 @@ void CollectionSystemsManager::initAutoCollectionSystems()
|
|||
|
||||
void CollectionSystemsManager::initCustomCollectionSystems()
|
||||
{
|
||||
std::vector<std::string> systems = getCollectionsFromConfigFolder();
|
||||
std::vector<std::string> systems {getCollectionsFromConfigFolder()};
|
||||
for (auto nameIt = systems.cbegin(); nameIt != systems.cend(); ++nameIt) {
|
||||
addNewCustomCollection(*nameIt);
|
||||
}
|
||||
|
@ -1071,7 +1071,7 @@ void CollectionSystemsManager::initCustomCollectionSystems()
|
|||
|
||||
SystemData* CollectionSystemsManager::getAllGamesCollection()
|
||||
{
|
||||
CollectionSystemData* allSysData = &mAutoCollectionSystemsData["all"];
|
||||
CollectionSystemData* allSysData {&mAutoCollectionSystemsData["all"]};
|
||||
if (!allSysData->isPopulated)
|
||||
populateAutoCollection(allSysData);
|
||||
|
||||
|
@ -1083,8 +1083,8 @@ SystemData* CollectionSystemsManager::createNewCollectionEntry(const std::string
|
|||
bool index,
|
||||
bool custom)
|
||||
{
|
||||
SystemData* newSys = new SystemData(name, sysDecl.fullName, "", mCollectionEnvData,
|
||||
sysDecl.themeFolder, true, custom);
|
||||
SystemData* newSys {new SystemData(name, sysDecl.fullName, "", mCollectionEnvData,
|
||||
sysDecl.themeFolder, true, custom)};
|
||||
|
||||
CollectionSystemData newCollectionData;
|
||||
newCollectionData.system = newSys;
|
||||
|
@ -1104,17 +1104,17 @@ SystemData* CollectionSystemsManager::createNewCollectionEntry(const std::string
|
|||
|
||||
void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysData)
|
||||
{
|
||||
SystemData* newSys = sysData->system;
|
||||
CollectionSystemDecl sysDecl = sysData->decl;
|
||||
FileData* rootFolder = newSys->getRootFolder();
|
||||
FileFilterIndex* index = newSys->getIndex();
|
||||
SystemData* newSys {sysData->system};
|
||||
CollectionSystemDecl sysDecl {sysData->decl};
|
||||
FileData* rootFolder {newSys->getRootFolder()};
|
||||
FileFilterIndex* index {newSys->getIndex()};
|
||||
for (auto sysIt = SystemData::sSystemVector.cbegin(); // Line break.
|
||||
sysIt != SystemData::sSystemVector.cend(); ++sysIt) {
|
||||
// We won't iterate all collections.
|
||||
if ((*sysIt)->isGameSystem() && !(*sysIt)->isCollection()) {
|
||||
std::vector<FileData*> files = (*sysIt)->getRootFolder()->getFilesRecursive(GAME);
|
||||
for (auto gameIt = files.cbegin(); gameIt != files.cend(); ++gameIt) {
|
||||
bool include = includeFileInAutoCollections((*gameIt));
|
||||
bool include {includeFileInAutoCollections((*gameIt))};
|
||||
|
||||
switch (sysDecl.type) {
|
||||
case AUTO_LAST_PLAYED: {
|
||||
|
@ -1177,10 +1177,10 @@ void CollectionSystemsManager::populateAutoCollection(CollectionSystemData* sysD
|
|||
|
||||
void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sysData)
|
||||
{
|
||||
SystemData* newSys = sysData->system;
|
||||
SystemData* newSys {sysData->system};
|
||||
sysData->isPopulated = true;
|
||||
CollectionSystemDecl sysDecl = sysData->decl;
|
||||
std::string path = getCustomCollectionConfigPath(newSys->getName());
|
||||
CollectionSystemDecl sysDecl {sysData->decl};
|
||||
std::string path {getCustomCollectionConfigPath(newSys->getName())};
|
||||
|
||||
if (!Utils::FileSystem::exists(path)) {
|
||||
LOG(LogInfo) << "Couldn't find custom collection config file \"" << path << "\"";
|
||||
|
@ -1188,8 +1188,8 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy
|
|||
}
|
||||
LOG(LogInfo) << "Parsing custom collection file \"" << path << "\"...";
|
||||
|
||||
FileData* rootFolder = newSys->getRootFolder();
|
||||
FileFilterIndex* index = newSys->getIndex();
|
||||
FileData* rootFolder {newSys->getRootFolder()};
|
||||
FileFilterIndex* index {newSys->getIndex()};
|
||||
|
||||
// Get configuration for this custom collection.
|
||||
|
||||
|
@ -1200,12 +1200,12 @@ void CollectionSystemsManager::populateCustomCollection(CollectionSystemData* sy
|
|||
#endif
|
||||
|
||||
// Get all files map.
|
||||
std::unordered_map<std::string, FileData*> allFilesMap =
|
||||
getAllGamesCollection()->getRootFolder()->getChildrenByFilename();
|
||||
std::unordered_map<std::string, FileData*> allFilesMap {
|
||||
getAllGamesCollection()->getRootFolder()->getChildrenByFilename()};
|
||||
|
||||
// Get the ROM directory, either as configured in es_settings.xml, or if no value
|
||||
// is set there, then use the default hardcoded path.
|
||||
const std::string rompath = FileData::getROMDirectory();
|
||||
const std::string rompath {FileData::getROMDirectory()};
|
||||
|
||||
// Iterate list of files in the config file.
|
||||
for (std::string gameKey; getline(input, gameKey);) {
|
||||
|
@ -1247,8 +1247,8 @@ void CollectionSystemsManager::removeCollectionsFromDisplayedSystems()
|
|||
|
||||
// Remove all custom collections in bundle.
|
||||
// This should not delete the objects from memory!
|
||||
FileData* customRoot = mCustomCollectionsBundle->getRootFolder();
|
||||
std::vector<FileData*> mChildren = customRoot->getChildren();
|
||||
FileData* customRoot {mCustomCollectionsBundle->getRootFolder()};
|
||||
std::vector<FileData*> mChildren {customRoot->getChildren()};
|
||||
for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it) {
|
||||
customRoot->removeChild(*it);
|
||||
}
|
||||
|
@ -1259,10 +1259,10 @@ void CollectionSystemsManager::removeCollectionsFromDisplayedSystems()
|
|||
}
|
||||
|
||||
void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
||||
std::map<std::string, CollectionSystemData, stringComparator>* colSystemData)
|
||||
std::map<std::string, CollectionSystemData, StringComparator>* colSystemData)
|
||||
{
|
||||
// Add auto enabled collections.
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::iterator it =
|
||||
colSystemData->begin();
|
||||
it != colSystemData->end(); ++it) {
|
||||
if (it->second.isEnabled) {
|
||||
|
@ -1281,7 +1281,7 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
|||
SystemData::sSystemVector.push_back(it->second.system);
|
||||
// If this is a non-bundled custom collection, then sort it.
|
||||
if (it->second.decl.isCustom == true) {
|
||||
FileData* rootFolder = it->second.system->getRootFolder();
|
||||
FileData* rootFolder {it->second.system->getRootFolder()};
|
||||
rootFolder->sort(
|
||||
rootFolder->getSortTypeFromString(rootFolder->getSortTypeString()),
|
||||
Settings::getInstance()->getBool("FavFirstCustom"));
|
||||
|
@ -1295,7 +1295,7 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
|||
}
|
||||
}
|
||||
else {
|
||||
FileData* newSysRootFolder = it->second.system->getRootFolder();
|
||||
FileData* newSysRootFolder {it->second.system->getRootFolder()};
|
||||
mCustomCollectionsBundle->getRootFolder()->addChild(newSysRootFolder);
|
||||
mCustomCollectionsBundle->getIndex()->importIndex(it->second.system->getIndex());
|
||||
it->second.system->setIsGroupedCustomCollection(true);
|
||||
|
@ -1307,7 +1307,7 @@ void CollectionSystemsManager::addEnabledCollectionsToDisplayedSystems(
|
|||
std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
|
||||
{
|
||||
std::vector<std::string> systems;
|
||||
std::vector<std::string> configPaths = SystemData::getConfigPath(false);
|
||||
std::vector<std::string> configPaths {SystemData::getConfigPath(false)};
|
||||
|
||||
// Here we don't honor the <loadExclusive> tag which may be present in the custom es_systems.xml
|
||||
// file under ~/.emulationstation/custom_systems as we really want to include all the themes
|
||||
|
@ -1328,7 +1328,7 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
|
|||
return systems;
|
||||
|
||||
// Actually read the file.
|
||||
pugi::xml_node systemList = doc.child("systemList");
|
||||
pugi::xml_node systemList {doc.child("systemList")};
|
||||
|
||||
if (!systemList)
|
||||
return systems;
|
||||
|
@ -1336,7 +1336,7 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromConfig()
|
|||
for (pugi::xml_node system = systemList.child("system"); system;
|
||||
system = system.next_sibling("system")) {
|
||||
// Theme folder.
|
||||
std::string themeFolder = system.child("theme").text().get();
|
||||
std::string themeFolder {system.child("theme").text().get()};
|
||||
if (std::find(systems.cbegin(), systems.cend(), themeFolder) == systems.cend())
|
||||
systems.push_back(themeFolder);
|
||||
}
|
||||
|
@ -1355,26 +1355,24 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromTheme()
|
|||
if (themeSets.empty())
|
||||
return systems; // No theme sets available.
|
||||
|
||||
std::map<std::string, ThemeData::ThemeSet, ThemeData::StringComparator>::const_iterator set =
|
||||
themeSets.find(Settings::getInstance()->getString("ThemeSet"));
|
||||
std::map<std::string, ThemeData::ThemeSet, ThemeData::StringComparator>::const_iterator set {
|
||||
themeSets.find(Settings::getInstance()->getString("ThemeSet"))};
|
||||
if (set == themeSets.cend()) {
|
||||
// Currently selected theme set is missing, so just pick the first available set.
|
||||
set = themeSets.cbegin();
|
||||
Settings::getInstance()->setString("ThemeSet", set->first);
|
||||
}
|
||||
|
||||
std::string themePath = set->second.path;
|
||||
std::string themePath {set->second.path};
|
||||
|
||||
if (Utils::FileSystem::exists(themePath)) {
|
||||
Utils::FileSystem::StringList dirContent = Utils::FileSystem::getDirContent(themePath);
|
||||
Utils::FileSystem::StringList dirContent {Utils::FileSystem::getDirContent(themePath)};
|
||||
|
||||
for (Utils::FileSystem::StringList::const_iterator it = dirContent.cbegin();
|
||||
it != dirContent.cend(); ++it) {
|
||||
if (Utils::FileSystem::isDirectory(*it)) {
|
||||
// ... here you have a directory.
|
||||
std::string folder = *it;
|
||||
std::string folder {*it};
|
||||
folder = folder.substr(themePath.size() + 1);
|
||||
|
||||
if (Utils::FileSystem::exists(set->second.getThemePath(folder)))
|
||||
systems.push_back(folder);
|
||||
}
|
||||
|
@ -1387,7 +1385,7 @@ std::vector<std::string> CollectionSystemsManager::getSystemsFromTheme()
|
|||
std::vector<std::string> CollectionSystemsManager::getCollectionsFromConfigFolder()
|
||||
{
|
||||
std::vector<std::string> systems;
|
||||
std::string configPath = getCollectionsFolder();
|
||||
std::string configPath {getCollectionsFolder()};
|
||||
|
||||
if (Utils::FileSystem::exists(configPath)) {
|
||||
Utils::FileSystem::StringList dirContent = Utils::FileSystem::getDirContent(configPath);
|
||||
|
@ -1395,7 +1393,7 @@ std::vector<std::string> CollectionSystemsManager::getCollectionsFromConfigFolde
|
|||
it != dirContent.cend(); ++it) {
|
||||
if (Utils::FileSystem::isRegularFile(*it)) {
|
||||
// It's a file.
|
||||
std::string filename = Utils::FileSystem::getFileName(*it);
|
||||
std::string filename {Utils::FileSystem::getFileName(*it)};
|
||||
// Need to confirm filename matches config format.
|
||||
if (filename != "custom-.cfg" && Utils::String::startsWith(filename, "custom-") &&
|
||||
Utils::String::endsWith(filename, ".cfg")) {
|
||||
|
@ -1415,10 +1413,10 @@ std::vector<std::string> CollectionSystemsManager::getCollectionsFromConfigFolde
|
|||
std::vector<std::string> CollectionSystemsManager::getCollectionThemeFolders(bool custom)
|
||||
{
|
||||
std::vector<std::string> systems;
|
||||
for (std::map<std::string, CollectionSystemDecl, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemDecl, StringComparator>::const_iterator it =
|
||||
mCollectionSystemDeclsIndex.cbegin();
|
||||
it != mCollectionSystemDeclsIndex.cend(); ++it) {
|
||||
CollectionSystemDecl sysDecl = it->second;
|
||||
CollectionSystemDecl sysDecl {it->second};
|
||||
if (sysDecl.isCustom == custom)
|
||||
systems.push_back(sysDecl.themeFolder);
|
||||
}
|
||||
|
@ -1428,7 +1426,7 @@ std::vector<std::string> CollectionSystemsManager::getCollectionThemeFolders(boo
|
|||
std::vector<std::string> CollectionSystemsManager::getUserCollectionThemeFolders()
|
||||
{
|
||||
std::vector<std::string> systems;
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::const_iterator it =
|
||||
mCustomCollectionSystemsData.cbegin();
|
||||
it != mCustomCollectionSystemsData.cend(); ++it)
|
||||
systems.push_back(it->second.decl.themeFolder);
|
||||
|
@ -1437,7 +1435,7 @@ std::vector<std::string> CollectionSystemsManager::getUserCollectionThemeFolders
|
|||
|
||||
void CollectionSystemsManager::trimCollectionCount(FileData* rootFolder, int limit)
|
||||
{
|
||||
SystemData* curSys = rootFolder->getSystem();
|
||||
SystemData* curSys {rootFolder->getSystem()};
|
||||
while (static_cast<int>(rootFolder->getChildrenListToDisplay().size()) > limit) {
|
||||
CollectionFileData* gameToRemove =
|
||||
(CollectionFileData*)rootFolder->getChildrenListToDisplay().back();
|
||||
|
@ -1451,16 +1449,13 @@ void CollectionSystemsManager::trimCollectionCount(FileData* rootFolder, int lim
|
|||
|
||||
const bool CollectionSystemsManager::themeFolderExists(const std::string& folder)
|
||||
{
|
||||
std::vector<std::string> themeSys = getSystemsFromTheme();
|
||||
std::vector<std::string> themeSys {getSystemsFromTheme()};
|
||||
return std::find(themeSys.cbegin(), themeSys.cend(), folder) != themeSys.cend();
|
||||
}
|
||||
|
||||
const bool CollectionSystemsManager::includeFileInAutoCollections(FileData* file)
|
||||
{
|
||||
// We exclude non-game files from collections (i.e. "kodi", entries from non-game systems).
|
||||
// If/when there are more in the future, maybe this can be a more complex method, with a
|
||||
// proper list, but for now a simple string comparison is more performant.
|
||||
return file->getName() != "kodi" && file->getSystem()->isGameSystem();
|
||||
return file->getSystem()->isGameSystem();
|
||||
}
|
||||
|
||||
std::string CollectionSystemsManager::getCustomCollectionConfigPath(
|
||||
|
|
|
@ -62,7 +62,7 @@ struct CollectionSystemData {
|
|||
bool isPopulated;
|
||||
};
|
||||
|
||||
struct stringComparator {
|
||||
struct StringComparator {
|
||||
bool operator()(const std::string& a, const std::string& b) const
|
||||
{
|
||||
return Utils::String::toUpper(a) < Utils::String::toUpper(b);
|
||||
|
@ -120,12 +120,12 @@ public:
|
|||
// Repopulate the collection, which is basically a forced update of its complete content.
|
||||
void repopulateCollection(SystemData* sysData);
|
||||
|
||||
const std::map<std::string, CollectionSystemData, stringComparator>& // Line break.
|
||||
const std::map<std::string, CollectionSystemData, StringComparator>& // Line break.
|
||||
getAutoCollectionSystems() const
|
||||
{
|
||||
return mAutoCollectionSystemsData;
|
||||
}
|
||||
const std::map<std::string, CollectionSystemData, stringComparator>&
|
||||
const std::map<std::string, CollectionSystemData, StringComparator>&
|
||||
getCustomCollectionSystems()
|
||||
{
|
||||
return mCustomCollectionSystemsData;
|
||||
|
@ -140,9 +140,9 @@ private:
|
|||
CollectionSystemsManager() noexcept;
|
||||
|
||||
SystemEnvironmentData* mCollectionEnvData;
|
||||
std::map<std::string, CollectionSystemDecl, stringComparator> mCollectionSystemDeclsIndex;
|
||||
std::map<std::string, CollectionSystemData, stringComparator> mAutoCollectionSystemsData;
|
||||
std::map<std::string, CollectionSystemData, stringComparator> mCustomCollectionSystemsData;
|
||||
std::map<std::string, CollectionSystemDecl, StringComparator> mCollectionSystemDeclsIndex;
|
||||
std::map<std::string, CollectionSystemData, StringComparator> mAutoCollectionSystemsData;
|
||||
std::map<std::string, CollectionSystemData, StringComparator> mCustomCollectionSystemsData;
|
||||
Window* mWindow;
|
||||
bool mIsEditingCustom;
|
||||
bool mHasEnabledCustomCollection;
|
||||
|
@ -168,7 +168,7 @@ private:
|
|||
// Functions to handle System View removal and insertion of collections:
|
||||
void removeCollectionsFromDisplayedSystems();
|
||||
void addEnabledCollectionsToDisplayedSystems(
|
||||
std::map<std::string, CollectionSystemData, stringComparator>* colSystemData);
|
||||
std::map<std::string, CollectionSystemData, StringComparator>* colSystemData);
|
||||
|
||||
// Auxiliary functions:
|
||||
std::vector<std::string> getSystemsFromConfig();
|
||||
|
|
|
@ -46,18 +46,18 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
// Automatic collections.
|
||||
collection_systems_auto = std::make_shared<OptionListComponent<std::string>>(
|
||||
getHelpStyle(), "SELECT COLLECTIONS", true);
|
||||
std::map<std::string, CollectionSystemData, stringComparator> autoSystems =
|
||||
CollectionSystemsManager::getInstance()->getAutoCollectionSystems();
|
||||
std::map<std::string, CollectionSystemData, StringComparator> autoSystems {
|
||||
CollectionSystemsManager::getInstance()->getAutoCollectionSystems()};
|
||||
// Add automatic systems.
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::const_iterator it =
|
||||
autoSystems.cbegin();
|
||||
it != autoSystems.cend(); ++it)
|
||||
collection_systems_auto->add(it->second.decl.fullName, it->second.decl.name,
|
||||
it->second.isEnabled);
|
||||
addWithLabel("AUTOMATIC GAME COLLECTIONS", collection_systems_auto);
|
||||
addSaveFunc([this, autoSystems] {
|
||||
std::string autoSystemsSelected = Utils::String::vectorToDelimitedString(
|
||||
collection_systems_auto->getSelectedObjects(), ",", true);
|
||||
std::string autoSystemsSelected {Utils::String::vectorToDelimitedString(
|
||||
collection_systems_auto->getSelectedObjects(), ",", true)};
|
||||
std::string autoSystemsConfig = Settings::getInstance()->getString("CollectionSystemsAuto");
|
||||
if (autoSystemsSelected != autoSystemsConfig) {
|
||||
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||
|
@ -71,10 +71,10 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
addedAutoSystems = Utils::String::delimitedStringToVector(autoSystemsSelected, ",");
|
||||
}
|
||||
else if (autoSystemsSelected != "") {
|
||||
std::vector<std::string> selectedVector =
|
||||
Utils::String::delimitedStringToVector(autoSystemsSelected, ",");
|
||||
std::vector<std::string> configuredVector =
|
||||
Utils::String::delimitedStringToVector(autoSystemsConfig, ",");
|
||||
std::vector<std::string> selectedVector {
|
||||
Utils::String::delimitedStringToVector(autoSystemsSelected, ",")};
|
||||
std::vector<std::string> configuredVector {
|
||||
Utils::String::delimitedStringToVector(autoSystemsConfig, ",")};
|
||||
for (std::string system : selectedVector) {
|
||||
if (std::find(configuredVector.begin(), configuredVector.end(), system) ==
|
||||
configuredVector.end())
|
||||
|
@ -95,10 +95,10 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
// Custom collections.
|
||||
collection_systems_custom = std::make_shared<OptionListComponent<std::string>>(
|
||||
getHelpStyle(), "SELECT COLLECTIONS", true);
|
||||
std::map<std::string, CollectionSystemData, stringComparator> customSystems =
|
||||
CollectionSystemsManager::getInstance()->getCustomCollectionSystems();
|
||||
std::map<std::string, CollectionSystemData, StringComparator> customSystems {
|
||||
CollectionSystemsManager::getInstance()->getCustomCollectionSystems()};
|
||||
// Add custom systems.
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::const_iterator it =
|
||||
customSystems.cbegin();
|
||||
it != customSystems.cend(); ++it)
|
||||
collection_systems_custom->add(it->second.decl.fullName, it->second.decl.name,
|
||||
|
@ -107,10 +107,10 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
addWithLabel("CUSTOM GAME COLLECTIONS", collection_systems_custom);
|
||||
addSaveFunc([this, customSystems] {
|
||||
if (!mDeletedCustomCollection) {
|
||||
std::string customSystemsSelected = Utils::String::vectorToDelimitedString(
|
||||
collection_systems_custom->getSelectedObjects(), ",", true);
|
||||
std::string customSystemsConfig =
|
||||
Settings::getInstance()->getString("CollectionSystemsCustom");
|
||||
std::string customSystemsSelected {Utils::String::vectorToDelimitedString(
|
||||
collection_systems_custom->getSelectedObjects(), ",", true)};
|
||||
std::string customSystemsConfig {
|
||||
Settings::getInstance()->getString("CollectionSystemsCustom")};
|
||||
if (customSystemsSelected != customSystemsConfig) {
|
||||
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||
|
@ -125,10 +125,10 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
Utils::String::delimitedStringToVector(customSystemsSelected, ",");
|
||||
}
|
||||
else if (customSystemsSelected != "") {
|
||||
std::vector<std::string> selectedVector =
|
||||
Utils::String::delimitedStringToVector(customSystemsSelected, ",");
|
||||
std::vector<std::string> configuredVector =
|
||||
Utils::String::delimitedStringToVector(customSystemsConfig, ",");
|
||||
std::vector<std::string> selectedVector {
|
||||
Utils::String::delimitedStringToVector(customSystemsSelected, ",")};
|
||||
std::vector<std::string> configuredVector {
|
||||
Utils::String::delimitedStringToVector(customSystemsConfig, ",")};
|
||||
for (std::string system : selectedVector) {
|
||||
if (std::find(configuredVector.begin(), configuredVector.end(), system) ==
|
||||
configuredVector.end())
|
||||
|
@ -158,8 +158,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
}
|
||||
|
||||
// Create custom collection from theme.
|
||||
std::vector<std::string> unusedFolders =
|
||||
CollectionSystemsManager::getInstance()->getUnusedSystemsFromTheme();
|
||||
std::vector<std::string> unusedFolders {
|
||||
CollectionSystemsManager::getInstance()->getUnusedSystemsFromTheme()};
|
||||
if (unusedFolders.size() > 0) {
|
||||
ComponentListRow row;
|
||||
auto themeCollection = std::make_shared<TextComponent>(
|
||||
|
@ -178,10 +178,9 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
// Add custom systems.
|
||||
for (auto it = unusedFolders.cbegin(); it != unusedFolders.cend(); ++it) {
|
||||
ComponentListRow row;
|
||||
std::string name = *it;
|
||||
std::function<void()> createCollectionCall = [this, name] {
|
||||
createCustomCollection(name);
|
||||
};
|
||||
std::string name {*it};
|
||||
std::function<void()> createCollectionCall {
|
||||
[this, name] { createCustomCollection(name); }};
|
||||
row.makeAcceptInputHandler(createCollectionCall);
|
||||
auto themeFolder = std::make_shared<TextComponent>(
|
||||
Utils::String::toUpper(name), Font::get(FONT_SIZE_SMALL), 0x777777FF);
|
||||
|
@ -244,11 +243,11 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
auto ss = new GuiSettings("SELECT COLLECTION TO DELETE");
|
||||
std::shared_ptr<OptionListComponent<std::string>> customCollections {
|
||||
std::make_shared<OptionListComponent<std::string>>(getHelpStyle(), "", true)};
|
||||
for (std::map<std::string, CollectionSystemData, stringComparator>::const_iterator it =
|
||||
for (std::map<std::string, CollectionSystemData, StringComparator>::const_iterator it =
|
||||
customSystems.cbegin();
|
||||
it != customSystems.cend(); ++it) {
|
||||
ComponentListRow row;
|
||||
std::string name = (*it).first;
|
||||
std::string name {(*it).first};
|
||||
std::function<void()> deleteCollectionCall = [this, name] {
|
||||
mWindow->pushGui(new GuiMsgBox(
|
||||
getHelpStyle(),
|
||||
|
@ -261,8 +260,8 @@ GuiCollectionSystemsOptions::GuiCollectionSystemsOptions(std::string title)
|
|||
if (CollectionSystemsManager::getInstance()->isEditing())
|
||||
CollectionSystemsManager::getInstance()->exitEditMode();
|
||||
mDeletedCustomCollection = true;
|
||||
std::vector<std::string> selectedCustomCollections =
|
||||
collection_systems_custom->getSelectedObjects();
|
||||
std::vector<std::string> selectedCustomCollections {
|
||||
collection_systems_custom->getSelectedObjects()};
|
||||
std::string collectionsConfigEntry;
|
||||
// Create the configuration file entry. If the collection to be
|
||||
// deleted was activated, then exclude it.
|
||||
|
|
|
@ -171,7 +171,7 @@ private:
|
|||
unsigned int mSelectorColorEnd;
|
||||
bool mSelectorColorGradientHorizontal = true;
|
||||
unsigned int mSelectedColor;
|
||||
static const unsigned int COLOR_ID_COUNT = 2;
|
||||
static const unsigned int COLOR_ID_COUNT {2};
|
||||
unsigned int mColors[COLOR_ID_COUNT];
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in a new issue