Reverted the SVG caching logic.

This commit is contained in:
Leon Styhre 2021-09-27 21:41:22 +02:00
parent 50f2af0077
commit 7321bf8f36
6 changed files with 15 additions and 26 deletions

View file

@ -72,11 +72,9 @@ protected:
private:
void updateInfoPanel();
const std::string getImagePath(FileData* file);
void initMDLabels();
void initMDValues();
ImageComponent mMarquee;

View file

@ -30,19 +30,19 @@ BadgesComponent::BadgesComponent(Window* window)
mImageComponents = std::map<std::string, ImageComponent>();
ImageComponent mImageFavorite = ImageComponent(window);
mImageFavorite.setImage(mBadgeIcons[SLOT_FAVORITE], false, true, true);
mImageFavorite.setImage(mBadgeIcons[SLOT_FAVORITE], false, true);
mImageComponents.insert({SLOT_FAVORITE, mImageFavorite});
ImageComponent mImageCompleted = ImageComponent(window);
mImageCompleted.setImage(mBadgeIcons[SLOT_COMPLETED], false, true, true);
mImageCompleted.setImage(mBadgeIcons[SLOT_COMPLETED], false, true);
mImageComponents.insert({SLOT_COMPLETED, mImageCompleted});
ImageComponent mImageKids = ImageComponent(window);
mImageKids.setImage(mBadgeIcons[SLOT_KIDS], false, true, true);
mImageKids.setImage(mBadgeIcons[SLOT_KIDS], false, true);
mImageComponents.insert({SLOT_KIDS, mImageKids});
ImageComponent mImageBroken = ImageComponent(window);
mImageBroken.setImage(mBadgeIcons[SLOT_BROKEN], false, true, true);
mImageBroken.setImage(mBadgeIcons[SLOT_BROKEN], false, true);
mImageComponents.insert({SLOT_BROKEN, mImageBroken});
ImageComponent mImageAltEmu = ImageComponent(window);
mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true, true);
mImageAltEmu.setImage(mBadgeIcons[SLOT_ALTERNATIVE_EMULATOR], false, true);
mImageComponents.insert({SLOT_ALTERNATIVE_EMULATOR, mImageAltEmu});
}
@ -99,7 +99,7 @@ void BadgesComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
if (properties & PATH && elem->has(slot) &&
mBadgeIcons[slot] != elem->get<std::string>(slot)) {
mBadgeIcons[slot] = elem->get<std::string>(slot);
mImageComponents.find(slot)->second.setImage(mBadgeIcons[slot], false, true, true);
mImageComponents.find(slot)->second.setImage(mBadgeIcons[slot], false, true);
imgChanged = true;
}
}

View file

@ -138,7 +138,7 @@ void ImageComponent::resize()
onSizeChanged();
}
void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify, bool cacheImage)
void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify)
{
// Always load bundled graphic resources statically, unless mForceLoad has been set.
// This eliminates annoying texture pop-in problems that would otherwise occur.
@ -150,12 +150,11 @@ void ImageComponent::setImage(std::string path, bool tile, bool linearMagnify, b
if (mDefaultPath.empty() || !ResourceManager::getInstance()->fileExists(mDefaultPath))
mTexture.reset();
else
mTexture = TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic, linearMagnify,
1.0f, cacheImage);
mTexture =
TextureResource::get(mDefaultPath, tile, mForceLoad, mDynamic, linearMagnify);
}
else {
mTexture =
TextureResource::get(path, tile, mForceLoad, mDynamic, linearMagnify, 1.0f, cacheImage);
mTexture = TextureResource::get(path, tile, mForceLoad, mDynamic, linearMagnify);
}
resize();

View file

@ -18,20 +18,15 @@ class ImageComponent : public GuiComponent
{
public:
ImageComponent(Window* window, bool forceLoad = false, bool dynamic = true);
virtual ~ImageComponent() {};
virtual ~ImageComponent() {}
void setDefaultImage(std::string path) { mDefaultPath = path; }
// Loads the image at the given filepath. Will tile if tile is true (retrieves texture
// as tiling, creates vertices accordingly).
void setImage(std::string path,
bool tile = false,
bool linearMagnify = false,
bool cacheSVG = false);
void setImage(std::string path, bool tile = false, bool linearMagnify = false);
// Loads an image from memory.
void setImage(const char* data, size_t length, bool tile = false);
// Use an already existing texture.
void setImage(const std::shared_ptr<TextureResource>& texture, bool resizeTexture = true);

View file

@ -148,8 +148,7 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
bool forceLoad,
bool dynamic,
bool linearMagnify,
float scaleDuringLoad,
bool cacheImage)
float scaleDuringLoad)
{
std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
@ -177,7 +176,7 @@ std::shared_ptr<TextureResource> TextureResource::get(const std::string& path,
std::shared_ptr<TextureData> data = sTextureDataManager.get(tex.get());
// Is it an SVG?
if (key.first.substr(key.first.size() - 4, std::string::npos) != ".svg" || cacheImage) {
if (key.first.substr(key.first.size() - 4, std::string::npos) != ".svg") {
// Probably not. Add it to our map. We don't add SVGs because 2 SVGs might be
// rasterized at different sizes.
sTextureMap[key] = std::weak_ptr<TextureResource>(tex);

View file

@ -30,9 +30,7 @@ public:
bool forceLoad = false,
bool dynamic = true,
bool linearMagnify = false,
float scaleDuringLoad = 1.0f,
bool cacheImage = false);
float scaleDuringLoad = 1.0f);
void initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height);
virtual void initFromMemory(const char* data, size_t length);
static void manualUnload(std::string path, bool tile);