Renamed some GAME_LIST constants to GAMELIST.

This commit is contained in:
Leon Styhre 2022-01-15 13:49:14 +01:00
parent c7964b7ebc
commit 7323dd5dfd
13 changed files with 38 additions and 38 deletions

View file

@ -8,8 +8,8 @@
// Actual filter logic is covered by FileFilterIndex.
//
#ifndef ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
#define ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
#ifndef ES_APP_GUIS_GUI_GAMELIST_FILTER_H
#define ES_APP_GUIS_GUI_GAMELIST_FILTER_H
#include "FileFilterIndex.h"
#include "GuiComponent.h"
@ -50,4 +50,4 @@ private:
bool mFiltersChanged;
};
#endif // ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
#endif // ES_APP_GUIS_GUI_GAMELIST_FILTER_H

View file

@ -10,8 +10,8 @@
// metadata edit interface is covered by GuiMetaDataEd.
//
#ifndef ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
#define ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
#ifndef ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
#define ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
#include "FileData.h"
#include "GuiComponent.h"
@ -64,4 +64,4 @@ private:
std::string mCurrentFirstCharacter;
};
#endif // ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
#endif // ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H

View file

@ -267,7 +267,7 @@ void ViewController::ReloadAndGoToStart()
{
mWindow->renderLoadingScreen("Loading...");
reloadAll();
if (mState.viewing == GAME_LIST) {
if (mState.viewing == GAMELIST) {
goToSystemView(SystemData::sSystemVector.front(), false);
goToSystem(SystemData::sSystemVector.front(), false);
}
@ -418,7 +418,7 @@ void ViewController::goToSystem(SystemData* system, bool animate)
void ViewController::goToNextGamelist()
{
assert(mState.viewing == GAME_LIST);
assert(mState.viewing == GAMELIST);
SystemData* system = getState().getSystem();
assert(system);
NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
@ -428,7 +428,7 @@ void ViewController::goToNextGamelist()
void ViewController::goToPrevGamelist()
{
assert(mState.viewing == GAME_LIST);
assert(mState.viewing == GAMELIST);
SystemData* system = getState().getSystem();
assert(system);
NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
@ -459,7 +459,7 @@ void ViewController::goToGamelist(SystemData* system)
mPreviousView.reset();
mPreviousView = nullptr;
}
else if (!mPreviousView && mState.viewing == GAME_LIST) {
else if (!mPreviousView && mState.viewing == GAMELIST) {
// This is needed as otherwise the static image would not get rendered during the
// first Slide transition when coming from the System view.
mSkipView = getGamelistView(system);
@ -476,7 +476,7 @@ void ViewController::goToGamelist(SystemData* system)
// Find if we're wrapping around the first and last systems, which requires the gamelist
// to be moved in order to avoid weird camera movements. This is only needed for the
// slide transition style.
if (mState.viewing == GAME_LIST && SystemData::sSystemVector.size() > 1 && slideTransitions) {
if (mState.viewing == GAMELIST && SystemData::sSystemVector.size() > 1 && slideTransitions) {
if (SystemData::sSystemVector.front() == mState.getSystem()) {
if (SystemData::sSystemVector.back() == system)
wrapFirstToLast = true;
@ -558,7 +558,7 @@ void ViewController::goToGamelist(SystemData* system)
}
}
mState.viewing = GAME_LIST;
mState.viewing = GAMELIST;
mState.system = system;
auto it = mGamelistViews.find(system);
@ -1063,7 +1063,7 @@ void ViewController::reloadAll()
getSystemListView();
// Update mCurrentView since the pointers changed.
if (mState.viewing == GAME_LIST) {
if (mState.viewing == GAMELIST) {
mCurrentView = getGamelistView(mState.getSystem());
}
else if (mState.viewing == SYSTEM_SELECT) {

View file

@ -81,7 +81,7 @@ public:
NOTHING, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
START_SCREEN,
SYSTEM_SELECT,
GAME_LIST
GAMELIST
};
enum GamelistViewStyle {
@ -98,7 +98,7 @@ public:
SystemData* getSystem() const
{
assert(viewing == GAME_LIST || viewing == SYSTEM_SELECT);
assert(viewing == GAMELIST || viewing == SYSTEM_SELECT);
return system;
}

View file

@ -317,7 +317,7 @@ std::vector<HelpPrompt> BasicGamelistView::getHelpPrompts()
prompts.push_back(HelpPrompt("left/right", "system"));
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST)
ViewController::getInstance()->getState().viewing == ViewController::GAMELIST)
prompts.push_back(HelpPrompt("a", "enter"));
else
prompts.push_back(HelpPrompt("a", "launch"));
@ -332,7 +332,7 @@ std::vector<HelpPrompt> BasicGamelistView::getHelpPrompts()
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST &&
ViewController::getInstance()->getState().viewing == ViewController::GAMELIST &&
ViewController::getInstance()->getState().viewstyle != ViewController::BASIC) {
prompts.push_back(HelpPrompt("y", "jump to game"));
}

View file

@ -6,8 +6,8 @@
// Interface that defines a GamelistView of the type 'basic'.
//
#ifndef ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
#ifndef ES_APP_VIEWS_GAMELIST_BASIC_GAMELIST_VIEW_H
#define ES_APP_VIEWS_GAMELIST_BASIC_GAMELIST_VIEW_H
#include "components/TextListComponent.h"
#include "views/gamelist/ISimpleGamelistView.h"
@ -60,4 +60,4 @@ protected:
std::string FOLDER_CHAR;
};
#endif // ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
#endif // ES_APP_VIEWS_GAMELIST_BASIC_GAMELIST_VIEW_H

View file

@ -6,8 +6,8 @@
// Interface that defines a GamelistView of the type 'detailed'.
//
#ifndef ES_APP_VIEWS_GAME_LIST_DETAILED_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_DETAILED_GAME_LIST_VIEW_H
#ifndef ES_APP_VIEWS_GAMELIST_DETAILED_GAMELIST_VIEW_H
#define ES_APP_VIEWS_GAMELIST_DETAILED_GAMELIST_VIEW_H
#include "components/BadgeComponent.h"
#include "components/DateTimeComponent.h"
@ -70,4 +70,4 @@ private:
FileData* mLastUpdated;
};
#endif // ES_APP_VIEWS_GAME_LIST_DETAILED_GAME_LIST_VIEW_H
#endif // ES_APP_VIEWS_GAMELIST_DETAILED_GAMELIST_VIEW_H

View file

@ -698,7 +698,7 @@ std::vector<HelpPrompt> GridGamelistView::getHelpPrompts()
prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST)
ViewController::getInstance()->getState().viewing == ViewController::GAMELIST)
prompts.push_back(HelpPrompt("a", "enter"));
else
prompts.push_back(HelpPrompt("a", "launch"));

View file

@ -6,8 +6,8 @@
// Interface that defines a GamelistView of the type 'grid'.
//
#ifndef ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
#ifndef ES_APP_VIEWS_GAMELIST_GRID_GAMELIST_VIEW_H
#define ES_APP_VIEWS_GAMELIST_GRID_GAMELIST_VIEW_H
#include "components/BadgeComponent.h"
#include "components/DateTimeComponent.h"
@ -108,4 +108,4 @@ private:
TextComponent mGamelistInfo;
};
#endif // ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
#endif // ES_APP_VIEWS_GAMELIST_GRID_GAMELIST_VIEW_H

View file

@ -6,8 +6,8 @@
// Interface that defines the minimum for a GamelistView.
//
#ifndef ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#ifndef ES_APP_VIEWS_GAMELIST_IGAMELIST_VIEW_H
#define ES_APP_VIEWS_GAMELIST_IGAMELIST_VIEW_H
#include "FileData.h"
#include "GuiComponent.h"
@ -63,4 +63,4 @@ protected:
std::shared_ptr<ThemeData> mTheme;
};
#endif // ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
#endif // ES_APP_VIEWS_GAMELIST_IGAMELIST_VIEW_H

View file

@ -185,7 +185,7 @@ bool ISimpleGamelistView::input(InputConfig* config, Input input)
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
mCursorStack.empty() &&
ViewController::getInstance()->getState().viewing ==
ViewController::GAME_LIST) {
ViewController::GAMELIST) {
NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
// Jump to the randomly selected game.
if (mRandomGame) {
@ -239,7 +239,7 @@ bool ISimpleGamelistView::input(InputConfig* config, Input input)
else if (config->isMappedTo("y", input) &&
mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST) {
ViewController::getInstance()->getState().viewing == ViewController::GAMELIST) {
// Jump to the randomly selected game.
if (mRandomGame) {
NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);

View file

@ -6,8 +6,8 @@
// Interface that defines a simple gamelist view.
//
#ifndef ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
#ifndef ES_APP_VIEWS_GAMELIST_ISIMPLE_GAMELIST_VIEW_H
#define ES_APP_VIEWS_GAMELIST_ISIMPLE_GAMELIST_VIEW_H
#include "components/ImageComponent.h"
#include "components/TextComponent.h"
@ -75,4 +75,4 @@ protected:
bool mIsFolder;
};
#endif // ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
#endif // ES_APP_VIEWS_GAMELIST_ISIMPLE_GAMELIST_VIEW_H

View file

@ -6,8 +6,8 @@
// Interface that defines a GamelistView of the type 'video'.
//
#ifndef ES_APP_VIEWS_GAME_LIST_VIDEO_GAME_LIST_VIEW_H
#define ES_APP_VIEWS_GAME_LIST_VIDEO_GAME_LIST_VIEW_H
#ifndef ES_APP_VIEWS_GAMELIST_VIDEO_GAMELIST_VIEW_H
#define ES_APP_VIEWS_GAMELIST_VIDEO_GAMELIST_VIEW_H
#include "components/BadgeComponent.h"
#include "components/DateTimeComponent.h"
@ -75,4 +75,4 @@ private:
FileData* mLastUpdated;
};
#endif // ES_APP_VIEWS_GAME_LIST_VIDEO_GAME_LIST_VIEW_H
#endif // ES_APP_VIEWS_GAMELIST_VIDEO_GAMELIST_VIEW_H