mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2025-02-16 20:15:38 +00:00
Renamed some GAME_LIST constants to GAMELIST.
This commit is contained in:
parent
c7964b7ebc
commit
7323dd5dfd
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@ -8,8 +8,8 @@
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// Actual filter logic is covered by FileFilterIndex.
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// Actual filter logic is covered by FileFilterIndex.
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//
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//
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#ifndef ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
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#ifndef ES_APP_GUIS_GUI_GAMELIST_FILTER_H
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#define ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
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#define ES_APP_GUIS_GUI_GAMELIST_FILTER_H
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#include "FileFilterIndex.h"
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#include "FileFilterIndex.h"
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#include "GuiComponent.h"
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#include "GuiComponent.h"
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@ -50,4 +50,4 @@ private:
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bool mFiltersChanged;
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bool mFiltersChanged;
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};
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};
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#endif // ES_APP_GUIS_GUI_GAME_LIST_FILTER_H
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#endif // ES_APP_GUIS_GUI_GAMELIST_FILTER_H
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@ -10,8 +10,8 @@
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// metadata edit interface is covered by GuiMetaDataEd.
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// metadata edit interface is covered by GuiMetaDataEd.
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//
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//
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#ifndef ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
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#ifndef ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
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#define ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
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#define ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
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#include "FileData.h"
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#include "FileData.h"
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#include "GuiComponent.h"
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#include "GuiComponent.h"
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@ -64,4 +64,4 @@ private:
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std::string mCurrentFirstCharacter;
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std::string mCurrentFirstCharacter;
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};
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};
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#endif // ES_APP_GUIS_GUI_GAME_LIST_OPTIONS_H
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#endif // ES_APP_GUIS_GUI_GAMELIST_OPTIONS_H
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@ -267,7 +267,7 @@ void ViewController::ReloadAndGoToStart()
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{
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{
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mWindow->renderLoadingScreen("Loading...");
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mWindow->renderLoadingScreen("Loading...");
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reloadAll();
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reloadAll();
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if (mState.viewing == GAME_LIST) {
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if (mState.viewing == GAMELIST) {
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goToSystemView(SystemData::sSystemVector.front(), false);
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goToSystemView(SystemData::sSystemVector.front(), false);
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goToSystem(SystemData::sSystemVector.front(), false);
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goToSystem(SystemData::sSystemVector.front(), false);
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}
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}
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@ -418,7 +418,7 @@ void ViewController::goToSystem(SystemData* system, bool animate)
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void ViewController::goToNextGamelist()
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void ViewController::goToNextGamelist()
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{
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{
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assert(mState.viewing == GAME_LIST);
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assert(mState.viewing == GAMELIST);
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SystemData* system = getState().getSystem();
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SystemData* system = getState().getSystem();
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assert(system);
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assert(system);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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@ -428,7 +428,7 @@ void ViewController::goToNextGamelist()
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void ViewController::goToPrevGamelist()
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void ViewController::goToPrevGamelist()
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{
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{
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assert(mState.viewing == GAME_LIST);
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assert(mState.viewing == GAMELIST);
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SystemData* system = getState().getSystem();
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SystemData* system = getState().getSystem();
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assert(system);
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assert(system);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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NavigationSounds::getInstance().playThemeNavigationSound(QUICKSYSSELECTSOUND);
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@ -459,7 +459,7 @@ void ViewController::goToGamelist(SystemData* system)
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mPreviousView.reset();
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mPreviousView.reset();
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mPreviousView = nullptr;
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mPreviousView = nullptr;
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}
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}
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else if (!mPreviousView && mState.viewing == GAME_LIST) {
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else if (!mPreviousView && mState.viewing == GAMELIST) {
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// This is needed as otherwise the static image would not get rendered during the
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// This is needed as otherwise the static image would not get rendered during the
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// first Slide transition when coming from the System view.
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// first Slide transition when coming from the System view.
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mSkipView = getGamelistView(system);
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mSkipView = getGamelistView(system);
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@ -476,7 +476,7 @@ void ViewController::goToGamelist(SystemData* system)
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// Find if we're wrapping around the first and last systems, which requires the gamelist
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// Find if we're wrapping around the first and last systems, which requires the gamelist
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// to be moved in order to avoid weird camera movements. This is only needed for the
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// to be moved in order to avoid weird camera movements. This is only needed for the
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// slide transition style.
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// slide transition style.
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if (mState.viewing == GAME_LIST && SystemData::sSystemVector.size() > 1 && slideTransitions) {
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if (mState.viewing == GAMELIST && SystemData::sSystemVector.size() > 1 && slideTransitions) {
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if (SystemData::sSystemVector.front() == mState.getSystem()) {
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if (SystemData::sSystemVector.front() == mState.getSystem()) {
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if (SystemData::sSystemVector.back() == system)
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if (SystemData::sSystemVector.back() == system)
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wrapFirstToLast = true;
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wrapFirstToLast = true;
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@ -558,7 +558,7 @@ void ViewController::goToGamelist(SystemData* system)
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}
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}
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}
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}
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mState.viewing = GAME_LIST;
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mState.viewing = GAMELIST;
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mState.system = system;
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mState.system = system;
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auto it = mGamelistViews.find(system);
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auto it = mGamelistViews.find(system);
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@ -1063,7 +1063,7 @@ void ViewController::reloadAll()
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getSystemListView();
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getSystemListView();
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// Update mCurrentView since the pointers changed.
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// Update mCurrentView since the pointers changed.
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if (mState.viewing == GAME_LIST) {
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if (mState.viewing == GAMELIST) {
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mCurrentView = getGamelistView(mState.getSystem());
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mCurrentView = getGamelistView(mState.getSystem());
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}
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}
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else if (mState.viewing == SYSTEM_SELECT) {
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else if (mState.viewing == SYSTEM_SELECT) {
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@ -81,7 +81,7 @@ public:
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NOTHING, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
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NOTHING, // Replace with AllowShortEnumsOnASingleLine: false (clang-format >=11.0).
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START_SCREEN,
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START_SCREEN,
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SYSTEM_SELECT,
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SYSTEM_SELECT,
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GAME_LIST
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GAMELIST
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};
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};
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enum GamelistViewStyle {
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enum GamelistViewStyle {
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@ -98,7 +98,7 @@ public:
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SystemData* getSystem() const
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SystemData* getSystem() const
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{
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{
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assert(viewing == GAME_LIST || viewing == SYSTEM_SELECT);
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assert(viewing == GAMELIST || viewing == SYSTEM_SELECT);
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return system;
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return system;
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}
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}
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@ -317,7 +317,7 @@ std::vector<HelpPrompt> BasicGamelistView::getHelpPrompts()
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prompts.push_back(HelpPrompt("left/right", "system"));
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prompts.push_back(HelpPrompt("left/right", "system"));
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
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ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST)
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ViewController::getInstance()->getState().viewing == ViewController::GAMELIST)
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prompts.push_back(HelpPrompt("a", "enter"));
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prompts.push_back(HelpPrompt("a", "enter"));
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else
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else
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("a", "launch"));
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@ -332,7 +332,7 @@ std::vector<HelpPrompt> BasicGamelistView::getHelpPrompts()
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
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!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
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ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST &&
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ViewController::getInstance()->getState().viewing == ViewController::GAMELIST &&
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ViewController::getInstance()->getState().viewstyle != ViewController::BASIC) {
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ViewController::getInstance()->getState().viewstyle != ViewController::BASIC) {
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prompts.push_back(HelpPrompt("y", "jump to game"));
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prompts.push_back(HelpPrompt("y", "jump to game"));
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}
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}
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@ -6,8 +6,8 @@
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// Interface that defines a GamelistView of the type 'basic'.
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// Interface that defines a GamelistView of the type 'basic'.
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//
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
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#ifndef ES_APP_VIEWS_GAMELIST_BASIC_GAMELIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAMELIST_BASIC_GAMELIST_VIEW_H
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#include "components/TextListComponent.h"
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#include "components/TextListComponent.h"
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#include "views/gamelist/ISimpleGamelistView.h"
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#include "views/gamelist/ISimpleGamelistView.h"
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@ -60,4 +60,4 @@ protected:
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std::string FOLDER_CHAR;
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std::string FOLDER_CHAR;
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};
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};
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#endif // ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
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#endif // ES_APP_VIEWS_GAMELIST_BASIC_GAMELIST_VIEW_H
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@ -6,8 +6,8 @@
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// Interface that defines a GamelistView of the type 'detailed'.
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// Interface that defines a GamelistView of the type 'detailed'.
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//
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_DETAILED_GAME_LIST_VIEW_H
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#ifndef ES_APP_VIEWS_GAMELIST_DETAILED_GAMELIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_DETAILED_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAMELIST_DETAILED_GAMELIST_VIEW_H
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#include "components/BadgeComponent.h"
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#include "components/BadgeComponent.h"
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#include "components/DateTimeComponent.h"
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#include "components/DateTimeComponent.h"
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FileData* mLastUpdated;
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FileData* mLastUpdated;
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};
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};
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#endif // ES_APP_VIEWS_GAME_LIST_DETAILED_GAME_LIST_VIEW_H
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#endif // ES_APP_VIEWS_GAMELIST_DETAILED_GAMELIST_VIEW_H
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prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
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prompts.push_back(HelpPrompt("up/down/left/right", "choose"));
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
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if (mRoot->getSystem()->getThemeFolder() == "custom-collections" && mCursorStack.empty() &&
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ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST)
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ViewController::getInstance()->getState().viewing == ViewController::GAMELIST)
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prompts.push_back(HelpPrompt("a", "enter"));
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prompts.push_back(HelpPrompt("a", "enter"));
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else
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else
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prompts.push_back(HelpPrompt("a", "launch"));
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prompts.push_back(HelpPrompt("a", "launch"));
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// Interface that defines a GamelistView of the type 'grid'.
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// Interface that defines a GamelistView of the type 'grid'.
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//
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
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#ifndef ES_APP_VIEWS_GAMELIST_GRID_GAMELIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAMELIST_GRID_GAMELIST_VIEW_H
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#include "components/BadgeComponent.h"
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#include "components/BadgeComponent.h"
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#include "components/DateTimeComponent.h"
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#include "components/DateTimeComponent.h"
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TextComponent mGamelistInfo;
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TextComponent mGamelistInfo;
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};
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};
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#endif // ES_APP_VIEWS_GAME_LIST_GRID_GAME_LIST_VIEW_H
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#endif // ES_APP_VIEWS_GAMELIST_GRID_GAMELIST_VIEW_H
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// Interface that defines the minimum for a GamelistView.
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// Interface that defines the minimum for a GamelistView.
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//
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
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#ifndef ES_APP_VIEWS_GAMELIST_IGAMELIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAMELIST_IGAMELIST_VIEW_H
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#include "FileData.h"
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#include "FileData.h"
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#include "GuiComponent.h"
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#include "GuiComponent.h"
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std::shared_ptr<ThemeData> mTheme;
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std::shared_ptr<ThemeData> mTheme;
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};
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};
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#endif // ES_APP_VIEWS_GAME_LIST_IGAME_LIST_VIEW_H
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#endif // ES_APP_VIEWS_GAMELIST_IGAMELIST_VIEW_H
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@ -185,7 +185,7 @@ bool ISimpleGamelistView::input(InputConfig* config, Input input)
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mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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mCursorStack.empty() &&
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mCursorStack.empty() &&
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ViewController::getInstance()->getState().viewing ==
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ViewController::getInstance()->getState().viewing ==
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ViewController::GAME_LIST) {
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ViewController::GAMELIST) {
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NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
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NavigationSounds::getInstance().playThemeNavigationSound(SCROLLSOUND);
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// Jump to the randomly selected game.
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// Jump to the randomly selected game.
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if (mRandomGame) {
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if (mRandomGame) {
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@ -239,7 +239,7 @@ bool ISimpleGamelistView::input(InputConfig* config, Input input)
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else if (config->isMappedTo("y", input) &&
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else if (config->isMappedTo("y", input) &&
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mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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mRoot->getSystem()->getThemeFolder() == "custom-collections" &&
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!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
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!CollectionSystemsManager::getInstance()->isEditing() && mCursorStack.empty() &&
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ViewController::getInstance()->getState().viewing == ViewController::GAME_LIST) {
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ViewController::getInstance()->getState().viewing == ViewController::GAMELIST) {
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// Jump to the randomly selected game.
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// Jump to the randomly selected game.
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if (mRandomGame) {
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if (mRandomGame) {
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NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
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NavigationSounds::getInstance().playThemeNavigationSound(SELECTSOUND);
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@ -6,8 +6,8 @@
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// Interface that defines a simple gamelist view.
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// Interface that defines a simple gamelist view.
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//
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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#ifndef ES_APP_VIEWS_GAMELIST_ISIMPLE_GAMELIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAMELIST_ISIMPLE_GAMELIST_VIEW_H
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#include "components/ImageComponent.h"
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#include "components/ImageComponent.h"
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#include "components/TextComponent.h"
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#include "components/TextComponent.h"
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bool mIsFolder;
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bool mIsFolder;
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};
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};
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#endif // ES_APP_VIEWS_GAME_LIST_ISIMPLE_GAME_LIST_VIEW_H
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#endif // ES_APP_VIEWS_GAMELIST_ISIMPLE_GAMELIST_VIEW_H
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// Interface that defines a GamelistView of the type 'video'.
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// Interface that defines a GamelistView of the type 'video'.
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//
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//
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#ifndef ES_APP_VIEWS_GAME_LIST_VIDEO_GAME_LIST_VIEW_H
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#ifndef ES_APP_VIEWS_GAMELIST_VIDEO_GAMELIST_VIEW_H
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#define ES_APP_VIEWS_GAME_LIST_VIDEO_GAME_LIST_VIEW_H
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#define ES_APP_VIEWS_GAMELIST_VIDEO_GAMELIST_VIEW_H
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#include "components/BadgeComponent.h"
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#include "components/BadgeComponent.h"
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#include "components/DateTimeComponent.h"
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#include "components/DateTimeComponent.h"
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FileData* mLastUpdated;
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FileData* mLastUpdated;
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};
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};
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#endif // ES_APP_VIEWS_GAME_LIST_VIDEO_GAME_LIST_VIEW_H
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#endif // ES_APP_VIEWS_GAMELIST_VIDEO_GAMELIST_VIEW_H
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