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https://github.com/RetroDECK/ES-DE.git
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Changed scraper to always display the game name.
Some minor cosmetic changes as well.
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130d9654f5
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@ -311,7 +311,6 @@ void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& resu
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}
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}
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else {
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else {
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mFoundGame = true;
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mFoundGame = true;
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if (!(mSearchType == ACCEPT_SINGLE_MATCHES && results.size() == 1)) {
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ComponentListRow row;
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ComponentListRow row;
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for (size_t i = 0; i < results.size(); i++) {
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for (size_t i = 0; i < results.size(); i++) {
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@ -323,7 +322,6 @@ void GuiScraperSearch::onSearchDone(const std::vector<ScraperSearchResult>& resu
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}
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}
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mGrid.resetCursor();
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mGrid.resetCursor();
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}
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}
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}
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mBlockAccept = false;
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mBlockAccept = false;
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updateInfoPane();
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updateInfoPane();
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@ -382,7 +380,20 @@ void GuiScraperSearch::updateInfoPane()
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if (i != -1 && (int)mScraperResults.size() > i) {
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if (i != -1 && (int)mScraperResults.size() > i) {
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ScraperSearchResult& res = mScraperResults.at(i);
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ScraperSearchResult& res = mScraperResults.at(i);
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mResultName->setText(Utils::String::toUpper(res.mdl.get("name")));
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std::string formattedName;
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// Hack to make the game name align better with the image when using automatic mode.
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mSearchType == ALWAYS_ACCEPT_FIRST_RESULT ?
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formattedName = " " + Utils::String::toUpper(res.mdl.get("name")) :
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formattedName = Utils::String::toUpper(res.mdl.get("name"));
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// If the game name is too long, cut it down. This does not affect the value that
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// is actually scraped.
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if (formattedName.size() > 40)
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formattedName = formattedName.erase(40, formattedName.size()-40) + "...";
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mResultName->setText(formattedName);
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mResultDesc->setText(Utils::String::toUpper(res.mdl.get("desc")));
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mResultDesc->setText(Utils::String::toUpper(res.mdl.get("desc")));
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mDescContainer->reset();
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mDescContainer->reset();
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