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The 'Gamelist on startup' setting now shows the full system names.
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152fa84529
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74ba7d0590
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@ -93,14 +93,33 @@ void GuiMenu::openUISettings()
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auto startup_system = std::make_shared<OptionListComponent<std::string>>
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(mWindow, getHelpStyle(), "GAMELIST ON STARTUP", false);
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startup_system->add("NONE", "", Settings::getInstance()->getString("StartupSystem") == "");
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float dotsSize = Font::get(FONT_SIZE_MEDIUM)->sizeText("...").x();
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for (auto it = SystemData::sSystemVector.cbegin();
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it != SystemData::sSystemVector.cend(); it++) {
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if ("retropie" != (*it)->getName()) {
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startup_system->add((*it)->getName(), (*it)->getName(),
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if ((*it)->getName() != "retropie") {
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// If required, abbreviate the system name so it doesn't overlap the setting name.
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std::string abbreviatedString = Font::get(FONT_SIZE_MEDIUM)->
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getTextMaxWidth((*it)->getFullName(), Renderer::getScreenWidth() * 0.25f);
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float sizeDifference = Font::get(FONT_SIZE_MEDIUM)->sizeText((*it)->getFullName()).x() -
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Font::get(FONT_SIZE_MEDIUM)->sizeText(abbreviatedString).x();
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if (sizeDifference > 0) {
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// It doesn't make sense to abbreviate if the number of pixels removed by
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// the abbreviation is less or equal to the size of the three dots that
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// would be appended to the string.
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if (sizeDifference <= dotsSize) {
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abbreviatedString = (*it)->getFullName();
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}
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else {
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if (abbreviatedString.back() == ' ')
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abbreviatedString.pop_back();
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abbreviatedString += "...";
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}
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}
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startup_system->add(abbreviatedString, (*it)->getName(),
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Settings::getInstance()->getString("StartupSystem") == (*it)->getName());
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}
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}
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s->addWithLabel("GAMELIST TO SHOW ON STARTUP", startup_system);
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s->addWithLabel("GAMELIST ON STARTUP", startup_system);
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s->addSaveFunc([startup_system, s] {
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if (startup_system->getSelected() != Settings::getInstance()->getString("StartupSystem")) {
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Settings::getInstance()->setString("StartupSystem", startup_system->getSelected());
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@ -416,6 +416,16 @@ Vector2f Font::sizeText(std::string text, float lineSpacing)
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return Vector2f(highestWidth, y);
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}
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std::string Font::getTextMaxWidth(std::string text, float maxWidth)
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{
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float width = sizeText(text).x();
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while (width > maxWidth) {
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text.pop_back();
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width = sizeText(text).x();
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}
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return text;
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}
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float Font::getHeight(float lineSpacing) const
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{
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return mMaxGlyphHeight * lineSpacing;
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@ -55,6 +55,8 @@ public:
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// Returns the expected size of a string when rendered. Extra spacing is applied to the Y axis.
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Vector2f sizeText(std::string text, float lineSpacing = 1.5f);
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// Returns the portion of a string that fits within the passed argument maxWidth.
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std::string getTextMaxWidth(std::string text, float maxWidth);
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TextCache* buildTextCache(const std::string& text, float offsetX,
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float offsetY, unsigned int color, float lineSpacing = 1.5f);
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TextCache* buildTextCache(
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