Documentation update

This commit is contained in:
Leon Styhre 2024-04-11 17:56:52 +02:00
parent 1c5c55dd8a
commit 75132df1d7
3 changed files with 2 additions and 20 deletions

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@ -156,16 +156,8 @@ This is obviously a non-portable collection.
You can relocate as many systems as you want, you just need to place them all within the systemList tag pairs in ES-DE/custom_systems/es_systems.xml. You can relocate as many systems as you want, you just need to place them all within the systemList tag pairs in ES-DE/custom_systems/es_systems.xml.
## Issues with the Ayn Odin 2
There is one serious issue that seems to be specific to the Ayn Odin 2, and that is that a number of standalone emulators can't be launched. When attempting to run such an emulator an error popup with the game name followed by "ERROR CODE -1" is displayed. The affected emulators are ColEm, fMSX, iNES, MasterGear, My Boy!, My OldBoy!, Redream and Speccy.
There are also some issues with sound quality on the Odin 2, such as large fluctuations in volume where some sounds are quite loud and some are quite silent. There are also some strange aliasing effects when playing samples rapidly.
## Known ES-DE problems ## Known ES-DE problems
In addition to the issues specific to the Ayn Odin 2 there are a couple of other problems that will hopefully be resolved in the near future:
* Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds. * Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds.
* The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there. * The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there.
* Using a mounted USB storage device for the ES-DE and/or ROMs directories will lead to the configurator exiting after finishing the setup instead of launching ES-DE. Restarting ES-DE manually will lead to a successful startup. If the option to create the system directories was selected in the configurator then this will have to be executed again from inside ES-DE. Note that using a mounted USB storage device leads to a very crippled setup anyway, as for example RetroArch can't read any games from such devices (i.e. from the /mnt/media_rw/ directory tree). Only emulators supporting scoped storage will be usable in such a setup. * Using a mounted USB storage device for the ES-DE and/or ROMs directories will lead to the configurator exiting after finishing the setup instead of launching ES-DE. Restarting ES-DE manually will lead to a successful startup. If the option to create the system directories was selected in the configurator then this will have to be executed again from inside ES-DE. Note that using a mounted USB storage device leads to a very crippled setup anyway, as for example RetroArch can't read any games from such devices (i.e. from the /mnt/media_rw/ directory tree). Only emulators supporting scoped storage will be usable in such a setup.
@ -445,7 +437,7 @@ This is clearly not a complete list of Android devices, but rather those we know
| Ayaneo | Pocket Air | 12 | Yes | None | | | Ayaneo | Pocket Air | 12 | Yes | None | |
| Ayn | Odin (Base/Pro) | 10 | Yes | None | | | Ayn | Odin (Base/Pro) | 10 | Yes | None | |
| Ayn | Odin Lite | 11 | Yes | None | | | Ayn | Odin Lite | 11 | Yes | None | |
| Ayn | Odin 2 (Base/Pro/Max) | 13 | Yes | Can't launch some emulators,<br>Minor audio issues | Bugs in the firmware/OS image | | Ayn | Odin 2 (Base/Pro/Max) | 13 | Yes | Minor audio issues | |
| Google | Pixel 2 XL | 11 | Yes | None | | | Google | Pixel 2 XL | 11 | Yes | None | |
| Google | Pixel 3 XL | 12 | Yes | None | | | Google | Pixel 3 XL | 12 | Yes | None | |
| Google | Pixel 4a | 13 | Yes | None | | | Google | Pixel 4a | 13 | Yes | None | |

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@ -156,16 +156,8 @@ This is obviously a non-portable collection.
You can relocate as many systems as you want, you just need to place them all within the systemList tag pairs in ES-DE/custom_systems/es_systems.xml. You can relocate as many systems as you want, you just need to place them all within the systemList tag pairs in ES-DE/custom_systems/es_systems.xml.
## Issues with the Ayn Odin 2
There is one serious issue that seems to be specific to the Ayn Odin 2, and that is that a number of standalone emulators can't be launched. When attempting to run such an emulator an error popup with the game name followed by "ERROR CODE -1" is displayed. The affected emulators are ColEm, fMSX, iNES, MasterGear, My Boy!, My OldBoy!, Redream and Speccy.
There are also some issues with sound quality on the Odin 2, such as large fluctuations in volume where some sounds are quite loud and some are quite silent. There are also some strange aliasing effects when playing samples rapidly.
## Known ES-DE problems ## Known ES-DE problems
In addition to the issues specific to the Ayn Odin 2 there are a couple of other problems that will hopefully be resolved in the near future:
* Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds. * Poor performance/low frame rate after startup on some devices, which seems to happen randomly and is usually resolved by itself within 10 to 30 seconds.
* The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there. * The Android soft keyboard causes rendering issues when navigating using a controller or physical keyboard, as such the ES-DE built-in keyboard is enabled by default for the time being. For testing purposes the Android soft keyboard can be enabled via the _Enable virtual keyboard_ option in the _UI settings_ menu. If only using touch input the issue is not present. This problem is believed to be caused by a bug in the SDL library so it probably needs to be resolved there.
* Using a mounted USB storage device for the ES-DE and/or ROMs directories will lead to the configurator exiting after finishing the setup instead of launching ES-DE. Restarting ES-DE manually will lead to a successful startup. If the option to create the system directories was selected in the configurator then this will have to be executed again from inside ES-DE. Note that using a mounted USB storage device leads to a very crippled setup anyway, as for example RetroArch can't read any games from such devices (i.e. from the /mnt/media_rw/ directory tree). Only emulators supporting scoped storage will be usable in such a setup. * Using a mounted USB storage device for the ES-DE and/or ROMs directories will lead to the configurator exiting after finishing the setup instead of launching ES-DE. Restarting ES-DE manually will lead to a successful startup. If the option to create the system directories was selected in the configurator then this will have to be executed again from inside ES-DE. Note that using a mounted USB storage device leads to a very crippled setup anyway, as for example RetroArch can't read any games from such devices (i.e. from the /mnt/media_rw/ directory tree). Only emulators supporting scoped storage will be usable in such a setup.
@ -438,7 +430,7 @@ This is clearly not a complete list of Android devices, but rather those we know
| Ayaneo | Pocket Air | 12 | Yes | None | | | Ayaneo | Pocket Air | 12 | Yes | None | |
| Ayn | Odin (Base/Pro) | 10 | Yes | None | | | Ayn | Odin (Base/Pro) | 10 | Yes | None | |
| Ayn | Odin Lite | 11 | Yes | None | | | Ayn | Odin Lite | 11 | Yes | None | |
| Ayn | Odin 2 (Base/Pro/Max) | 13 | Yes | Can't launch some emulators,<br>Minor audio issues | Bugs in the firmware/OS image | | Ayn | Odin 2 (Base/Pro/Max) | 13 | Yes | Minor audio issues | |
| Google | Pixel 2 XL | 11 | Yes | None | | | Google | Pixel 2 XL | 11 | Yes | None | |
| Google | Pixel 3 XL | 12 | Yes | None | | | Google | Pixel 3 XL | 12 | Yes | None | |
| Google | Pixel 4a | 13 | Yes | None | | | Google | Pixel 4a | 13 | Yes | None | |

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@ -73,8 +73,6 @@ Also be aware that there are some slight variations when it comes to how emulato
ERROR CODE -1 is a general failure mode which could be caused by multiple things. Some emulators react like this when there's a permission issue and they can't access the game file. See the previous question above for how to deal with such permission problems. And some emulators return this error when the file you attempt to launch has an unsupported file extension. For example MD.emu does not support .bin files, but if you rename these files to the .gen extension then game launching works as expected. ERROR CODE -1 is a general failure mode which could be caused by multiple things. Some emulators react like this when there's a permission issue and they can't access the game file. See the previous question above for how to deal with such permission problems. And some emulators return this error when the file you attempt to launch has an unsupported file extension. For example MD.emu does not support .bin files, but if you rename these files to the .gen extension then game launching works as expected.
If you own an Ayn Odin 2 then this error will also occur when attempting to launch the ColEm, fMSX, iNES, MasterGear, My Boy!, My OldBoy!, Redream and Speccy emulators. This seems to be caused by bugs in their firmware/OS image and needs to be resolved by Ayn.
A black screen on game launch is also a possible variation of this failure mode, it depends on how the emulator handles errors whether there will be a black screen or whether it will abort and report the launch failure to ES-DE. A black screen on game launch is also a possible variation of this failure mode, it depends on how the emulator handles errors whether there will be a black screen or whether it will abort and report the launch failure to ES-DE.
## Sometimes after I return from a game ES-DE is restarting, did it crash? ## Sometimes after I return from a game ES-DE is restarting, did it crash?