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Documentation update.
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@ -75,7 +75,7 @@ Many bugs have been fixed, and numerous features that were only partially implem
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* Made ScrollableContainer (used for the gamelist game descriptions) fade in as the text position is reset
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* Made the ScrollableContainer scroll speed adaptive depending on the font size and width of the text container
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* Moved all resources to a subdirectory structure and enabled the CMake install prefix variable to generate the resources search path
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* Changed theme directory to the install prefix (e.g. /usr/local/share/emulationstation/themes) with themes in the home directory taking precedence
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* Changed theme directory to the install prefix (e.g. /usr/share/emulationstation/themes) with themes in the home directory taking precedence
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* No more attempts to open files directly under /etc, instead only the install prefix directory, the ES-DE executable directory and the home directory are used
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* Added proper error handling for missing resource files and improved overall logging
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* Refactoring, cleanup and documentation of the source code, removal of deprecated files etc.
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29
INSTALL.md
29
INSTALL.md
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@ -185,7 +185,8 @@ Running multiple compile jobs in parallel is a good thing as it speeds up the bu
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make -j6
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```
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By default ES-DE will install under /usr/local but this can be changed by setting the `CMAKE_INSTALL_PREFIX` variable.\
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By default ES-DE will install under /usr on Linux, /usr/pkg on NetBSD and /usr/local on FreeBSD and OpenBSD although this can be changed by setting the `CMAKE_INSTALL_PREFIX` variable.
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The following example will build the application for installtion under /opt:
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```
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@ -194,6 +195,8 @@ cmake -DCMAKE_INSTALL_PREFIX=/opt .
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It's important to know that this is not only the directory used by the install script, the CMAKE_INSTALL_PREFIX variable also modifies code inside ES-DE used to locate the required program resources. So it's necessary that the install prefix corresponds to the location where the application will actually be installed.
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On Linux, if you're not building a package and instead intend to install using `make install` it's recommended to set the installation prefix to /usr/local instead of /usr.
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**Compilers**
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Both Clang/LLVM and GCC work fine for building ES-DE.
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@ -246,20 +249,22 @@ Installing the software requires root permissions, the following command will in
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sudo make install
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```
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Assuming the default installation prefix /usr/local has been used, this is the directory structure for the installation:
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Assuming the default installation prefix /usr has been used, this is the directory structure for the installation:
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```
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/usr/local/bin/emulationstation
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/usr/local/man/man6/emulationstation.6.gz
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/usr/local/share/applications/emulationstation.desktop
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/usr/local/share/emulationstation/LICENSE
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/usr/local/share/emulationstation/licenses/*
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/usr/local/share/emulationstation/resources/*
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/usr/local/share/emulationstation/themes/*
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/usr/local/share/pixmaps/emulationstation.svg
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/usr/bin/emulationstation
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/usr/share/man/man6/emulationstation.6.gz
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/usr/share/applications/emulationstation.desktop
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/usr/share/emulationstation/LICENSE
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/usr/share/emulationstation/licenses/*
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/usr/share/emulationstation/resources/*
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/usr/share/emulationstation/themes/*
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/usr/share/pixmaps/emulationstation.svg
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```
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Be aware that if using the GNOME desktop environment, /usr/local/share/pixmaps/emulationstation.svg must exist in order for the ES-DE icon to be shown in the Dash and task switcher.
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However, when installing manually instead of building a package, it's recommended to change the install prefix to /usr/local instead of /usr.
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Be aware that if using the GNOME desktop environment, /usr/share/pixmaps/emulationstation.svg must exist in order for the ES-DE icon to be shown in the Dash and task switcher.
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ES-DE will look in the following locations for the resources, in the listed order:
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@ -1067,7 +1072,7 @@ The reason to not simply replace the BIOS and devices files with the new version
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ES-DE ships with a comprehensive `es_systems.cfg` configuration file, and as the logic is to use a `%ROMPATH%` variable to locate the ROM files (with a corresponding setting in `es_settings.cfg`), normally you shouldn't need to modify this file to the same extent as previous versions of EmulationStation. Still, see below in this document on how to adjust the es_systems.cfg file if required.
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Upon first startup of the application, if there is no es_systems.cfg file present, it will be copied from the template subdirectory inside the resources directory. This directory is located in the installation path of the application, for instance `/usr/local/share/emulationstation/resources/templates` on Unix, `/Applications/EmulationStation Desktop Edition.app/Contents/Resources/resources/templates` on macOS and `C:\Program Files\EmulationStation-DE\resources\templates`on Windows.
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Upon first startup of the application, if there is no es_systems.cfg file present, it will be copied from the template subdirectory inside the resources directory. This is located in the installation path of the application, for instance `/usr/share/emulationstation/resources/templates` or `/usr/local/share/emulationstation/resources/templates` on Unix, `/Applications/EmulationStation Desktop Edition.app/Contents/Resources/resources/templates` on macOS and `C:\Program Files\EmulationStation-DE\resources\templates`on Windows.
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The template file will be copied to `~/.emulationstation/es_systems.cfg`.
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@ -36,7 +36,7 @@ There are two places ES can load theme sets from:
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* `[INSTALLATION PATH]/themes/[CURRENT_THEME_SET]/[SYSTEM_THEME]/theme.xml`
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An example installation path would be: \
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`/usr/local/share/emulationstation/themes/[CURRENT_THEME_SET]/[SYSTEM_THEME]/theme.xml`
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`/usr/share/emulationstation/themes/[CURRENT_THEME_SET]/[SYSTEM_THEME]/theme.xml`
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`[SYSTEM_THEME]` is the `<theme>` tag for the system, as defined in `es_systems.cfg`. If the `<theme>` tag is not set, ES will use the system's `<name>`.
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18
USERGUIDE.md
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USERGUIDE.md
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@ -105,7 +105,19 @@ Theme folder:
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gc
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```
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Be aware that there will be a lot of directories created if using the template es_systems.cfg file bundled with the installation, so it may be a good idea to remove the ones you don't need. It's recommended to move them to another location to be able to use them later if more systems should be added. For example a directory called DISABLED could be created inside the ROMs folder (i.e. ~/ROMs/DISABLED) and all game system directories you don't need could be moved there. Doing this reduces the application startup time significantly as ES-DE would otherwise need to scan for game files for all these systems.
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In addition to this, a file named systems.txt will be created in the root ROM directory which shows the mapping between the directory names and the full system names.
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For example:
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```
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gc: Nintendo GameCube
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genesis: Sega Genesis
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gx4000: Amstrad GX4000
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```
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Note that neither the systeminfo.txt files or the systems.txt file are needed to run ES-DE, they're only generated as a convenience.
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Be aware that there will be a lot of directories created if using the template es_systems.cfg file bundled with the installation, so it may be a good idea to remove the ones you don't need. It's recommended to move them to another location to be able to use them later if more systems should be added. For example a directory named _DISABLED could be created inside the ROMs folder (i.e. ~/ROMs/_DISABLED) and all game system directories you don't need could be moved there. Doing this reduces the application startup time significantly as ES-DE would otherwise need to scan for game files for all these systems.
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![alt text](images/current/es-de_ui_easy_setup.png "ES-DE Easy Setup")
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_This is the dialog shown if no game files were found. It lets you configure the ROM directory if you don't want to use the default one, and you can also generate the game systems directory structure. Note that the directory is the real physical path, and that your operating system may present this as a localized path if you are using a language other than English._
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@ -549,7 +561,7 @@ For instance on Fedora you could place the shell script in `~/bin` and name it `
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There is also a Flatpak-specific es_systems.cfg template shipped with ES-DE, but you need to manually install it if you would like to use it:
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```
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cp /usr/local/share/emulationstation/resources/templates/es_systems.cfg_unix_flatpak ~/.emulationstation/es_systems.cfg
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cp /usr/share/emulationstation/resources/templates/es_systems.cfg_unix_flatpak ~/.emulationstation/es_systems.cfg
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```
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The source path may differ from this example depending on which prefix was used when building ES-DE.
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@ -1399,7 +1411,7 @@ Note that this Desktop Edition fork adds additional features to the themes and m
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Themes are most easily installed in your ES-DE home directory, i.e. `~/.emulationstation/themes`. By just adding the theme sets there, one folder each, they will be found by ES-DE during startup and you can then choose between them via UI Settings on the main menu.
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Note that although you can put additional themes in your ES-DE home directory, the default rbsimple-DE theme is located in your installation folder. For example this could be `/usr/local/share/emulationstation/themes` on Unix, `/Applications/EmulationStation Desktop Edition.app/Contents/Resources/themes` on macOS or `C:\Program Files\EmulationStation-DE\themes` on Windows.
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Note that although you can put additional themes in your ES-DE home directory, the default rbsimple-DE theme is located in your installation folder. For example this could be `/usr/share/emulationstation/themes` or `/usr/local/share/emulationstation/themes` on Unix, `/Applications/EmulationStation Desktop Edition.app/Contents/Resources/themes` on macOS or `C:\Program Files\EmulationStation-DE\themes` on Windows.
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If you would like to customize the rbsimple-DE theme, simply make a copy of the complete rbsimple-DE directory to ~/.emulationstation/themes and then that copy of the theme will take precedence over the one in the application installation directory.
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