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Merge pull request #325 from pjft/favorites-syntax
Fix empty collections not showing in carousel in Full Mode.
This commit is contained in:
commit
757dd43dd8
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@ -9,6 +9,7 @@
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#include "platform.h"
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#include "Settings.h"
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#include "ThemeData.h"
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#include "views/UIModeController.h"
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#include <pugixml/src/pugixml.hpp>
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#include <fstream>
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#ifdef WIN32
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@ -338,6 +339,13 @@ std::string SystemData::getConfigPath(bool forWrite)
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return "/etc/emulationstation/es_systems.cfg";
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}
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bool SystemData::isVisible()
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{
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return (getDisplayedGameCount() > 0 ||
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(UIModeController::getInstance()->isUIModeFull() && mIsCollectionSystem) ||
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(mIsCollectionSystem && mName == "favorites"));
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}
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SystemData* SystemData::getNext() const
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{
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std::vector<SystemData*>::const_iterator it = getIterator();
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@ -346,7 +354,7 @@ SystemData* SystemData::getNext() const
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it++;
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if (it == sSystemVector.cend())
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it = sSystemVector.cbegin();
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} while ((*it)->getDisplayedGameCount() == 0);
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} while (!(*it)->isVisible());
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// as we are starting in a valid gamelistview, this will always succeed, even if we have to come full circle.
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return *it;
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@ -360,7 +368,7 @@ SystemData* SystemData::getPrev() const
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it++;
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if (it == sSystemVector.crend())
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it = sSystemVector.crbegin();
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} while ((*it)->getDisplayedGameCount() == 0);
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} while (!(*it)->isVisible());
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// as we are starting in a valid gamelistview, this will always succeed, even if we have to come full circle.
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return *it;
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@ -55,7 +55,9 @@ public:
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inline std::vector<SystemData*>::const_iterator getIterator() const { return std::find(sSystemVector.cbegin(), sSystemVector.cend(), this); };
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inline std::vector<SystemData*>::const_reverse_iterator getRevIterator() const { return std::find(sSystemVector.crbegin(), sSystemVector.crend(), this); };
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inline bool isCollection() { return mIsCollectionSystem; };
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inline bool isGameSystem() { return mIsGameSystem; }
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inline bool isGameSystem() { return mIsGameSystem; };
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bool isVisible();
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SystemData* getNext() const;
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SystemData* getPrev() const;
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@ -37,7 +37,7 @@ void SystemView::populate()
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if(mViewNeedsReload)
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getViewElements(theme);
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if((*it)->getDisplayedGameCount() > 0)
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if((*it)->isVisible())
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{
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Entry e;
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e.name = (*it)->getName();
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@ -271,6 +271,7 @@ std::shared_ptr<IGameListView> ViewController::getGameListView(SystemData* syste
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if(exists != mGameListViews.cend())
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return exists->second;
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system->getIndex()->setUIModeFilters();
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//if we didn't, make it, remember it, and return it
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std::shared_ptr<IGameListView> view;
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@ -445,6 +446,7 @@ void ViewController::reloadGameListView(IGameListView* view, bool reloadTheme)
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if(reloadTheme)
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system->loadTheme();
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system->getIndex()->setUIModeFilters();
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std::shared_ptr<IGameListView> newView = getGameListView(system);
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// to counter having come from a placeholder
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@ -121,13 +121,13 @@ void BasicGameListView::remove(FileData *game, bool deleteFile)
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{
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std::vector<FileData*> siblings = parent->getChildrenListToDisplay();
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auto gameIter = std::find(siblings.cbegin(), siblings.cend(), game);
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int gamePos = (int)std::distance(siblings.cbegin(), gameIter);
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unsigned int gamePos = (int)std::distance(siblings.cbegin(), gameIter);
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if (gameIter != siblings.cend())
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{
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if ((gamePos + 1) < siblings.size())
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{
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setCursor(siblings.at(gamePos + 1));
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} else if ((gamePos - 1) > 0) {
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} else if (gamePos > 1) {
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setCursor(siblings.at(gamePos - 1));
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}
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}
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