mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-22 14:15:38 +00:00
Poll joystick / HID devices without SDL on Windows / Linux
Get a list of joysticks / HID devices from the system (scan "/dev/input/js*" on Linux / use GetRawInputDeviceInfo() on Windows) and poll again every 5s via a SDL timer. If the list changes SDL can be re-inited. Atm only a log message is written.
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@ -6,11 +6,29 @@
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#include <boost/filesystem.hpp>
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#include "platform.h"
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#if defined(WIN32) || defined(_WIN32)
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#include <Windows.h>
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#endif
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namespace fs = boost::filesystem;
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//----- InputDevice ----------------------------------------------------------------------------
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InputDevice::InputDevice(const std::string & deviceName, unsigned long vendorId, unsigned long productId)
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: name(deviceName), vendor(vendorId), product(productId)
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{
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}
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bool InputDevice::operator==(const InputDevice & b) const
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{
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return (name == b.name && vendor == b.vendor && product == b.product);
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}
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//----- InputManager ---------------------------------------------------------------------------
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InputManager::InputManager(Window* window) : mWindow(window),
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mJoysticks(NULL), mInputConfigs(NULL), mKeyboardInputConfig(NULL), mPrevAxisValues(NULL),
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mNumJoysticks(0), mNumPlayers(0)
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mNumJoysticks(0), mNumPlayers(0), devicePollingTimer(nullptr)
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{
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}
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@ -19,12 +37,112 @@ InputManager::~InputManager()
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deinit();
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}
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std::vector<InputDevice> InputManager::getInputDevices() const
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{
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std::vector<InputDevice> currentDevices;
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//retrieve all input devices from system
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#if defined (__APPLE__)
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#error TODO: Not implemented for MacOS yet!!!
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#elif defined(__linux__)
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//open linux input devices file system
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const std::string inputPath("/dev/input");
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fs::directory_iterator dirIt(inputPath);
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while (dirIt != fs::directory_iterator()) {
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//get directory entry
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std::string deviceName = (*dirIt).path().string();
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//remove parent path
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deviceName.erase(0, inputPath.length() + 1);
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//check if it start with "js"
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if (deviceName.length() >= 3 && deviceName.find("js") == 0) {
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//looks like a joystick. add to devices.
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currentDevices.push_back(InputDevice(deviceName, 0, 0));
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}
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dirIt++;
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}
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//or dump /proc/bus/input/devices anbd search for a Handler=..."js"... entry
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#elif defined(WIN32) || defined(_WIN32)
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RAWINPUTDEVICELIST * deviceList = nullptr;
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UINT nrOfDevices = 0;
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//get number of input devices
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if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1 && nrOfDevices > 0)
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{
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//get list of input devices
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deviceList = new RAWINPUTDEVICELIST[nrOfDevices];
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if (GetRawInputDeviceList(deviceList, &nrOfDevices, sizeof(RAWINPUTDEVICELIST)) != -1)
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{
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//loop through input devices
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for (int i = 0; i < nrOfDevices; i++)
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{
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//get device name
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char * rawName = new char[2048];
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UINT rawNameSize = 2047;
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GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICENAME, (void *)rawName, &rawNameSize);
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//null-terminate string
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rawName[rawNameSize] = '\0';
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//convert to string
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std::string deviceName = rawName;
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delete [] rawName;
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//get deviceType
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RID_DEVICE_INFO deviceInfo;
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UINT deviceInfoSize = sizeof(RID_DEVICE_INFO);
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GetRawInputDeviceInfo(deviceList[i].hDevice, RIDI_DEVICEINFO, (void *)&deviceInfo, &deviceInfoSize);
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//check if it is a HID. we ignore keyboards and mice...
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if (deviceInfo.dwType == RIM_TYPEHID)
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{
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//check if the vendor/product already exists in list. yes. could be more elegant...
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std::vector<InputDevice>::const_iterator cdIt = currentDevices.cbegin();
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while (cdIt != currentDevices.cend())
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{
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if (cdIt->name == deviceName && cdIt->product == deviceInfo.hid.dwProductId && cdIt->vendor == deviceInfo.hid.dwVendorId)
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{
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//device already there
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break;
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}
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++cdIt;
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}
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//was the device found?
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if (cdIt == currentDevices.cend())
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{
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//no. add it.
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currentDevices.push_back(InputDevice(deviceName, deviceInfo.hid.dwProductId, deviceInfo.hid.dwVendorId));
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}
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}
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}
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}
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delete [] deviceList;
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}
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#endif
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return currentDevices;
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}
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Uint32 InputManager::devicePollingCallback(Uint32 interval, void* param)
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{
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//this thing my be running in a different thread, so we're not allowed to call
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//any functions or change/allocate/delete stuff, but can send a user event
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SDL_Event event;
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SDL_UserEvent userevent;
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userevent.type = SDL_USEREVENT_POLLDEVICES;
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userevent.code = 0;
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userevent.data1 = nullptr;
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userevent.data2 = nullptr;
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event.type = SDL_USEREVENT;
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event.user = userevent;
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SDL_PushEvent(&event);
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return interval;
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}
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void InputManager::init()
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{
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if(mJoysticks != NULL)
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deinit();
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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//get current input devices from system
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inputDevices = getInputDevices();
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SDL_InitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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mNumJoysticks = SDL_NumJoysticks();
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mJoysticks = new SDL_Joystick*[mNumJoysticks];
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@ -46,11 +164,16 @@ void InputManager::init()
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SDL_JoystickEventState(SDL_ENABLE);
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//start timer for input device polling
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devicePollingTimer = SDL_AddTimer(POLLING_INTERVAL, devicePollingCallback, (void *)this);
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loadConfig();
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}
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void InputManager::deinit()
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{
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SDL_RemoveTimer(devicePollingTimer);
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SDL_JoystickEventState(SDL_DISABLE);
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if(!SDL_WasInit(SDL_INIT_JOYSTICK))
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mPrevAxisValues = NULL;
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}
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_TIMER);
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inputDevices.clear();
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}
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int InputManager::getNumJoysticks() { return mNumJoysticks; }
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@ -164,6 +289,16 @@ bool InputManager::parseEvent(const SDL_Event& ev)
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case SDL_KEYUP:
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mWindow->input(getInputConfigByDevice(DEVICE_KEYBOARD), Input(DEVICE_KEYBOARD, TYPE_KEY, ev.key.keysym.sym, 0, false));
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return true;
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case SDL_USEREVENT_POLLDEVICES:
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//poll joystick / HID again
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std::vector<InputDevice> currentDevices = getInputDevices();
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//compare device lists to see if devices were added/deleted
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if (currentDevices != inputDevices) {
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LOG(LogInfo) << "Device configuration changed!";
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inputDevices = currentDevices;
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}
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return true;
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}
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return false;
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@ -9,10 +9,55 @@
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class InputConfig;
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class Window;
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struct InputDevice
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{
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std::string name;
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unsigned long vendor;
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unsigned long product;
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InputDevice(const std::string & deviceName, unsigned long vendorId, unsigned long productId);
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bool operator==(const InputDevice & b) const;
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};
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//you should only ever instantiate one of these, by the way
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class InputManager
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{
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static const int DEADZONE = 23000;
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Window* mWindow;
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//non-InputManager classes shouldn't use this, as you can easily miss the keyboard
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InputConfig* getInputConfigByDevice(int device);
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void loadDefaultConfig();
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int mNumJoysticks;
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int mNumPlayers;
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SDL_Joystick** mJoysticks;
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InputConfig** mInputConfigs;
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InputConfig* mKeyboardInputConfig;
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std::map<int, int>* mPrevAxisValues;
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std::vector<InputDevice> inputDevices;
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/*!
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Retrieve joysticks/ HID devices from system.
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\return Returns a list of InputDevices that can be compared to the current /inputDevices to check if the configuration has changed.
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\note This currently reads the content of the /dev/input on linux, searches for "js**" names and stores those. On Windows it uses GetRawInputDeviceInfo to find devices of type RIM_TYPEHID and stores those.
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*/
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std::vector<InputDevice> getInputDevices() const;
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static const int POLLING_INTERVAL = 5000;
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SDL_TimerID devicePollingTimer;
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/*!
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Called when devicePollingTimer runs out. Sends a SDL_UserEvent with type SDL_USEREVENT_POLLDEVICES to the event queue.
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*/
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static Uint32 devicePollingCallback(Uint32 interval, void * param);
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public:
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static const int SDL_USEREVENT_POLLDEVICES = SDL_USEREVENT + 100; //This event is issued when the input devices should be rescanned.
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InputManager(Window* window);
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~InputManager();
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bool parseEvent(const SDL_Event& ev);
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InputConfig* getInputConfigByPlayer(int player);
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private:
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static const int DEADZONE = 23000;
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Window* mWindow;
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//non-InputManager classes shouldn't use this, as you can easily miss the keyboard
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InputConfig* getInputConfigByDevice(int device);
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void loadDefaultConfig();
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int mNumJoysticks;
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int mNumPlayers;
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SDL_Joystick** mJoysticks;
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InputConfig** mInputConfigs;
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InputConfig* mKeyboardInputConfig;
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std::map<int, int>* mPrevAxisValues;
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};
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#endif
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@ -172,7 +172,10 @@ int main(int argc, char* argv[])
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timeSinceLastEvent = 0;
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}
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break;
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case InputManager::SDL_USEREVENT_POLLDEVICES:
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//try to poll input devices, but do not necessarily wake up...
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window.getInputManager()->parseEvent(event);
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break;
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case SDL_QUIT:
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running = false;
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break;
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