mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 23:55:38 +00:00
Added proper Unicode star icon when jumping to favorite games using the 'Jump to...' quick selector
This commit is contained in:
parent
6028ec8444
commit
7686f87d5d
|
@ -285,6 +285,7 @@ May 12 21:12:37 lvl2: [selectSound] found, ready to play sound file
|
||||||
|
|
||||||
Example navigationsounds.xml, to be included from the main theme file:
|
Example navigationsounds.xml, to be included from the main theme file:
|
||||||
|
|
||||||
|
```xml
|
||||||
<theme>
|
<theme>
|
||||||
<formatVersion>5</formatVersion>
|
<formatVersion>5</formatVersion>
|
||||||
<feature supported="navigationsounds">
|
<feature supported="navigationsounds">
|
||||||
|
@ -313,6 +314,7 @@ Example navigationsounds.xml, to be included from the main theme file:
|
||||||
</view>
|
</view>
|
||||||
</feature>
|
</feature>
|
||||||
</theme>
|
</theme>
|
||||||
|
```
|
||||||
|
|
||||||
#### Defaults
|
#### Defaults
|
||||||
|
|
||||||
|
|
|
@ -50,9 +50,9 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
|
||||||
if (firstFavorite != -1)
|
if (firstFavorite != -1)
|
||||||
{
|
{
|
||||||
if (getGamelist()->getCursor()->getFavorite())
|
if (getGamelist()->getCursor()->getFavorite())
|
||||||
mJumpToLetterList->add(std::string(1, FAV_CHAR), FAV_CHAR, 1);
|
mJumpToLetterList->add(FAVORITE_CHAR, FAVORITE_CHAR, 1);
|
||||||
else
|
else
|
||||||
mJumpToLetterList->add(std::string(1, FAV_CHAR), FAV_CHAR, 0);
|
mJumpToLetterList->add(FAVORITE_CHAR, FAVORITE_CHAR, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,7 +69,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
|
||||||
if (firstFavorite != -1 && file->getFavorite())
|
if (firstFavorite != -1 && file->getFavorite())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
mJumpToLetterList->add(std::string(1, c), c, c == curChar);
|
mJumpToLetterList->add(std::string(1, c), std::string(1, c), c == curChar);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -80,7 +80,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
|
||||||
row.input_handler = [&](InputConfig* config, Input input) {
|
row.input_handler = [&](InputConfig* config, Input input) {
|
||||||
if(config->isMappedTo("a", input) && input.value)
|
if(config->isMappedTo("a", input) && input.value)
|
||||||
{
|
{
|
||||||
if(mJumpToLetterList->getSelected() == FAV_CHAR)
|
if(mJumpToLetterList->getSelected() == FAVORITE_CHAR)
|
||||||
{
|
{
|
||||||
navigationsounds.playThemeNavigationSound(SCROLLSOUND);
|
navigationsounds.playThemeNavigationSound(SCROLLSOUND);
|
||||||
jumpToFirstFavorite();
|
jumpToFirstFavorite();
|
||||||
|
@ -235,7 +235,7 @@ void GuiGamelistOptions::openMetaDataEd()
|
||||||
|
|
||||||
void GuiGamelistOptions::jumpToLetter()
|
void GuiGamelistOptions::jumpToLetter()
|
||||||
{
|
{
|
||||||
char letter = mJumpToLetterList->getSelected();
|
char letter = mJumpToLetterList->getSelected()[0];
|
||||||
IGameListView* gamelist = getGamelist();
|
IGameListView* gamelist = getGamelist();
|
||||||
|
|
||||||
// this is a really shitty way to get a list of files
|
// this is a really shitty way to get a list of files
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
#include "components/OptionListComponent.h"
|
#include "components/OptionListComponent.h"
|
||||||
#include "FileData.h"
|
#include "FileData.h"
|
||||||
#include "GuiComponent.h"
|
#include "GuiComponent.h"
|
||||||
|
#include "utils/StringUtil.h"
|
||||||
|
|
||||||
class IGameListView;
|
class IGameListView;
|
||||||
class SystemData;
|
class SystemData;
|
||||||
|
@ -29,13 +30,12 @@ private:
|
||||||
void findFirstFavorite();
|
void findFirstFavorite();
|
||||||
void jumpToFirstFavorite();
|
void jumpToFirstFavorite();
|
||||||
|
|
||||||
const char FAV_CHAR = '*';
|
const std::string FAVORITE_CHAR = "\uF005";
|
||||||
|
|
||||||
long firstFavorite = -1;
|
long firstFavorite = -1;
|
||||||
|
|
||||||
MenuComponent mMenu;
|
MenuComponent mMenu;
|
||||||
|
|
||||||
typedef OptionListComponent<char> LetterList;
|
typedef OptionListComponent<std::string> LetterList;
|
||||||
std::shared_ptr<LetterList> mJumpToLetterList;
|
std::shared_ptr<LetterList> mJumpToLetterList;
|
||||||
|
|
||||||
typedef OptionListComponent<const FileData::SortType*> SortList;
|
typedef OptionListComponent<const FileData::SortType*> SortList;
|
||||||
|
|
|
@ -62,9 +62,9 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (showFavoriteIcon)
|
if (showFavoriteIcon)
|
||||||
mList.add(("\uF005 ") + file->getName(), file, file->getType() == FOLDER);
|
mList.add(FAVORITE_GAME_CHAR + " " + file->getName(), file, file->getType() == FOLDER);
|
||||||
else if (file->getType() == FOLDER)
|
else if (file->getType() == FOLDER)
|
||||||
mList.add(("\uF07C ") + file->getName(), file, true);
|
mList.add(FAVORITE_FOLDER_CHAR + " " + file->getName(), file, true);
|
||||||
else
|
else
|
||||||
mList.add(file->getName(), file, false);
|
mList.add(file->getName(), file, false);
|
||||||
}
|
}
|
||||||
|
@ -79,13 +79,13 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files)
|
||||||
|
|
||||||
if (showFavoriteIcon)
|
if (showFavoriteIcon)
|
||||||
{
|
{
|
||||||
mList.add(("\uF005 ") + file->getName(), file, file->getType() == FOLDER);
|
mList.add(FAVORITE_GAME_CHAR + " " + file->getName(), file, file->getType() == FOLDER);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (file->getType() == FOLDER)
|
if (file->getType() == FOLDER)
|
||||||
mList.add(("\uF07C ") + file->getName(), file, true);
|
mList.add(FAVORITE_FOLDER_CHAR + " " + file->getName(), file, true);
|
||||||
else
|
else
|
||||||
mList.add(file->getName(), file, false);
|
mList.add(file->getName(), file, false);
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,6 +31,9 @@ protected:
|
||||||
virtual void addPlaceholder();
|
virtual void addPlaceholder();
|
||||||
|
|
||||||
TextListComponent<FileData*> mList;
|
TextListComponent<FileData*> mList;
|
||||||
|
|
||||||
|
const std::string FAVORITE_GAME_CHAR = "\uF005";
|
||||||
|
const std::string FAVORITE_FOLDER_CHAR = "\uF07C";
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
|
#endif // ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
|
||||||
|
|
Loading…
Reference in a new issue