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Added proper Unicode star icon when jumping to favorite games using the 'Jump to...' quick selector
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@ -285,6 +285,7 @@ May 12 21:12:37 lvl2: [selectSound] found, ready to play sound file
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Example navigationsounds.xml, to be included from the main theme file:
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Example navigationsounds.xml, to be included from the main theme file:
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```xml
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<theme>
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<theme>
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<formatVersion>5</formatVersion>
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<formatVersion>5</formatVersion>
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<feature supported="navigationsounds">
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<feature supported="navigationsounds">
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@ -313,6 +314,7 @@ Example navigationsounds.xml, to be included from the main theme file:
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</view>
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</view>
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</feature>
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</feature>
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</theme>
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</theme>
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```
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#### Defaults
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#### Defaults
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@ -50,9 +50,9 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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if (firstFavorite != -1)
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if (firstFavorite != -1)
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{
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{
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if (getGamelist()->getCursor()->getFavorite())
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if (getGamelist()->getCursor()->getFavorite())
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mJumpToLetterList->add(std::string(1, FAV_CHAR), FAV_CHAR, 1);
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mJumpToLetterList->add(FAVORITE_CHAR, FAVORITE_CHAR, 1);
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else
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else
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mJumpToLetterList->add(std::string(1, FAV_CHAR), FAV_CHAR, 0);
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mJumpToLetterList->add(FAVORITE_CHAR, FAVORITE_CHAR, 0);
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}
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}
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}
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}
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@ -69,7 +69,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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if (firstFavorite != -1 && file->getFavorite())
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if (firstFavorite != -1 && file->getFavorite())
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continue;
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continue;
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mJumpToLetterList->add(std::string(1, c), c, c == curChar);
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mJumpToLetterList->add(std::string(1, c), std::string(1, c), c == curChar);
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break;
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break;
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}
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}
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}
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}
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@ -80,7 +80,7 @@ GuiGamelistOptions::GuiGamelistOptions(Window* window, SystemData* system) : Gui
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row.input_handler = [&](InputConfig* config, Input input) {
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row.input_handler = [&](InputConfig* config, Input input) {
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if(config->isMappedTo("a", input) && input.value)
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if(config->isMappedTo("a", input) && input.value)
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{
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{
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if(mJumpToLetterList->getSelected() == FAV_CHAR)
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if(mJumpToLetterList->getSelected() == FAVORITE_CHAR)
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{
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{
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navigationsounds.playThemeNavigationSound(SCROLLSOUND);
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navigationsounds.playThemeNavigationSound(SCROLLSOUND);
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jumpToFirstFavorite();
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jumpToFirstFavorite();
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@ -235,7 +235,7 @@ void GuiGamelistOptions::openMetaDataEd()
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void GuiGamelistOptions::jumpToLetter()
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void GuiGamelistOptions::jumpToLetter()
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{
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{
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char letter = mJumpToLetterList->getSelected();
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char letter = mJumpToLetterList->getSelected()[0];
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IGameListView* gamelist = getGamelist();
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IGameListView* gamelist = getGamelist();
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// this is a really shitty way to get a list of files
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// this is a really shitty way to get a list of files
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@ -6,6 +6,7 @@
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#include "components/OptionListComponent.h"
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#include "components/OptionListComponent.h"
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#include "FileData.h"
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#include "FileData.h"
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#include "GuiComponent.h"
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#include "GuiComponent.h"
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#include "utils/StringUtil.h"
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class IGameListView;
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class IGameListView;
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class SystemData;
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class SystemData;
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@ -29,13 +30,12 @@ private:
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void findFirstFavorite();
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void findFirstFavorite();
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void jumpToFirstFavorite();
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void jumpToFirstFavorite();
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const char FAV_CHAR = '*';
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const std::string FAVORITE_CHAR = "\uF005";
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long firstFavorite = -1;
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long firstFavorite = -1;
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MenuComponent mMenu;
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MenuComponent mMenu;
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typedef OptionListComponent<char> LetterList;
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typedef OptionListComponent<std::string> LetterList;
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std::shared_ptr<LetterList> mJumpToLetterList;
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std::shared_ptr<LetterList> mJumpToLetterList;
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typedef OptionListComponent<const FileData::SortType*> SortList;
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typedef OptionListComponent<const FileData::SortType*> SortList;
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@ -62,9 +62,9 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files)
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continue;
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continue;
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if (showFavoriteIcon)
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if (showFavoriteIcon)
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mList.add(("\uF005 ") + file->getName(), file, file->getType() == FOLDER);
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mList.add(FAVORITE_GAME_CHAR + " " + file->getName(), file, file->getType() == FOLDER);
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else if (file->getType() == FOLDER)
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else if (file->getType() == FOLDER)
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mList.add(("\uF07C ") + file->getName(), file, true);
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mList.add(FAVORITE_FOLDER_CHAR + " " + file->getName(), file, true);
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else
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else
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mList.add(file->getName(), file, false);
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mList.add(file->getName(), file, false);
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}
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}
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@ -79,13 +79,13 @@ void BasicGameListView::populateList(const std::vector<FileData*>& files)
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if (showFavoriteIcon)
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if (showFavoriteIcon)
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{
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{
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mList.add(("\uF005 ") + file->getName(), file, file->getType() == FOLDER);
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mList.add(FAVORITE_GAME_CHAR + " " + file->getName(), file, file->getType() == FOLDER);
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continue;
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continue;
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}
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}
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}
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}
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if (file->getType() == FOLDER)
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if (file->getType() == FOLDER)
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mList.add(("\uF07C ") + file->getName(), file, true);
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mList.add(FAVORITE_FOLDER_CHAR + " " + file->getName(), file, true);
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else
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else
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mList.add(file->getName(), file, false);
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mList.add(file->getName(), file, false);
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}
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}
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@ -31,6 +31,9 @@ protected:
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virtual void addPlaceholder();
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virtual void addPlaceholder();
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TextListComponent<FileData*> mList;
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TextListComponent<FileData*> mList;
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const std::string FAVORITE_GAME_CHAR = "\uF005";
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const std::string FAVORITE_FOLDER_CHAR = "\uF07C";
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};
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};
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#endif // ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
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#endif // ES_APP_VIEWS_GAME_LIST_BASIC_GAME_LIST_VIEW_H
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