mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 07:35:38 +00:00
First IList implementation
This commit is contained in:
parent
5c12395442
commit
7699a4f9be
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@ -155,7 +155,6 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeData.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeDumper.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/Window.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.h
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@ -165,6 +164,7 @@ set(ES_HEADERS
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/DateTimeComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/HelpComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/IList.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageGridComponent.h
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/NinePatchComponent.h
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@ -235,7 +235,6 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/Sound.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/SystemData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeData.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/ThemeDumper.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/VolumeControl.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/Window.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/XMLReader.cpp
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@ -245,6 +244,7 @@ set(ES_SOURCES
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ComponentListComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/DateTimeComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/HelpComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/IList.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/ImageComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/NinePatchComponent.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/src/components/RatingComponent.cpp
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@ -1,2 +0,0 @@
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#include "ThemeDumper.h"
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@ -1,13 +0,0 @@
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#pragma once
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#include "ThemeData.h"
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// Should be able to:
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// 1. Take a list of "tests" to run.
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// a. Each test works by calling setTheme on a theme with a "fake" theme that records all getElement() access.
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// 2. Results can be output to a text file, OR compared with a loaded theme to create warnings about potentially unused elements.
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class ThemeDumper
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{
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};
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81
src/components/IList.cpp
Normal file
81
src/components/IList.cpp
Normal file
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@ -0,0 +1,81 @@
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#include "IList.h"
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const IList::ScrollTier IList::SCROLL_SPEED[IList::SCROLL_SPEED_COUNT] = {
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{500, 500},
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{2600, 150},
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{0, 100}
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};
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IList::IList()
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{
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mScrollTier = 0;
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mScrollVelocity = 0;
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mScrollTierAccumulator = 0;
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mScrollCursorAccumulator = 0;
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}
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void IList::listInput(int velocity)
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{
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mScrollVelocity = velocity;
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mScrollTier = 0;
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mScrollTierAccumulator = 0;
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mScrollCursorAccumulator = 0;
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scroll(mScrollVelocity);
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}
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void IList::listUpdate(int deltaTime)
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{
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if(mScrollVelocity == 0 || getLength() < 2)
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return;
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mScrollCursorAccumulator += deltaTime;
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mScrollTierAccumulator += deltaTime;
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while(mScrollCursorAccumulator >= SCROLL_SPEED[mScrollTier].scrollDelay)
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{
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mScrollCursorAccumulator -= SCROLL_SPEED[mScrollTier].scrollDelay;
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scroll(mScrollVelocity);
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}
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// are we ready to go even FASTER?
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while(mScrollTier < SCROLL_SPEED_COUNT - 1 && mScrollTierAccumulator >= SCROLL_SPEED[mScrollTier].length)
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{
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mScrollTierAccumulator -= SCROLL_SPEED[mScrollTier].length;
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mScrollTier++;
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}
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}
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void IList::scroll(int amt)
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{
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if(mScrollVelocity == 0 || getLength() < 2)
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return;
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int cursor = getCursorIndex() + amt;
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int absAmt = amt < 0 ? -amt : amt;
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// stop at the end if we've been holding down the button for a long time or
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// we're scrolling faster than one item at a time (e.g. page up/down)
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// otherwise, loop around
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if(mScrollTier > 0 || absAmt > 1)
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{
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if(cursor < 0)
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cursor = 0;
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else if(cursor >= getLength())
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cursor = getLength() - 1;
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}else{
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if(cursor < 0)
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cursor += getLength();
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else if(cursor >= getLength())
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cursor -= getLength();
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}
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if(cursor != getCursorIndex())
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onScroll(absAmt);
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setCursorIndex(cursor);
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}
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bool IList::isScrolling() const
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{
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return (mScrollVelocity != 0 && mScrollTier > 0);
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}
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36
src/components/IList.h
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36
src/components/IList.h
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#pragma once
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class IList
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{
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public:
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IList();
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bool isScrolling() const;
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protected:
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void listInput(int velocity); // a velocity of 0 = stop scrolling
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void listUpdate(int deltaTime);
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virtual int getCursorIndex() = 0;
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virtual void setCursorIndex(int index) = 0; // (index >= 0 && index < getLength()) is guaranteed to be true
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virtual int getLength() = 0;
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void scroll(int amt);
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virtual void onScroll(int amt) {};
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private:
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struct ScrollTier
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{
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int length; // how long we stay on this level before going to the next
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int scrollDelay; // how long between scrolls
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};
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static const int SCROLL_SPEED_COUNT = 3;
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static const ScrollTier SCROLL_SPEED[SCROLL_SPEED_COUNT];
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int mScrollTier;
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int mScrollVelocity;
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int mScrollTierAccumulator;
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int mScrollCursorAccumulator;
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};
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@ -1,11 +1,12 @@
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#pragma once
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#include "../GuiComponent.h"
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#include "IList.h"
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#include "../components/ImageComponent.h"
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#include "../Log.h"
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template<typename T>
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class ImageGridComponent : public GuiComponent
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class ImageGridComponent : public GuiComponent, public IList
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{
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public:
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ImageGridComponent(Window* window);
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void update(int deltaTime) override;
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void render(const Eigen::Affine3f& parentTrans) override;
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protected:
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virtual int getCursorIndex() { return mCursor; }
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virtual void setCursorIndex(int index) { mCursor = index; onCursorChanged(CURSOR_STOPPED); }
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virtual int getLength() { return mEntries.size(); }
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private:
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Eigen::Vector2f getSquareSize(std::shared_ptr<TextureResource> tex = nullptr) const
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{
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void buildImages();
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void updateImages();
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static const int SCROLL_DELAY = 507;
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static const int SCROLL_TIME = 150;
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void setScrollDir(Eigen::Vector2i dir);
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void scroll();
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void onCursorChanged(CursorState state);
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int mCursor;
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Eigen::Vector2i mScrollDir;
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int mScrollAccumulator;
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bool mEntriesDirty;
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std::vector<Entry> mEntries;
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{
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mEntriesDirty = true;
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mCursor = 0;
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mScrollDir << 0, 0;
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mScrollAccumulator = 0;
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}
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template<typename T>
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{
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mEntries.clear();
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mCursor = 0;
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mScrollDir << 0, 0;
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onCursorChanged(CURSOR_STOPPED);
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mEntriesDirty = true;
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}
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template<typename T>
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void ImageGridComponent<T>::stopScrolling()
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{
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mScrollDir = Eigen::Vector2i::Zero();
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}
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template<typename T>
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void ImageGridComponent<T>::scroll()
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{
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if(mEntries.size() == 0)
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return;
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int offset = 0;
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Eigen::Vector2i size = getGridSize();
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offset += mScrollDir.x();
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offset += mScrollDir.y() * size.x();
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mCursor += offset;
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if(mCursor < 0)
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mCursor += mEntries.size();
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if(mCursor >= (int)mEntries.size())
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mCursor -= mEntries.size();
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onCursorChanged(CURSOR_SCROLLING);
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}
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template<typename T>
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void ImageGridComponent<T>::setScrollDir(Eigen::Vector2i dir)
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{
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mScrollDir = dir;
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mScrollAccumulator = -SCROLL_DELAY;
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listInput(0);
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onCursorChanged(CURSOR_STOPPED);
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}
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template<typename T>
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if(dir != Eigen::Vector2i::Zero())
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{
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setScrollDir(dir);
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scroll();
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listInput(dir.x() + dir.y() * getGridSize().x());
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return true;
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}
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}else{
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if(config->isMappedTo("up", input) || config->isMappedTo("down", input) || config->isMappedTo("left", input) || config->isMappedTo("right", input))
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{
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mScrollDir << 0, 0;
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onCursorChanged(CURSOR_STOPPED);
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stopScrolling();
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}
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}
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template<typename T>
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void ImageGridComponent<T>::update(int deltaTime)
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{
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if(mScrollDir != Eigen::Vector2i::Zero())
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{
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mScrollAccumulator += deltaTime;
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while(mScrollAccumulator >= SCROLL_TIME)
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{
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scroll();
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mScrollAccumulator -= SCROLL_TIME;
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}
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}
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listUpdate(deltaTime);
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}
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template<typename T>
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#ifndef _TEXTLISTCOMPONENT_H_
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#define _TEXTLISTCOMPONENT_H_
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#pragma once
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#include "IList.h"
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#include "../Renderer.h"
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#include "../resources/Font.h"
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#include "../GuiComponent.h"
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//A graphical list. Supports multiple colors for rows and scrolling.
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template <typename T>
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class TextListComponent : public GuiComponent
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class TextListComponent : public GuiComponent, public IList
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{
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public:
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TextListComponent(Window* window);
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void setCursor(typename std::vector<ListRow>::const_iterator& it);
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void stopScrolling();
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inline bool isScrolling() const { return mScrollDir != 0 && mScrollAccumulator >= 0; }
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enum CursorState
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{
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@ -78,20 +77,20 @@ public:
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inline void setColor(unsigned int id, unsigned int color) { mColors[id] = color; }
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inline void setSound(const std::shared_ptr<Sound>& sound) { mScrollSound = sound; }
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protected:
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// IList implementations
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virtual int getCursorIndex() { return mCursor; }
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virtual void setCursorIndex(int index) { mCursor = index; onCursorChanged(isScrolling() ? CURSOR_SCROLLING : CURSOR_STOPPED); }
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virtual int getLength() { return mRowVector.size(); }
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virtual void onScroll(int amt) { if(mScrollSound) mScrollSound->play(); }
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private:
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static const int MARQUEE_DELAY = 900;
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static const int MARQUEE_SPEED = 16;
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static const int MARQUEE_RATE = 3;
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static const int SCROLL_DELAY = 507;
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static const int SCROLL_TIME = 150;
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void scroll(); //helper method, scrolls in whatever direction scrollDir is
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void setScrollDir(int val); //helper method, set mScrollDir as well as reset marquee stuff
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void onCursorChanged(CursorState state);
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int mScrollDir, mScrollAccumulator;
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int mMarqueeOffset;
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int mMarqueeTime;
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@ -116,8 +115,6 @@ TextListComponent<T>::TextListComponent(Window* window) :
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GuiComponent(window)
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{
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mCursor = 0;
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mScrollDir = 0;
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mScrollAccumulator = 0;
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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@ -246,28 +243,24 @@ bool TextListComponent<T>::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("down", input))
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{
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setScrollDir(1);
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scroll();
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listInput(1);
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return true;
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}
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if(config->isMappedTo("up", input))
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{
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setScrollDir(-1);
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scroll();
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listInput(-1);
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return true;
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}
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if(config->isMappedTo("pagedown", input))
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{
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setScrollDir(10);
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scroll();
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listInput(10);
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return true;
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}
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if(config->isMappedTo("pageup", input))
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{
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setScrollDir(-10);
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scroll();
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listInput(-10);
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return true;
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}
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}else{
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@ -282,37 +275,12 @@ bool TextListComponent<T>::input(InputConfig* config, Input input)
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return GuiComponent::input(config, input);
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}
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template <typename T>
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void TextListComponent<T>::setScrollDir(int val)
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{
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mScrollDir = val;
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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mScrollAccumulator = -SCROLL_DELAY;
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}
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template <typename T>
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void TextListComponent<T>::stopScrolling()
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{
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mScrollAccumulator = 0;
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mScrollDir = 0;
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onCursorChanged(CURSOR_STOPPED);
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}
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template <typename T>
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void TextListComponent<T>::update(int deltaTime)
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{
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if(mScrollDir != 0)
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listUpdate(deltaTime);
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if(!isScrolling())
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{
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mScrollAccumulator += deltaTime;
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while(mScrollAccumulator >= SCROLL_TIME)
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{
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mScrollAccumulator -= SCROLL_TIME;
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scroll();
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}
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}else{
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//if we're not scrolling and this object's text goes outside our size, marquee it!
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std::string text = getSelectedName();
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|
@ -333,32 +301,6 @@ void TextListComponent<T>::update(int deltaTime)
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GuiComponent::update(deltaTime);
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}
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template <typename T>
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void TextListComponent<T>::scroll()
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{
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mCursor += mScrollDir;
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if(mCursor < 0)
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{
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if(mScrollDir < -1)
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mCursor = 0;
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else
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mCursor += mRowVector.size();
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}
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if(mCursor >= (int)mRowVector.size())
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{
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if(mScrollDir > 1)
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mCursor = (int)mRowVector.size() - 1;
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else
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mCursor -= mRowVector.size();
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}
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onCursorChanged(CURSOR_SCROLLING);
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if(mScrollSound)
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mScrollSound->play();
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}
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//list management stuff
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template <typename T>
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void TextListComponent<T>::add(const std::string& name, const T& obj, unsigned int color)
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|
@ -395,7 +337,6 @@ void TextListComponent<T>::clear()
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{
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mRowVector.clear();
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mCursor = 0;
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mScrollDir = 0;
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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onCursorChanged(CURSOR_STOPPED);
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|
@ -429,10 +370,20 @@ void TextListComponent<T>::setCursor(typename std::vector<ListRow>::const_iterat
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template <typename T>
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void TextListComponent<T>::onCursorChanged(CursorState state)
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{
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mMarqueeOffset = 0;
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mMarqueeTime = -MARQUEE_DELAY;
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if(mCursorChangedCallback)
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mCursorChangedCallback(state);
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}
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||||
template <typename T>
|
||||
void TextListComponent<T>::stopScrolling()
|
||||
{
|
||||
listInput(0);
|
||||
onCursorChanged(CURSOR_STOPPED);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
|
||||
{
|
||||
|
@ -480,5 +431,3 @@ void TextListComponent<T>::applyTheme(const std::shared_ptr<ThemeData>& theme, c
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue