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https://github.com/RetroDECK/ES-DE.git
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Renamed the functions updateInfoPanel and legacyUpdateInfoPanel to updateView and legacyUpdateView in GamelistView.
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fa81853127
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@ -94,8 +94,7 @@ void GamelistView::legacyPopulateFields()
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mPrimary->setPosition(mSize.x * (0.50f + padding), mPrimary->getPosition().y);
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mPrimary->setPosition(mSize.x * (0.50f + padding), mPrimary->getPosition().y);
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mPrimary->setSize(mSize.x * (0.50f - padding), mPrimary->getSize().y);
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mPrimary->setSize(mSize.x * (0.50f - padding), mPrimary->getSize().y);
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mPrimary->setAlignment(TextListComponent<FileData*>::PrimaryAlignment::ALIGN_LEFT);
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mPrimary->setAlignment(TextListComponent<FileData*>::PrimaryAlignment::ALIGN_LEFT);
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mPrimary->setCursorChangedCallback(
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mPrimary->setCursorChangedCallback([&](const CursorState& state) { legacyUpdateView(state); });
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[&](const CursorState& state) { legacyUpdateInfoPanel(state); });
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// Metadata labels + values.
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// Metadata labels + values.
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mTextComponents.push_back(std::make_unique<TextComponent>());
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mTextComponents.push_back(std::make_unique<TextComponent>());
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@ -338,7 +337,7 @@ void GamelistView::legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mHelpStyle.applyTheme(mTheme, getName());
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mHelpStyle.applyTheme(mTheme, getName());
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}
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}
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void GamelistView::legacyUpdateInfoPanel(const CursorState& state)
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void GamelistView::legacyUpdateView(const CursorState& state)
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{
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{
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FileData* file {(mPrimary->size() > 0 && state == CursorState::CURSOR_STOPPED) ?
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FileData* file {(mPrimary->size() > 0 && state == CursorState::CURSOR_STOPPED) ?
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mPrimary->getSelected() :
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mPrimary->getSelected() :
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@ -74,9 +74,9 @@ void GamelistView::onShow()
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GuiComponent::onShow();
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GuiComponent::onShow();
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if (mLegacyMode)
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if (mLegacyMode)
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legacyUpdateInfoPanel(CursorState::CURSOR_STOPPED);
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legacyUpdateView(CursorState::CURSOR_STOPPED);
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else
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else
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updateInfoPanel(CursorState::CURSOR_STOPPED);
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updateView(CursorState::CURSOR_STOPPED);
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mPrimary->finishAnimation(0);
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mPrimary->finishAnimation(0);
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}
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}
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@ -129,7 +129,7 @@ void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mPrimary->setSize(mSize.x, mSize.y * 0.8f);
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mPrimary->setSize(mSize.x, mSize.y * 0.8f);
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mPrimary->setAlignment(TextListComponent<FileData*>::PrimaryAlignment::ALIGN_LEFT);
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mPrimary->setAlignment(TextListComponent<FileData*>::PrimaryAlignment::ALIGN_LEFT);
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mPrimary->setCursorChangedCallback(
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mPrimary->setCursorChangedCallback(
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[&](const CursorState& state) { updateInfoPanel(state); });
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[&](const CursorState& state) { updateView(state); });
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mPrimary->setDefaultZIndex(50.0f);
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mPrimary->setDefaultZIndex(50.0f);
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mPrimary->setZIndex(50.0f);
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mPrimary->setZIndex(50.0f);
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mPrimary->applyTheme(theme, "gamelist", element.first, ALL);
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mPrimary->applyTheme(theme, "gamelist", element.first, ALL);
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@ -163,7 +163,7 @@ void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mPrimary = mCarousel.get();
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mPrimary = mCarousel.get();
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}
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}
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mPrimary->setCursorChangedCallback(
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mPrimary->setCursorChangedCallback(
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[&](const CursorState& state) { updateInfoPanel(state); });
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[&](const CursorState& state) { updateView(state); });
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mPrimary->setDefaultZIndex(50.0f);
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mPrimary->setDefaultZIndex(50.0f);
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mPrimary->applyTheme(theme, "gamelist", element.first, ALL);
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mPrimary->applyTheme(theme, "gamelist", element.first, ALL);
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addChild(mPrimary);
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addChild(mPrimary);
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@ -303,8 +303,7 @@ void GamelistView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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mPrimary->setPosition(0.0f, mSize.y * 0.1f);
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mPrimary->setPosition(0.0f, mSize.y * 0.1f);
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mPrimary->setSize(mSize.x, mSize.y * 0.8f);
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mPrimary->setSize(mSize.x, mSize.y * 0.8f);
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mPrimary->setAlignment(TextListComponent<FileData*>::PrimaryAlignment::ALIGN_LEFT);
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mPrimary->setAlignment(TextListComponent<FileData*>::PrimaryAlignment::ALIGN_LEFT);
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mPrimary->setCursorChangedCallback(
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mPrimary->setCursorChangedCallback([&](const CursorState& state) { updateView(state); });
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[&](const CursorState& state) { updateInfoPanel(state); });
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mPrimary->setDefaultZIndex(50.0f);
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mPrimary->setDefaultZIndex(50.0f);
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mPrimary->setZIndex(50.0f);
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mPrimary->setZIndex(50.0f);
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mPrimary->applyTheme(theme, "gamelist", "", ALL);
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mPrimary->applyTheme(theme, "gamelist", "", ALL);
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@ -420,10 +419,10 @@ std::vector<HelpPrompt> GamelistView::getHelpPrompts()
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return prompts;
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return prompts;
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}
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}
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void GamelistView::updateInfoPanel(const CursorState& state)
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void GamelistView::updateView(const CursorState& state)
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{
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{
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if (mLegacyMode) {
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if (mLegacyMode) {
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legacyUpdateInfoPanel(state);
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legacyUpdateView(state);
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return;
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return;
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}
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}
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@ -23,7 +23,7 @@ public:
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void onShow() override;
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void onShow() override;
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void onTransition() override;
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void onTransition() override;
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void preloadGamelist() { updateInfoPanel(CursorState::CURSOR_STOPPED); }
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void preloadGamelist() { updateView(CursorState::CURSOR_STOPPED); }
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void launch(FileData* game) override { ViewController::getInstance()->triggerGameLaunch(game); }
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void launch(FileData* game) override { ViewController::getInstance()->triggerGameLaunch(game); }
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std::string getName() const
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std::string getName() const
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@ -96,13 +96,13 @@ public:
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std::vector<HelpPrompt> getHelpPrompts() override;
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std::vector<HelpPrompt> getHelpPrompts() override;
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private:
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private:
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void updateInfoPanel(const CursorState& state);
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void updateView(const CursorState& state);
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void setGameImage(FileData* file, GuiComponent* comp);
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void setGameImage(FileData* file, GuiComponent* comp);
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// Legacy (backward compatibility) functions.
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// Legacy (backward compatibility) functions.
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void legacyPopulateFields();
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void legacyPopulateFields();
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void legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme);
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void legacyOnThemeChanged(const std::shared_ptr<ThemeData>& theme);
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void legacyUpdateInfoPanel(const CursorState& state);
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void legacyUpdateView(const CursorState& state);
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void legacyUpdate(int deltaTime);
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void legacyUpdate(int deltaTime);
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void legacyInitMDLabels();
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void legacyInitMDLabels();
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void legacyInitMDValues();
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void legacyInitMDValues();
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