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Merge pull request #41 from joolswills/gamelist_only
move ParseGamelistOnly option to the gui so people can easily enable …
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commit
7783a1bb79
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@ -175,6 +175,11 @@ GuiMenu::GuiMenu(Window* window) : GuiComponent(window), mMenu(window, "MAIN MEN
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s->addWithLabel("SAVE METADATA ON EXIT", save_gamelists);
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s->addWithLabel("SAVE METADATA ON EXIT", save_gamelists);
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s->addSaveFunc([save_gamelists] { Settings::getInstance()->setBool("SaveGamelistsOnExit", save_gamelists->getState()); });
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s->addSaveFunc([save_gamelists] { Settings::getInstance()->setBool("SaveGamelistsOnExit", save_gamelists->getState()); });
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auto parse_gamelists = std::make_shared<SwitchComponent>(mWindow);
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parse_gamelists->setState(Settings::getInstance()->getBool("ParseGamelistOnly"));
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s->addWithLabel("PARSE GAMESLISTS ONLY", parse_gamelists);
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s->addSaveFunc([parse_gamelists] { Settings::getInstance()->setBool("ParseGamelistOnly", parse_gamelists->getState()); });
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mWindow->pushGui(s);
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mWindow->pushGui(s);
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});
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});
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@ -13,7 +13,6 @@ std::vector<const char*> settings_dont_save = boost::assign::list_of
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("Debug")
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("Debug")
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("DebugGrid")
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("DebugGrid")
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("DebugText")
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("DebugText")
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("ParseGamelistOnly")
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("ShowExit")
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("ShowExit")
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("Windowed")
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("Windowed")
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("VSync")
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("VSync")
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