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Fixed a font rendering issue in TextListComponent.
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b9a2031cf6
commit
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@ -460,11 +460,14 @@ template <typename T> void TextListComponent<T>::render(const glm::mat4& parentT
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glm::mat4 drawTrans {trans};
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glm::mat4 drawTrans {trans};
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// Currently selected item text might be looping.
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// Currently selected item text might be looping.
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if (mCursor == i && mLoopOffset > 0)
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if (mCursor == i && mLoopOffset > 0) {
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drawTrans = glm::translate(
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drawTrans = glm::translate(
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drawTrans, offset - glm::vec3 {static_cast<float>(mLoopOffset), 0.0f, 0.0f});
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drawTrans,
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else
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glm::round(offset - glm::vec3 {static_cast<float>(mLoopOffset), 0.0f, 0.0f}));
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drawTrans = glm::translate(drawTrans, offset);
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}
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else {
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drawTrans = glm::translate(drawTrans, glm::round(offset));
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}
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// Needed to avoid flickering when returning to the start position.
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// Needed to avoid flickering when returning to the start position.
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if (mLoopOffset == 0 && mLoopOffset2 == 0)
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if (mLoopOffset == 0 && mLoopOffset2 == 0)
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@ -478,7 +481,8 @@ template <typename T> void TextListComponent<T>::render(const glm::mat4& parentT
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mLoopScroll = true;
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mLoopScroll = true;
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drawTrans = trans;
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drawTrans = trans;
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drawTrans = glm::translate(
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drawTrans = glm::translate(
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drawTrans, offset - glm::vec3 {static_cast<float>(mLoopOffset2), 0.0f, 0.0f});
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drawTrans,
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glm::round(offset - glm::vec3 {static_cast<float>(mLoopOffset2), 0.0f, 0.0f}));
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mRenderer->setMatrix(drawTrans);
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mRenderer->setMatrix(drawTrans);
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font->renderTextCache(entry.data.textCache.get());
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font->renderTextCache(entry.data.textCache.get());
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}
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}
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